SECONDARY EFFECTS FOR ITEMS (2015/01/03) Energy Pellet If held by a robot master, Energy Pellets are automatically consumed when the holder's life energy drops below 80%. Energy Capsule If held by a robot master, Energy Capsules are automatically consumed when the holder's life energy drops below 50%. Energy Tank If held by a robot master, Energy Tanks are consumed at the start of a mission to increase the holder's base life energy by 100%. Weapon Pellet If held by a robot master, Weapon Pellets are automatically consumed when the holder's weapon energy drops below 80%. Weapon Capsule If held by a robot master, Weapon Capsules are automatically consumed when the holder's weapon energy drops below 50%. Weapon Tank If held by a robot master, Weapon Tanks are consumed at the start of a mission to increase the holder's base weapon energy by 100%. Extra Life If held by a robot master, Extra Lives are automatically consumed when the holder is disabled by the effects of an attack. Yashichi If held by a robot master, Yashichis are automatically consumed when the holder's life or weapon energy drop below 10%. Attack Pellet If held by a robot master, Attack Pellets are automatically consumed when the holder's attack drops below 80% of its base. Attack Capsule If held by a robot master, Energy Capsules are automatically consumed when the holder's attack drops below 50% of its base. Defense Pellet If held by a robot master, Defense Pellets are automatically consumed when the holder's defense drops below 80% of its base. Defense Capsule If held by a robot master, Defense Capsules are automatically consumed when the holder's defense drops below 50% of its base. Speed Pellet If held by a robot master, Speed Pellets are automatically consumed when the holder's speed drops below 80% of its base. Speed Capsule If held by a robot master, Speed Capsules are automatically consumed when the holder's speed drops below 50% of its base. Mecha Shard * This item's energy is too unstable to be held by a robot master, so it's best to wait until it becomes a new robot core. Robot Core If held by a robot master, Robot Cores allow the holder to equip any unlocked ability that matches the robot core's type. Field Star * This item's energy is too overwhelming to be held by a single robot master, so it's best to distribute its power equally. Small Screw If held by a robot master, Small Screws encourage disabled targets to drop small screws a lot more often. Large Screw If held by a robot master, Large Screws encourage disabled targets to drop large screws a bit more often. Red Score Ball This item's mysterious power is not fully understood and cannot be held by a robot master. Blue Score Ball This item's mysterious power is not fully understood and cannot be held by a robot master. Green Score Ball This item's mysterious power is not fully understood and cannot be held by a robot master. Purple Score Ball This item's mysterious power is not fully understood and cannot be held by a robot master.