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Mega Man RPG Prototype Community

Community  »  Fanart & Fanfics  » 

"Create" a Mega Man Game!

November 3rd, 2014 at 10:33pm
 
Contributor
Beta Skull
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.
Here is an example:
Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2

Player: Mega Man mega-man

Robot Master 1: Cut Man cut-man
Robot Master 2: Air Man air-man
Robot Master 3: Bubble Man bubble-man
Robot Master 4: Quick Man quick-man
Robot Master 5: Bomb Man bomb-man
Robot Master 6: Time Man time-man
Robot Master 7: Fire Man fire-man
Robot Master 8: Wood Man wood-man

Robot Master Weaknesses: Cut Man-Fire Storm Air Man-Leaf Shield Bubble Man-Rolling Cutter Quick Man-Time Slow and Hyper Bomb Bomb Man-Rolling Cutter and Fire Storm Time Man-Leaf Shield Fire Man-Air Shooter Wood Man-Fire Storm and Rolling Cutter

Wily Stage 1 Boss: Mecha Dragon
Wily Stage 2 Boss: Yellow Devil
Wily Stage 3 Boss: Guts Man guts-man
Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called)
Final Boss 1: Wily Machine 1
Final Boss 2: Wily Machine 2
Here is a blank version:

Name:

Player(s):
DLC (Optional):
Description (Optional):

Robot Master 1:
Robot Master 2:
Robot Master 3:
Robot Master 4:
Robot Master 5:
Robot Master 6:
Robot Master 7:
Robot Master 8:

Weaknesses:

Wily Stage 1:
Wily Stage 2:
Wily Stage 3:
Wily Stage 4:
Final Boss:
"Create" a Mega Man Game!
Posted by Beta Skull on November 3rd, 2014 at 10:33pm
Viewed 28133 Times
NintendoPanda101
 
NintendoPanda101
17,086,372 BP
11 TP | 959 PP
Posted on December 8th, 2020 at 9:12am Edited on 2020/12/14 at 9:36am
Posted 2020/12/08 at 9:12am Edited 2020/12/14 at 9:36am
#1
UNDER CONSTRUCTION
CODE NAME:SWAN

5 months.
Roboenza has been cured, Wily's latest scheme is sure to have an effect on the world in the future...or is it?
The Mega Man Killers, after going rampant from Roboenza have finally decided to move on from Mega Man, and find a way to help the world. Quint returned to the future...

He found a destroyed city, nothing left for miles. Before being ambushed by a robot named, Rockman Shadow. A failed version of Quint, before Mr. X thought of stealing the Rock from this timeline. Rockman Shadow took the parts around him, and made himself stronger, with a Beam Sword and a more combat focused version of Sakugarne. He gathered powerful Robots from the future, along with the Grey Devil, Wily's final work, and destroyed the Future. Rockman Shadow returns to the present with his Cohorts the Clock Men, and start to wreak havoc...

Playable Characters
Mega Man: Can slide, charge shots, and use Rush and Beat.

Proto Man: Can slide, use the Proto Strike, use his shield, and use Tango and Eddie.

Bass: Shoots in multiple directions and has a dash. Can use Treble and Reggae. Has returned loyalty to Wily wondering if killing this fake Mega Man will satisfy him.

roll Roll: When sliding uses her broom. Has high defense but can only shoot one buster shot at a time. Can use Eddie and Mariachi, who appears to heal her while on the move.

quint Quint: Has a Dash Slide which makes him immune to damage for a moment, moves him straight forward, and works midair. He can't pass through enemies with it though. Has Sakugarne, which allows him to bounce around.]

Intro Stage: Symphony City
Unbeatable R-Shadow

Robot Masters

Bullet Man
Weapon: Bullet Wave: Shoots one singular Missile that can be split into 3 homing bullets!
Weakness: Barrier Wind
Fight: He has a thinner body this time, and only has it extend when hes shooting himself forward. He will shoot his weapon before jumping up and shooting himself forward and will come crashing down eventually.

Stove Man
Weapon: Stove Mixer: Shoots a Wave Burner like flame above your head, then the flames circle around you for a moment!
Weakness: Clock Reverse
Fight:Most of the time he is invulnerable and you need to dodge his Mixer, but once he's open, he takes a good amount of damage from everything.

Aircon Man
Weapon: Barrier Wind: Creates a gust of wind around you, allowing you to run into enemies and blow them away! You can also bounce on them. You get some invincibility afterwards for some fairness
Weak to: Revolving Compass
Fight: Sends gusts of wind at you with his fans, and activates his barrier wind to run into you, catching you in his blades to deal large amount of damage! If you dodge, he will hit the wall and take damage himself!

Komusu Man
Weapon: Doppler Burst: Send a decoy of yourself forward, enemies will target it, and if its hit it will explode!
Weak to: Stove Mixer
Fight: He will dash around trying to hit you with his sword flute thing. He will randomly create a doppelganger which will explode into large flames after a moment. Pay attention to the real one!

Clock Men
Weapon: Clock Reverse: Reverses time a bit, and will damage enemies on screen!
Weak to: Bullet Wave
Battle: Run around separately shooting buster shots, and will meet up with each other to reverse time and follow a different movement pattern that before!

Compass Man: Rockman Shadows friend ally
Weapon: Revolving Compass: Has a compass revolve around you to damage enemies. Gets sent forward if you slide!
Weak to: Doppler Burst
Fight: Will dash around slashing and homing in on you constantly, will disconnect his top half to harass you while his bottom runs around.

To be continued
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
7,519,498 BP
5 TP | 7477 PP
Posted on December 8th, 2020 at 9:31am
Posted 2020/12/08 at 9:31am
#2
Challanger from the future...
^ Top
NintendoPanda101
 
NintendoPanda101
17,086,372 BP
11 TP | 959 PP
Posted on December 12th, 2020 at 5:00pm
Posted 2020/12/12 at 5:00pm
#3
Continued


Rockman Shadow stage 1:

Grey Devil
Weak to: Bullet Wave
Battle: Sends its fists forward along with dissolving and sliding across the floor

Rockman Shadow Stage 2:
Rematches

Compass Man Rematch
Has something to prove, and goes all out! Has an extra trick or two up his sleeve.

Rockman Shadow Stage 3:
Rockman Shadow
Weak to Komusu Burst in phase 1, Clock Reverse in 2, and Revolving Compass in 3

Phase 1 is a warm up, Phase 2 has the background shift to different events from the past.
Phase 3 has the X highway glitching in and out of view.

Once defeated he has a weird speech thats emotional or something and affects each character in a different way. Mega Man just gets straight up sad, Proto Man wonders if he will turn out like him, Bass wonders if this was worth it, Rolls just happy to be in the spotlight but also really confused, Quints just...Quint.
It is revealed to the player that with his defeat the Mega Man X timeline will begin in the future instead of him destroying it. In fact Grey Devil was actually the Shadow Devil unfinished!
The Robot Masters are rebuilt for use in the present, and R Shadow is buried...however...his IC chip...is still intact enough to be rebuilt...............


^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on December 30th, 2020 at 10:36pm Edited on 2021/01/01 at 4:18pm
Posted 2020/12/30 at 10:36pm Edited 2021/01/01 at 4:18pm
#4
Data Code: MM2RME-R {ENTERED}

Name: Mega Man: Day in the Limelight Remastered

Characters:

cut-man Cut Man - Throws Rolling Cutter Boomerangs and Can Wall Jump
guts-man Guts Man - Digs up Blocks with his Super Arm and can create blocks to defend himself
ice-man Ice Man - Shoots Ice Slashers that freeze and strike through enemies and is immune to slippery surfaces
bomb-man Bomb Man - Throws Dangerous Hyper Bombs and can be charged to throw a Devastating Explosion
fire-man Fire Man - Shoots Fire Balls that creates a Storm around himself and is also immune to any Fire Substances but can lose his flame in water, thus losing his Fire Balls but keeps the Storm
elec-man Elec Man - Shoots Thunder Beams and moves quicker than all robots and is immune to any Electrical Substances
time-man Time Man - Summons Time Arrows in 2 Diagonal Directions in front and can be charged to create a Time Slow
oil-man Oil Man - Shoots Oil and can slide on it giving the ability to double jump and swim on top of water, can also jump higher than all robots

Description: After Mega Man successfully defeated the Evil Genius Dr. Albert W. Wily, peace was return to the world... for a while... Dr. Wily returned and implanted a Virus into Mega Man which disabled his ability fight. But with the help of Dr. Thomas X. Light's Robots which Mega Man had saved, they could stop Dr. Wily and acquire an Anti-Virus to save Mega Man. And so another adventure begins, this is... Mega Man: Day in the Limelight!

Before Entering the Game: The Player can choose the setup of which of Dr. Light's Robot Masters fight what Dr. Wily Robot Master. After the player has set their targets, they can not change the setup and must leave it as it is. This will affect gameplay later on as you may NOT have the weakness to the Wily Robot Master, think wisely!

DWN Robot Masters

DWN.009 - metal-man Metal Man
Primary Weakness: Thunder Beam
Secondary Weakness: Rolling Cutter

DWN.010 - air-man Air Man
Item: Item #2
Weakness: Super Arm

DWN.011 - bubble-man Bubble Man
Weakness: Rolling Cutter

DWN.012 - quick-man Quick Man
Weakness: Time Arrow/Slow

DWN.013 - crash-man Crash Man
Weakness: Oil Slider

DWN.014 - flash-man Flash Man
Item: Item #3
Primary Weakness: Rolling Cutter
Secondary Weakness: Hyper Bomb

DWN.015 - heat-man Heat Man
Item: Item #1
Weakness: Ice Slasher

DWN.016 - wood-man Wood Man
Primary Weakness: Fire Storm
Secondary Weakness: Rolling Cutter

NOTE: When you reach the Wily Castle, Stages 1-4 will give you a choice of 2 Robot Masters, in Stage 5, you are forced to use the same setup, in Stage 6, you will randomly switch to a DLN Robot Master every 10 Seconds in Battle (The Robot Master Entering is based off on who defeated the Wily Machine 2 last)

Wily Castle Stages

Wily Stage 1: Mecha Dragon
Choice: elec-man Elec Man or ice-man Ice Man
Weakness: Thunder Beam

Wily Stage 2: Piko Piko Kun
Choice: cut-man Cut Man or time-man Time Man
Weakness: Rolling Cutter

Wily Stage 3: guts-man Guts Dozer
Choice: oil-man Oil Man or guts-man Guts Man
Weakness: Super Arm

Wily Stage 4: Boo Beam Trap
Choice: fire-man Fire Man or bomb-man Bomb Man
Weakness: Hyper Bomb

Wily Stage 5 Before Boss: metal-manair-manbubble-manquick-mancrash-manflash-manheat-manwood-man DWN Robot Master Rematches

Wily Stage 5: Wily Machine #2
1st Phase Weakness: Rolling Cutter
2nd Phase Weakness: Hyper Bomb

Wily Stage 6: Alien
Weakness: Ice Slasher

Ending: Thanks to the help of Dr. Light's Robots, Dr. Wily has been defeated again and have collected an Anti-Virus for Mega Man. Mega Man gives thanks to his Brothers and they celebrate their victory. Thou who once a Hero shall be saved. Thou saviors are brothers. Thou one will be saved by others. THE END...?

To Be Continued in Mega Man: Day in the Limelight 2 REMASTERED...
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on December 31st, 2020 at 5:42pm Edited on 2020/12/31 at 6:43pm
Posted 2020/12/31 at 5:42pm Edited 2020/12/31 at 6:43pm
#5
Data Code: MM3RME-R {ENTERED}

Name: Mega Man: Day in the Limelight 2 Remastered

Characters:

metal-man Metal Man - Throws Razor Sharp Metal Blades that deal massive damage and can control his speed, but takes more damage than all robots
air-man Air Man - Shoots Flurries of Tornados that can be used directionally and can perform a triple jump boost
bubble-man Bubble Man - Shoots Heavy Bubble Leads that move across terrain and can swim in water
quick-man Quick Man - Shoots Quick Boomerangs and can move super fast than all robots, this can be controlled
crash-man Crash Man - Shoots Explosive Crash Bombers that can destroy walls and can also stick to walls with the Crash Bomber
flash-man Flash Man - Shoots Chrono Bullets and can charge to release a freezing Time Stopper, the Time Stopper time is based off on how long you charge
heat-man Heat Man - Shoots Atomic Waves and can charge to make a hazardous Atomic Fire which can also pair up in the air to dash at your enemies!
wood-man Wood Man - Summons a Leaf Shield which can be controlled when fired and can also summon a Leaf Fall when pressing down

Description: After Dr. Thomas X. Light's Robots saved Mega Man's Life, peace was returned to the world...but then...the Evil Genius Dr. Albert W. Wily wanted to help Dr. Light with a project known as Gamma, a Giant Peacekeeping robot. And just as peace will last forever... Mega Man was captured by a mysterious robot! Along with a bunch of other robots! Without Mega Man... how could they stop them? But luckily, Dr. Light has kept Dr. Wily's old robot master I.C. Chips and reprogrammed them for good. And so a new team goes on to save Mega Man, again!

Mysterious Robot Masters (You obviously know who they belong to but STORI PARPUSES)

D-N.017 - needle-man Needle Man
Item: Rush Jet
Primary Weakness: Atomic Fire
Secondary Weakness: Metal Blade

D-N.018 - magnet-man Magnet Man
Primary Weakness: Time Stopper
Secondary Weakness: Quick Boomerang

D-N.019 - gemini-man Gemini Man
Weakness: Leaf Shield

D-N.020 - hard-man Hard Man
Weakness: Crash Bomber

D-N.021 - top-man Top Man
Primary Weakness: Air Shooter
Secondary Weakness: Bubble Lead

D-N.022 - snake-man Snake Man
Weakness: Metal Blade

D-N.023 - spark-man Spark Man
Weakness: Quick Boomerang

D-N.024 - shadow-man Shadow Man
Item: Rush Marine
Weakness: Bubble Lead

D-N.000 - proto-man Break Man
Weakness: None

(I'm not gonna list the Doc Robot Fights because their weaknesses are the same from Mega Man 2)

Before Wily Castle: Oh No! Gamma has been stolen by... Dr. Wily?! It seems the mad man has planned this evil scheme from the beginning! Take back revenge at his Wily Fortress!

NOTE: Instead of Choosing for Wily Stage 4, you instead choose for Wily Stage 5

Wily Fortress Stages

Wily Stage 1: Kamegoro Maker
Choice: quick-man Quick Man or bubble-man Bubble Man
Weakness: Quick Boomerang

Wily Stage 2: Yellow Devil MKII
Choice: wood-man Wood Man or air-man Air Man
Weakness: Air Shooter

Wily Stage 3: Hologram Mega Mans
Choice: bubble-man Bubble Man or metal-man Metal Man
Weakness: Bubble Lead

Wily Stage 4: needle-manmagnet-mangemini-manhard-mantop-mansnake-manspark-manshadow-man DWN2 Robot Master Rematches

Wily Stage 5: Wily Machine #3 (Pin Bot)
Choice: crash-man Crash Man or flash-man Flash man
1st Phase Weakness: Time Stopper
2nd Phase Weakness: Crash Bomber

Wily Stage 6: Gamma
1st Phase Weakness: Air Shooter
2nd Phase Weakness: Bubble Lead

Ending: The Wily Fortress came crumbling down with Dr. Wily lost in the rubble. All 8 Robot Masters escape but Mega Man was no where to be seen... was this the end of Mega Man? Well, a few moments later when the Robot Masters returned to Dr. Light, Mega Man seemed to appear safe and sound with many injuries... The Robot Masters have no idea who saved him but Dr. Light is still thankful for them trying and for the one saving Mega Man... But what about Wily? What happened to him?

To Be Continued in Mega Man: Day in the Limelight 3 REMASTERED...
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
7,519,498 BP
5 TP | 7477 PP
Posted on December 31st, 2020 at 6:01pm
Posted 2020/12/31 at 6:01pm
#6
Day in limelight 2... Wily stars
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on December 31st, 2020 at 6:44pm
Posted 2020/12/31 at 6:44pm
#7
@TheHighTower : wut
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on January 1st, 2021 at 12:29am Edited on 2021/01/01 at 7:24pm
Posted 2021/01/01 at 12:29am Edited 2021/01/01 at 7:24pm
#8
Data Code: MM4RME-R {ENTERED}

Name: Mega Man: Day in the Limelight 3 REMASTERED

Characters:

needle-man Needle Man - Shoots Needles that can stick to enemies and shoots them diagonally when in the air
magnet-man Magnet Man - Summons a Magnet Missile that can home on enemies vertically and diagonally and can attract items with his Magnet Pulse
gemini-man Gemini Man - Shoots a Zodiac Gemini Laser and can summon a Gemini Clone to assist him
hard-man Hard Man - Shoots a Powerful Hard Knuckle and can crush enemies when in the air, sadly moves slower than all robots
top-man Top Man - Summons 3 Tops to attack enemies and can perform a Top Spin when in the air, this can be charged on ground to release a Top Twister!
snake-man Snake Man - Shoots Search Snakes that act similar to Bubble Lead and can climb on walls
spark-man Spark Man - Summons 8 Dynamo Sparks and can charge to release a Hyper Spark Shock. He can also deflect some projectiles
shadow-man Shadow Man - Shoots Shadow Blade Shuriken's and can also be able to slide

Description: Mega Man has been saved by a unknown robot presumably made by Dr. Thomas X. Light, but Dr. Albert W. Wily was no where to be found and was presumed dead. Peace had been returned to the world until a new force of robots attacked the city. These Robots were made from a Russian Scientist known as Dr. Mikhail S. Cossack. With Mega Man out of commission with needs of repairs, the I.C. Chips of Dr. Wily's 2nd set of robots were used to recreate the robots and help Mega Man before it is too late. Who is this new Antagonist? Where is Dr. Wily?

DCN Robot Masters

DCN.025 - bright-man Bright Man
Weakness: Hard Knuckle

DCN.026 - toad-man Toad Man
Weakness: Magnet Missile

DCN.027 - drill-man Drill Man
Weakness: Search Snake

DCN.028 - pharaoh-man Pharaoh Man
Weakness: Spark Shock

DCN.029 - ring-man Ring Man
Weakness: Needle Cannon

DCN.030 - dust-man Dust Man
Weakness: Shadow Blade

DCN.031 - dive-man Dive Man
Weakness: Top Spin

DCN.032 - skull-man Skull Man
Weakness: Gemini Laser

NOTE: You get to choose a setup for Dr. Cossack's Stages then with the first 2 Wily Stages it uses the other unselected Robot Masters as choices

Cossack Citadel Stages

Cossack Stage 1 - Mothraya
Weakness: Shadow Blade

Cossack Stage 2 - Square Machine
Weakness: Gemini Laser

Cossack Stage 3 - Cockroach Twins
Weakness: Needle Cannon

Cossack Stage 4 - Cossack Catcher
Primary Weakness: Gemini Laser
Secondary Weakness: Shadow Blade

Before Wily Castle: Wily is Alive?! NANI?!?!?!?!?!

Wily Castle Stages

Wily Stage 1 - [Metall Daddy]{n}
Weakness: Top Spin

Wily Stage 2 - Tako Trash
Weakness: Magnet Missile

Wily Stage 3 Before Boss - bright-mantoad-mandrill-manpharaoh-manring-mandust-mandive-manskull-man DCN Robot Master Rematches

Wily Stage 3 - Wily Machine #4
1st Phase Weakness: Shadow Blade
2nd Phase Weakness: Magnet Missile

Wily Stage 4 - Wily Capsule
Weakness: Needle Cannon

Ending: Mega Man has been repaired at the end and Mega Man gives thanks to all the robot masters that helped him while he was powered down. But Dr. Wily is still out there. What will he do next?

...?
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
7,519,498 BP
5 TP | 7477 PP
Posted on January 1st, 2021 at 12:33am
Posted 2021/01/01 at 12:33am
#9
Day in limelight 3... Sadly never happened.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on January 1st, 2021 at 5:27pm Edited on 2021/01/01 at 7:24pm
Posted 2021/01/01 at 5:27pm Edited 2021/01/01 at 7:24pm
#10
It is done JK
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on January 1st, 2021 at 7:24pm Edited on 2021/01/01 at 7:39pm
Posted 2021/01/01 at 7:24pm Edited 2021/01/01 at 7:39pm
#11
Data Code: BEFORE {ENTERED}

Name: Mega Man: Day in the Wars

Characters:

[roll Roll]{n} - Swings with her Mop and can also Dash
Auto - Shoots Bolt Bullets and can be charge to launch a Missile
proto-man Proto Man - Plays Normally like in Mega Man 9's DLC

Description: 2 Weeks after the Events of MM:DL2, 3 Units working for Dr. Albert W. Wily are seeking for revenge after defeating their master. 3 Robots part of Dr. Thomas X. Light's team seek out to stop these Units and bring peace back to the world. This is Mega Man: Day in the Wars...

NOTE: The Story Plays Similar to NintendoPanda's so Credit to him

WWN Units

buster-rod-g Buster Rod G.
Weakness: [Roll Swing]{n}

mega-water-s Mega Water S.
Weakness: [Proto Buster]{n}

hyper-storm-h Hyper Strom H.
Weakness: Auto Missile

Wily Tower Stages

Wily Stage 1 - Fire Snakey
Weakness: [Proto Buster]{n}

Wily Stage 2 - Iron Ball
Weakness: Auto Missile

Wily Stage 3 Mid-Boss - buster-rod-g Buster Rod G. Rematch
Weakness: [Roll Swing]{n}

Wily Stage 3 - Genesis Wily Machine
1st Phase Weakness: Auto Missile
2nd Phase Weakness: [Proto Buster]{n}

Wily Stage 4 - buster-rod-gmega-water-shyper-storm-h Genesis Unit

Ending: Well, MM:DL3 happens
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on January 13th, 2021 at 10:58am Edited on 2021/01/13 at 11:37am
Posted 2021/01/13 at 10:58am Edited 2021/01/13 at 11:37am
#12
Name: Mega Man RMC
Characters: mega-man Mega Man
Description: [REDACTED]

Robot Masters

Delance Man
Weapon: Delance Watch
Weakness: Midnight Spirit

Cirby Man
Weapon: Freeze Blow
Weakness: Switch Flipper

Mage Man
Weapon: Mage Spell
Weakness: Serpent Venom

Midnight Man
Weapon: Midnight Spirit
Weakness: Mello Curse

Mello Man
Weapon: Mello Curse
Weakness: Mage Spell

Switch Man
Weapon: Switch Flipper
Weakness: Delance Watch

Serpent Man
Weapon: Serpent Venom
Weakness: Ra Consume

Ra Man
Weapon: Ra Consume
Weakness: Freeze Blow

Mansion Stages

Mansion Stage 1: Shivure
Weakness: Midnight Spirit

Mansion Stage 2: Shatter 7500
Weakness: Switch Flipper

Mansion Stage 3: Roto-Slast
Weakness: Ra Consume

Mansion Stage 4: 20XX Machine
1st Phase Weakness: Serpent Venom
2nd Phase Weakness: Freeze Blow

Mansion Stage 5: 22XX Capsule
Weakness: Mage Spell

Ending: [REDACTED]
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on January 14th, 2021 at 10:24am
Posted 2021/01/14 at 10:24am
#13
Name: Mega Man RMC2

Characters: mega-man Mega Man, proto-man Proto Man
Description: [What Now?]

Robot Masters

Castle Man
Weapon: Castle Loyalty
Weakness: Anti Clone

Geometry Man
Weapon: Geometry Shape
Weakness: Dual Attack

Anti Man
Weapon: Anti Clone
Weakness: Rustam Soul

Tommy Man
Weapon: Tommy Rifle
Weakness: Castle Loyalty

Falco Man
Weapon: Falco Shine
Weakness: Cane Tackle

Dual Men
Weapon: Dual Attack
Weakness: Tommy Rifle

Cane Man
Weapon: Cane Tackle
Weakness: Geometry Shape

Rustam Man
Weapon: Rustam Soul
Weakness: Falco Shine

Fortress Stages

Fortress Stage 1: Neon Lighter
Weakness: Geometry Shape

Fortress Stage 2: Dark Grower
Weakness: Rustam Soul

Fortress Stage 3: JorEBaum
Weakness: Tommy Rifle

Fortress Stage 4: B.O.S.S. Machine (Bomber Obliterating Slayer System)
1st Phase Weakness: Falco Shine
2nd Phase Weakness: Dual Attack

Fortress Stage 5: B.O.S.S. Capsule
Weakness: Anti Clone

Ending: [You just don't get it do you?]
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
7,519,498 BP
5 TP | 7477 PP
Posted on January 14th, 2021 at 1:45pm
Posted 2021/01/14 at 1:45pm
#14
There is no story.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on January 14th, 2021 at 6:17pm
Posted 2021/01/14 at 6:17pm
#15
@TheHighTower : just kill everyone you see
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on January 14th, 2021 at 7:06pm
Posted 2021/01/14 at 7:06pm
#16
Name: Mega Man RMC3

Characters: mega-man Mega Man, proto-man Proto Man, bass Bass
Description: [Stop]

Robot Masters

Bass Man
Weapon: Bass Boom
Weakness: Aloe Splash

Aloe Man
Weapon: Aloe Splash
Weakness: Adam Shrink

Sai Man
Weapon: Sai Slash
Weakness: Josiah Crown

Noel Man
Weapon: Noel Chime
Weakness: Bass Boom

Josiah Man
Weapon: Josiah Crown
Weakness: Video Tape

Adam Man
Weapon: Adam Shrink
Weakness: Connect Wire

Connect Man
Weapon: Connect Wire
Weakness: Sai Slash

Video Man
Weapon: Video Tape
Weakness: Noel Chime

HQ Stages

HQ Stage 1: Byte Man
Weakness: Aloe Splash

HQ Stage 2: Emerald Man
Weakness: Sai Slash

HQ Stage 3: Yuletide Man
Weakness: Bass Boom

HQ Stage 4 1st Phase: 21XX Machine
Weakness: Josiah Crown

HQ Stage 4 2nd Phase: M.E.G.A. Machine (Sorry I was too lazy to do this)
Weakness: Connect Wire

HQ Stage 5: Capsule Duo Prototype
Weakness: Noel Chime

HQ Stage 6: rhythm_alt4 Rhythm
Weakness: None

Ending: [The End]
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on January 17th, 2021 at 7:07pm Edited on 2021/01/18 at 10:34pm
Posted 2021/01/17 at 7:07pm Edited 2021/01/18 at 10:34pm
#17
RMC EXTRAS (1-85)

Victor Man (#1)
Weapon: Victor Surprise

Anti-Virus Man (#2)
Weapon: Virus Handler

H2O Man (#3)
Weapon: H2O Hose

Boss Man (#4)
Weapon: Boss Fire

Oxygen Man (#5)
Weapon: Oxygen Carbon

Shiver Man (#6)
Weapon: Shiver Shatter

Crust Man (#7)
Weapon: Crust Harden

Parallel Man (#8)
Weapon: Parallel Attack

(Switch Man #9)

Grand Man (#10)
Weapon: Grand Power

Darkness Man (#11)
Weapon: Darkness Growth

Neon Man (#12)
Weapon: Neon Shine

Brash Man (#13)
Weapon: Brash Knuckle

Wraith Man (#14)
Weapon: Wraith Scare

(Byte Man #15)
Weapon: Byte Storage

Pot Man (#16)
Weapon: Pot Crusher

(Ra Man #17)

Rhythm Man (#18)
Weapon: Rhythm Beat

(Midnight Man #19)

Jar Man (#20)
Weapon: Jar Lock

(Emerald Man #21)
Weapon: Emerald Pulse

Dream Man (#22)
Weapon: Dream Mind

Ender Man (#23)
Weapon: Ender Chaser

(Mello Man #24)

MKII Man (#25)
Weapon: MKII Blaster

Pumpkin Man (#26)
Weapon: Pumpkin Burst

Player Man (#27)
Weapon: Player Switch

Sarah Man (#28)
Weapon: Sarah Beam

Teddy Man (#29)
Weapon: Teddy Scratch

Nicomide Man (#30)
Weapon: Nicomide Medicine

(Yuletide Man #31)
Weapon: Yuletide Winter

Mighty Man (#32)
Weapon: Mighty Crush

Panda Man (#33)
Weapon: Panda Bamboo

Vermin Man (#34)
Weapon: Vermin Crawler

Paladin Man (#35)
Weapon: Paladin Shield

Builder Man (#36)
Weapon: Builder Creation

Cosmic Man (#37)
Weapon: Cosmic Shooter

Retro Man (#38)
Weapon: Retro Pixel

Faith Man (#39)
Weapon: Faith Soul

Spirit Man (#40)
Weapon: Spirit Attack

Generation Man (#41)
Weapon: Generation Summon

Hyper Man (#42)
Weapon: Hyper Crash

(Serpent Man #43)

Music Man (#44)
Weapon: Music Disc

Arc Man (#45)
Weapon: Arc Shot

Avocado Man (#46)
Weapon: Avocado Cutter

Stinger Man (#47)
Weapon: Stinger Prick

(Delance Man #48)

Network Man (#49)
Weapon: Network Battery

Minotaur Man (#50)
Weapon: Minotaur Breaker

Hunter Man (#51)
Weapon: Hunter Strike

Glitch Man (#52)
Weapon: Glitch Corrupt

Tail Man (#53)
Weapon: Tail Whip

Meta Man (#54)
Weapon: Meta Critical

(Mage Man #55)

Fort Man (#56)
Weapon: Fort Wall

Computer Man (#57)
Weapon: Computer Crash

Doctor Man (#58)
Weapon: Doctor Needle

Yoga Man (#59)
Weapon: Yoga Kick

Art Man (#60)
Weapon: Art Brush

Meat Man (#61)
Weapon: Meat Slam

Error Man (#62)
Weapon: Error Code

Blaze Man (#63)
Weapon: Blaze Flame

Xero Man (#64)
Weapon: Xero Blade

Pause Man (#65)
Weapon: Pause Freeze

Studio Man (#66)
Weapon: Studio Flash

Cod Man (#67)
Weapon: Cod Fisher

Heavy Man (#68)
Weapon: Heavy Impact

Dino Man (#wood-man)
Weapon: Dino Grab

Carpet Man (#70)
Weapon: Carpet Swipe

Marker Man (#71)
Weapon: Marker Draw

Nightmare Man (#72)
Weapon: Nightmare Trap

Giga Man (#73)
Weapon: Giga Blast

(Repeated #37, #74)

Von Man (#75)
Weapon: Von Field

Damp Man (#76)
Weapon: Damp Pool

Viking Man (#77)
Weapon: Viking Axe

Trio Men (#78)
Weapon: Trio Twins

Stardust Man (#79)
Weapon: Stardust Shine

Rose Man (#80)
Weapon: Rose Thorn

Baloney Man (#81)
Weapon: Baloney Slice

Loo Man (#82)
Weapon: Loo Flush

Quilt Man (#83)
Weapon: Quilt Swipe

Gate Man (#84)
Weapon: Gate Wall

Cantaloupe Man (#85)
Weapon: Cantaloupe Burst
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on January 18th, 2021 at 8:05pm Edited on 2021/01/18 at 8:11pm
Posted 2021/01/18 at 8:05pm Edited 2021/01/18 at 8:11pm
#18
RMC EXTRAS (86-170)

Eon Man (#86)
Weapon: Eon Passer

Curb Man (#87)
Weapon: Curb Crash

Razor Man (#88)
Weapon: Razor Blade

Paste Man (#89)
Weapon: Paste Stick

Reptile Man (#90)
Weapon: Reptile Slash

Toast Man (#91)
Weapon: Toast Burn

Treasure Man (#92)
Weapon: Treasure Chest

Pizza Man (#93)
Weapon: Pizza Wheel

Boomerang Man (#94)
Weapon: Boomerang Throw

Nasa Man (#95)
Weapon: Nasa Rocket

Hurricane Man (#96)
Weapon: Hurricane Blow

8-Ball Man (#97)
Weapon: 8-Ball Roller

Jake Man (#98)
Weapon: Jake Drill

Age Man (#99)
Weapon: Age Timer

(Cirby Man #100)
^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
14,032,839 BP
39 TP | 706 PP
Posted on February 6th, 2021 at 3:29pm
Posted 2021/02/06 at 3:29pm
#19
Name: super mega man

Player: super mega man
DLC: super proto man
Description: in the year of super 200x, super dr.light, father of super advanced robots created a line of super robots called the super light numbers, super dr.wily was pissed and stole the super robots and started a super revolution, super dr.light's helper robot super rock is converted into super mega man to stop the super robot masters

Robot Master 1: super cut man
Robot Master 2: super guts man
Robot Master 3: super ice man
Robot Master 4: super bomb man
Robot Master 5: super fire man
Robot Master 6: super elec man

Weaknesses: they are super they have no weaknesses

Wily Stage 1: super yellow devil
Wily Stage 2: super copy robot
Wily Stage 3: super cwu-01p
Wily Stage 4: super dr.wily
Final Boss: super duper dr.wily
^ Top
Tobyjoey
 
Contributor
Tobyjoey
41,971,393 BP
17 TP | 436 PP
Posted on February 6th, 2021 at 5:01pm
Posted 2021/02/06 at 5:01pm
#20
that game sounds pretty super
^ Top

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