Crystal Man | Mega Man 5 | |
DWN-040 | Gemstone Counterfeiting Robot | |
Crystal Core | … | |
100 | Wind Swift | |
84 | Water Freeze | |
120 | None | |
96 | Electric |
Sprite Editing by Sean Adamson / MetalMan | Assembly by Adrian Marceau / Ageman20XX
Original Artwork by Capcom
"Your demise is coming near..." |
"The future doesn't have good plans for you..." |
"I was right! I mean, of course my predictions were right..." |
"My crystals! How am I supposed to scam anyone now?" |
When Dr. Wily was in finacial trouble, he decided the best way to get out was to create Crystal Man, a gemstone counterfeiting robot. Through hydrothermal processing, he can quickly create the Crystal Eye, a small ball-shaped crystal that packs a punch! Don't get cocky though, because if the Crystal Eye rebounces, it'll split up into multiple smaller orbs! Due to the large amounts of crystals that Crystal Man created and sold, the price of crystals plumented, which prompted Crystal Man to switch buinesses! He now spends his time as a fortune-teller, and works in the art of illusion, although anyone smart can see through his ruse and fake predictions! He's typically a shady robot and keeps to himself most of the time, and he has a profound hate of scientists. Crystal Man isn't exactly the easiest robot to fight, but show him his future and take him down! |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 100 | 10 | 84 | 840 | 120 | 1,200 | 96 | 960 |
Lv 5 | 120 | 10 | 101 | 1,010 | 144 | 1,440 | 116 | 1,160 |
Lv 10 | 145 | 10 | 122 | 1,220 | 174 | 1,740 | 140 | 1,400 |
Lv 50 | 345 | 10 | 290 | 2,900 | 414 | 4,140 | 332 | 3,320 |
Lv 100 | 595 | 10 | 500 | 5,000 | 714 | 7,140 | 572 | 5,720 |
* Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. |
0 Players |
1,008 Times |
0 Times |
884 Times |
297 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.