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TailsMK4Omega | Mega Man RPG Prototype Leaderboard

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TailsMK4Omega

TailsMK4Omega is a legacy player of the Mega Man RPG Prototype with a current battle point total of 746,111,630,792 and a zenny total of 220,606. TailsMK4Omega created his account on January 26th, 2014 and has since completed 132 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1024 field stars. TailsMK4Omega's most-used playable character is Dr. Wily, and his top 5 most-used robots appear to be Toad Man, Bright Man, Drill Man, Dust Man and Shadow Man.

TailsMK4Omega's Leaderboard

TailsMK4Omega has created a total of 257 Posts Limit To
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TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 23rd, 2015 at 4:34pm in "Mega Man RPG: The Fate of the Prototype" #1
Dr. Wily's Story
Spring Head attacks Ninja Man! -11 [Not very effective...]
Ninja Man charges the Wily Buster!
Bass attacks Crazy Cannon with Buster Shot! -30 and 10 overkill!
MetaKirbSter attacks Batton with Copy Shot! -26
Elec Sigma attacks Batton with Buster Shot! -22
Disco attacks Pierrobot with Bass Buster! -50 and 33 overkill!
Batton attacks MetaKirbSter! -1 +1
Snapper attacks Elec Sigma! -9

pierrobot Roooooooo…
crazy-cannon Shooooo…

bass ...This is proving to be a waste of time for me. At least we can pretty much finish this next round.
disco Yet another robot is here to help out.
bass ...Well, let's wrap this up.

(ZeroDXZ has joined the battle! Get your Flame Shot and Wily Buster ready!)


Experience x2.0
bassbasselec-manbassdiscobass        snapperspring-headbatton


MetaKirbSter
LE: 67/100 WE: 10/10
Attack: 100 (+10)
Defense: 99
Speed: 101

Elec Sigma
LE: 46/100 WE: 10/10
Attack: 109
Defense: 90
Speed: 101

Ninja Man
LE: 100/100 WE: 10/10
Attack: 100 (+10)
Defense: 50
Speed: 150

ZeroDXZ
LE: 100/100 WE: 10/10
Attack: 120
Defense: 95
Speed: 85

Bass (Guest)
LE: 69/110 WE: 10/10
Attack: 105 (+11)
Defense: 115
Speed: 110

Disco (Guest)
LE: 157/165 WE: 14/15
Attack: 83 (+8)
Defense: 99
Speed: 93


Snapper
LE: 70/70
Attack: 50
Defense: 50
Speed: 30

Spring Head
LE: 50/50
Attack: 70
Defense: 10
Speed: 70

Batton
LE: 33/80
Attack: 10
Defense: 60
Speed: 50


Dr. Cossack's Story

Proto Man charges the Cossack Buster!
Rhythm charges the Rhythm Buster!
Crash Man attacks Lady Blader with Explode Shot! -42
Manta Missile attacks Rhythm! -13
Lady Blader attacks Rhythm! -7
Robo Fishtot attacks Proto Man! -6
Pyre Fly attacks Rhythm! -9
Ring Ring attacks Proto Man! -8
Bulb Blaster attacks Proto Man! -6
Skullmet attacks Rhythm! -11


rhythm The mechas are putting up a good fight, but there's no way we can lose this battle!
proto-man Just stay focused. I've been getting a good amount of my attacks ready, so this battle will not last too much longer.


Experience x2.0
crash-manrhythmproto-man        bulb-blasterrobo-fishtotpyre-flyring-ringlady-bladermanta-missileskullmet


Crash Man
LE: 68/100 WE: 10/10
Attack: 139
Defense: 67
Speed: 94

Proto Man (Guest)
LE: 81/110 WE: 9/10
Attack: 110 (-6)
Defense: 105
Speed: 115 (+12)

Rhythm (Guest)
LE: 125/165 WE: 14/15
Attack: 88
Defense: 88
Speed: 99 (+10)


Bulb Blaster
LE: 45/45
Attack: 60
Defense: 40
Speed: 55

Robo Fishtot
LE: 40/40
Attack: 35
Defense: 65
Speed: 60

Pyre Fly
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Ring Ring
LE: 40/40
Attack: 50
Defense: 50
Speed: 60

Lady Blader
LE: 12/55
Attack: 35
Defense: 45
Speed: 65

Manta Missile
LE: 30/30
Attack: 65
Defense: 35
Speed: 70

Skullmet
LE: 40/40
Attack: 50
Defense: 85
Speed: 25
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 23rd, 2015 at 4:05pm in "Mega Man RPG: The Fate of the Prototype" #2
(The way this RPG will work from now on is, if a player does not specify a target, then their target is randomly generated. Bt Man and Sargant Man will fire at random targets this turn.)

Dr. Light's Story

Mega Man charges the Mega Buster!
Gravity Man attacks Peng with Electric Shot! -45 and 12 overkill!
Bt Man attacks Spine with Shadow Shot! -15
Roll charges the Mega Buster!
Yamato Man attacks Spine with Buster Shot! -15
Sargant Man attacks Picket Man with Light Buster! -13 and 39 overkill!
picket-man Pikpik…
spine Yoooooruuuu…
peng Pepepepe…

roll We did it! We were able to minimize the damage done to this town!
mega-man That's a relief. Yamato Man, Gravity Man, Bt Man, and Sargant Man, thanks for the help. We just need to check the area around here to make sure there isn't anything we missed.


Victory!

Quest Items Obtained: x8 Starforce Fragments
New Item! Starforce Fragment

A piece of a Star. Doesn't seem to offer any benefits on its own, but it could possibly be combined with other fragments to produce a Star.


Tobyjoey

Yamato Man reached level 3!
Gravity Man reached level 3!

Items Obtained: x2 Energy Pellets, x2 Weapon Pellets


Bt Man

Bt Man reached level 3!
Sargant Man reached level 3!

Items Obtained: x2 Energy Pellets, x2 Weapon Pellets


(I'll adjust your stats later, you'll have to go through some dialogue first before you get into another battle)


mega-man Looks like this area is safe. I'm going to go check on other areas to see if they need some help. You guys are welcome to come along, but I figure Dr. Light wants to brief everyone on the current situation.
roll I'll be taking these fragments back to Dr. Light. These definitely were parts of a Star, but I wonder why it was broken up in the first place. I bet the four of you are pretty tired from that fighting, so you can come back to the lab and rest up if you want.


Crossroads

What do you want to do?
A. Follow Mega Man and search the nearby areas for more activity
B. Return to the lab and figure out what you can about the berserk mechas


[Dr. Wily's and Dr. Cossack's to follow next post]
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 21st, 2015 at 12:33pm in "Mega Man RPG: The Fate of the Prototype" #3
(ZeroDXZ will join the Dr. Wily story after Meta's next turn)

(Back at Dr. Light's side of things...)

Mega Man attacks Beak with Light Buster! -40 and 7 overkill!
Gravity Man attacks Flutter Fly with Electric Shot! -25 and 42 overkill!
Bt Man attacks Picket Man with Shadow Shot! -22
Roll charges the Roll Buster! +17
Yamato Man attacks Tackle Fire with Buster Shot! -65 and 85 overkill!
Sargant Man charges the Light Buster!
Peng attacks but misses!
Picket Man attacks Roll! -14
Spine attacks Roll! -9
beak Bu… ra!
tackle-fire Chaaaaaan…!
flutter-fly Fuuuurrraaaaaa…

mega-man If you won't stand down then... I will fight you!
roll I'm warning you! I'm tough!


Experience x2.0
proto-manmega-mangravity-manyamato-manrollmega-man        picketmanpengspine


Yamato Man
LE: 69/100 WE: 10/10
Attack: 121
Defense: 111
Speed: 68

Gravity Man
LE: 100/100 WE: 10/10
Attack: 82
Defense: 109
Speed: 109

Bt Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 100
Speed: 100

Sargant Man
LE: 100/100 WE: 9/10
Attack: 100
Defense: 150 (+15)
Speed: 50

Mega Man (Guest)
LE: 102/110 WE: 10/10
Attack: 110
Defense: 110 (+11)
Speed: 110

Roll (Guest)
LE: 122/165 WE: 14/15
Attack: 99
Defense: 83 (+8)
Speed: 93


Picket Man
LE: 13/35
Attack: 75
Defense: 65
Speed: 25

Peng
LE: 45/45
Attack: 70
Defense: 40
Speed: 45

Spine
LE: 30/30
Attack: 65
Defense: 95
Speed: 10
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 21st, 2015 at 12:42am in "Mega Man RPG: The Fate of the Prototype" #4 ( Edited : 2015/05/21 at 2:07am )
Flea attacks Roll! -24
Mega Man charges the Light Buster!
Gravity Man attacks Flea with Electric Shot! -20 and 267 overkill! (It's super effective!)
Roll charges the Light Buster!
Flutter Fly attacks Mega Man! -9
Beetle Borg attacks Mega Man! -3
Yamato Man attacks Beetle Borg with Cutter Shot! -35 and 42 overkill! (It's super effective!)
Peng attacks Yamato Man! -12
Beak attacks Roll! -10
Picket Man attacks Roll! -14
Tackle Fire attacks Yamato Man! -11 [It's not very effective...]
Spine attacks Yamato Man! -8
flea Do…do…ma.
beetle-borg Bu… ka!

mega-man They normally are not this strong! Are they influenced by Starforce?
roll Mega Man! Dr. Light just sent us some more help!
mega-man Really? That's great! We can end this sooner and stop any more damage!

Experience x2.0
proto-manmega-mangravity-manyamato-manrollmega-man        picketmanpengbeaktackle-firespineflutter-fly


Yamato Man
LE: 69/100 WE: 10/10
Attack: 121
Defense: 111
Speed: 68

Gravity Man
LE: 100/100 WE: 10/10
Attack: 82
Defense: 109
Speed: 109

Bt Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 100
Speed: 100

Sargant Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 150
Speed: 50

Mega Man (Guest)
LE: 102/110 WE: 9/10
Attack: 110
Defense: 110 (+11)
Speed: 110

Roll (Guest)
LE: 117/165 WE: 14/15
Attack: 99
Defense: 83 (+8)
Speed: 93


Picket Man
LE: 35/35
Attack: 75
Defense: 65
Speed: 25

Peng
LE: 45/45
Attack: 70
Defense: 40
Speed: 45

Beak
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Tackle Fire
LE: 65/65
Attack: 110
Defense: 10
Speed: 15

Spine
LE: 30/30
Attack: 65
Defense: 95
Speed: 10

Flutter Fly
LE: 25/25
Attack: 50
Defense: 35
Speed: 90


Proto Man charges the Proto Buster!
Rhythm charges the Cossack Buster!
Crash Man attacks Drill Mole with Buster Shot! -30 and 37 overkill!
Manta Missile attacks Proto Man! -11
Lady Blader attacks Crash Man! -9
Robo Fishtot attacks Crash Man! -9
Pyre Fly attacks Rhythm! -9
Ring Ring attacks but misses!
Bulb Blaster attacks Proto Man! -6
Skullmet attacks Crash Man! -14
drill-mole Ruu…! Moo…! Ruu…!

Experience x2.0
crash-manrhythmproto-man        bulb-blasterrobo-fishtotpyre-flyring-ringlady-bladermanta-missileskullmet


Crash Man
LE: 68/100 WE: 10/10
Attack: 139
Defense: 67
Speed: 94

Proto Man (Guest)
LE: 93/110 WE: 10/10
Attack: 110 (-3)
Defense: 105
Speed: 115 (+12)

Rhythm (Guest)
LE: 156/165 WE: 14/15
Attack: 88
Defense: 88
Speed: 99 (+10)


Bulb Blaster
LE: 45/45
Attack: 60
Defense: 40
Speed: 55

Robo Fishtot
LE: 40/40
Attack: 35
Defense: 65
Speed: 60

Pyre Fly
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Ring Ring
LE: 40/40
Attack: 50
Defense: 50
Speed: 60

Lady Blader
LE: 55/55
Attack: 35
Defense: 45
Speed: 65

Manta Missile
LE: 30/30
Attack: 65
Defense: 35
Speed: 70

Skullmet
LE: 40/40
Attack: 50
Defense: 85
Speed: 25
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 21st, 2015 at 12:30am in "Mega Man RPG: The Fate of the Prototype" #5 ( Edited : 2015/05/21 at 1:53am )
Turn 1:
Spring Head attacks Elec Sigma! -12
Bass charges up the Bass Buster!
MetaKirbSter charges up the Wily Buster!
Elec Sigma attacks Telly with Electric Shot! -25
Disco attacks Fan Fiend with Buster Shot! -11
Killer Bullet attacks Bass! -34
Killer Bullet takes recoil damage! -10
Pierrobot attacks MetaKirbSter! -13
Batton attacks Elec Sigma! -1
Crazy Cannon attacks MetaKirbSter! -9 [It's not very effective...]
Snapper attacks Bass! -7
Telly attacks Elec Sigma! -3
Fan Fiend attacks Disco! -7
killer-bullet Boooo…mu!


Turn 2:
Spring Head attacks MetaKirbSter! -11
Bass attacks Telly with Bass Buster! -40 and 4 overkill!

(Well...wasn't expecting Bass to take out the Telly from here. For that, I have taken the liberty of selecting the next suitable target to fit Meta's plan.)

MetaKirbSter attacks Fan Fiend with Wily Buster! -39
Elec Sigma attacks Fan Fiend with Electric Shot! -10 and 15 overkill!
Disco charges the Bass Buster!
Pierrobot attacks Elec Sigma! -29 [It's super effective!]
Batton attacks Disco! -1
Crazy Cannon attacks Bass! -15
Snapper attacks Disco! -8
telly Terriiiiii…
fan-fiend Bu…ro…

bass ...Yeah, these weaklings are hitting a little harder than usual. Could this be Starforce at work?
disco Bass, I just got word that another robot is quickly approaching here, sent by the Doctor.
bass ...Does Wily think we are not able to handle a few worker robots? His many defeats with Mega Man must have driven him crazy.

(Ninja Man has joined the battle! Get your Swift Shot and Wily Buster ready, Bt Man!)


Experience x2.0
basselec-manbassdiscobass        pierrobotsnapperspring-headcrazy-cannonbatton


MetaKirbSter
LE: 67/100 WE: 10/10
Attack: 100 (+10)
Defense: 99
Speed: 101

Elec Sigma
LE: 55/100 WE: 10/10
Attack: 109
Defense: 90
Speed: 101

Ninja Man
LE: 100/100 WE: 10/10
Attack: 100
Defense: 50
Speed: 150

Bass (Guest)
LE: 69/110 WE: 10/10
Attack: 105 (+11)
Defense: 115
Speed: 110

Disco (Guest)
LE: 157/165 WE: 14/15
Attack: 83 (+8)
Defense: 99
Speed: 93



Pierrobot
LE: 50/50
Attack: 60
Defense: 35
Speed: 55

Snapper
LE: 70/70
Attack: 50
Defense: 50
Speed: 30

Spring Head
LE: 50/50
Attack: 70
Defense: 10
Speed: 70

Crazy Cannon
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Batton
LE: 80/80
Attack: 10
Defense: 60
Speed: 50


(Light and Cossack stories below...btw, Bt Man and Sargant Man are in, so get those abilities ready!)
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 20th, 2015 at 7:22pm in "Mega Man RPG: The Fate of the Prototype" #6 ( Edited : 2015/05/20 at 7:28pm )
Battle!

Special Condition: Enemy Side has an influence of 80% Starforce!

(Guest characters are at level 3, all others are at level 1)

(Finally, you may select any target with your ability, there will be no bench system in this game. This also means all Mechas get to attack. Beware!


Dr. Light's Story

Experience x2.0
gravity-manyamato-manrollmega-man        fleapicketmanpengbeaktackle-firespineflutter-flybeetle-borg


Yamato Man
LE: 100/100 WE: 10/10
Attack: 121
Defense: 111
Speed: 68

Gravity Man
LE: 100/100 WE: 10/10
Attack: 82
Defense: 109
Speed: 109

Mega Man (Guest)
LE: 110/110 WE: 10/10
Attack: 110
Defense: 110
Speed: 110

Roll (Guest)
LE: 165/165 WE: 15/15
Attack: 99
Defense: 83
Speed: 93



Flea
LE: 20/20
Attack: 100
Defense: 10
Speed: 70

Picket Man
LE: 35/35
Attack: 75
Defense: 65
Speed: 25

Peng
LE: 45/45
Attack: 70
Defense: 40
Speed: 45

Beak
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Tackle Fire
LE: 65/65
Attack: 110
Defense: 10
Speed: 15

Spine
LE: 30/30
Attack: 65
Defense: 95
Speed: 10

Flutter Fly
LE: 25/25
Attack: 50
Defense: 35
Speed: 90

Beetle Borg
LE: 35/35
Attack: 25
Defense: 60
Speed: 80



Dr. Wily's Story

Experience x2.0
elec-manbassdiscobass        pierrobotfan-fiendsnapperspring-headkiller-bulletcrazy-cannontellybatton



MetaKirbSter
LE: 100/100 WE: 10/10
Attack: 100
Defense: 99
Speed: 101

Elec Sigma
LE: 100/100 WE: 10/10
Attack: 109
Defense: 90
Speed: 101

Bass (Guest)
LE: 110/110 WE: 10/10
Attack: 105
Defense: 115
Speed: 110

Disco (Guest)
LE: 165/165 WE: 15/15
Attack: 83
Defense: 99
Speed: 93



Pierrobot
LE: 50/50
Attack: 60
Defense: 35
Speed: 55

Fan Fiend
LE: 60/60
Attack: 40
Defense: 90
Speed: 10

Snapper
LE: 70/70
Attack: 50
Defense: 50
Speed: 30

Spring Head
LE: 50/50
Attack: 70
Defense: 10
Speed: 70

Killer Bullet
LE: 10/10
Attack: 120
Defense: 10
Speed: 60

Crazy Cannon
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Telly
LE: 65/65
Attack: 20
Defense: 90
Speed: 25

Batton
LE: 80/80
Attack: 10
Defense: 60
Speed: 50



Dr. Cossack's Story

Experience x2.0
crash-manrhythmproto-man        bulb-blasterrobo-fishtotdrill-molepyre-flyring-ringlady-bladermanta-missileskullmet



Crash Man
LE: 100/100 WE: 10/10
Attack: 139
Defense: 67
Speed: 94

Proto Man (Guest)
LE: 110/110 WE: 10/10
Attack: 110
Defense: 105
Speed: 115

Rhythm (Guest)
LE: 165/165 WE: 15/15
Attack: 88
Defense: 88
Speed: 99



Bulb Blaster
LE: 45/45
Attack: 60
Defense: 40
Speed: 55

Robo Fishtot
LE: 40/40
Attack: 35
Defense: 65
Speed: 60

Drill Mole
LE: 30/30
Attack: 90
Defense: 25
Speed: 55

Pyre Fly
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Ring Ring
LE: 40/40
Attack: 50
Defense: 50
Speed: 60

Lady Blader
LE: 55/55
Attack: 35
Defense: 45
Speed: 65

Manta Missile
LE: 30/30
Attack: 65
Defense: 35
Speed: 70

Skullmet
LE: 40/40
Attack: 50
Defense: 85
Speed: 25
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 20th, 2015 at 6:42pm in "Mega Man RPG: The Fate of the Prototype" #7
Dr. Light's Story

mega-man Ok everyone, listen up! It is important that we drive the intruders off as quickly as we can! Try not to injure anyone innocent! Take this time now to get ready for battle...we will charge in as soon as everyone is ready!

Abilities Get!

Yamato Man : Cutter Shot, Light Buster
Gravity Man : Electric Shot, Light Buster

New Ability! Element Shot

This fires a shot made of the native robot's element.
Base Damage: 14


Items Get!

x2 Energy Pellets for each player robot

roll Mega Man, looks like everyone is ready!
mega-man Then...let's head in!


Dr. Wily's Story

bass Don't make me look bad, bots! We should have no problems taking out the intruders in the upcoming area! Just use your full force and we'll finish this quickly! Get ready now or we will start without you!

Abilities Get!

MetaKirbSter : Copy Shot, Wily Buster
Elec Sigma : Electric Shot, Wily Buster

Items Get!

x2 Energy Pellets for each player robot

disco Heh, this'll be a piece of cake.
bass Let's go!


Dr. Cossack's Story

proto-man All right everyone, prepare to hold off the upcoming force of foreigners...we need to find out why they have gone berserk. Be ready for anything.

Abilities Get!

Crash Man : Explode Shot, Cossack Buster

Items Get!

x2 Energy Pellets for each player robot

rhythm I've finished scanning the berserk robots, and we have the advantage!
proto-man Let's be swift, but report back anything strange you notice!


[Battles to come next post, need a little more time.]
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 20th, 2015 at 2:04pm in "Mega Man RPG: The Fate of the Prototype" #8 ( Edited : 2015/05/20 at 2:29pm )
Registered Crash Man and ZeroDXZ, though I had to adjust the stats since level 1 robots are only allowed 400 points total. Let me know if you want some values adjusted.

I'll go ahead and begin the game, but I will wait first to see if more people will join. You may pick a story you want to do in the meantime, though. Now then...


Prologue: The Never-Ending Peace Suddenly Ends
Prologue:

After the defeat of the Master to save the Prototype, there came a time of peace for the residents of the Prototype. The effects of Starforce are still unknown to many, but many yearn for the power it provides. Some robots believe that Starforce can benefit the entire Prototype by producing strong robots that can protect the powerless from those wanting to control the Prototype. Others, however, feel that Starforce is a dangerous tool and should be left alone. The debate of Starforce continues on as advancements are made, and the Prototype is now able to "save" the data of its many robots and retrieve the robots' information at any time should the robots themselves cease to function for any reason. With all robots working to better the Prototype, the scientists trapped inside have eventually found their way out of the Prototype, and continue to monitor the robot data while living their regular lives back in their world. The peace does not last as long as everyone wishes, though, and hidden forces have begun to make their moves to regain control of the Prototype...

...Meanwhile, inside the area of Final Destination...
robot robot

...Starforce Overdrive!

*the two mysterious robots battle each other fiercely, though one clearly has the advantage and counters*

...Cosmic Driver!

*the smaller robot is sent flying into the wall, and places his hand on his chest in pain*

gemini-man slur


slur...I was just starting to get interested in this battle. You are the only individual in this part of the Prototype that has actually given me a slight challenge.

*an evil laugh is heard from the larger robot*

slur...But, you seem to have used up your full power. I will let you live since you show promise...but I will not be so merciful next time we meet.

*the larger robot disappears in an instant, and the smaller robot is heard panting*

gemini-man...I have never felt...so helpless...in battle before. I must...gather more Starforce...

*the smaller robot slowly walks into the shadows*


Chapter 1: The Adventure Begins
The three doctors continue to debate whether or not to continue studying Starforce when they receive reports of attacks on neighboring colonies of robots. All three doctors set up teams to investigate with their most loyal robots and the local robots. The doctors themselves have their own missions they address to their captains as well. The story begins!


Choose a story!

Dr. Light: 0/8
Main: Find out the purpose of the attacks and fight back!
Secondary: Determine where the attackers came from.
Dr. Wily: 0/8
Main: Find out the purpose of the attacks and fight back!
Secondary: Study the effects of Starforce.
Dr. Cossack: 0/8
Main: Find out the purpose of the attacks and fight back!
Secondary: Investigate reports of "Starforce Fever".


Choose what story you want to do (you don't have to be in the same story as other players unless you want to). You will get more abilities just before the first battle. The first chapter will begin a little later today.

EDIT: Also, for those making a new character, also mention what story you want to enter at the same time you submit your character.
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 14th, 2015 at 11:20pm in "TailsMK4's Bug Report Collection (Last Updated 5/17)" #9
gemini-man ...Haven't posted on here in a little while, so I think the double post can be excused. So yeah, I found yet ANOTHER bug that resulted from Rain Flush getting changed. This is now the third bug related to Rain Flush. Rain Flush's change was literally a game changer... ring-ring
^ Top
 
TailsMK4Omega
746,111,630,792 BP
16 TP | 257 PP
Posted on May 1st, 2015 at 10:17pm in "Prototype Devroom : Sunday Night Chatroom" #10
gemini-man ...So I learned about 30 minutes ago that we will be out to watch the second Avengers movie at around 30 minutes before the session (4:30 my time), so I will not be able to attend the session. I suppose if the session is fairly quiet that you guys could talk about any of the ideas I posted in my thread. Other than that, I will not be present in the session on Sunday in any shape or form. ring-ring
^ Top
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