Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
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Hey! Remember the "Winter Update Preview" thread? Mind-blowing, right? Yeah? Now forget that! That's the past! Shut it off, Zhu Li! A lot has changed since I created that other topic and I'd like to start fresh. Some screenshots will be re-posted, some will be new. All will attempt to be more rel… Read More
2015 Update Preview : Stats, Alts, and Elemental Forces Posted by Adrian Marceau on March 21st, 2015 at 6:34pm Viewed 3411 Times
@megaprotobassman : In the current prototype, costumes are not available. However, in the beta version, they are. You must use every robot master 100 times to unlock a new costume. Roll, Disco, and Rhythm are exceptions, as they get a new costume every 50 uses. To actually equip the costume, you must enter the robot editor. Below the robot master's head shot in the top left is an image of the robot master and how many times he has been used. Just click the robot master to cycle through the costumes.
Posted on June 21st, 2015 at 1:51pm #98( Edited : 2015/06/21 at 1:53pm )
-_-/ If a Robot Master has 100+ Summons (Excluding Mega Man, Proto Man, Bass, Roll, Disco, Or Rhythm, MM, PM, And Bass don't Get alt's, Roll, Disco, Rhythm, Get Alts for every 50 Summons), Click them, And the Costume Changes. Also, Go Chat! (Hit Chat)
Posted on June 21st, 2015 at 2:11pm #99( Edited : 2015/06/21 at 2:22pm )
Alright, first off, you want to be playing the Dev Prototype, not the regular one on the site. Mega Man RPG Prototype Dev Next, you want to enter the Prototype tab in the Dev website. After that, on the top menu, you want to hit the "Robots" tab. After clicking on robots, you'll be led to something like this screen. See how below the Mega Man sprite, there's a number with summons below it? That is how many times you sent a robot into battle, and having a large number of those will unlock an alt costume. Specifically, in increments of 100, or 50 for robots like Roll. Now, Mega Man, Proto Man, nor Bass can unlock costumes, only the Robot Masters and the Support bots. Simply click on a Robot Master's sprite, and they'll change color. Please PM me if you have any further questions.
@megaprotobassman: Currently, it seems that Adrian hasn't implemented the "50 summons" for support bots yet (I have tested it out and it hasn't updated). If that's not the case, then go ahead and correct me. Though for now, just go ahead and go to 100 summons.
@megaprotobassman: On this thread, I have just posted all the alts for the robot masters so far (I was planning to do so for a while anyway). If you want to use them, just put in the comment form [robot] {[robot here]_alt} without spaces. For instance:
- Added new ability subclass field for further categorizing items into consumable, holdable, collectible, etc. Also added sorting patterns for new attack/defense/speed programs.
- Created placeholder files for the new energy/weapon/attack/defense/speed programs - the first exclusively holdable items.
- Increased accuracy of the break moves to match their boost counterparts.
- Updated the MM5 robot masters with their new alts.
- Added subclass of consumable to the score balls.
- Added subclass of treasure for the two screws. They will have no other purpose than to sell.
- Added the consumable subclass to all the pellets, capsules, and tanks, yashichi and extra life. They will not be holdable.
- Added the holdable subclass to all the cores so they would appear properly in select menus.
- Added the collectible class to all the shards as they have no other purpose than to collect (until they fuse into holdable cores, of course).
- Added code for selecting and equipping (or un-equipping) held items to/from a robot master. Right now only cores can be held, but the code here should support all kinds as long as they are subclass "holdable".
- Equipping cores to any non-Copy Core robot will expand their ability compatibility until removed. Copy Cores will only change colour if equipped with a core item.
- Added support for deferred damage/recovery (for abilities like Crash Bomber), and better flags for weakness/resistance/etc. modifiers (for abilities like Drill Blitz).
- Updated Crash Bomber to do normal damage (rather than a percent) based on the user's attack at the time the bomb is created. Made it so triggering too early decreases damage proportionately. Buffed the total damage to a high amount as a tradeoff.
- Updated Search Snake to ignore position modifiers and attack for normal damage regardless of the range so the ability has more utility.
- Updated Drill Blitz so that it specifically ignores resistances and immunities using the new damage option flags. Also buffed the ability slightly.
- Updated the various in-battle target displays (scan, switch, etc.) to be aware of held-items. Held items will now show in the hover popup and the robot's button will be coloured appropriately if that item is a core.
Thanks for playing, and please let me know what you think! :P
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