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Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion. That being said, this thread is really anything-goes in relation to how the game flows and fun… Read More
Prototype Devroom : Game Suggestions Posted by Adrian Marceau on June 24th, 2013 at 5:40pm Viewed 12194 Times
@MusicalKitty : actually to be honest...i kinda did that.... but...nice try.......think they're already planning it..or just waiting for it.... eh either way,....stealing that idea wasn't very nice of you.
@MegaBoyX7 : 1. Costume shops are not likely. 2. Screws actually can't be used as credits in the game: you actually sell them to Auto. 3. We actually already have that robot changing thing in the prototype of the update. 4. Mega Man alts are also not likely.
@Bt Man : Oh... so umm... Why can't we have a Mega Man helmet off mode thing? its just to see Mega Man's hair... because why not... A break man alt for Proto Man is also a good idea
The problem with creating an alt for Mega Man, or the Copy Robots in general, is that we wouldn't need to just make one alt, but creating 20 other alts as well, each identifying as a different element :/ If we have helmetless Mega Man, then we need a Flame Helmetless Mega Man, etc. Lot of work and a lot of data to waste, really.
@MegaBoyX7 : As MBM said i would take more time to making megaman without helmet and they would need to make for each alt to match with an element and i would take them more time to make with every copy robot and they would spend a lot of data and hours in to it to be identifying and they would waste a lot of useful data I respect Boss and they are quite busy MegaBoy X7
Be painted i know megaman without helmet looks cool but i'm not really fan no helmetless megaman i'm fan of is game but he looks cool with a helmet so let him stay how he is
Have a nice day at prototype and enjoy your stay :D
If you ever try to let Yellow Devil in, Maybe you should make his moves like the Shadow Devil from Mega Man X5. :D And give the Moves Cheesy and Punny names with huge damaging multi-hitting moves. XD (I'm evil)
While Development is put on the backburner due to outside circumstances, I figured I might as well post an idea before I forget about it.
Now, I still fully endorse the idea of "Eddie's Lottery" because it's so Mega Man it makes sense. However, I'd also like to bring up the Eddie item that was brought up a previous multiple times in Development Sunday Night Chatrooms. Who's to say we can't have both, amiright? Problem is, having Eddie work in a traditional sense like he does in the NES games where he pops up and brings a random idea....Is sorta counterproductive as an item in a RPG. So, I'd like to suggest rather than Eddie bringing a random idea.....Buying him as an item and using it in battle would rather give you a mobile shop in battle, bringing blueprints from Auto's shop for you to fill with screws! This could be used once during a battle, and would be used to supply your inventory when you're running low in battle. Of course, there'd be disadvantages in the fact that there would be a much smaller amount of items available for purchase, all focusing on battle items specifically, such as Attack Capsules, Health Capsules, etc. I considered higher prices, but considering you bought an Eddie item in the first place....Would items be reduced in price instead? Or perhaps just stay the same? I'd worry about a player buying 99x capsules as well, but the new shop mechanic prevents it anyway. If anyone has anything to say about this, feel free.
As for Eddie's Lottery, if it's ever added, I'd really like that the way to get alts, albeit random. The 100 summon thing is honestly really tedious for something cosmetic. I know people would like other earnings besides those, so perhaps have multiple category lotteries to choose from? After all, there isn't just one form of lottery, so who says Eddie can't do the same?
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