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Hi everyone. Recently while rummaging through my storage unit, I came across half of my Perler beads that I had been missing since we moved over a year ago. With that, and since in that time a lot of sprites have changed shape and design since I initially did some of these, I wanted to start off wit… Read More
Rhythm's Random Perler Bead Showcase Posted by Rhythm_BCA on April 5th, 2015 at 9:58pm Viewed 872 Times
@Bt Man : well i get the comics every month at my local comic book shop. but i will relay some ways that one can view the comics and get caught up. just not in the public forum ;)
@Reisrat : well, short answer is "Plant Man Logic" but we can get into depth with that.
The accepted spriting rule for NES has been 3+1 (three colors and one transparency) but it's more realistically 2+1+1 where it's two colors, plus one black, plus one transparency. so with one layer, it's 2 colors +1 black +1 transparency to fill in the layer. Most Robot Masters and NES sprites overall would utilize either one or two layers. Somehow, Capcom in the waning years of the NES figured out a third layer technique that allowed Plant Man to function in high capacity without causing lag or flicker. So going with that, I broke her up into her separate layers that could/would allow her to function on the NES without causing too much lag, if any, if using whatever Capcom figured out in 1993
Ah, okay. That seems pretty roundabout, but eh. Thanks for the explanation on how it might have worked on NES, I didn't know about the two-layer thing, let alone Plant Man having a third one.
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