Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Use this thread for any and all questions that are easily answers in one post. Things like "where is X?" or "how do I unlock Y?" are appropriate for this thread, as are questions like "how does Z work?" and the like. What is not appropriate for this thread are questions like "what is your favourit… Read More
Official Question and Answer Thread Posted by Adrian Marceau on January 14th, 2014 at 10:20pm Viewed 7883 Times
Since the front page says there's 92 abilities, and the top few people have 101, does the front page not count the MM3 weapons, since they have to be Copy Shot for, or Buster Shot, since you don't have to unlock it?
Another question, is it possible to unlock the Megaman Killers? I just completed Dr. Light's Campain and defeated Punk on the Wily Campain. But I killed Enker twice with Neutrual only. Is there another way to unlock them, or are they for boss fights only?
@BricksterJohn: Mecha Support only works if you have less than eight robots on your side of the field.
And a couple questions of my own:
- Will the Stardroids eventually be dual-core bots? [At the very least for more variety in their movesets] - Who are Solo and Trio supposed to be? - On a similar note, who are those robots right after the MM10 robot masters? (Laser Man, Blossom Woman, etc.)
Posted on May 25th, 2014 at 7:51pm #84( Edited : 2014/05/25 at 8:04pm )
@MegaBossMan #3. is partially right, considering 4 of the 8 introduced in that section are supposed to be Robot Master versions of Net Navis/Navigators from the Megaman Battle Network Series (Lark Man, Desert Man, Number Man, and Laser Man. On a side note, Shark Man is from Megaman 3 for MS DOS (who later got a Navi version in the first Battle Network game) and Hallow Man might be a Robot Master version of Hollow from Megaman Star Force 2.
I think this is probably the best place to put this discovery I made. While we certainly resolved the problem of matches freezing due to item drops, the screen that comes up when the match is being loaded can still hang sometimes. This always bugged me, since I would have to refresh the page and have to do a different version of the same battle. However, I noticed a feature in FireFox that allows you to reload the same match so that you can try again to have the match loaded (and it always loaded the second time successfully for me so far). When a match isn't loading, right click on the screen where the map should appear, and under This Frame, click Reload Frame. It will reload the match without you having to refresh the page. I didn't notice this until just now, so this should be a workable alternative until somehow the hanging at the start of the match gets resolved.
Posted on June 15th, 2014 at 12:44am #89( Edited : 2014/06/15 at 3:23am )
Question, does the drop rate of the cores change depending on how many robots have that core type? If not, what is the drop rate because I've redone Cutman's mission 30 times without a single Cutter Core to show for it. Also, are cores just a normal drop, or is there something specific I have to destroy a Robot Master with such as copy shot in order to get the core?
Posted on June 15th, 2014 at 8:15am #90( Edited : 2014/06/15 at 8:17am )
@Toastman, according to Adrian, you need to get a super effective hit on the robot master. Basically, using the weakness can result in a core being dropped
274 Comments