Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
All abilities have been revisited and had their effects, power, and/or accuracy altered to fit better with the recent changes in the game. They may not be perfect yet and still need some tweaking, but I'm pleased with how most of them turned out. One of the key changes here was clearly defining abilities which operate on percentages (ex. Energy Boost) and those that operate on base values to be tweaked by stats (ex. Buster Shot). This change also fixed a few other bugs, including one with the Defense Burn ability that should have been using base power but was instead using a percentage. Please refer to the Ability Database for a list of all abilities and their new details.
All Abilities Updates… Again Posted by Adrian Marceau on February 3rd, 2013 at 7:00am Viewed 396 Times