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Community  »  Roleplay Discussions  »  MMRPG Fighters May 11th, 2015 at 8:48pm

Kind of like a Marvel vs. Capcom/Street Fighter/Ect. fighting game. Rules: 1. You can ADD characters, but in order for others, except me ("Developer" spoils :P), to play as them, you must purchase them with "DLC Points", which are earned from winning Player Battles or CPU Battles. 2. No cheating! Y… Read More
MMRPG Fighters
Posted by Beta Man on May 11th, 2015 at 8:48pm
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65 Comments

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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on May 12th, 2015 at 9:54pm #46
@Tobyjoey : *Sigh* You can't make spikes appear INSTANTLY anywhere. In fact, Ice Man shouldn't even KNOW Chill Spike.
Hm. Come to think of it, he shouldn't even know Ice Wall, either.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on May 12th, 2015 at 9:59pm #47
... I am obviously not understanding something here. Fan characters can use different varieties of moves, but can standard characters only learn their moves? What version of the Chill Spike are you basing this off of, or does that not even matter?
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on May 13th, 2015 at 6:47am #48
@Tobyjoey : ...If Ice Man was allowed to use all Ice Core attacks, he would instantly be allowed to use an attack used by another person's fan character. Since MY character only knows the 2 Shadow Core moves in the Prototype, as well as having his own Buster, it's fair. Besides, you don't HAVE to use RM attacks. There's such thing as punch-and-kick combos.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on May 13th, 2015 at 7:27pm #49
Retro Pikachu purposely gets hit by both Shadow Blades, raising up his HYPER METER up a bit more, now at around 31% (formula below). Retro Pikachu fires off Retro Proto Strike to destroy the shield.
My Take on Hyper Meter Formula (at least for Retro Pikachu):
([Recoil Hits] + (3 * [Times Hit]) + (5 * [Successful Attacks that do damage to opponent]))0.01

So...

(3 + (3*6) + (5*2))0.01 = 0.31 = 31%

3 recoil hits from hitting Skull Barrier
Hit by 3 buster shots AND 3 shadow blades
1 Successful Wood Tower attack AND 1 Successful Lava Tower

PHEW!
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on May 13th, 2015 at 7:44pm #50
@Retro Pikachu : The Retro Proto Strike was blocked, but the shield fades away. Bt Man charges his buster and fires it at Retro.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on May 13th, 2015 at 7:46pm #51
Avoiding the blast, Retro begins to assault BtMan with 3 punches, and hoping to end the combo with Retro Proto Strike
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on May 13th, 2015 at 7:49pm #52
@Retro Pikachu : The punches and Retro Proto Strike land, but Bt Man fights back with a Shadow Blade and 2 punches and a kick.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on May 13th, 2015 at 7:51pm #53
Despite tanking a Shadow Blade, Retro Pikachu blissfully avoids the punches, but gets surprised by the kick. Knowing how his HYPER METER went up from 31% to 57%, he gets ready to hit Bt with a Retro Uppercut, then nail him with a drop kick.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on May 13th, 2015 at 7:56pm #54
@Retro Pikachu : Bt Man jumps back, dodging the Retro Uppercut, but was surprised by the drop kick.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on May 13th, 2015 at 7:58pm #55
With the Hyper- I mean, HYPER METER at 62%, Retro knows he can get ready to finish off his opponent soon, and fires off 3 Retro Proto Strikes to help build up that meter.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on May 13th, 2015 at 8:02pm #56
@Retro Pikachu : (How much is my HYPER METER at?) Bt Man gets hit by the first one, but dodges the other 2 easily.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on May 13th, 2015 at 8:03pm #57
OOC: BtMan Stats:
No Recoil Damage
8 Hits taken
8 Hits dealt

24 + 40 = 64%

ON WITH THE SHOW!
With his HYPER METER at 67%, Retro Pikachu quickly begins to nail BtMan with a kick, then follow up with one of his new attacks he learned from Ryu: The Retro Hadouken! It's a fireball that generates double hyper meter to both parties (the one who's hit and the one who hit)
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on May 18th, 2015 at 5:16pm #58
@Retro Pikachu : Sorry, no doubling the filling, that's a little too OP.
Bt Man blocks the Retro Hadouken off with a Skull Barrier and throws it at Retro Pikachu.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on May 18th, 2015 at 5:30pm #59
Retro quickly evades the attack and begins assault BtMan with 5 buster shots
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on May 20th, 2015 at 8:16pm #60
Bt Man avoids the first 3, but lands on the last 2. He then throws out a Shadow Blade, shoots out 3 buster shots, and pulls up a Skull Barrier.
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