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Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general! That's basically the premise here. You're task… Read More
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 6555 Times
Well, note the most. Most players defeat Rolling Man first. I actually find him the most difficult RM in the game. Darned Rolling Rings are so random, I have trouble dodging them properly. I've played the game multiple times, and I typically gravitate towards Volcano Man or Lightning Man first. --- Last but not least, the creature of the woods who speaks for the trees, Forest Man.
Quotes Start: "Ehehehe...let the games begin." Taunt: "Just give up, I've practically won already." Victory: "Seems you've gotten all tangled up, Robot." Defeat: "Let's all just pretend I won this fight instead..."
Signature Moves Forest Whip Learned at Level: 1 Power: 20 Speed: 3 Energy: 2 Accuracy: 95% Description: The user lashes out at the target with a whip made of thorny vine. This weapon has a high (33%) critical hit ratio.
Forest Vine Learned at Level: 5 Power: N/A Speed: 3 Energy: 4 Accuracy: N/A Description: The user summons a “Forest Vine”—a dummy mecha with a single point of health. It takes their place in combat, taking a single hit for them and putting them back in combat when defeated. It shares elemental statuses (Weaknesses etc etc) with Forest Man, and if not defeated, the user can attack through it.
And his home field:
Name: Mechanized Forest First Appearance: Rokko Chan (2011) Primary Core: Nature Multipliers: Nature x2.0Earth x1.7Cutter x1.3Swift x0.5Electric x0.2 Robot: Forest Man Mecha: Tribal Joe (Tribesman with a tiki-like shield and spear in his hand; decent all-around stats with especially high defense, but has relatively low health) - See Page 8 of the Rokko Book](http://king-soukutu.xsrv.jp/rokkobook.html) Description: Disgusted with the mechanization taking place, Forest Man once took over this forest to preserve its flora and fauna. The background is predominantly dark, with trees and underbrush sticking out against what is otherwise a black umbrage. There may be a pit of mud here and there. Tribal Joes can be seen practicing spear-throwing on one another, and Poinsettias sit idle. Occasionally, a Mecha-Monkey will pop out of the trees. Music: Forest Man's Theme - Original OST - Official Chiptune Arrangement
Alright, that's all six of Rokko Chan's Robots and Rokko herself...but wait, there's more...!
Posted on January 19th, 2014 at 12:14am #34( Edited : 2014/01/19 at 12:17am )
Well, there has been fan speculation on the topic (Rokko Chan may one day get a sequel, even), but Dr. Mad doesn't really have a Bass counterpart. He does have something close, though: a pair of Medieval Twins, that battle Rokko Chan in the first stage of Dr. Mad's Castle. So, without further ado, I present the Rival Battle of this campaign: Fransiska and Lancea!
Quotes Start: "No place to hide! Face my wrath!" Taunt: "Pain does not exist to me!" Victory: "You were fun to kill!" Defeat: "Just pass by...I have not the strength to stop you."
Signature Moves Berserk Axe Learned at Level: 1 Power: 35 Speed: 3 Energy: 3 Accuracy: 98% Description: The user prepares a large silver axe, then rushes their opponent and chops them with it. This weapon is powerful, but has no special effects.
Axe Throw Learned at Level: 3 Power: 40 Speed: 3 Energy: 4 Accuracy: 80% Description: The user prepares a large silver axe, then chucks it at their opponent. This weapon is powerful, but has no special effects.
Berserker's Rage Learned at Level: 10 Power: 40 Speed: 3 Energy: 8 Accuracy: 95% Description: The user lets out a blood-curdling scream, draws two axes, and dashes at the target, slashing them brutally. With each successful hit, they will be fueled by bloodlust, increasing their attack by 10%. In addition, there is a 60% chance they will hit again. The onslaught continues until the user misses (But continues even if the target's health hits 0—racking up overkill and attack boost!). (Note: even though this attack is Cutter/Swift, only Cutter type Robots may equip it.)
Looks like I'm going to have to split this post in half to accommodate the character capacity. Oh well!
Weaknesses: Electric Resistances: FlameSwift Immunities: Impact Affinities: None
Quotes Start: "You shall go no further!" Taunt: "There's just no getting past me!" Victory: "Doctor will be so proud of me!" Defeat: "I couldn't stop them...I'm a failure..."
Signature Moves Glory Lance Learned at Level: 1 Power: 30 Speed: 4 Energy: 2 Description: The user prepares a superheated golden lance, then jumps forward and stabs at the foe with it. This weapon is powerful, but has no special effects.
Honor Shield Learned at Level: 3 Power: N/A Speed: 3 Energy: 3 Accuracy: N/A Description: The user puts a golden shield with a skull marking on it up in front of them, absorbing 80% of all incoming attacks for three turns. In addition, all attacks aimed at benched Robots on the user's team will instead target the user.
Glory Charge Learned at Level: 10 Power: 35 Speed: 3 Energy: 8 Accuracy: 95% Description: The user prepares a superheated golden lance, then charges into the active enemy, skewering her. Upon a successful hit, there is a 60% chance that they will keep going and skewer the next target in line on the bench. The attack continues until it misses, or until the entire enemy team has been skewered. (Note: even though this attack is Flame/Impact, only Impact type Robots may equip it.)
And the battlefield:
Name: Dr. Mad's Castle First Appearance: Rokko Chan (2011) Primary Core: N/A Multipliers: Flame x2.0Experience x2.0Defense x1.5 Robot: Fransiska & Lancea, led by Dr. Mad Mecha: N/A (Like a Rival Battle—has no native Mecha (That is the case, correct?)) Description: Dr. Mad's Castle took some cues from old Wily himself, from a skull motif to the many mecha and machines within, right down to the giant warcraft he used as his last-ditch effort. There are actually many locations within Dr. Mad's Castle that would look nice for a fight, and the first stage is somewhat lackluster, so consider this a question mark for now. Music: Dr. Mad Boss Battle - Original OST - Official Chiptune Arrangement
And if Dr. Mad is to accompany his Robots on the battlefield, he'll need to vocalize as well:
Dr. Mad Quotes Start: "Fight, my Robots! For honor and glory!" Taunt: "This war shall be ours!" Victory: "They said I was Mad to try! Now look at me!" Defeat: "Defeated?! No! No! Retreat! Retreat!"
Unlike typical Rival Battles, which consist of a "Warrior" archetype and a "Support" archetype, Fran and Lan take a different approach: Fransiska is the aggressive one, while Lancea is the defensive one.
Well, that's all I got. Now to be sad that they won't be in the game. Or will they??? No, they probably won't.
Geomancy Level: 1 Type: Crystal Power: --- Speed: 4 Accuracy: --- "The user forfeits a turn to charge up energy, then [after one turn] brings the energy into itself to boost Attack by 50%, Speed by 40%, and Defense by 30%!"
Moonblast Level: 10 Power: 30 Speed: 3 Accuracy: 100 Energy: 4 "The user channels energy from the moon, which has a 20% chance to lower the target's defense by 30%!"
Posted on January 25th, 2014 at 11:00pm #37( Edited : 2014/02/08 at 6:08pm )
I think it's time for me to make my appearance....
Retro Pikachu From the real world Doesn't originate from any game or series :p RPN-001 (Retro Pikachu Number) Viridian Champion Robot
Core Type: Electric
Stats:
A: 120 D: 80 S: 100
Weaknesses: Earth, Crystal Resistances: Swift, Impact Affinity: Electric Immunity: None
Quotes: Start: "Prepare to face the power of the Viridian Forest!!!" Taunt: "What wrong, can't put in 110% of effort?!" Victory: "Get some more training, than come back to fight me later" Defeat: "Good game, you were better than me in every aspect..."
Level Up Moves:
Teamwork Strike Level: 1 Type: Electric/Shield Power: 7x Speed: 3 Accuracy: 90% Select Target Energy: 4 "The User summon every single teammate to attack the target (ex. 5 teammates mean that the attack has a base power of 7 x 6), causing major damage"
Pikachu Stampede Level: 10 Type: [Electric/Swift] Power: 25 Speed: 4 Accuracy: 95 Energy: 4 "The user sends a signal to all the pikachus around the world, causing them to stampede the opponent with a 40% chance to lower the target's speed by 20%!"
Nature's Wrath Level: 15 Type: Electric/Nature Power: 25 Speed: 3 Accuracy: 100 Energy: 8 "Mother Nature launches spiky thorns and thunderstorms on the target, reducing all stats (minus energy) by 5%!"
Mega Volt Level: 25 Type: Electric/Laser Power: 40 Speed: 5 Accuracy: 90 Energy: 12 (yes, not even copy core robots can use this overpowered gem) "A huge bolt of lightning hits all the opponents (active or benched) and changes the field multipliers to only increase electric attacks to 4x". This attack is unaffected by benched multipliers."
AND NOW HIS MY STAGE:
Viridian Forest First Appearance: Viridian Forest Primary Core: Electric Field Multipliers: Electric x2.0, Nature x1.7, Damage x1.2, Flame x0.5 Main Robot: Retro Pikachu Mecha: Met Description: "The champion of the Viridian Forest lurks in this forest, along with a lot of pikachus. Are you ready to fight not only Retro Pikachu, but the user of Nature itself?!" Music: Red's Theme - B2W2 Ideal Background: Here
Hey again! After the wild success that was the Rokko Chan Robots, I thought I'd come back for one more Data Sheet. This one's for the cold-hearted girl that's a thorn in Roll's side throughout the entire course of Rockmen R: Dr. Wily's Counterattack, Piano!
Name: Piano Designation: SWN-002-02* Class: Cold Manipulator Robot Core: Neutral
Energy: 135 Attack: 95 Defense: 80 Speed: 90
Weaknesses: Flame, Electric Resistances: Freeze Immunities: None Affinities: None
Quotes Start: "Pathetic weakling...I will crush you underneath my heel." Taunt: "Isn't the weather beautiful out here?!" Victory: "Don't cry. Now that you're scrap, you'll be rebuilt as our ally." Defeat: "I'm really starting to hate you, Robot...!"
Signature Moves Piano Buster Learned at Level: 2 Power: 15% Speed: 3 Energy: 2 Accuracy: 97% Description: A weapon crafted in likeness to the Roll Buster, but far more devastating in power. Upon charging, the user recovers only 5% of their total life energy, but firing does massive damage to the enemy's shielding system!
Deep Freeze Learned at Level: 4 Power: N/A Speed: 4 Energy: 3 Accuracy: N/A Description: The user fires a curious weather-manipulating shot into the air, freezing the general vincinity and making snow fall. The weather lasts for 4-6 turns, and during its time, the power of all Freeze-type abilities are increased, and the power of all Earth- and Nature-type abilities are decreased.
Weather Shot Learned at Level: 4 Power: 40 Speed: 3 Energy: 4 Accuracy: 97% Description: The user draws part of their environment into their buster, and fire a powerful blast. The type of damage this weapon does determines on the weather presently in effect (e.g., using Weather Shot while Deep Freeze is in effect will make it do Freeze damage). This ability will fizzle out and do nothing if there is no weather...
Furious Storm Learned at Level: 8 Power: N/A Speed: 4 Energy: 3 Accuracy: N/A Description: The user fires a curious weather-manipulating shot into the air, calling down a storm with thunder strikes and ample amounts of rain. The weather lasts for 4-6 turns, and during its time, the power of all Water- and Electric-type abilities are increased, and the power of all Flame-type abilities are decreased.
Tempest Learned at Level: 12 Power: N/A Speed: 4 Energy: 3 Accuracy: N/A Description: The user fires a curious weather-manipulating shot into the air, kicking up massive winds and causing leaves to fall. The weather lasts for 4-6 turns, and during its time, the power of all Wind- and Nature-type abilities are increased, and the power of all Freeze-type abilities are decreased.
Sunny Day Learned at Level: 16 Power: N/A Speed: 4 Energy: 3 Accuracy: N/A Description: The user fires a curious weather-manipulating shot into the air, increasing the brightness of the Sun to near-ridiculous amounts. The weather lasts for 4-6 turns, and during its time, the power of all Flame-type abilities are increased, and the power of all Water- and Shadow-type abilities are decreased.
And her stage:
Name: Dizzying Heights First Appearance: Rockmen R: Dr. Wily's Counterattack (2009) Primary Core: N/A Multipliers: Experience x2.5Damage x2.0Recovery x0.5 Robot: Piano Mecha: None. It's just you and Piano up here. Description: This version of Wily's Castle, situated in the frozen North, reaches up to higher heights and down to colder temperatures than should be possible. Everything is frozen over, and snow drifts down from the top of the screen (Deep Freeze in effect by default). There are only a few platforms and ladders against an otherwise empty, bleak sky background, and everything seems to be quiet...like a calm before the storm. (Level in question can be seen here) Music: Rockmen R - Unused Track (RMRUNU in this music pack; believed to be a Piano Battle theme?)
* Piano technically fills the same "Roll Counterpart/Bass's Little Sister" that Disco does, meaning she, too, would technically be SWN-002; and I thought this the most agreeable compromise.
Tried to put a unique spin on her, make her support-unit-like, and also introduce the typical Pokemon concept of weather playing in the battlefield. I'm probably not going to do the rest of Rockmen R's Robots, mostly because they aren't even ripped, let alone sprited for the Classic style (The only reason Piano is is because I ripped her sprites...).
Posted on February 2nd, 2014 at 6:51pm #41( Edited : 2014/02/05 at 4:17pm )
I'm surprised no one's done Quake Woman yet. Might as well do her myself...
Name: Quake Woman (Mega Man by Archie Comics, Issue #13) Designation: LMN.001 Class: Geological Survey Robot Core Type: Earth
Weaknesses: Impact, Water Resistances: Earth, Explode Affinities: None Immunities: None
Energy: 100 Attack: 117 Defense: 84 Speed: 99
Quotes- Start: “So, you want to battle? Alright…” Taunt: “Let’s get this over with…I’m starting to feel a little claustrophobic…” Victory: “Now that that’s over with, I’d better be getting back to work…” Defeat: “I’m trapped! Help me, Doctor!”
Signature Moves- Quake Drill Learned At: Level 1 Power: 16 Accuracy: 100% Speed: 3 Energy: 4 Range: All Description: “The user causes an earthquake to deal damage to all robots on the opponent’s side!”
Quake Burry Learned At: Level 5 Power: 24 Accuracy: 94% Speed: 3 Energy: 8 Range: Front Row Description: “The user causes a cave-in, burying the target robot in rubble to deal damage and prevent switching for five turns! This ability’s effects can be ended early with an Explode-type move…”
Field: Collapsed Mineshaft First Appearance: N/A (Original) Primary Core Type: Earth Type Multipliers: Earth x2.0, Impact x1.4, Flame x0.7 Mecha: Caricarry, a robotic mine cart designed for hauling ore. With its Carry Haul ability, it can throw rubble at foes. While it has excellent speed and decent attack and energy, it suffers from poor defense. Description: A caved-in mineshaft miles below the Earth’s surface. Broken-down mining equipment and massive rockslides dominate the background, with more rubble raining down from above. Several Caricarry can be seen rocking back and forth amongst the debris. Music: “Macbeth” from Star Fox for the SNES (Original Version)(Sega Genesis Remix)
Posted on February 5th, 2014 at 5:06pm #42( Edited : 2014/02/06 at 8:48am )
Here's Ra Thor, the robot created by Dr Wily using Ra Moon's alien technology in Super Adventure Rockman. He also appears in the Archie Comics adaption of the game.
Name: Ra Thor Desegnation: NWN. 001 Class: Extraterrestrial Conqueror Robot Core Type: Space
Quotes- Start: "Submit to Ra Moon or die!" Taunt: "Your puny Earth weapons are no match for mine!" Victory: "Your services are no longer required, Doctor..." Defeat: "Long live Ra Moon!"
I would make Ra Thor faster than that. Those "teleport" moves he does aren't actually teleporting—that's his natural movement speed.
Also, shouldn't he at least have some relationship to Shadow-type attacks? He (And Ra Moon) are kind of themed on negative emotion (Ra Moon taught humans to hate), and he incorporates black holes into his moveset (If I recall correctly) besides.
Posted on February 8th, 2014 at 6:08pm #44( Edited : 2014/02/17 at 2:45pm )
I've decided to do Red's Pokemon Sets from Pokemon Gold, Silver, and Crystal.
First up.....
Pikachu From Pokemon Gen. I RsPN-001*1 (Red's Pokemon Number) Electric Mouse Robot Type: Electric
A: 120 D: 70 S: 110
Weakness: Earth, Shield Resistances: Wind, Cutter Affinity: Electric Immunity: None
Signature Attacks:
Thunderbolt lv. 1 Power: 25 Speed: 3 Energy: 4 Accuracy: 95% Description: "The user releases electricity to damage the target with a 10% chance of lowering their speed systems by 25%!"
Quick Attack lv. 4 Power: 15 Speed: 5+ Energy: 4 Accuracy: 100% Description: "The user goes at lightning speed to attack the opponent first, even if the ability speeds tie!"
Volt Tackle lv. 20 Power: 50 Speed: 4 Energy: 8 Accuracy: 90% Description: "The user launches and ramjet speed to hit the opponent. This attack has 33% recoil."
And the stage: Viridian Forest*2 Pokemon Red, Blue, Green, Yellow, Fire Red, Leaf Green, Gold, Silver, Crystal, Heartgold, Soulsilver Core Type: Electric Field Multipliers: Electric x2, Freeze x1.5, Flame x0.5 Main Robot: Pikachu*2 Mecha: Pichu*3 Description: A forest with wild pokemon inhabiting the background. Music
*1 I know what you're thinking: "RETRO PIKACHU YOU IDIOT, IT SHOULD BE RPN-001 INSTEAD OF RsPN-001! Y R U SUCH AN IDIOT!!!" My explanation: If you read my robot profile, I'm already RPN-001, so for Red's Pokemon it'll be RsPN-00?.
*2 If this set was implemented into the game itself, this is how you could fight me: Win against Pikachu 5 times and I will appear on the same stage to completely annihilate you :D
*3 And Here's the Mecha Profile:
Pichu From Pokemon Gen II Baby Pikachu Mecha Type: Electric
Stats: E: 50 A: 20 D: 10 S: 120
Weaknesses, Resistances, Affinities, and Immunities are the same as Pikachu's.
Attack:
Thundershock Power: 12.5 Speed: 3 Energy: 0 Accuracy: 100% Description: "The user lets out a tiny bolt of electricity with a 5% chance of lowering the target's speed by 10%!"
Posted on February 9th, 2014 at 8:37pm #45( Edited : 2014/02/17 at 2:45pm )
Next up... Charizard From Pokemon Gen I RsPN-002 Flame Dragon Robot Type: Flame
A: 115 D: 85 S: 100
Weaknesses: Electric, Water Resistances: Flame, Nature Affinities: None Immunities: Earth
Signature Attacks:
Heatwave lv. 1 Power: 15 Speed: 3 Energy: 4 Accuracy: 95% Description: "The user sends out a scorching wind that damages all the opponents with a 30% of lowering attack and defense by 10%!"
Fire Blast lv. 10 Power: 30 Speed: 3 Energy: 8 Accuracy: 89% Description: "The user scorches the opponents with flames and reduces their weapon energy by 1!"
Dragon Pulse lv. 25 Power: 45 Select Target Speed: 3 Energy: 8 Accuracy: 90% Description: "The user launches a powerful ball of energy that has a 20% chance of lowering all the target's stats by 10%!"
And now his stage!
Cinnabar Island Pokemon Gen I-IV Main Type: Flame Field Multipliers: Flame x2, Water x 1.2, Earth x0.7 Main Robot: Charizard Mecha: Charmander* Description: An island covered in ashes thanks to a volcano in the background. Music
*Here's the Mecha
Charmander From Pokemon Gen I Baby Charizard Mecha Type: Flame
Ember Power: 7.5 Speed: 3 Energy: 0 Accuracy: 100% Description: "The user burns the target with a little scorch, with a 20% chance of lowering the target's defense by 5%!"
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