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Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general!
That's basically the premise here. You're tasked with creating MMRPG Prototype statistics for a character not yet featured in-game. This could be a character from the Mega Man X, Zero, ZX, Legends, Battle Network, or Star Force subseries, a 'bot from other media, or a fan project. Unlike Make Your Move, this is purely for fun, but you can comment on each other's movesets (Just keep any criticisms constructive!).
Note that whatever characters you create probably won't added to the game. Adrian's got his work cut out for him as it is!
A complete moveset MUST contain the character's... -...Name, and what game they come from. -...Core Type (Cutter, Flame, etc.) Determines what MMRPGP moves the character can use. Usually related from what moves the charter uses in their game, their appearance, and what weapons/gear you get from them. -...Attack(How much damage they deal), Defense(How much damage they take), and Speed(How fast the robot moves to attack, and how accurate their attacks are). You have 300 points to spend on each stat. -...Weakness(What moves do double damage to them) and Resistances(What moves to half damage to them). Give your 'bot two each. -...Affinity(Moves heal them), OR Immunity(Moves that do no damage to them). Give ONLY one of either.
You could also add some extra bits to add some flair to your character, such as... -...A numerical designation(i.e. Proto Man is DLN-000) -...A class. If you've played Pokémon, these are like the little sub-designations in the Pokedex entries(i.e. Pikachu is the Electric Mouse Pokémon, Proto Man is the Renegade Prototype Robot). They can describe the character's personality, abilities or job. -...Quotes for when the character enters battle, taunts their opponent, wins or losses. Can be derived from their source material, or interpreted from their personality.
If you have any confusion on what a moveset looks like, I'd recommend checking out some examples in the Database. I hope to see plenty of cool ideas for characters!
EDIT: In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.
EDIT 2: In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?
A complete field MUST contain...
-The field's name. Composed of two words or phrases (three if you're pushing it, don't even think about four). -What game (Mega Man or otherwise) the field comes from. -The Field's primary core type. -The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier. -The Robot (fan-made or otherwise) associated with the field. -The Mecha (fan-made or otherwise) associated with the field.
Optional:
-A short description of what the field looks like (1-2 sentences is good). -Music that plays during battle (link to YouTube or another video/music-sharing website).
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 6545 Times
Posted on August 5th, 2013 at 8:13pm #2( Edited : 2013/08/05 at 9:49pm )
Oh baby, guess I'll try to put some effort into this.
Name: ToadMan.EXE (Mega Man Battle Network 2) Core Type: Water/Electric Signature Move/s: Shocking Melody: Deals moderate damage and has a slight chance of stunning the opponent ToadSmack: Smacks the enemy with a toad in the face Deals moderate damage and has a chance of lowering the opponents attack and defense by 5%
Attack: 84 Defense: 107 Speed: 109
Weakness/es: Nature, Missile Resistance/s: Electric, Impact Affinity/ies: None Immunity/ies: Water
I'm bad at designing something else that isn't for gameplay, so this kinda ends here :^(
Posted on August 6th, 2013 at 2:54am #3( Edited : 2013/08/06 at 3:52am )
Nothing with mega man... But i create this like me, my self like a bot:
name: Keep Man (FanProyect (me)) core type: Copy/shield signature moves: Keep Strike (swift): (-5% Atk/+5% Speed) [Flying kick on the face] Deals Several Damage and has 60% to stun the enemy Keep Sword (Cutter/Impact): (-5% Def/+5% Atk) [Throw sword] Deals (always) Critical Damage and has high chance to break (15%) atk/def/speed Keep Life (shield): Keep Man protect the allies and heals 10% of life the defended ally (+50% def when is protecting, then go to the normal) Keep Love (breaker): all atacks deals 1 damage (2 turns)(allies and enemies) Keep Protocol (shield/booster): Allies gets +10% Energy and they get protected by Shields of regeneration Keep Information (booster): (-5% Speed/+5% Def) No inmunities, No resistances (enemies)(1 turn) Keep Reset (Breaker or Booster): returns enemies stats how they start the battle/ Keep Man Stats get the normal (like start the battle)
Energy Life: 150 (+25 when he get a new level) Attack: 50 (+5 new level) Def: 50 (+5 new level) Speed: 50 (+5 new level)
Weaknesses: Flame, Swift Resistances: Electric, Nature Affinities: Freeze Immunities: None
Quotes Entrance: "You think you can beat me? Taunt: "Sigma has paid for the use of my power!" Victory: "You're finished!" Defeat: "My beautiful reward! Aurgh!"
Posted on August 12th, 2013 at 6:21pm #5( Edited : 2013/08/12 at 7:54pm )
Name: yoku man (unlimited) Desegnation: CUN (cyber unit number) 001 core: space/time class: master of illusion
energy: 150 (invincibility for 50 when yoku defence is used) attack: 50 defence: 80 (yoku defence has 500) speed: 70
abillities: yoku attack: a yoku clone appears in front of yoku man if attacked, it will charge at who attacked him. power: 20, accuracy: 100% yoku defence: a yoku clone with 50 energy and 500 defence replaces yoku man OORDB: yoku man creates a out of reach disappearing block and warps onto it, yoku man cannot be attacked for 3 turns virtual insanity: yoku man shrouds the arena in a illusion thats the equivalent to a drug trip, only yoku man can attack for 5 turns
entry quote: BATTLE SEQUENCE INITIATING taunt: MUST ELIMATE victory quote: ENEMY TEMINATED FANT QUOTE: MALFUNCTION
Posted on November 29th, 2013 at 11:21am #6( Edited : 2013/12/26 at 11:09am )
In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.
For example, seeing that I'm currently addicted to Scott Pilgrim Vs. The World: The Game (as well as the comics and movie), here's Mathew Patel, Ramona Flowers' first evil ex boyfriend.
Name: Mathew Patel (Scott Pilgrim Vs. The World: The Game) Designation: EEN. (Evil Ex Number) 001 Class: Mystic Pirate Robot Core Type: Flame
Energy: 100 Attack: 84 Defense: 97 Speed: 119
Weaknesses: Impact, Water Resistances: Flame, Swift Affinities: None Immunities: None
Quotes- Start: "Robot! Consider out battle...begun!" Taunt: "If you want to face me...you're not the brightest!" Victory: "You had no chance of defeating me!" Defeat: "Impossible! How can this be?!"
Signature Moves-
Fireball Punch Learned At: Level 1 Power: 4 Damage Accuracy: 86% Speed: 5 Energy: 4 Description: "The user hurls a trio fireball at the target to inflict damage!"
Mystic Shield Learned At: Level 5 Power: 22 Accuracy: 90% Speed: 3 Energy: 8 Description: "The user is covered in a pillar of light as it surrounds itself with Demon Hipster Chicks to boost defense by 15%! The Demon Hipster Chicks can also be directed to attack the target for massive damage!"
Posted on December 13th, 2013 at 10:11pm #7( Edited : 2013/12/13 at 10:36pm )
Since this is for fun, why not. Yeah he's not human, but I need time to refine my other submission. Rest assured, that one's a robot. Name: Saxton Hale (Team Fortress 2) Class: Brawling CEO Core Type: Impact
Base energy: 100 Base attack: 254 Base defense: 90 Base speed: 132
Weaknesses: Cutter, Space Resistances: Swift Affinities: Impact Immunities: None
Quotes: Start: "I'll beat you to death with my bare hands!" Taunt: "You picked a fight with the wrong man." Victory: "My job is done. You're finished." Defeat: "Saxton...Hale..."
Moves: Hale's Own Fist (Impact) Learned At: Level 1 Power: 202 Damage Accuracy: 35% Energy (when used by other robots): 4 Description: "The user swings his fist for massive damage!"
Stun Rage (Impact/Space) Learned at: Level 30 Power: 75% Speed Damage, 25% Attack Damage Accuarcy: 100% Energy usage: 3 (for Hale himself, 6 for other users) Description: "The user emits a loud roar that frightens all enemy robots on the screen, reducing speed by 75% and attack by 25%!"
Super Jump Stomp (Impact/Swift) Learned at: Level 75 Power: 100% Damage Accuarcy: 100% Energy (when used by Hale): 4 (8 for other robots) Description: "The user uses his super strength to jump extremely high in the air, being removed from the battle for two turns but landing on his opponent, killing them instantly! The momentum from this giant fall is so high that the user can effortlessly penetrate most defenses!"
This one will take a little bit of extra explaining. There are obviously no inflictable critical hits (so it's always 0 overkill unless Skull Barrier is protecting the target robot, which prevents the move from being spammed in offline matches for XP-farming purposes) and you can't select another robot to replace Hale while he's in the air, essentially giving your opponent two free shots at your robots. However, they can't switch out a robot to spare it from the jump (this ability is targetable) The only thing that protects against this move is the Skull Barrier, and the stomp still deals 40% damage when it's up.
Posted on December 21st, 2013 at 7:26am #8( Edited : 2013/12/27 at 1:39pm )
I've decided to do a full set of movesets for the League of Evil Exes from Scott Pilgrim vs. The World: The Game. Next up is Lucas Lee, pretty-good skater turned pretty-good actor and Ramona's second evil ex boyfriend.
Name: Lucas Lee (Scott Pilgrim vs. The World: The Game) Designation: EEN. 002 Class: Pretty-Good Skater Robot Core Type: Swift
Start: "Kiss your butt goodbye, Robot!" Taunt: "The only thing separating me from victory is the two minutes it'll take to wipe the floor with you!" Victory: "Heh. That's actually pretty hilarious..." Defeat: "Wait...if I pay you, will you tell Doctor I beat you up?"
Signature Moves-
Skateboard Rush Learned At: Level 1 Power: 18 Accuracy: 84% Speed: 5 Energy: 4 Description: "The user hops aboard a skateboard and dashes through the target to inflict damage!"
Skateboard Grind Learned At: Level 5 Power: 27 Accuracy: 78% Speed: 4 Energy: 8 Description: "The user grinds on a skateboard, sending a wave of sparks toward the target to deal damage!"
Taking a break from the Leauge of Evil Exes until I get Scott Pilgrim And The Infinite Sadness for Christmas. To hold you over, here's Fake Man from Mega Man 9.
Quotes- Start: "Stop in the name of the law!" Taunt: "No one can escape the long arm of the law!" Victory: "You have the right to remain silent!" Defeat: "But I never miss..."
Signature Moves- Fake Revolver Learned At: Level 1 Power: 14 Accuracy: 100% Speed: 4 Energy: 4 Description: The user fires six small plasma shots at the target to inflict damage!"
Going to go ahead and suggest this before anyone else does. Name: Burner Man (Mega Man & Bass) Designation: KGN-005 Class: Nature-Destroying Robot Core Type: Flame
Quotes Start: "I'm burning with youthful fire!" Taunt: "I will destroy you as I have countless forests, Robot!" Victory: "Whew! Spared self-destruction for another day." Defeat: "I've failed! Doctor, please don't trigger my self-destruct!"
Signature moves: Pyro Dash (Flame/Swift) Learned at: Level 1 Power: 15 Accuracy: 100% Speed: 4 Energy usage: 1 Description: The user ignites himself for a chance to boost his attack by 5%, then dashes into his opponent to inflict damage and occasionally ignite them for lasting damage!*
Wave Burner (Flame) Learned at: Level 5 Power: 10 Accuracy: 90% Speed: 3 Energy usage: 2 Description: The user attacks with a dangerous wave of fire for up to four hits, with the ability to ignite the opponent for lasting damage!
Burner Barrels (Explode/Flame) Learned at: Level 15 Power: 25 Accuracy: 60% Speed: 4 Energy usage: 2 Description: The user launches three barrels filled with explosive gas that detonate upon impact for heavy damage and lower their resistance to fire by 75%!
*I was thinking that this should also be able to break defensive blocks like those of the Super Arm and eventually the Ice Wall (since Burner Man can do that in his game appearance)Came up with some stats for Tengu Man, no quotes or core type since that's been established. Energy: 150 Attack: 125 Defense: 89 Speed: 223
Signature moves: Tengu Blade (Wind/Cutter) Learned at: Level 5 Power: 20 Accuracy: 90% Speed: 4 Energy: 2 Description: The user hurls a shockwave of wind to damage enemies!
Kamaitachi (wind) Learned at: Level 10 Power: 0 Accuracy: 100% Speed: 4 Energy: 1 Description: The user hurls a ball of wind at a target, trapping them and preventing the opponent from attacking or switching for one turn!
Tornado Hold (wind) Learned at: Level 15 Power: 20 Accuracy: 75% (attacks), 100% (tornado) Speed: 4 Energy: 2 Description: The user summons a tornado to imprison their target, then viciously attacks their target with cutting gusts of wind for up to three hits!
Tengu Dive (Swift/Wind) Learned at: Level 1 Power: 10 Accuracy: 95% Speed: 4 Energy: 2 Description: The user dives at high speed towards their target to inflict damage and disorient them, lowering their speed by 10% and opening them up to another hit!
Posted on December 25th, 2013 at 9:37am #14( Edited : 2013/12/26 at 9:58am )
Guess who got the Scott Pilgrim Complete Series box set for Christmas? Next up on my Evil Leauge of Exes movesets is Todd Ingram, the vegan bassist for Clash at Demonhead and Ramona’s third evil ex-boyfriend.
Name: Todd IngramScott Pilgrim Vs. The World: The Game Designation: EEN. 003 Class: Vegan Rocker Robot Core Type: Nature
Weaknesses: Laser, Nature Resistances: Swift, Impact Affinities: None Immunities: Electric
Energy: 100 Attack: 92 Defense: 153 Speed: 55
Quotes- Start: “We have some unfinished business, Robot!” Taunt: “Tell it to the cleaning lady on Monday! Because you'll be dust by Monday... because you'll be pulverized in two seconds. The cleaning lady? She cleans up... dust. She dusts.” Victory: “I’m a rock star! I do whatever I want!” Defeat: “But…but…you can’t do this to me! I’m a rock star!”
Signature Moves- Vegan Choke Learned At: Level 1 Power: 16 Accuracy: 96% Speed: 2 Energy: 4 Description: “The user grasps the target with psychic vegan powers, crushing their internal systems to deal damage and reduce attack by 10%!”
Vegan Wave Learned At: Level 5 Power: 15% Accuracy: 100% Speed: 3 Energy: 8 Description: “The user unleashes a powerful wave of psychic vegan energy that damages all robots on the opponent’s team!”
Vegan Finisher Learned At: Level 10 Power: 40 Accuracy: 92% Speed: 1 Energy: 10 Description: “The user mutates their arm into a twisted mass of psychic vegan energy before smashing it into the target for massive damage! However, the user’s defense is decreased by 45% for the next 5 turns…
Posted on December 26th, 2013 at 10:41am #15( Edited : 2014/01/20 at 1:47pm )
Here’s Roxie Richter, Ramona’s ninja mentor and fourth evil ex-boyfriend. And she’s a girl. 0_o
Name: Roxie Richter (Scott Pilgrim Vs. The World: The Game) Designation: EEN. 004 Class: Bi-Furious Ninja Robot Core Type: Cutter
Weaknesses: Flame, Wind Resistances: Cutter, Space Affinities: None Immunities: Shadow
Energy: 100 Attack: 91 Defense: 62 Speed: 147
Quotes- Start: “Prepare to die, obviously!” Taunt: “Are you ready for your final journey?” Victory: “I’m just a little bi-furious!” Defeat: “I’ll see you later…but you won’t see me!”
Signature Moves- Ninja Slice Learned At: Level 1 Power: 8 Accuracy: 83% Speed: 5 Energy: 4 Description: “The user swings at the target with a razor-sharp katana up to five times for massive damage!”
Ninja Burrow Learned At: Level 5 Power: 14 Accuracy: 79% Speed: 5 Energy: 8 Description: “The user stabs an extending katana into the ground, where it burrows under the target before popping up to deal massive damage!”
Ninja Illusion Learned At: Level 10 Power: - Accuracy: 100% Speed: 4 Energy: 10 Description: “The user summons an exact copy of itself that has a 50% chance of drawing fire from attacks targeted at them! The copy will disappear after being hit once, though…”
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