Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Use this thread as an example and/or template for your posts when you role-play in this board. You are always free to use your own formatting, of course, but new players might find it useful to start here. Check the comments for formatting examples and the code required to use them, and please let u… Read More
Role-Play Formatting Help Posted by Adrian Marceau on August 30th, 2014 at 11:59am Viewed 3543 Times
(Alt account.) But yeah. This stuff is very useful for fellow RP'ers. also, you can do abilities and items in a scene. I dont know how to do starforce (Here or on my normal account. which my normal account is the post right before this.)
@Dark Man : Sorry, there are only 2 for each robot master, not counting Roll, Rhythm, and Disco who has who knows how many and Mega Man, Bass, and Proto Man, who alts are actually based on types and are put as [robot:right] {RobotName_CoreType} without spaces and replacing RobotName with mega-man, proto-man, and bass and CoreType with any core type in all lowercase letters.
Posted on May 19th, 2015 at 9:48pm #40( Edited : 2015/05/20 at 12:34pm )
Cut Man Σ Guts Man Σ Ice Man Σ Bomb Man Σ
Fire Man Σ Elec Man Σ Time Man Σ Oil Man Σ
[[robot]{cut-man_alt9} [tab]Cut Man Σ[tab] [robot:left:base]{cut-man_alt9}]{empty}
[[robot]{guts-man_alt9} [tab]Guts Man Σ[tab] [robot:left:base]{guts-man_alt9}]{empty}
[[robot]{ice-man_alt9} [tab]Ice Man Σ[tab] [robot:left:base]{ice-man_alt9}]{empty}
[[robot]{bomb-man_alt9} [tab]Bomb Man Σ[tab] [robot:left:base]{bomb-man_alt9}]{empty}
[[robot]{fire-man_alt9} [tab]Fire Man Σ[tab] [robot:left:base]{fire-man_alt9}]{empty}
[[robot]{elec-man_alt9} [tab]Elec Man Σ[tab] [robot:left:base]{elec-man_alt9}]{empty}
[[robot]{time-man_alt9} [tab]Time Man Σ[tab] [robot:left:base]{time-man_alt9}]{empty}
[[robot]{oil-man_alt9} [tab]Oil Man Σ[tab] [robot:left:base]{oil-man_alt9}]{empty}
Posted on May 19th, 2015 at 9:53pm #41( Edited : 2015/05/19 at 9:58pm )
@Adrian Marceau : WOAH! THAT LOOKS AMAZING! Are there other robot masters with those looks? ...Yep, there are. How do we do that? ...The problem with edits are you can't really see them on time.
Posted on May 19th, 2015 at 10:07pm #43( Edited : 2015/05/19 at 10:14pm )
@Adrian Marceau : Lurking in the shadows of Prototype....The Robot Masters have joined the battle! This time though, they have a certain look about them....
Ominous entrance aside, I'm really digging these new versions of the Classic Robot Masters we all know and love! These dark alts really make the friendliest of Robot Masters look like guys not to mess with. After all, once you hear Dark Cut Man utter the words "May the sharpest blade win!", you might as well run!
Sorry, I was trying to get the formatting correct and test to make sure they actually worked first. Thank you, though - I'm glad they turned out! Some might need tweaking, but overall I think they're pretty cool. :)
All these "dark" alts are saved in the 9th slot of unlockable RMs and can now be used with the following code in the community:
[robot:left:throw]{cut-man_alt9}
So far, only the MM1 robot masters have dark alts created, but eventually I will create sprite for all unlockable RMs. These are NOT the same as Greyscale or Gameboy sprites (which may or may not come later) but are distinctly "dark" versions of the master that tie into the other dark elements in the update's story. When more RMs have dark alts available I'll post here to let you guys know (or get MBM to).
@Tobyjoey :
Thanks Toby - I'm glad you like 'em. And hopefully the damage to the community's RP section isn't too bad. :P
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