Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Let me explain the rules: -There are TWO types of cards: Robot Master cards and Support cards. -The maximum amount of cards in a deck is 30. -You can only have ONE deck. You are banned from using alts just to have extra. -You can trade for cards. -Everyone gets 100 Zenny in this RP. Every victory gi… Read More
MMRPG Trading Card Game (With Card Maker) Posted by Beta Man on January 26th, 2015 at 4:55pm Viewed 2219 Times
First off, I got a Dr. Light Pack, thus my Zenny is at 0. Second off, you now get 50 zenny for each win (Instead of 10). Thirdly, Retro Pikachu, I suggest adding attack types to your cards. If you don't want to, I'll just classify them as the same type as the Navi using them. This suggestion goes to you too, MegaBoy, but neither of you two are forced to do it. Fourth of all, ZeroDXZ, until he makes another card, will be singular. Finally, I shall reveal information on the 3 cards from the Dr. Cossack Starter Set.
Name: Proto Man Core: Copy Health: 100 Attack 1: Buster Shot (10 damage, +30 if you choose to skip a turn) Attack 2: Proto Strike (60 damage) Resistance: Laser Weakness: Impact and Explode
Name: Rhythm Core: Neutral Health: 150 Attack 1: Buster Shot (10 damage, +30 if you choose to skip a turn) Resistance: Space Weakness: Laser and Crystal
Name: Dr. Cossack Description: Next attack from the opponent does not have increased damage based on weakness. However, attacks like the Buster Shot still can increase damage.
Let me better explain how the Cossack Card works. Say you have a Robot Master (or Navi) that's weak to fire, and you use the Cossack Card. Then, let's say that there was a Fire Man card. (There actually isn't YET, this is an example. But You CAN make one of ANY robot master or Mega Man character. Heck, make a MARIO one if you want.) Fire Man uses Fire Storm. Instead of doing double the damage, it just uses the same amount of damage as it would to someone without fire resistance or fire weakness, like Disco. But then say you are somehow weak to Neutral, and is up against Proto Man. Proto Man skips a turn to charge up the buster shot. Then you use the Cossack card, Proto Man uses the charged Buster Shot, and even though Cossack was in use, the attack STILL does 40 damage instead of 10. But hey, at least it wasn't 80. Thank you.
By the way, you can have more than 1 of the same card. I'm gonna go ahead and do information on my cards.
Name: Bt Man Core: Shadow Health: 200 Attack 1: Shadow Blade (20 Damage) Attack 2: Shadow Buster (10 Damage, +30 if you choose to skip a turn) Attack 3: Slide (40 Damage) Resistance: Shadow Weakness: Space
Name: Sargent Man Core: Missile Health: 150 Attack 1: Sargent Missiles (30 Damage, +10 for each Missile Core in your deck) Attack 2: Army Buster (10 Damage, +50 if you choose to skip a turn) Attack 3: Missile Strike (60 damage, 10 damage to yourself) Resistance: Missile and Explode Weakness: Shield
Name: Ninja Man Core:Swift Health: 200 Attack 1: Quick Boomerang (10 Damage, x2 for each Swift Core in your deck) Attack 2: Top Spin (10 Damage, +10 for each Swift Core in your deck) Resistance: Swift and Cutter Weakness: Time
Posted on January 27th, 2015 at 11:51am #25( Edited : 2015/01/27 at 12:01pm )
Deck:ZeroDXZ Premium Card Name:X DXZ Core:Freeze & Electric Health:400 Attack 1!:Level X Charged Shot! ((Deals 5-20% damage to the Opponent, x2 Damage if the Opponent is not a 'Light' or Good Alignment Robot/Navi. Causes the User to gain a single turn 1/2 stat increase.) Attack 2!:Light Slash (Does 10% of damage to both Defense and Speed to the Opponent, does 15% if the Opponent is Stronger and Faster. Deals 9% Damage to the Opponent) Resistance:Electric & Wind Weakness:Explode
Deck:ZeroDXZ Premium Card Name:Zero-Bass Core: Shadow & Time [Health:500!]{recovery_damage} [Attack 1!:Dark Level X Charged Shot x2]{damage_flame} (Deals 10-25% damage to the Opponent, x2 Damage to Any Robot with the 'Light' Alignment causes the user to gain a x2 increase in attack) [Attack 2!:Dark Shot 2]{shadow_damage} (Causes blindness to the Opponent and 5% energy loss for 2 turns) Attack 3!:Dark Saber (The User slices through their Opponent with a Dark-Energy embued Z-Saber, the slash go's deep into the user causing 5% energy loss for 2 turns, 3% decrease in all stats, and a 10% chance of a critical hit, HOWEVER the user also suffers the damage if they are not either a Shadow type or a Cutter type, the Ability also is Nullified for Time Types) Resistance:Shadow & Time Weakness: Freeze & Flame
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