Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Brorman | Mega Man RPG World Leaderboard

( 2307 Players )
 
Contributor
Brorman

Brorman is a contributor and a legacy player of the Mega Man RPG World with a current battle point total of 909,797,716 and a zenny total of 34,600. Brorman created his account on or before January 1st, 2013 and has since completed 98 different missions, unlocked 4 playable characters, 32 robot fighters, 103 special abilities, and 70 field stars. Brorman's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Magnet Man, Spark Man, Guts Man, Proto Man and Elec Man.

Brorman's Leaderboard

Brorman has created a total of 138 Posts
Limit To
10 | 50 | 100 | All
Sort By
New | Old

Showing 10 Oldest Posts

 
Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on March 18th, 2013 at 10:48am in "Official Player Introductions Thread" #1 ( Edited : 2014/01/02 at 3:45pm )
Hello everyone, as you probably know by now, I am Brorman. I live in Finland, that small country in the northern Europe. I'm currently 17 years old. I play a lot of video games, mostly some old stuff. I'm a quite active streamer on Twitch, doing speedruns of various games and casual stuff as well. I love classic Mega Man, and my favorite Mega Man game is 3.
^ Top
 
Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on March 18th, 2013 at 10:49am in "Prototype Devroom : Website Suggestions" #2
I think one thread for each Mega Man game would be pretty nice, grouping the RMs into a group of six and a couple of groups of eight. One thread for type/weakness discussion? I think abilities deserve 2 threads, one for suggestions and one for discussion, abilities are the ones that get changed most usually anyways. Oh, and a "Mark as read" thing would be nice. (Doesn't really belong here, but Bright Man has 175 points of speed, instead of 75, could you fix it?)
^ Top
 
Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on March 18th, 2013 at 10:57am in "New Feature : Community Forum" #3
Thanks a lot Adrian, this is really amazing. I really look forward to discussing with the other players.
^ Top
 
Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on March 24th, 2013 at 6:36pm in "New Feature : Player Battles!" #4
Woah, amazing! That's really all I can say.
^ Top
 
Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on March 28th, 2013 at 9:33am in "Time Machine : Prototype Backup 2012/01/09" #5
Well now that you say it, the game has changed quite a bit from what it was when I played it for the first time, almost 4 months ago.
^ Top
 
Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on March 31st, 2013 at 9:36pm in "New Robot Sprites : Hard Man and Gemini Man" #6
Thank you MetalMarioX100 for creating those amazing sprites, looking forward to seeing them "officially" in the game!
^ Top
 
Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on April 29th, 2013 at 9:36am in "Robot Cores" #7
I've been thinking that instead of getting bonus for the same element attacks - the robots don't get to learn any other moves than the ones with same type anyways - maybe only their signature moves should get some sort of bonus? This would promote staying "true" to the game series. Though this might prove to be quite problematic with some robots, since not all of them have such powerful signature moves.

I really like the same type damage bonus, but somehow it just doesn't feel right that Metal Man would be able to deliver the same amount of extra punch with Needle Cannon that he can with Metal Blade.

What comes to balance, it would most probably hurt most robots, and make the "top tier" robots even more powerful.
^ Top
 
Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on April 29th, 2013 at 9:44am in "Ability Bug : Leaf Shield" #8 ( Edited : 2013/04/29 at 9:57am )
I have a bug to report, unless it had already been fixed.

So, basically all you need is a raised Recovery-% for the field, and you're all set. From that on, Whenever you use Leaf Shield, you won't lose all the defense the recovery gives you. So it's possible to boost your defense with Leaf Shield, and the multiplier doesn't even have to be enormously high to be able to gain big amounts of defense in a couple of turns.

Hopefully I'm not late. Apparently I'm not late: (Screenshot)[http://puu.sh/2JrcF.png]
^ Top
 
Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Amazing job as usual, I really like the direction where the game is going.
^ Top
 
Contributor
Brorman
909,797,716 BP
15 TP | 138 PP
Posted on April 29th, 2013 at 12:09pm in "Robot Cores" #10
Alright, sounds great!

Though, I forgot to mention/ask that if the signature move naturally raises a stat, Leaf Shield for example, shouldn't the stat boost also be higher if LS is used by Wood Man, because he is the best at doing Leaf Shield. I know, I know, it sounds really stupid and minor, but repeating with the same formula, Snake Man shouldn't be able to get the same level of protection from LS as Wood Man, just because it's Wood Man's signature move.
^ Top
Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)