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Brorman | Mega Man RPG World Leaderboard

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Brorman

Brorman is a contributor and a legacy player of the Mega Man RPG World with a current battle point total of 909,797,716 and a zenny total of 34,600. Brorman created his account on or before January 1st, 2013 and has since completed 98 different missions, unlocked 4 playable characters, 32 robot fighters, 103 special abilities, and 70 field stars. Brorman's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Magnet Man, Spark Man, Guts Man, Proto Man and Elec Man.

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Brorman has created a total of 138 Posts
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Brorman
909,797,716 BP
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Posted on July 6th, 2014 at 6:28pm in "Official Known Bugs and Issues Thread" #1 ( Edited : 2014/07/06 at 6:36pm )
@MegaBossMan : Of course, I knew I'd mess up at some point, well... Cutter was supposed to be Gemini Man's weakness just because of balance reasons, and because he gets some extra damage from Shadow Man's weapon, so kind of a nod to that direction too.

I'd say change the weakness to Flame, no messing with weakness cycles yet the type is really common. This does remove his Flame resistance, and goes a bit against Adrian's original idea, but I'd really prefer it this way.

And really, no, I am not the best at what I do lol, also sorry for late responses, been away for a few days.
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Brorman
909,797,716 BP
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Posted on June 18th, 2014 at 3:05am in "Prototype Devroom : Game Suggestions" #2
I remember there being some talk about different ways to distinguish "copy" robots from the real deals, for example how to unlock RM3 robot masters. How do I know it is the real robot I'm killing now.

Well, as a huge MMBN fan, I have a suggestion. I recall making this same kind of suggestion in a different shape over a year ago. Either way, MMBN uses Greek alphabet to distinguish different versions apart, in a way like this:

MetalMan
MetalMan α
MetalMan ß
MetalMan Ω

Version with no letter is the weakest, Omega is the strongest. So, how about marking the copies with letters like this? And if expanded more, this could add more difficulty in the game, Alpha bots having 1.5x stats, Beta bots having 3.0x, Omega bots with a multiplier of 6-8x. Then again, maybe this wouldn't bring much challenge to the game after all, since Starforce is there, and many players already have robots with max stats. Well, I dunno, I like MMBN and Greek letters.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on June 14th, 2014 at 11:57pm in "Prototype Devroom : Game Suggestions" #3
An easier way to sell/buy stuff would be really nice, instead of having to click each time you want to add an item. I don't want to mash 80 times again if I want to sell all the Energy Capsules I've racked up. Also the ability to sell/buy different items at once would be cool.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on June 14th, 2014 at 11:18pm in "Constant Freezing Problems with Menus..." #4
@TailsMK4 : Huh, seems that I have been really lazy with reporting bugs for the past few months. :/

Well, time to be a better contributor then and actually contribute (again) from now on.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on June 14th, 2014 at 10:55pm in "Spring Update Preview : Mega Man Goes Shopping" #5
@CHAOS_FANTAZY : Adrian did talk about stuff getting cut and added later, as a filler update. So maybe it belongs there?
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Brorman
909,797,716 BP
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Posted on June 14th, 2014 at 10:45pm in "Constant Freezing Problems with Menus..." #6 ( Edited : 2014/06/14 at 11:33pm )
Yeah I'm pretty sure it's a thing with Firefox since I have been getting these problems since the start of time as well. Also don't use reload frame please... Using it may result in glitches, and in past it has been used to exploit score, since it used to reset the turn counter, and I'm not sure, but it still may be possible to reset even a won battle, which is a bit exploitable for reasons. Iirc I have reported these problems (The ones Tails reported) at least once already, but it might just be Firefox, since Chrome is used to test new things out afaik.

But yes, these problems are rather pesky, and I'm sure all FF users would highly appreciate if the problems were solved.

edit: Problem 2 is why I have stopped trying to get more Starforce
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Brorman
909,797,716 BP
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Posted on June 14th, 2014 at 7:02pm in "June 2014 Update : Mega Man Goes Shopping" #7
@Adrian Marceau : Yeah, I noticed we can edit our own credits section, but really, I can't "thank myself", just rather let the whole thing be outdated than credit myself :P Maybe I'll just add my own little comment there.

Thanks a lot for the energy capsule by the way, I appreciate it. And of course I understand that you wanted the update out as fast as possible, sorry for being hasty.

Also, really liking the new formatting stuff, just if it was a bit easier to use, possibly some kind of menu for core type text and so on?
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Brorman
909,797,716 BP
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Posted on June 14th, 2014 at 6:39pm in "Prototype Devroom : Game Suggestions" #8
@MegaBossMan : That would really easily lead to spammers abusing it, spamming their links in stealth mode.
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Brorman
909,797,716 BP
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Posted on June 14th, 2014 at 11:50am in "June 2014 Update : Mega Man Goes Shopping" #9
Thank you Adrian, the update is really great. You've been working hard, have your rest. One thing though, nothing urgent, but the MM3 RM stat adjustments that I made don't seem to be in the game. They are really minor though, so I'm not sure if they are even necessary.
flash-man Regardless, amazing work!
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Brorman
909,797,716 BP
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Posted on June 12th, 2014 at 12:45pm in "The E3 Discussion!" #10
As sad as it is, Mega Man didn't really look like a top tier character. On the other hand, FFA tournaments with items are just for fun anyway. I was disappointed in how Mega Man seemed to play, quite clunky and slow, which I suppose is staying true to the classic series.

I have 'some' experience of professional smash as a viewer (watched some Melee tournaments and so), and Final Cutters and Stone are just bad. Both attacks are slow, and if they miss, you will be left open for a good while. But I suppose it could have worked a bit differently in FFA, can't say much. Hungrybox (Kirby) only got so far because he stayed away from the battle as much as he could. Also, some items in the game seem very awful, like that OHKO item.

Overall, I'm pretty hyped after E3: Xenoblade, Pokemon and Smash are all definite buys. STEAM and Splatoon seem nice as well, but I need more information on them. As for Sony and Microsoft, didn't really care cause I don't own - or plan to own - their consoles. The only game that looked even a bit fun was Sunset Overdrive(?).
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on June 8th, 2014 at 6:51pm in "Spring Update Preview : Mega Man Goes Shopping" #11
He's just human and he has to do other stuff than work on the game too (believe it or not). Give him his time to finish the update in peace, iron out the bugs and polish up all the content.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on June 6th, 2014 at 12:28pm in "Spring Update Preview : Mega Man Goes Shopping" #12
Looking really nice, even though yeah I'm quite thrown out of the loop.

Not to be pushy, but did anyone happen to notice that I said I would make some adjustments to the stats? Unless they are considered unnecessary of course...
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Brorman
909,797,716 BP
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Posted on June 2nd, 2014 at 3:20pm in "Spring Update Preview : Mega Man Goes Shopping" #13
But that is the usual casual route anyway...

One point though. The weaknesses are based on what the Robot Masters get most damaged by, as in their real weakness. There are multiple easy and less easy ways to get inside the weakness cycle and beat the game than just the main weaknesses, but that's how they are "meant to be" in the games. And the idea was to be as close to the official stuff as possible, correct? Though sure there have been many exceptions already...

And there really can't be an intended way of doing things in a game where you have a free choice of 8 Robot Master to pick from. Sorry if I'm offensive, but these are just my views.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on June 1st, 2014 at 11:30am in "Spring Update Preview : Mega Man Goes Shopping" #14 ( Edited : 2014/06/01 at 11:41am )
Oh damn, things are looking nice here. Finally got some time on my hands again, and apparently I soon have an update to play through. Great stuff. Guess I should have popped up earlier to get involved with this update a bit more, but looking really amazing regardless.

Soon I'll finally have my hands on the MM3 RMs, without having to break the game into billion pieces first of course :P

I suppose I'll take a quick look at the stats just in case there is something I have changed my mind about, but I highly doubt so.

EDIT: Okay, looks like there are some changes coming to the stats, just a bit of adjusting. Adrian, please check the spreadsheet when you have time. (Just if you're fine with near-last-moment changes)
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Brorman
909,797,716 BP
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Posted on February 9th, 2014 at 6:47am in "Official Known Bugs and Issues Thread" #15
This is why a "keep me logged in" button would be nice. I got wrecked by this thing once, and from that on I always just copied my message first before sending it, just in case this happened.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on February 5th, 2014 at 3:38pm in "Robot Stats" #16
Ah... You think I might've overlooked that? In fact, I did not. Or maybe just a bit, heh. You're saying that his defense should be lowered? His defense is currently at 111, and lowering it would basically mean that this little armor he has, is completely meaningless. His speed though, 68, is something that could be raised. Sacrificing the few defense bonus points he has, or taking away from his attack stat, which I don't really like. But I'll see about it later.
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Brorman
909,797,716 BP
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Posted on February 2nd, 2014 at 3:36pm in "Fan Character Inclusion?" #17
The biggest work is the sprites and even more so, stages, and then coding. Stats (for robots, abilities are a different thing) and weaknesses take very little time compared to spritework or coding. I'm totally sure if someone presented a ready-to-go set of sprites and everything, it would be included in the game soon (after a short moment for revision), just if they met the requirements of course. But if you only present some ideas of how things could look, and fully thought out stats, it's still not much.

I'm very sure that permissions are easy to get because every MM fan-game dev is a fan of MM anyway, and of course they would love to see their robots in another fan-game.

But an answer to this: "My curiosity is more towards whether if someone submits say a full roster of RMs with thought out strengths, weaknesses, etc that would help include them into the game, if they would be given consideration?"

(This reminds me, a quote button would be really nice)

Thoughts are always nice, ideas can be thrown around freely, sure they probably would get some consideration. But then there is the process of actual materialization of these ideas, and that process takes time. Just if we had a person who was making stages, the process would be at least a bit faster. This is all from what I've understood how the creation process goes, I'm just one small part of it and most of this is based on from what I've read, and simple logic. So there might be errors.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 26th, 2014 at 8:49am in "My Suggestions: Secondary Robot Master Weapons and Abilities" #18
I was thinking of abilities like Gyro Ball and Electro Ball from Pokemon, which use speed in the damage calculation.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 26th, 2014 at 6:58am in "Prototype Devroom : Website Suggestions" #19
Ahem.

"Comment guidelines are pretty easy to follow - stay on topic, don't be rude, don't double-post when you can easily edit, and don't create 100 topics in a row just because it's fun. Oh, and no adult stuff or bad language. Ever. This is a kids' game, people! ;)"
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 25th, 2014 at 8:12pm in "Official Typos and Misprints Thread" #20
The lower line is quite asymmetrical, probably cause of the new Personal box.

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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 25th, 2014 at 6:19pm in "Fan-game talk!" #21
I haven't played a single fangame, but I'm a fan of speedrunning and I've watched runs of MMU and MM4MinusInf. I was also really keen on this one project Mega Man 72, there is some info available of it but the project itself died a good while ago, sadly. I'd really love to see some of the RMs from that game in MMRPG. More info, most of the info seems to be gone but whatever. But at least a full OST is available here, it's really great.

I wonder if this topic is for all fan-games or just Mega Man? Well I've played some Pokémon romhacks, and Pokémon Quartz is one of the better ones out there, just because it brings something new to the table with completely new mons.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 25th, 2014 at 6:09pm in "How did you hear about MMRPG" #22 ( Edited : 2014/01/25 at 6:12pm )
Well, I'm not a newcomer, but a friend linked me here, back in Jan2013/Dec2012.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 25th, 2014 at 3:14pm in "Robot Stats" #23
I really wonder what was I doing with Magnet Man... He should have higher speed. Today, I spent around 4 hours playing Mega Man 3, and Magnet Man isn't really hard to hit at all. Just do a half-height jump and shoot while he's moving and you should hit every time.

Magnet Man
A: 84
D: 122
S: 94

That is around how much I'm willing to give in. I still want Magnet Man to remain as a tough, defensive Electric robot. Though he receives double damage from Buster, along with Top Man. His movement patterns and attacks are easy to avoid.

Flame Man... I haven't played a lot of Mega Man 6. In fact the only thing I can remember from his fight is that it's annoying. Or maybe I'm just bad.

Flame Man
A: 82
D: 106
S: 112

It's not much, but it is something. Fine-tuning is what the stats are missing right now anyways.


Cloud Man I'm sure I want to keep the same, iirc, his attacks are incredibly easy to avoid. Turbo Man I can agree on, it's barely anything. And from MM7 to MM10 I'm having problems with that I haven't played the games. So the stats aren't probably as good as they could be, because I'm doing the work just from (sometimes not so high-quality or diverse) video footage, MMKB surely helps here though. Ground Man looks like a tank though... -Just looked at a video of the fight- He functions like a faster Drill Man. Therefore there shouldn't be really problems with his stats. I'm fine with them.

Tornado Man, I feel like I rushed him a bit. I know how destructive tornadoes are, but they are faster than they are destructive. As of now, Tornado Man is the second fastest robot in the game, after Quick Man. But dropping his speed with only 3 points would mean that he's slower than Gemini and Nitro Man, who share the speed of 137. I'd like Tornado Man to retain his place as the speed prince. His battle works basically like a vertical Air Man battle, and after watching some footage again, I'm pretty sure that I want to keep the stats the way they are. His attacks in the end aren't that damaging.

About Genesis Unit, I haven't thought of anything yet cause I don't know these guys at all, but while I'm at it I might as well make up some stats here. Also all your stats are under the base sum of 300.

Let's start with the leader, Buster Rod. Said to be swift...

Buster Rod G
A: 108
D: 68
S: 124

Mega Water S, in charge of brain work. Also very resilient, he only gets 3 damage from his weaknesses...
A: 87
D: 123
S: 90

Hyper Storm H, in charge of the muscle work. The only robot in the series to have 2 health meters. So this is something special. This guy seems to be really powerful, in all fields.

E: 115
A: 118
D: 105
S: 62

For the whole Genesis Unit, I didn't look up any video footage, but just MMKB stuff. So the stats might not be "correct" at all.


As for the rest, Uranus is fine as is, I did some really hard thinking with Stardroids cause I like them a lot. Solo, Duo, Trio stats I didn't make. Thanks for the feedback, I wasn't offended at all.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 24th, 2014 at 7:18am in "Queen of Busters (AKA Oops, I Wrote a Fanfiction)" #24
Great job with the writing, I just felt kinda weird about Roll being so blinded by the power, I thought she would be more careful and caring... But I don't know much about any Mega Man storylines anyway. The read was really enjoyable (even with mixed feels) and looking forward to seeing some more writing by you.

Afaik Adrian doesn't log in every day, but he still visits the site every day and reads the posts. Considering that the experience exploit was fixed the next day it had been reported on. He hasn't probably been very happy with all the bugs and exploits found this week, also work.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 23rd, 2014 at 4:40pm in "Field Switches?" #25
Click here for a guide to help you with formatting.

No external programs are needed for posting pictures, all you need is a place to upload the image on.

This one bug sounds really interesting, seeing that the game went completely crazy for no apparent reason.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 22nd, 2014 at 5:46pm in "Endless loading..." #26
Don't try to make me feel bad, instead you could be asking for a chatroom in the suggestion threads or making a general chat thread. I guess trying to moderate such a small community is pretty dumb anyways.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 22nd, 2014 at 5:25pm in "Endless loading..." #27
Megaboss, I know you're having fun and all that stuff, but please out of all places, bug reports forum isn't a general chat.

And it's written "Gigggas" anyway.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 22nd, 2014 at 11:48am in "[FIXED] Game Exploit: Can gain a lot of BP with Rain Flush" #28
I personally have used this exploit, not for BP, but for easy and effort-free exp. gain. You can just outright hide me from the leaderboards or just put me back to 0 BP, don't really care.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 22nd, 2014 at 7:57am in "[FIXED] Game Exploit: Level up team to lv 100 in 1 battle" #29
I know the way you do it, and you should report it (if you won't, I'll do it). It will probably result in rebalancing of a certain ability, or mechanics will get tweaked.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 22nd, 2014 at 2:41am in "What About When We're Not a Prototype?" #30
Once the game is out of prototype - which should take a good while - some of the things should be wiped, including leaderboards, since they matter the least gameplay-wise, and fresh leaderboards for a fresh new game sounds like a good idea. As a token of gratitude, every "veteran" as you say, should get a badge on their profile, and some minor benefits maybe.

I really like the idea of storaging collected stuff and unlocking it again once post-game, such as Star Force, collected stat ups, abilities and so on (depending on if these features change a lot during development, then a wipe would a better idea of course). This way everyone could get to experience the full game completely, from square one. Getting your game progress wiped isn't bad if you like the game. I dunno, the full release is still far far in the future so you shouldn't even bother thinking about this.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 21st, 2014 at 7:19pm in "Official Typos and Misprints Thread" #31
Back when I joined, I felt like I wasn't gonna help much... My intention was to just make one or two bugs reports and that's it. And here we are. Once you get into the swing of things, you'll be helping in more ways than you thought you would.

Also yay for contentless posts.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 21st, 2014 at 5:23pm in "[FIXED] Game Exploit: Level up team to lv 100 in 1 battle" #32
For future reference, if you happen to find an exploit, you should rather use the contact form than bug reports forum because otherwise everyone will get to see how to exploit. Which is no good.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 20th, 2014 at 8:04am in "Official Typos and Misprints Thread" #33 ( Edited : 2014/01/21 at 9:04am )
Oh uh... I meant the part where the text "FIELD MULTIPLIERS" gets overlapped by the black box.


EDIT:

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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 19th, 2014 at 12:06pm in "Important Announcement : Server Migration, More Temporarily Downtime" #34
Question, sometimes when I try to access the page, I get greeted by this message:



What does it mean?
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 19th, 2014 at 5:15am in "Holiday Weapons" #35
Aren't you going a bit ahead of your time? Adrian didn't even get to respond to the ideas and you guys are already making threads for your own suggestions.

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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 19th, 2014 at 5:11am in "Official Known Bugs and Issues Thread" #36
That isn't a bug, it's a feature of the ability. Secondary type changes according to the type the stage is.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 18th, 2014 at 8:30pm in "Prototype Devroom : Website Suggestions" #37
One word, or two, whatever.

Personal messaging.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 18th, 2014 at 8:12pm in "Official Question and Answer Thread" #38
If you're about to ask me how the resistances and weaknesses for copy core robots were decided, I'm not your man. Adrian did all the work for copy core robots, including resistances and weaknesses afaik.

But mostly the resistance and weakness balancing worked with a simple system:

1. Stick to the facts
2. When you don't have enough facts to get attributes, just think of something fitting.
3. Point system:

weakness = 1 or 2 (cutter would be 2, crystal would be 1 or less, shadow would be a 1)
resistance = -1
affinity = -2
immunity = -2 or -1

Goal was to reach a 0 on every robot (preferably 2 weaknesses, I was told), but there are some cases where leaving something out would be against logic, and then you just have to deal with the results. I agree, there are some things I'd like to fix, and I'll take a look at the W/R tables at some point again.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 18th, 2014 at 7:55pm in "Official Typos and Misprints Thread" #39


This has been bugging me for a good while, time to report.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 18th, 2014 at 7:45pm in "Prototype Devroom : Game Suggestions" #40
Also skins could be bought at the shop, and maybe some special robot masters that are event exclusive? (Because everyone loves holiday events and limited-time stuff)
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 18th, 2014 at 7:40pm in "Important Announcement : Server Migration, More Temporarily Downtime" #41 ( Edited : 2014/01/18 at 7:44pm )
Welcome back, liking how the new coloring system works, but maybe you could apply it to threads as well?



For reference cause I'm bad at words




It is also really great to see how lively this place has become, usually always when I visit here these days, there is at least 5 people online at the same time.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 16th, 2014 at 10:49am in "Demo Mode : Completion Bonus" #42
Just please stop posting to months old threads. There are threads meant for questions like these.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 15th, 2014 at 1:46pm in "VOTE FOR THE NEXT ROBOTMASTER RE-VAMP!!!!" #43
Any of the MM1 RMs
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 15th, 2014 at 11:28am in "Player Fields being laggy + other stuff" #44
I don't know what to say.

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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 15th, 2014 at 10:27am in "Official Question and Answer Thread" #45
Done and done.
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Brorman
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Posted on January 15th, 2014 at 7:41am in "Robot Cores" #46
More fitting for Turbo Man's stage as well, considering that the stage barely has any fire-related stuff aside from the oh-so-annoying insta-kill fire bars.

Sword Man though, he could be both. If one was to only see how he looks and his name, he would definitely be a cutter core robot. However, he does have Flame Sword as his ability iirc. But in the end, he's a master of swords, not flames.
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Brorman
909,797,716 BP
15 TP | 138 PP
Posted on January 15th, 2014 at 7:40am in "Official Question and Answer Thread" #47 ( Edited : 2014/01/15 at 7:52am )
A proper formatting help guide/thread thing would be greatly appreciated indeed, many people (including me) seem to have problems with formatting different kinds of stuff. And even though you added back the formatting help lines under the reply box, some explanation would still be nice. Because even I can't remember how dual-type text works.
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Brorman
909,797,716 BP
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Posted on January 14th, 2014 at 7:47am in "Robot Stats" #48
Thank you SmashBro, I figure this all just really being a lack of proper defensive/status moves, like for example Pokémon has actual moves for stalling and just messing with the opponent. Currently, because the game is still in a very early phase, and how the progress is now, defense is kind of an underdog here. Wood Man sure isn't what he used to be back in the day, but I'm very sure that Wood Man will go back to his glory later on, with Oil Man (and other "weaklings" getting a chance to shine as well). Maybe go back to the robot specific moves to give weak bots a niche? Anyways, this isn't really stat discussion, just overall balance discussion.
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Brorman
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Posted on January 13th, 2014 at 4:03pm in "Hello, the new and "improved" MMRPG Prototype!" #49
First of all, as earlier stated, please refrain from making "bug reports" that are clearly just insults. As you can see, Adrian is trying way more than he should to keep the game online, even sacrificing his sleep. You guys come around doing this mindless complaining, and honestly I'm not sure if you are just some forum trolls. If I had the power, I would've already banned you, no doubt.

Just give Adrian some time, and he will provide more info on the project's direction. Until that, please try to find other activities instead of just complaining on the forums about why the game isn't working.
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Brorman
909,797,716 BP
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Posted on January 12th, 2014 at 7:12am in "Temporary Downtime, Hosting Provider Being Jerks" #50
Oh well... Let's hope that you can get this fixed soon. I was just playing 7 hours ago and the game was running smoother than ever, so I honestly don't know what is going on, or is your hosting provider just being a real jerk.
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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)