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TheDoc | Mega Man RPG World Leaderboard

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TheDoc

TheDoc is a contributor and a legacy player of the Mega Man RPG World with a current battle point total of 879,149,490,028 and a zenny total of 12,520,000. TheDoc created his account on June 11th, 2013 and has since completed 1057 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1024 field stars. TheDoc's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Needle Man, Bubble Man, Ring Man, Elec Man and Toad Man.

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Posted on January 15th, 2016 at 6:12pm in "Forum Game: Prototype Member Hurt and Heal" #1 ( Edited : 2016/01/15 at 6:15pm )
@Meta : No, I think you were right the first time; I think he's got one life left. Having said that...

Hurt MegaBoy
Heal Rhythm
^ Top
 
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Posted on January 14th, 2016 at 4:06pm in "Forum Game: Prototype Member Hurt and Heal" #2
Hurt Mikey
Heal MegaBoy
^ Top
 
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Posted on January 10th, 2016 at 9:40pm in "Slime mans (fake!) news hour" #3
@Slime man : Okay. That sounds perfect for the Roleplay category. I'd only ask that you add more clarification to the front post about everything that participants should need to know, why they might be interested in your idea, etc. As it is, I could barely understand what you meant by "talk show".
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Posted on January 10th, 2016 at 4:27pm in "Slime mans (fake!) news hour" #4
@Meta : I'd disagree with that. You're right in that the RP section was basically created for threads filled with RP formatting like that (for example: blizzard-man It's a blustery day out!); however, it's not exclusive to things like that. There's threads like Retro's Alt Universe that work with the concept of roleplaying without the formatting bit.

That being said, I didn't completely understand what the "news hour" thing is about, so I can't make a judgment call as to whether or not it's "roleplaying". If the people who sign up aren't assuming different roles (hence "Role-Playing"), then this sounds more what Mikey's doing with his interview thread, so I'll probably move this to General if you (Slime Man) can't articulate more on what the news hour is about. As of now, we only have a vague idea of what you're doing.
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Posted on January 5th, 2016 at 3:18pm in "Forum Game: The 1st PMMCT!" #5
I myself would like Proto Man not to enter the next tournament; he should be allowed to retire in peace rather than be thrown into another Hunger Games :)

But seriously, having the same character win twice in a row would be dumb, even for Proto Man *gasp*. My only concern is that Sunstar's gonna win by a landslide; I know I'LL be voting for him.
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Posted on January 3rd, 2016 at 10:15pm in "Forum Game: The 1st PMMCT!" #6 ( Edited : 2016/01/03 at 10:23pm )
WOOOOOOOT! PROTO MAN FTW!!!!! *TheDoc is happy*

For the time vote, I vote for 2 months. Although it doesn't require a lot of participation, this tournament draws a decent amount of attention in a short amount of time and gives you incentive to keep coming back to see it through. Although you'd have to find another very broad banner of participants in order to have another one (and I don't know if you have anything else planned in the coming months), I would definitely enjoy doing another one of these again soon. If you're confident in being able to arrange one in 2 months, then go for it. Thanks for all the work you put into it, Mikey!
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Posted on January 2nd, 2016 at 1:05pm in "Forum Game: The 1st PMMCT!" #7
PROTO MAN! I'LL TAKE YOU TO THE TOP, BUDDY!
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Posted on January 1st, 2016 at 10:28am in "Forum Game: The 1st PMMCT!" #8
You made it this far, Proto. Don't give up on me now!

Proto Man
Sunstar
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Posted on December 31st, 2015 at 12:15am in "Forum Game: The 1st PMMCT!" #9 ( Edited : 2015/12/31 at 12:32am )
Um[color=255,0,0] Proto Man[/color]

If you really think about it, it's kinda cheating to pit anyone against Mega Man :P; without him the series doesn't exist...despite that (cuz imma rebel), I'm voting[color=255,0,0] Vile[/color]. Can't go wrong with a Boba Fett design + an antihero-ish personality (although that's really only because of Maverick Hunter X for PSP, but I think he had potential as a full-on antihero.)

Knight Man's cool, but[color=255,0,0] Terra[/color] is better.

Last one is-ohhhhh noooooo..............Mikey said I have to vote, too................*sigh*[color=255,0,0] Sunstar[/color], then. Enker's theme is great, but Sunstar's is terrifying. Plus, even though Enker is pretty powerful (with the coolest ability), Sunstar is basically an apocalypse in a single robot.

tl;dr (sorry):
Proto Man
Vile
Terra
Sunstar
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Posted on December 30th, 2015 at 6:50pm in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #10 ( Edited : 2015/12/30 at 6:54pm )
Not sure in what situation I would need to know this, but is the Charge Shot forced to fire the turn immediately following the charge turn?
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Posted on December 30th, 2015 at 10:46am in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #11
Dang it, man, the flames of justice burn brightly in my heart. The only one I can be is Fire Joe.
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Posted on December 30th, 2015 at 10:44am in "Forum Game: The 1st PMMCT!" #12
@TailsMK4 : Indeed. Although, it's not very surprising.

Enker
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TheDoc
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Posted on December 29th, 2015 at 2:26am in "Forum Game: The 1st PMMCT!" #13
Duo.EXE
HNNNNNNGGGGGGG......*sigh* Bass
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Posted on December 28th, 2015 at 1:59am in "Forum Game: The 1st PMMCT!" #14
Oh jeez Duo.EXE
I...have little knowledge on R-Shadow, so voting for Shade Man...
Bass (sorry MBM)
Enker mainly because of his theme.
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Posted on December 27th, 2015 at 5:32pm in "Forum Game: The 1st PMMCT!" #15 ( Edited : 2015/12/27 at 5:34pm )
Sunstar, because Gemini Man isn't Sunstar.
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TheDoc
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Posted on December 26th, 2015 at 12:16am in "Forum Game: The 1st PMMCT!" #16
Sunstar
Gemini Man
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TheDoc
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Posted on December 25th, 2015 at 10:52am in "Celebration Thread" #17
Curses! My plan to undermine Christmas has failed this year...

Cheer and be merry while you can, kids. I WILL RETURN.
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TheDoc
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Posted on December 25th, 2015 at 10:37am in "Forum Game: The 1st PMMCT!" #18
This one's pretty easy for me:

Punk
Sunstar
Megaman.EXE
Gemini Man
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TheDoc
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Posted on December 24th, 2015 at 5:58pm in "Forum Game: The 1st PMMCT!" #19 ( Edited : 2015/12/24 at 6:00pm )
I must say, I believe the bandwagon has been active for quite some time...
But yea, Terra
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Posted on December 23rd, 2015 at 12:56am in "Forum Game: The 1st PMMCT!" #20
Galaxy Man
Terra
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Posted on December 21st, 2015 at 11:14am in "Forum Game: The 1st PMMCT!" #21
Knight Man (I'm so sorry, Skull Man...)
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Posted on December 20th, 2015 at 3:08pm in "Prototype Devroom : Sunday Night Chatroom" #22 ( Edited : 2015/12/27 at 5:31pm )
Watching Star Wars at 3:30 so if I come, it'll be later. Sorry abt not being able to attend these past few SNCs because finals, but hopefully the one after this should work for me.
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Posted on December 20th, 2015 at 2:00pm in "Forum Game: Corrupt-A-Wish!" #23
@TinyTailsMK4 : Granted! You now have three-day weekends, but also seven-day weekdays...

I wish for a tabletop RPG based on Megaman.
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Posted on December 20th, 2015 at 1:49pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #24 ( Edited : 2015/12/20 at 1:59pm )
@TinyTailsMK4 : I understand; I hold nothing against you.

However, in the case that you are Mafia, I'm going to do what MBM did in this exact situation and vote TailsMK4 right back for the same reasons he mentioned.
*reads through MBM's post*
.....
Okay, not the reasons he mentioned, but instead because there's a chance that you are Mafia for being the first to vote. Obviously that's not 100% certain given that I was also Townie last game and was the first to vote. However, the possibility always remains, and my flames of justice burn brightly on this day (I should stop referencing the old game), so I vote Tails.
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Posted on December 20th, 2015 at 12:53pm in "Forum Game: The 1st PMMCT!" #25 ( Edited : 2015/12/20 at 12:54pm )
Sigma
Skull Man
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TheDoc
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Posted on December 20th, 2015 at 12:52pm in "Forum Game: Prototype Member Hurt and Heal" #26
Hurt MusicalKitty
Heal Rhythm
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Posted on December 19th, 2015 at 5:20pm in "Forum Game: The 1st PMMCT!" #27
@GhostOfMikeyFuture : Fixed. My apologies.
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Posted on December 19th, 2015 at 5:18pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #28
*falls through the ceiling*
WAIT I WANNA JOIN
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TheDoc
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Posted on December 19th, 2015 at 5:02pm in "Forum Game: Prototype Member Hurt and Heal" #29
Hurt Tails
Heal MegaBoy
^ Top
 
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Posted on December 19th, 2015 at 12:26am in "Forum Game: Corrupt-A-Wish!" #30 ( Edited : 2015/12/19 at 12:27am )
@MusicalReindeer : Granted! Your cat sits on everything but the Space Needle.

I wish for the ability to summon Oreos (so I could eat them, obviously).
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Posted on December 19th, 2015 at 12:23am in "Forum Game: The 1st PMMCT!" #31 ( Edited : 2015/12/19 at 5:20pm )
Knight Man
EDIT: Sigma
The Doc, of course :D
King
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Posted on December 17th, 2015 at 8:28pm in "Forum Game: The 1st PMMCT!" #32
I love Duo, but come on. Mega Man +1 vote.
Bass.EXE - sorry Auto...
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TheDoc
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Posted on December 16th, 2015 at 5:54pm in "Forum Game: Prototype Member Hurt and Heal" #33
Hurt Mikey
Heal Rhythm
^ Top
 
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TheDoc
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Posted on December 16th, 2015 at 9:03am in "Forum Game: The 1st PMMCT!" #34 ( Edited : 2015/12/16 at 5:53pm )
Duo
Oh, wow...Come back to me on that one. EDIT: I've decided to abstain.
Bass.EXE
Auto
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Posted on December 15th, 2015 at 11:14pm in "Forum Game: Prototype Member Hurt and Heal" #35
Hurt Meta
Heal Shadow
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Posted on December 15th, 2015 at 2:06pm in "Forum Game: Prototype Member Hurt and Heal" #36
@ThatOneFrostMan : I'm already dead, bud
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Posted on December 15th, 2015 at 12:18am in "Forum Game: Prototype Member Hurt and Heal" #37
Hurt Ender
Heal Rhythm
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Posted on December 14th, 2015 at 5:02pm in "Forum Game: Prototype Member Hurt and Heal" #38
I will be the one to finish you...

Heal Bt
Hurt MegaBoy
^ Top
 
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Posted on December 14th, 2015 at 3:43pm in "Forum Game: The 1st PMMCT!" #39
Ooooooh. You're not making this easy....
Well, if it was the original Protoman, I'd vote for him hands down, but with his EXE doppelganger....
I'm gonna regret this...
I vote for Vile.
^ Top
 
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Posted on December 13th, 2015 at 2:13am in "Forum Game: Prototype Member Hurt and Heal" #40
Hurt Bt
Heal Shadow
^ Top
 
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TheDoc
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Posted on December 13th, 2015 at 2:09am in "Forum Game: The 1st PMMCT!" #41 ( Edited : 2015/12/13 at 2:12am )
But I love 'em both! Hmmmmmmm....idk Vily? Fine, Vile
P-P-P-ProtoMaaaaan!!!11!1
.exe

Sorry, I was really tired when I posted this
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Posted on December 12th, 2015 at 1:51am in "Forum Game: Corrupt-A-Wish!" #42 ( Edited : 2015/12/12 at 1:53am )
@Beta Blizzard : Granted: you get a single snowflake to fall. gg :)

I wish for my one true love to find me and marry me.
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TheDoc
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Posted on December 10th, 2015 at 4:57pm in "Forum Game: Prototype Member Hurt and Heal" #43 ( Edited : 2015/12/10 at 4:59pm )
Hurt Bt
Heal Rhythm
^ Top
 
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Posted on December 10th, 2015 at 3:38pm in "Forum Game: The 1st PMMCT!" #44
Vile
.....actually gonna choose Tornado Man
Magic Man
PFFFFT. ProtoMan.EXE by a long shot
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Posted on December 9th, 2015 at 8:17pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #45 ( Edited : 2015/12/09 at 8:18pm )
May I suggest a couple of things?
1.) If someone different than Tails is hosting a Mafia game (in this case Meta), he/she should start their own thread for it. There are quite a few General threads, and hopefully there will be more categories in the future to resolve that, but as the head of your thread, you would be able to quickly and efficiently makes changes to the front post when necessary. I suppose if you two are working together to host the game, then that's fine. I wasn't sure if that was the case, though.
2.) Please state when days and nights end/start. I do understand that you set up a time period of when they start and end, but posting it acts as a reminder and marker of the different phases of time throughout the game.
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Posted on December 8th, 2015 at 12:56pm in "Forum Game: The 1st PMMCT!" #46 ( Edited : 2015/12/08 at 12:57pm )
I attack the wheels of the bandwagon.
+1 vote Proto Man
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Posted on December 8th, 2015 at 12:55pm in "Forum Game: Prototype Member Hurt and Heal" #47
Heal Rhythm
Hurt Meta
^ Top
 
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TheDoc
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Posted on December 7th, 2015 at 7:26pm in "Forum Game: Prototype Member Hurt and Heal" #48
Heal Spin
Hurt SSN
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TheDoc
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Posted on December 6th, 2015 at 1:40pm in "Forum Game: The 1st PMMCT!" #49 ( Edited : 2015/12/06 at 1:43pm )
Napalm Man - One of my favorite RP personalities to play around with
Proto Man - Power isn't everything ;)
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Posted on December 5th, 2015 at 2:08am in "Forum Game: Corrupt-A-Wish!" #50
@MusicalReindeer : Granted! The only thing the pug can say is "Woof."

I wish I could teleport wherever I wanted.
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Posted on December 4th, 2015 at 10:52am in "Forum Game: The 1st PMMCT!" #51
Napalm Man
ElecMan.exe
umm wut...Proto Man obviously
Mega Man X (I feel like I may have chosen Iris if they'd developed her over more games)
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TheDoc
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Posted on December 3rd, 2015 at 11:44pm in "Forum Game: Prototype Member Hurt and Heal" #52
Heal Rhythm
Hurt Meta
^ Top
 
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TheDoc
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Posted on December 3rd, 2015 at 11:39pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #53
After thinking it over, I feel like you might be pointing fingers for the heck of it. Not even sure if your claim of the core tampering being yours is true, so no hard feelings but +1 vote SSN.
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TheDoc
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Posted on December 3rd, 2015 at 12:36pm in "Forum Game: Prototype Member Hurt and Heal" #54
Heal DaCrashBomber
Hurt Mikey
^ Top
 
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TheDoc
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Posted on December 3rd, 2015 at 12:32pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #55
I believe we are still in the night time phase and that voting will resume on Day 3.
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Posted on December 2nd, 2015 at 12:41am in "Forum Game: The 1st PMMCT!" #56
MBM is not wrong. +1 vote Pharaoh Man
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TheDoc
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Posted on December 1st, 2015 at 8:30pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #57
I don't have anything to go on, but we gotta get the ball rollin' here. Otherwise, we'll just get picked off.

Via RNG, I vote for MBM. If anyone has anything to say about it, speak up now.
^ Top
 
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TheDoc
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Posted on December 1st, 2015 at 1:16am in "Forum Game: Corrupt-A-Wish!" #58
Granted! However, you can't actually wish for anything you come up with...

I wish that I could summon and eat any kind of food that I wanted whenever I wanted. Sorry, I'm hungry...
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TheDoc
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Posted on December 1st, 2015 at 12:27am in "Forum Game: Prototype Member Hurt and Heal" #59
Hurt Mikey
Heal Rhythm
^ Top
 
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TheDoc
879,149,490,028 BP
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Posted on November 30th, 2015 at 6:07pm in "Forum Game: Prototype Member Hurt and Heal" #60 ( Edited : 2015/11/30 at 6:09pm )
Heal Toby
Hurt StupidStudiosN

Vengeance  [color=255,0,0]WILL BE MINE![/color]
.....hopefully.
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TheDoc
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Posted on November 30th, 2015 at 2:44pm in "Forum Game: The 1st PMMCT!" #61
Blade Man
Pluto
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TheDoc
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Posted on November 28th, 2015 at 8:46pm in "Forum Game: Prototype Member Hurt and Heal" #62
Hurt Meta
Heal Rhythm
^ Top
 
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TheDoc
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Posted on November 28th, 2015 at 11:53am in "Forum Game: The 1st PMMCT!" #63
Blade Man
Pharaoh Man
Buster Rod G. I just...don't like Starforce Mega Man...
Mega Man Volnutt
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TheDoc
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Posted on November 27th, 2015 at 4:11pm in ""20 Questions About....."" #64
Imma throw the nastiest of curveballs and say Retro, THEN MusicalKitty.
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TheDoc
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Posted on November 25th, 2015 at 1:13am in "Forum Game: Prototype Member Hurt and Heal" #65
Hurt StupidStudiosN
Heal DaCrashBomber
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TheDoc
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Posted on November 24th, 2015 at 5:47pm in "Forum Game: Corrupt-A-Wish!" #66 ( Edited : 2015/11/24 at 5:51pm )
@MegaBossMan : Your wish is granted! But the two corruptions are for the same wish. :)

Your wish is granted! But the two corruptions are for the same wish. :)

I wish I could read minds at will.
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Posted on November 23rd, 2015 at 11:00am in "Forum Game: Corrupt-A-Wish!" #67 ( Edited : 2015/11/23 at 11:02am )
Granted! However, your performance when multitasking is always subpar.

I wish I could be a doctor read people's minds at will.
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TheDoc
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Posted on November 23rd, 2015 at 10:57am in "Forum Game: MMRPG Mafia (Game 3: Management) " #68
Oh, Mafia. Always a pleasure. I would like to participate as well.
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TheDoc
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Posted on November 22nd, 2015 at 4:32pm in "Forum Game: Prototype Member Hurt and Heal" #69 ( Edited : 2015/11/22 at 4:35pm )
Hurt Meta, Heal Rhythm
[color=60,60,255] #RHYTHM4PRESIDENT[/color]
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TheDoc
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Posted on November 22nd, 2015 at 10:19am in "Forum Game: Prototype Member Hurt and Heal" #70
@TailsMK4 : ......Wait, we can? Well, then: hurt SSN and heal DaCrashBomber
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TheDoc
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Posted on November 21st, 2015 at 7:51pm in "Forum Game: Prototype Member Hurt and Heal" #71
@DaCrashBomber : MBM isn't on the list
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TheDoc
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Posted on November 18th, 2015 at 10:50pm in "Forum Game: Prototype Member Hurt and Heal" #72 ( Edited : 2015/11/18 at 10:51pm )
You may have defeated me this time, but I won't die that easily. I will have my revenge! Soon, N. So......on...

12: Meta
11: Rhythm_BCA
11: ThatGuyNamedMikey
10: TailsMK4
10: Shadownnico
10: Bt Man
09: Spinstrike
09: ThatOneEnderMan
09: Crystal Miner
09: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Tobyjoey
08: uraccountcrashed
08: Retro Pikachu

[color=0,255,0]08[/color]: DaCrashBomber
08: AlphaShurikenGSXR

[color=255,0,0]05[/color]: StupidStudiosN
01: TheDoc
^ Top
 
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TheDoc
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Posted on November 18th, 2015 at 10:11pm in "Forum Game: Prototype Member Hurt and Heal" #73 ( Edited : 2015/11/18 at 10:21pm )
R.....Rhythm.....You.....ust...li.....v......


[color=255,0,0]12[/color]: Meta

[color=0,255,0]11[/color]: Rhythm_BCA
11: ThatGuyNamedMikey
10: TailsMK4
10: Shadownnico
10: Bt Man
09: Spinstrike
09: ThatOneEnderMan
09: Crystal Miner
09: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Tobyjoey
08: uraccountcrashed
08: Retro Pikachu
07: DaCrashBomber
07: AlphaShurikenGSXR
06: StupidStudiosN
02: TheDoc
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Posted on November 18th, 2015 at 2:49pm in "Forum Game: Prototype Member Hurt and Heal" #74
10: Rhythm_BCA
10: Spinstrike
10: Meta
10: TailsMK4
10: ThatGuyNamedMikey

[color=0,255,0]10[/color]: Shadownnico
09: ThatOneEnderMan
09: Crystal Miner
08: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
09: Bt Man
07: DaCrashBomber
08: Tobyjoey
08: uraccountcrashed
07: Retro Pikachu
07: AlphaShurikenGSXR
06: StupidStudiosN
04: TheDoc

[color=255,0,0]03[/color]: FemaleForte
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Posted on November 17th, 2015 at 10:54pm in "Forum Game: Prototype Member Hurt and Heal" #75
[color=0,255,0]12[/color]: Rhythm_BCA
11: Spinstrike
10: Meta
09: ThatGuyNamedMikey
09: TailsMK4
09: ThatOneEnderMan
09: Crystal Miner
09: Shadownnico
08: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Retro Pikachu
08: Bt Man
08: DaCrashBomber
08: Tobyjoey

[color=255,0,0]07[/color]: StupidStudiosN
07: AlphaShurikenGSXR
06: uraccountcrashed
05: FemaleForte
02: TheDoc
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Posted on November 17th, 2015 at 1:57pm in "Forum Game: Prototype Member Hurt and Heal" #76 ( Edited : 2015/11/17 at 1:58pm )
12: Rhythm_BCA

[color=255,0,0]10[/color]: Spinstrike
09: Meta
09: ThatGuyNamedMikey
08: ZeroDXZ
09: MusicalKitty
09: TailsMK4
09: Tobyjoey
08: Bt Man
09: ThatOneEnderMan
09: Crystal Miner
09: Shadownnico
08: MegaBoyX7
08: Retro Pikachu
08: Bt Man

[color=0,255,0]08[/color]: DaCrashBomber
07: StupidStudiosN
07: AlphaShurikenGSXR
06: uraccountcrashed
05: FemaleForte
02: TheDoc
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Posted on November 17th, 2015 at 1:09am in "Forum Game: Prototype Member Hurt and Heal" #77
Tails: "Randomization time!"
Doc: Whew! I can finally catch a break-
Tails: "Doc's #1 on the list......"
Doc:........*silently sobs*

12: Spinstrike
12: Rhythm_BCA

[color=255,0,0]11[/color]: MegaBoyX7
11: ThatGuyNamedMikey
11: ZeroDXZ
11: MusicalKitty
11: TailsMK4
11: Tobyjoey
11: Bt Man
11: ThatOneEnderMan
11: Crystal Miner

[color=0,255,0]11[/color]: Shadownnico
10: Meta
10: Retro Pikachu
09: StupidStudiosN
09: AlphaShurikenGSXR
09: DaCrashBomber
08: uraccountcrashed
06: FemaleForte
05: TheDoc
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Posted on November 16th, 2015 at 9:01pm in "Forum Game: Prototype Member Hurt and Heal" #78
12: MegaBoyX7
12: Spinstrike

[color=0,255,0]12[/color]: Rhythm_BCA
11: ThatGuyNamedMikey
11: ZeroDXZ
11: Meta
11: MusicalKitty
11: TailsMK4
11: Tobyjoey
11: Bt Man
10: Crystal Miner
10: Retro Pikachu
10: Shadownnico
10: ThatOneEnderMan
09: StupidStudiosN
09: AlphaShurikenGSXR
09: DaCrashBomber
08: uraccountcrashed

[color=255,0,0]06[/color]: FemaleForte (I won't go down alone)
06: TheDoc
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Posted on November 16th, 2015 at 7:27pm in "Forum Game: Prototype Member Hurt and Heal" #79
I turn my back for five seconds and I'm the caboose of this game :'(
With my dying breath, I will heal Rhythm and hurt my H&H nemesis. I WON'T GO DOWN ALONE!!!lol I totally will
#Rhythm4president

[color=0,255,0]12[/color]: Rhythm_BCA
12: MegaBoyX7
12: Spinstrike
12: ThatGuyNamedMikey
11: ZeroDXZ
11: Meta
11: MusicalKitty
11: TailsMK4
11: Tobyjoey
11: Bt Man
10: Retro Pikachu
10: Shadownnico

[color=255,0,0]09[/color]: StupidStudiosN
09: ThatOneEnderMan
09: AlphaShurikenGSXR
09: Crystal Miner
09: DaCrashBomber
08: uraccountcrashed
08: FemaleForte
04: TheDoc
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Posted on November 16th, 2015 at 11:24am in "Forum Game: Prototype Member Hurt and Heal" #80
[color=0,255,0]12[/color]: Rhythm_BCA
11: Retro Pikachu
11: TailsMK4

[color=255,0,0]10[/color]: ThatGuyNamedMikey
11: Tobyjoey
11: ZeroDXZ
11: MegaBoyX7
10: Bt Man
10: Meta
11: MusicalKitty
10: Shadownnico
10: StupidStudiosN
10: ThatOneEnderMan
09: TheDoc
09: Spinstrike
09: AlphaShurikenGSXR
09: DaCrashBomber
09: FemaleForte
09: uraccountcrashed
08: Crystal Miner
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Posted on November 15th, 2015 at 9:47pm in "Forum Game: Prototype Member Hurt and Heal" #81 ( Edited : 2015/11/15 at 9:52pm )
10: TheDoc
10: Meta

[color=0,255,0]

12[/color]: Tobyjoey
11: TailsMK4
09: ThatGuyNamedMikey
10: ThatOneEnderMan [Since Meta forgot to heal]
10: Rhythm_BCA
09: FemaleForte
10: StupidStudiosN

[color=255,0,0]

09[/color]: uraccountcrashed
10: ZeroDXZ
10: MusicalKitty
10: AlphaShurikenGSXR
10: Retro Pikachu
10: Spinstrike
10: Shadownnico
10: Crystal Miner
10: DaCrashBomber
10: Bt Man
10: MegaBoyX7
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Posted on November 15th, 2015 at 8:33pm in "Prototype Devroom : Sunday Night Chatroom" #82
Here's the pastebin for an interesting chat that almost didn't happen. It's not minutes (so.....sorryboutthat), but it's got all the important stuff somewhere in there! :D
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Posted on November 4th, 2015 at 6:09pm in "NEW MEGA MAN FIVE BOSSES,STAGES AND THE POWERS!" #83
@loler52 : Since you haven't changed anything, I'm locking this.
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Posted on November 3rd, 2015 at 2:50pm in "NEW MEGA MAN FIVE BOSSES,STAGES AND THE POWERS!" #84
My best guess is that this is a suggestion for the game, in which case please don't start another topic in the General category; rather, post your suggestion here. Moved to Development.

Other than that, I honestly have no idea what you just said. Please reword this with proper English if you want anyone to understand what you're saying. If your topic doesn't warrant its own individual thread, Imma lock this.
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Posted on November 3rd, 2015 at 9:59am in "Important Announcement : Welcome New Community Moderators" #85
@protoil : First off, for questions about the update in development, please post here. This thread is not the place for that.

To answer your question, the latest update has been in development for some time, and while we're unsure exactly when it will be ready for release, I can assure you that the dev team is still steadily working on it as much as real-life permits them. Patience is key here.

In the meantime, I'm not sure if you've heard, but there's a beta version of the update up to whet your appetite right here. I hope you enjoy it!
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Posted on October 14th, 2015 at 11:44am in "How to unlock locked characters" #86
@megaman x : You can only unlock RMs if you defeat them exclusively with Neutral-type abilities. Using any other element, even once, will kill your chances of unlocking it for that battle.

Also, there are some robots, like the Megaman Killers, that are boss-exclusive and can't be unlocked.
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Posted on October 11th, 2015 at 7:29pm in "Prototype Devroom : Game Suggestions" #87
Sadly, Yellow Devil, along with many other fortress bosses, is too big for the MMRPG sprite scale; Adrian's already confirmed that he won't be in.
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Posted on October 8th, 2015 at 9:36pm in "Cut's Corner!: A Webcomic!" #88
Cuukees are indeed delicious
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Posted on September 7th, 2015 at 12:09am in "Kirb's Tips/Tricks." #89
I appreciate your enthusiasm, but please don't bump threads like this unless you have something to contribute to or ask about it. Thanks!
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Posted on August 31st, 2015 at 8:42pm in "Official Community Rules and Guidelines" #90
@ThatGuyNamedMikey : That's still an unnecessary bump. The thread is stickied, after all. I appreciate the concern but it's just fine where it is.
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Posted on August 29th, 2015 at 10:45pm in ".....Spriter?" #91
Bit late, but this belongs in the Roleplay section; even if the thread in question isn't hosting the RP itself, it's still very much related.
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Posted on July 24th, 2015 at 11:03pm in "All in a Day's Work: Boss Bios" #92
@T-RexNaffects : Welcome to the community! I hope you get to know the people of this Prototype; they're great, trust me :)

Next time, though, make sure your post is relevant to the thread you post in. For example, I suggest you introduce yourself at this thread since your post doesn't have any bearing on this particular topic :P For a list of forum rules, go here. Enjoy your stay!
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Posted on July 19th, 2015 at 6:50pm in "Describe any weird stuff or glitches" #93
@AlphaShirukenGSXR : This thread isn't for reporting those kind of bugs. If you have a generic bug you want to report, please post here or here. Thanks!
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Posted on July 15th, 2015 at 11:51am in "Mechanics Update : Weapon Energy!!!" #94
@super ultra man : Please don't bump topics like this unnecessarily.
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Posted on July 6th, 2015 at 5:45pm in "Prototype Devroom : Sunday Night Chatroom" #95
@Tobyjoey : You rang....
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Posted on July 2nd, 2015 at 1:10pm in ""20 Questions About....."" #96
1. I seem to be the only person in this community who doesn't know why you like Bright Man.
2. Favorite genre of video games?
3. Favorite hobby besides gaming?
4. Favorite movie?
5. Favorite Mega Man game of all time?
6. Favorite *inserttopichere*?
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Posted on June 30th, 2015 at 11:56pm in "WHO'S EXCITED!?!" #97
@uraccountcrashed : I'm all for Canada Day, but like Kirbologist said, this is probably better being a post in the Celebration thread. Keeping the number of topics down to a minimum (especially in the General section) is a priority. Locking.
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Posted on June 23rd, 2015 at 5:44pm in "Describe any weird stuff or glitches" #98
@Bt Man : I considered it, but technically this is just for fun, seeing what crazy things you can get to happen if you let the game log itself out, so I left it up.
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Posted on June 23rd, 2015 at 12:41pm in "Describe any weird stuff or glitches" #99
Moved to Bugs (although I suppose General would work, too).
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Posted on June 7th, 2015 at 4:22pm in "Prototype Devroom : Sunday Night Chatroom" #100 ( Edited : 2015/06/07 at 6:53pm )
For some reason, we're having dinner at 5, so I should be able to fully attend and minutize tonight's session.

EDIT: APPARENTLY, we're postponing dinner to 6:00, so I'll attend after that (unless it's postponed again in which case I will die of starvation).
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Posted on June 5th, 2015 at 3:02pm in "Robot Stats" #101 ( Edited : 2015/06/05 at 3:09pm )
@ThatGuyNamedMikey : Star Force does require fixing, but that doesn't automatically make my point moot. You're basically saying because Star Force is broken currently, speed is a useless stat overall. I'm talking about the fundamental concept of attack, defense, and speed together as a whole, regardless of Star Force. Speed doesn't need to be changed just because Star Force does.
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Posted on June 4th, 2015 at 9:47pm in "Robot Stats" #102
It does decide who goes first, but that's a more decisive trait than you're giving it credit for. The Speed stat can sometimes dictate whether or not your robot lives the next exchange of attacks or not. That said, speed alone can't win a battle, your robot should have good defense and/or attack to match, but then again that goes for all stats. A robot with high attack but low defense and speed may not get the chance to attack much in the first place.
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Posted on June 3rd, 2015 at 10:53pm in ""20 Questions About....."" #103
1. To you personally, how is being an admin different than a moderator? Do you like this change?
2. What's your favorite hobby?
3. Favorite Megaman series? Favorite installment in that series?
4. What is your ambition in life?
5. What do you like most about the Prototype?
6. Favorite Smash Bros. character? :D
7. Who's your favorite doctor (besides me :D) in the entire Megaman universe? i.e Dr. Cain from MMX, Dr. Hikari from MMBN, etc.
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Posted on June 2nd, 2015 at 12:05am in ""20 Questions About....."" #104
This is not a copypaste >_>
1. Favorite Smash Bros. character?
2. Favorite movie/movie genre?
3. What is your opinion on cuukee crushing?
4. Why do you like Megaman?
5. Favorite Megaman fan-game?
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Posted on June 1st, 2015 at 4:17pm in ""20 Questions About....."" #105
1. Favorite Smash Bros. character?
2. Favorite movie/movie genre?
3. What is your opinion on cuukee crushing?
4. Why do you like Megaman?
5. Favorite Megaman fan-game?
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Posted on May 27th, 2015 at 6:54pm in "Official Known Bugs and Issues Thread" #106
@Dark Man : 45 pages, huh? That could be part of the problem...
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Posted on May 27th, 2015 at 1:55pm in "The Prototype Games" #107
This looks like too much for me to keep track of, but I'm interested to watch this unfold. Good luck, tributes! May the odds be- *shot*
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Posted on May 23rd, 2015 at 11:13pm in "Prototype Devroom : Sunday Night Chatroom" #108
I may not be able to come at the beginning depending on when I have dinner. I think we're planning on 6:00 right now, but after that I'll be able to get on.
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Posted on May 13th, 2015 at 10:02pm in ""20 Questions About....."" #109 ( Edited : 2015/05/13 at 10:11pm )
1. What got you interested in coding? From what wellspring of your heart doth thy passion for Computer Science bloom from?
2. What drew you to the Prototype?
3. To compile Ender and ToB's questions, what's the origin of TailsMK4? Why Tails and why MK4?
4. Favorite Megaman series?
5. Favorite video game series?
6. What do you love most about Megaman?
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Posted on May 5th, 2015 at 10:12pm in "Challenge System" #110 ( Edited : 2015/05/20 at 11:58pm )
Getting Around the Rules - Defeat an enemy (robot OR mecha) with an ability containing an element that he/she/it has an immunity or affinity to.
The Underdog - Gain the Star symbol on your profile without any maxed out robots.
Core Vulture - Get a core off of every enemy in one battle (Must have at least 4 core-giving opponents to get this).
Umm...Do You Want These? - Sell 99x of a Core all at once.
Money to Burn - Buy 99x Yashichis all at once.
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Posted on April 30th, 2015 at 3:53pm in "Prototype Devroom : Game Suggestions" #111
@MegaBossMan : Where is this mission setup? I'd like to look at it.

King feels like the kind of boss that could easily be challenging on his own. He has a monstrous shield, a deadly axe, and his name is KING. He's just the kind of intimidating, intense robot that could stand on his own two feet against a small team of quivering peasants. BOW BEFORE YOUR KING!-Okay, I'll stop.

King has two movesets/two forms, which is something that the MMKs lack. It would make sense to pair them up with others because they're one-and-done bosses. King has two playstyles: his shield and his axe. King in shield form is more focused on defense and will utilize Shield and potentially Laser type moves (you could also give him a move where he rushes with his shield, causing Shield/Impact damage). King in axe form is much more offensive, lashing out with Cutter and Swift moves (and maybe Laser? he did shoot that one Gemini Laser in the game). If you pair this with another boss, it could overshadow King's unique potential and require him to be nerfed. That said, what if he had just his shield for a paired fight and either had both forms or just his axe in a second solo fight?
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Posted on April 30th, 2015 at 1:40pm in "Prototype Devroom : Game Suggestions" #112 ( Edited : 2015/04/30 at 1:42pm )
@TailsMK4 : The reason I had said King was listed as playable was because he's in the robot database, but so are the MMKs...That was stupid of me. Fixed.
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Posted on April 30th, 2015 at 10:56am in "Prototype Devroom : Game Suggestions" #113 ( Edited : 2015/04/30 at 1:41pm )
@Retro Pikachu : The ideas given here are interesting, but I personally would rather that these stage gimmicks be abilities of the boss himself, not the stage. That way it feels like it's the boss's power, not just the stage. Iunno, I guess it's a matter of opinion. Anyways, onto the suggestions:

Enker
As a Stage Mechanic:
AoE moves (depending on the health of the crystals) would decimate this mechanic. Enker might waste his turn(s) healing a crystal just to see it, himself, and the rest of his crystals get hit in the same turn.
As a Boss ability:
At a certain amount of health, Enker would be able to occasionally use the ability to create 2 Mirror Pillars that send any attack aimed at Enker right back to the player. The player must destroy these pillars in order to attack Enker again. Also (Idk if this can be easily coded), AoE attacks that successfully destroy the two pillars will not hurt Enker as well, but will not be reflected at the player.

Punk
Maybe you assumed Punk was modeled to be like a teenager because of his look and trash talk, but Punk loves to fight fair, the reason being that he likes beating people with his own strength and truly proving himself to be stronger. The last thing Punk would do is cheat.

Ballade
As a Stage Mechanic:
I think this is a fun gimmick because you can't take your time as much as you're used to; every move counts. This wasn't specified but it'd probably be fair to only have the time-bomb hit the active player; hitting the whole side the way it is now is too much. To have it hit the whole side, either have the time-bomb stay constant in its damage or have its damage intervals grow slower than what's currently suggested.
As a Boss Ability:
At a certain amount of health, Ballade would be able to occasionally use an ability to create a time-bomb that the player must destroy before 2-3 turns. If it reaches 0, the player's entire team will sustain significant damage, but if the player blows it up, Ballade will suffer slight damage. The time-bomb is dependant on Ballade; if Ballade is defeated before the time-bomb is destroyed, the time-bomb will not explode and the match will end.

Quint
I just don't like this mechanic :( I thin I understand the inspiration behind, but the effects of it don't make any sense. There's tons of Earth and Impact moves that don't rely on the ground to be there (i.e Hard Knuckle, Oil Shooter, Drill Blitz), and there's no reason why your accuracy would go down just because some of the floor went away, especially for moves like Bright Burst, Flash Stopper, etc. Also, if you can't use Earth and Impact moves, why can Quint? Besides the pogo stick, he has no advantage over you concerning these moves.

Doc Robot
With his current gimmick, Doc Robot would be an absolute breeze to beat. Just pull out an RM with an imm/aff to its own element, hit Doc Robot with an Elemental attack, and blast him to pieces. You could argue that he would have an imm/aff to the type he changes to (which doesn't completely make sense...), but then you could just use Neutral abilities. May take a long time, sure, but you're guaranteed to beat him regardless. That's not how a boss is supposed to be.

Copy Robots
Yea, the Copy Robots are a minor match. Idk how they work currently, but instead of having the moveset of your robots, how about just having a random moveset? This way you'll have to be prepared for whatever they may have.

King
If he does end up being a boss, I do like the idea of switching between the shield and axe. A stat switch between boosted defense and attack is also great (although I think that Axe form should up Attack AND Speed in place for low Defense), but instead of relying on that to be the source of his difficulty, I think that his Shield and Axe form should each have a unique ability set, once more setting bosses apart from playable robots. All in all, though, I think the King suggestion is great.

Speaking of boss abilities, I have a compromise. Keep in mind this is only if the community feels it's necessary to be able to use boss abilities (which I definitely think it's not). The Copy Shot can be used to copy boss abilities, BUT in order to keep the copied ability saved in your abilities list for available use, you must defeat the boss in that playthrough, and you can only keep the first ability copied. This way you can't bring all your Copy bots and just copy everything on the first go. This combined with a limit on robots to bring into battle should make it difficult enough to grind for boss abilities. On top of this, the WE cost of boss moves would be higher than your everyday ability when used by the player.
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Posted on April 29th, 2015 at 7:21pm in "Prototype Devroom : Game Suggestions" #114
@Bt Man : I never said they would; no matter when you unlock them, the fact still stands that you end up having to limit characters when you allow players to use them as opposed to strictly have them as innovative bosses.
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Posted on April 29th, 2015 at 7:02pm in "Official Community Rules and Guidelines" #115 ( Edited : 2015/04/29 at 7:20pm )
@MegaBossMan : I do understand a lot of the points that you brought up (moving a thread definitely would become more complicated if this happened), but I feel like it's going to get complicated anyways. You say you like the simplicity of the MMRPG Community setup, and the way it is now I agree. However, can you really call it simple and convenient if the menu bar is lined to the teeth with categories? If I'm a new member viewing a line of 14 categories, it'll get confusing as to which category to check for my thread even without the hierarchy system. The hierarchy (my goodness, can I call it the subthread system? My brain is getting tired of saying hierarchy.) subthread system also allows for easier classification in this thread. Notice how you had to describe the contents of each category. Similar to what you were saying with merging fanfics with Roleplay, it's easier to put similar categories under one banner so that viewers don't have to read through each and every category description and you don't have to go through the trouble of writing it in the first place. I do agree there are definitely some conflicts between this concept and the current features of the MMRPG forum. Some things would need to be discussed and changed.

On a smaller note, Bugs are a main aspect of Development; even if the topic itself may seem "negative", you can't deny the listing and squashing of these bugs is a vital component of improving MMRPG, which is the essence of the Development thread. It's really more of an opinion thing, though. :P
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Posted on April 29th, 2015 at 5:07pm in "Prototype Devroom : Game Suggestions" #116
@Bt Man : I don't remember where I said (feels like forever ago...), but having the MMKs as boss-only characters lets their powers be expounded on a lot more than if they were playable, and personally, I feel like the MMKs are the perfect candidates for boss-only. They have a lot of powerful moves that could become OP if they were used by players. You could argue that you can just take them out when players use them, but that just doesn't make any sense in-game.
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Posted on April 29th, 2015 at 4:46pm in "Official Community Rules and Guidelines" #117 ( Edited : 2015/04/29 at 5:06pm )
I meant to post here sooner, but oh well.

Locked threads
It depends on the thread, although I haven't looked through any of the locked topics yet, and I'm assuming that most (if not all) of them would be okay to unlock. The Mechanics section you could potentially unlock strictly so that people can ask questions for the individual issues they may be having.

Community Categories
I disagree they there should be more categories as opposed to a bigger hierarchy of categories. For example, have a category that says, say, "Fanfic". Then when you go into that, there would be two more sub-categories: Roleplay and Creations. This way you can have a more organized forum without crowding the Community menu bar with categories. In addition, you could also clean up the current categories; Bugs would go under Development, Mechanics and a new category called Guidelines could go under Help, etc. Adding more categories currently wouldn't be too bad, but if it's something you would want to continue to do in the future (which it probably is), you'll want to create different levels of categories.

As for the Chat, currently I think the number of channels is fine as is. The only reason RP and Development channels exist is that they won't interfere with one another. Those are necessities imo. I'd be much more keen adding categories to the forum as opposed to the Chat.
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Posted on April 19th, 2015 at 2:34pm in "Prototype Devroom : Game Suggestions" #118
@ThatGuyNamedMikey : "How come Mega Water S doesn't have 200 Health, by the way? He has 56 HP when you fight him, officially, no?"

You're thinking of Hyper Storm H.
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Posted on April 19th, 2015 at 2:32pm in "Prototype Devroom : Sunday Night Chatroom" #119
I have a decent amount of work that I'm only now getting a chance to start on, so if I don't show up to the SNC today, that's why. Sorry about that :(
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Posted on April 17th, 2015 at 7:32pm in ""20 Questions About....."" #120
1.) Why do you like Megaman?
2.) Be honest; what do you think of MMRPG's community vs. other communities you've been in/seen?
3.) Favorite RM in MMBN? Classic?
4.) Favorite video game villain?
5.) Favorite hobby? (Besides spriting/Perler beads)
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Posted on April 16th, 2015 at 10:07pm in ""20 Questions About....."" #121
@ThatGuyNamedMikey : Oh, how I laughed at the "Purge of March 2015".

@ThatOneEnderMan : 1.) Who is better: Megaman or Protoman? There is a right and wrong answer to this.
2.) Favorite Classic Megaman song?
3.) Hardest official Megaman game you've played (not necessarily Classic)?
4.) If you've played MMBN, do you think that Capcom did a good job with the Robot Masters' .EXE counterparts? If you want, which in particular did you like/dislike?
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Posted on April 16th, 2015 at 6:22pm in ""20 Questions About....."" #122
1. Favorite Megaman series and reason why?
2. What brought you to the universe of Megaman?
3. Favorite genre of gaming?

#2questionmoldbreaker
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Posted on April 13th, 2015 at 3:57pm in "Celebration Thread" #123
Well, that was lightning fast. I blinked and Tails shot up to first. I guess I was so used to him loitering in 4th place that I was expecting him to make a gradual climb. In any case, welcome back to the top!
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Posted on April 12th, 2015 at 8:26pm in "Official Chat Help and Guidelines" #124
I think there's also a Roleplay channel last I checked, which means that there should be NO Roleplay in other channels.
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Posted on April 12th, 2015 at 1:22pm in "Robot Master Ideas" #125
@Topmegaplaya : Please don't consecutively post like that. The general rule of thumb for double/tripleposting is 24-hour intervals, so if you have something to say before then, just edit your original post instead. Thank you!
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Posted on April 11th, 2015 at 7:30pm in "Prototype Devroom : Game Suggestions" #126 ( Edited : 2015/04/11 at 7:58pm )
@ThatGuyNamedMikey : I was gonna leave the Stardroids alone and just kinda go with it until their development drew closer, but now that you brought it up, I might as well :P

Jupiter: He flies and shoots electrcity, so I feel like this one is pretty straight-forward.
Mars: From what I know about him, he's basically a stronger Napalm Man (although Napalm should be a Flame core imo, but that's not what we're talking about right now). Explode/Missile.
Mercury: I agree with ToB that he should be Shadow/Crystal. He doesn't copy abilities to my knowledge and Crystal is very underused (not to mention that, again to ToB's point, there's already 2 Water core Stardriods).
Neptune: Your logic for saying that Neptune's Earth type should be Impact is solid to me; just be sure to keep in mind the number of Impact Stardroids there already are.
Pluto: Pluto does indeed have homing shots, but they definitely aren't missiles. I would say either a.) Keep the Impact or b.) Change the Impact to Cutter. I'm more keen on changing him to Cutter/Swift because there's already so many Impact Stardroids, original and suggested. There's a lot of other Swift cores anyways that charge you and don't have Impact abilities. I'm not saying you should, either; that'd get really redundant. Also, notice how many Cutter Stardroids there are.
Saturn: "Saturn has the ability to control time and space." - MMKB Time/Space vote +1
Sunstar: I don't really know much about Sunstar, so I can't really consult here.
Terra: He's a master of beams and lasers, so Laser is a given. I suppose also that since he has a "paralyzing" beam, you could attribute that to Electric? Well, the variety fits anyways, so I'm fine with him.
Uranus: As far as the suggestions go, there's only 1 other Impact Stardroids, so I'd be fine with keeping Earth/Impact.
Venus: His moveset is pretty much only Bubble Bombs so Water/Explode works for me.
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Posted on April 9th, 2015 at 11:25pm in "Prototype Devroom : Game Suggestions" #127
@Adrian Marceau : Disclaimer: I have never played MMV. I just know that Mercury steals health and splits himself into pieces, then reforms.

I would say that his first type is Water just because of his liquid attribute. That much is easy to grasp. The second type is where I have trouble. You could say Shadow because he steals health and because he's poisonous. I don't feel comfortable classifying a robot's core by their weapon, but you could argue him being a Shadow type, so I wouldn't count that option out yet. Another possilibity is Earth for a second type considering that mercury is a metal (iunno if that's "earthy" enough for ya), but then again there's a lot of metal robots that aren't Earth -__- On the other hand, I don't know if I feel completely comfortable just calling Water on its own. We need Mikey a decisive person.

If I had to choose, I would say Water/Shadow. Earth/Shadow may work, but it completely leaves out the liquid nature of Mercury. You don't have to worry about the # of cores; Earth and Water are equal. Do keep in mind, though, that 2 stardroids are already Water typed...
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Posted on April 9th, 2015 at 10:30pm in "Prototype Devroom : Game Suggestions" #128 ( Edited : 2015/04/09 at 10:37pm )
@Adrian Marceau : I did misread your post (I feel like I've been doing that a lot lately...). I'm content with Strike Man's resistances.

Woopsies >_>
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Posted on April 9th, 2015 at 8:08pm in "Prototype Devroom : Game Suggestions" #129 ( Edited : 2015/04/09 at 10:30pm )
@Adrian Marceau : 1.) Giving Strike a resistance to Impact suits me fine (obviously), although being made of cow-hide and rubber does warrant a resistance to Electric, too... I need to learn to read

2.) "I am personally prioritizing fun and variety of robots and abilities over the authenticity of each individual special weapon." (to the community) In my opinion, one of the main things that have been hindering the development of RM abilities is because we try to make it "canon". I understand why this has been a pattern, but with an ability list as large as this is going to be, this game just cannot afford to squeeze everything from canon. In fact, we should practice the opposite; be creative. Think outside the box of a Robot Master boss room. Trust me, there's plenty of similar-typed abilities to go around! ;D
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Posted on April 9th, 2015 at 7:13pm in "Prototype Devroom : Game Suggestions" #130
@Tobyjoey : 1.) Hard Man is weak to Impact because Hard Man is weak to Hard Knuckle. Commando Man shouldn't be weak to Explode because Commando isn't weak to Commando Bomb.

2.) Bomb Man is weak to Flame because he represents bombs; he was an expert of demolition before Wily hijacked him. Commando Man is very different, as he was in charge of disarming bombs, namely mines. With his line of work in mind, it would be natural for him to be built so that he would be resistant to bombs, not especially vulnerable to them.
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Posted on April 9th, 2015 at 5:45pm in "Prototype Devroom : Game Suggestions" #131 ( Edited : 2015/04/09 at 5:53pm )
@MetaKirbSter : 1.) No normal RM dual-cores. I can't speak for Adrian, but I'm pretty sure that's a rule.
2.) Tengu Man is based off of a bird, flies around in the air, and even his weapon has a Wind-based title. I think keeping his Core as Wind is the best way to go. Imo a RM's core should not be based off its abilities alone.

I was reading up on the MM10 database and noticed that Commando Man is weak to Cutter. Not only is Strike already weak to that, but Nitro Man's core is Swift. I strongly think that Commando Man's weakness should be to Swift, not Cutter. Also, because of his weakness to Explode, he's basically weak to his own weapon. That should probably just be removed completely.
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Posted on April 9th, 2015 at 5:30pm in "Prototype Devroom : Game Suggestions" #132 ( Edited : 2015/04/09 at 5:41pm )
@MegaBossMan : Argument #2: Wait, resistance? I thought we were discussing weaknesses? I was saying that Impact would be an immunity and Nature a weakness, but like I said, the Nature weakness was a bit of a stretch...

MAN IDK ANY WEAKNESSES FOR A BASEBALL. *sigh*

....Actually, maybe we can use this to make Strike Man unique. What if he only had the Cutter Weakness? In return, he would only have one resistance as well, this being the current resistance Electric (lol CURRENT resistance see what I did there? :D ). This way, he's less vulnerable to elements and less protected from them, too. The average robot is more affected by element with two weaknesses and/or two resistances. I would say you could even potentially scrap the Electric resistance, but Cutter is too common of an element to do that. Whaddya think?
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Posted on April 9th, 2015 at 4:59pm in "Prototype Devroom : Game Suggestions" #133 ( Edited : 2015/04/09 at 5:13pm )
@MegaBossMan : Argument #1: I was actually pretty indifferent as to which way to go, but your first point alone made sense to me: Snake Man isn't weak to missiles as much as cutting attacks. Ya lost me with the Shadow Man thing, though :P

Argument #2: If anything, Strike Man should have an immunity to Impact (haven't checked the database for other MM10 immunities, though, so correct me if there's a problem) for the exact argument you have for its weakness. Baseballs can be whacked as hard as you want and still be 100% fine; in fact, they have a whole game made around that simple fact. I don't understand why Impact would be a weakness.

I guess if you want to change the weakness from Flame (which makes sense; I don't really see a baseball being weak to flames), you could say.....ummmm.......Nature, maybe? My only reason for saying this would be that baseballs can be hit into forests or other plant life and just abandoned, never to be seen again until it decays into whatever baseballs decay into. Tell me if that's too much of a stretch...

Also, hate to burst your bubble, but Rebound Striker is set to be Impact/Swift :|
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Posted on April 9th, 2015 at 2:35pm in "Prototype Devroom : Game Suggestions" #134
@rotomslashblast : Hilariously enough, we just debated that over the last two pages of this thread. Adrian hasn't confirmed anything yet, but I personally agree that he should be Swift.
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Posted on April 9th, 2015 at 2:18pm in "Prototype Devroom : Game Suggestions" #135
Quick thing I noticed: Snake Man is resistant to Missile, which cancels out the super-effectiveness of Needle Cannon against him. I would suggest that this be changed, either by removing the Missile res or by switching his weakness to Missile and removing Cutter from his attributes. (Keep in mind that making Cutter a weakness leaves that robot very vulnerable to super-effective shots, what with the number of Cutter abilities, so I would follow up with another res.)
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Posted on April 8th, 2015 at 12:20am in "Rhythm's Random Perler Bead Showcase" #136
@Rhythm_BCA : Man, that group shot though.

How did you do it? Do you normally make each robot separately then put them together and work out the kinks? Or do you like just envisioning it in your head? I've tried some spriting myself, but some people just have that talent!

Seriously, I can barely believe that you made this out of BEADS.
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Posted on April 7th, 2015 at 7:38pm in "Prototype Devroom : Website Suggestions" #137
@MetaKirbSter : Like I said in chat, it's possible but you're making too many tiers without any basis. The requirements posted are very vague, and the experience bar is basically making a game out of it. The ranking system is made to recognize those who have contributed/have been chosen to contribute to MMRPG more so than the average member, not to act as an out-of-game achievement system.

Depending on how Adrian opens positions up, more and more recognition is definitely an option, but not currently imo.
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Posted on April 7th, 2015 at 5:03pm in "Important Announcement : Welcome New Community Moderators" #138
@MetaKirbSter : This isn't the thread to talk about your idea. You've already posted this in Website Suggestions, so please stop discussing it in this one.
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Posted on April 6th, 2015 at 1:31pm in "Important Announcement : Welcome New Community Moderators" #139 ( Edited : 2015/04/06 at 1:34pm )
Hey, congrats Mikey! With great power comes great responsibility...

Nah, you'll do fine. :)
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Posted on April 6th, 2015 at 1:29pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #140
@Adrian Marceau : Yea, it never really made sense to me how it only hit the enemy (up 'til now, that is). This probably won't halt Rain Flush abuse, but it at least nerfs it moderately and makes it more realistic.
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Posted on April 6th, 2015 at 12:22am in "Prototype Devroom : Sunday Night Chatroom" #141 ( Edited : 2015/04/06 at 12:23am )
6.) I would like to prescribe aversion therapy to Mikey that would consist of hooking him to an electric chair and shocking him every time he's unable to describe what Starforce will do in the next Update. Just give me 10 minutes...
I swear I'm licensed :)

Umm, I'm unsure what the consensus on Mikey's suggestion was, but in the case that Mikey is still onboard with the 2,500 star selection suggestion, I disagree. On top of the fact that Starforce basically balances itself out now regardless of quantity, I would NOT want to take the time out of my day to pick and choose 2,500 stars that I take with me every battle. Also, that'll be a lot of interchanging if I start using different robots.

This, however, is only if the issue was unresolved (and by what I saw, it was resolved just fine), so ignore this if that wasn't the case.
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Posted on April 6th, 2015 at 12:22am in "Prototype Devroom : Sunday Night Chatroom" #142
Part 1/2

Okay, here we go.

1.) I thought the Freeze encasing move was a great idea BECAUSE it didn't do any damage; it was an elemental support move, and the first of its kind, too (at this point in the chat, anyways). I (think I) suggested that Freeze Cracker be made the T1 because a.) it's a basic standalone attack. That is the outline of a T1. b.) Freeze Cocoon would be the new T2, as I believe it has a lot of potential (although we are adding another T2 Shield type. We do have to get some T1 Shield types in there sometime...). I also want to say that we shouldn't be so quick to dual-type the Megaman weapon of every RM, because then our creativity is limited to T1 boundaries. Be honest with yourself: is it easier to come up with a basic standalone move for T1 or a more extravagant, strategic move for T2?

2.) I understand that canon (MM Classic, MMBN, and otherwise) is basically the sole inspiration of the abilities so far, but I think we need to be more creative. And yes, I am saying this because of the Junk discussion. Copies are inevitable if you only base the abilities off the canon because Capcom was too dang lazy to make good bosses. JUST LOOK AT TOAD MAN!!! limited in the spectrum of boss moves they could make; the fight took place in a box. Always. (Except Megaman X because Megaman X is awesome) Thus, copies were indeed inevitable, and copies are inevitable here if you base the abilities off the copies.

Instead, open your mind to everything you could imagine these RMs to do. For example, what if you gave Junk Man something like Junk Claw, where he simply rakes the enemy with his junk claw hand....thing  [size-smallseriously what is that...[/size-small] multiple times a la Fury Swipes. Yes, you could argue that it's Earth/Cutter or Earth/Swift, but honestly you could argue double/single types for most of these abilities. It doesn't have to be 100% accurate as long as it creates a good, fun ability/robot/game.

3.) I think Cloud Man should have Electric/Wind for to his T2 to Mega B's point earlier in the chat; the wind is constantly pushing you back throughout the battle, not the rain. As for the randomness effect, I feel like that's getting very overused, especially in T2s. Maybe something like hitting the first three RMs with either Electric or Wind type damage (and push the front RM to the bench)? In this case, you wouldn't want to make it hit them randomly because then you might accidentally hit someone with their imm/aff and that takes away the strategy aspect.

4.) Honestly, Rain Dance sounds like an incredible name, but the mechanics for it discussed in the chat were really OP. The fact that Rain Dance a.) boost the Field Multiplier, making Rain Flush that much more deadly b.) heals the RM, making it at least slightly easier to use it and c.) costs 2 WE FOR TOAD MAN!? Partly depending on the health recovered, that could be abused to heck and back. Just keep spamming Rain Dance and boost the Mult. while healing yourself, then Rain Flush the poor saps once you've used it 5+ times (because you recover WE every turn). Eek. I suggest making Rain Flush T2 and coming up with something basic for T1 like Toad Hop Slam (a la body slam) because there's no jump sprites :P

EDIT AFTER READING THE WHOLE THING I'm sorry I'm ADHD: Well, Rain Dance was seriously nerfed as of.....5 minutes ago  
sorry for jumping the gun there...
The new proposed Rain Dance sounds like you can't decide what you want it to do: +10% Health isn't going to help much when the enemy attacks, +10% WE isn't going to help much when you're using at the very least +20% to use this ability (also benched robots already recover 20% WE every turn), and +10% Water....isn't very effective, at least for a T2 ability. I wouldn't use Rain Dance the way it is now.

5.) I disagree with allowing T1s that just inflict status effects and don't do damage. T1s should be basic standalone abilities. When making T1s, I think we should make them with the mindset of a CPU RM having no abilities except the T1 (kinda like it is now for the MM1 campaign). Keep in mind that even if they do have other abilities, CPUs tend to use T1s as their go-to. Do you find them constantly inflicting status changes as effective standalone abilities?
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Posted on April 5th, 2015 at 2:44pm in "Prototype Devroom : Sunday Night Chatroom" #143
Oh yea, this is a thing.

I'm unsure if I will be able to attend the chat because I've, uh, been procrastinating my work on top of the fact that I may spend a little more time with my family before going back (yea this past week was my break...). Like I said, I can't say one way or the other, but if I had to be decisive, I'd say don't count on me coming. :|
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Posted on April 5th, 2015 at 1:24am in "595 Base Stats?" #144
@Adrian Marceau : Ummmmm.....

Uhhhhhhhh......
Did you say....Hard Man quote?.....
Oopsies......
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Posted on April 5th, 2015 at 1:17am in "2015 Update Preview : Stats, Alts, and Elemental Forces" #145 ( Edited : 2015/04/05 at 1:21am )
Hah! So the MMKs are still bosses! I win case closed :)

Also Poison is spelled wrong on Posion? Snake.
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Posted on April 5th, 2015 at 1:13am in "Official Question and Answer Thread" #146 ( Edited : 2015/04/05 at 1:16am )
@rotomslashblast : You have to remember that Starforce is based on the field type, not the RM core type. My guess is that although Terra himself is dual-typed, his stage will single-typed, and that's what the Starforce will be based off of.

...is what I would say if Terra's not a boss. Keep in mind the possibility that he (and therefore his stage) may not be unlockable.
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Posted on April 3rd, 2015 at 12:08am in "Celebration Thread" #147 ( Edited : 2015/04/03 at 12:10am )
@Tobyjoey : Adrian might not, but what about Mega B?.....

Dat skeptical cat tho
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Posted on April 2nd, 2015 at 11:26am in "Just some questions." #148
@Bt Man : I wasn't complaining; I was simply giving an example of how the Electric nature of Bright Man's design was not overlooked in the prototype.

@rotomslashblast : Sorry to burst your bubble, but I just re-read your post and, uh, Gravity Man is going to have an Electric core, most likely because we don't want to have two RMs from the same generation having the same core. Ehehehehe....
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Posted on April 2nd, 2015 at 11:16am in "Important Announcement : Welcome New Community Moderators" #149 ( Edited : 2015/04/02 at 11:25am )
Welcome to the community! I do appreciate your enthusiasm of the formatting (it is pretty neato :P), but there's two things you need to know about:

First off, don't double post (let alone triple post) with one minute of each other. It unnecessarily floods the thread; just edit your original post. At most, DPs should have at least 24 hours in between each other.

Secondly, I don't understand what you're trying to say (I'm assuming it's formatting practice), but this is not the thread to say it in. I think you're looking for either this thread or this thread.

Please pay attention to these two things when posting in the Community. Thanks!
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Posted on April 2nd, 2015 at 1:01am in "Official Question and Answer Thread" #150 ( Edited : 2015/04/02 at 1:10am )
You mean, like elec-man this?

If so, that's in +Show Formatting Options, too. You just have to put them in elemental formatting as shown below (CPed from +Show Formatting Options)

[type]{freeze} | [dual type]{freeze_flame}
type | dual type

If I didn't address your question, sorry 'bout that; I'm just having a hard time understanding what you're asking :|
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Posted on April 2nd, 2015 at 12:57am in "Celebration Thread" #151
*/me posts this on April 2nd. Way ta go, Doc*

...........Wait a sec.........

......Is this an April Fools thing? Because Adrian has an amusingly cruel sense of humor if it is.
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Posted on April 1st, 2015 at 10:18pm in "Celebration Thread" #152
@TomBossHanksMan : Awwwwwwww I wanted them to be boss-only :'( I am glad to see that, since you have to figure out how to unlock them, they're basically hidden characters, though. I'm a sucker for things like that.

HOPEFULLY, their boss versions will be stronger than their unlocked versions (maybe you could have boss-exclusive abilities or something? Like rage abilities?), and it's good to see that at least one "MMK" is staying boss-only. May not 100% agree with the decision, but I can't exactly say they won't be fun to play, either! :D
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Posted on April 1st, 2015 at 10:10pm in "Just some questions." #153
It's also worth noting that Bright Man was given due credit to his Electric nature through his stage, which is primarily Electric instead of Time (in fact it doesn't have a Time multiplier at all).
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Posted on March 30th, 2015 at 9:46pm in "Official Typos and Misprints Thread" #154 ( Edited : 2015/03/30 at 9:50pm )
Hard Man's start quote spells sandwich wrong:

"Hey punk! I've got a knuckle
sandwhich
with your name on it!"

Also something I've noticed (which may not necessarily be a "typo" but now's a good time to mention it) is that much of the font formatting doesn't read spaces, as shown in the quote above.
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Posted on March 29th, 2015 at 11:53pm in "Mikey's PERMANENT ideas thread." #155
#1-#3: I'm not really gonna say anything here as it's mainly up to Adrian to respond, but just a quick note on #2: a limited SNC may cut down slightly on the inclusive factor of development. Again, idk how much Adrian wants to open up to community opinion (because obviously some things need be decided by Adrian and co.), but even if he does decide to restrict this particular topic, it's not a biggie; I'm not gonna vehemently argue here.

#4: You've brought this up quite a few times in chat, so I'm glad it can be officially addressed now. Idk why you want to restrict it to Normal and Difficult, but if you want to discuss its canonicity, MM10 (idk about 9 didn't play it) had Easy, Normal, Hard. In fact, Rockman 2 technically didn't have difficulty levels (the Japanese version).

If you're saying that 3 difficulty levels is too much unnecessary work, then....you're not wrong in my eyes, but I think that's Adrian's decision to make, considering he's the one doing it. From where I"m standing, I agree that 3 difficulty settings seems like overkill, but that's because I haven't seen the full fleshed-out game yet.In fact, as a whole, I'm very uncertain of how I feel about these difficulty settings because I'm unsure how they're going to affect gameplay. For example, more BP and less turns does not make something more difficult.

#5: I've said this before: speaking for Adrian then appealing to the community to urge Adrian to slow down isn't fair to him. Let him decide how much he's "overworking" himself and how much content can wait. If he works himself into the ground, that's his choice; let him live his life. He's already busy without the community telling HIM what the update/prototype is going to have. I'm not trying to oppose you being considerate to him, but it's not our place to suddenly decide what Adrian does and doesn't make when he hasn't said anything on the matter. He does have a plan for this update and this game.
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Posted on March 29th, 2015 at 5:45pm in "Prototype Devroom : Sunday Night Chatroom" #156
*looks around*

*sees torn, half-full bag of popcorn in the trash*

*pulls out and hands to MBM*

My work here is done.
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Posted on March 28th, 2015 at 11:07pm in "Prototype Devroom : Game Suggestions" #157 ( Edited : 2015/03/28 at 11:30pm )
@MegaBossMan : I was about to rant on MegaBossMan's points on Slash Man, but then he agreed so this is awkward.... Regarding Turbo Man & Spring Man's relation to Electric, though:

1.) Turbo Man does indeed benefit from Electric just like Spring Man, and the basis of giving him an affinity to Electric is because his benefit is "more" significant than Spring Man's, but instead of arguing semantics, let's step back for a second and consider how aff and imm have been decided thus far. Take (the majority of) the Flame cores: those with Flame affinities are because adding Flame to Flame just results in a bigger flame. Same with Elec Man and Plug Man, only with Electric. When you consider a car getting struck with electricity, however, we know that cars don't get supercharged when, say, hit by lightning. Yes, they're immune to it (people have been inside cars when lightning hits it and been completely safe), but the car itself doesn't benefit from it. This is the epitome of an immunity.

2.) The problem then is what do we do with Spring Man? I would give Spring an affinity to Electric (although this suggestion isn't nearly as strong because you could potentially use my previous argument to oppose this). The reason why being is that, unlike the entirely of the car, the entirety of the spring is made of metal, which conducts electricity. Instead of simply getting hit and being unaffectedlike the car, the electricity in a sense becomes part of the spring. The question now is that does this count as an "affinity", because even though the spring is now electrified, it may not necessarily "power up" the spring.

Feel free to rail on these arguments (especially the 2nd :P ); I just prefer not having two affinities or immunities to the same type in the same generation. If push comes to shove it's not a biggie. Affinities and immunities are enough of the same nature to not worry about sweating the small stuff.
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Posted on March 27th, 2015 at 11:10pm in "Prototype Devroom : Game Suggestions" #158 ( Edited : 2015/03/27 at 11:32pm )
@Adrian Marceau : Tobyjoey brings up a good point with Nitro Man adding to the Swift category later on down the road, but have you considered the number of potential FLAME cores even before then? Sword Man, Burner Man, Magma Man, I could go on.

Also, do you find it easier to give Turbo Man an extra Swift move or an extra Flame move? Something like Scorch Drive just sounds really forced due to the hypothetical Flame core. Think about what the main component of that ability would be: the Flame factor or the Swift factor?

All I'm saying is that Turbo Man's core shouldn't be based off of another RMs "potential core" way on down the line. To me, Turbo Man screams Swift, and not only do we need more Swift than Flame, but making Turbo Man Flame-type just seems like you're trying to fit a square peg in a round hole.

P.S: I'm not going to format the core types anymore because it's too much of a pain and Flame looks like Swift anyways :P

As for Slash Man, I'm for giving him Nature abilities (especially because those are relatively needed compared to Cutter abilities), but remember that you aren't limited to fitting the RMs name into the ability. Just look at Thunder Beam, Leaf Shield, Rain Flush, etc. I SUPPOSE you could go through and rename them Elec Beam (ugh), Wood Shield (no wood used in the making of this Wood Shield), and Toad Flush (.....I'll admit I don't really have anything to say to this), but I'd rather keep them the way they are. Time Stopper was understandable because there's an actual Time Man, but other than that it's fine the way it is imo. Maybe something like Beast/Slash Strike? Iunno....it's probably better to identify what you want the ability to do, THEN name it rather than build the ability around the name.
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Posted on March 27th, 2015 at 12:52am in "Prototype Devroom : Game Suggestions" #159 ( Edited : 2015/03/27 at 1:19am )
@MegaBossMan : Well, consider that Spring Man will already have an affinity to Electric (at least he should; he did in the game) AND there's Cloud Man. I personally think we shouldn't have two(three?) robots from the same generation have that same affinity, takes away from the idea of diversity in a single generation. You may feel like I'm nit-picking here, and I'd understand that, but that plus the idea that electricity hitting a car wouldn't be an affinity as much as a resistance or an immunity.

I actually just came here to suggest that Turbo Man be a Swift type, but then I thought about Slash Man. Would he be Cutter or Swift? Hmmmmm.....

Actually, how about Slash Man is Nature? I mean, he is pretty animal-like, and then there's his stage on top of that. I understand that the word slash=cutter, but:
a.) Cutter core is very projectile-heavy. Slash Man is not.
b.) Imo, we shouldn't be deciding a core's type on the weapon the RM yields; rather, consider the style of the RM himself. Turbo Man is VERY swift; his NAME means swift. I would say that Slash is Swift, but assuming Turbo Man takes that, Slash should choose the next primary component of who he is: a beast. Hence the claws that dub him as "Slash" Man. In the end, that would let us add Turbo as a Swift (we need more Swift) AND Slash as a Nature. Two birds with one stone.

Thoughts?
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Posted on March 25th, 2015 at 5:15pm in "Celebration Thread" #160
@MetaKirbSter : If you don't want people rubbing their achievements in your face, don't rub yours in theirs, please.
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Posted on March 24th, 2015 at 3:36pm in "Prototype Devroom : Sunday Night Chatroom" #161 ( Edited : 2015/03/24 at 3:40pm )
ATTABOY, MEGA BEEEE

For the record, what keywords caused the auto-delete?
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Posted on March 23rd, 2015 at 11:35pm in "TailsMK4's Bug Report Collection (Last Updated 6/3)" #162 ( Edited : 2015/03/23 at 11:37pm )
Same thing happened multiple times with me against Rhythm if that helps validate the circumstances.
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Posted on March 23rd, 2015 at 9:23pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #163
@Adrian Marceau : Although I did agree with the SNC solution we arrived at, I like this one better. It still gives the primary core the emphasis it needs, but also doesn't necessarily penalize the 2nd core abilities either. Whether or not the opportunity cost is balanced out is something we'll have to see after the update has been applied, but from where I'm standing it looks great to me.
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Posted on March 23rd, 2015 at 7:26pm in "Prototype Devroom : Sunday Night Chatroom" #164
This is easily one of the worst pastebins to lose, too. I hope this gets solved... :/
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Posted on March 23rd, 2015 at 5:09pm in "Official Known Bugs and Issues Thread" #165 ( Edited : 2015/03/23 at 5:15pm )
Everytime I beat a Bonus Field (Bonus Field II), Field Support is automatically equipped to the robots that won in my party if they didn't have it equipped already. Haven't been able to check if this occurs on a loss.
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Posted on March 22nd, 2015 at 8:49pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #166
@Adrian Marceau : For the record, I only saw this post after the SNC. Sorry 'bout that :P

Thanks for the response! :)
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Posted on March 21st, 2015 at 8:36pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #167 ( Edited : 2015/03/21 at 9:16pm )
I'm glad that Adrian decided to focus on this first and foremost; new content isn't nearly as effective if the mechanics are flawed. Now for comments ^_^:

1.) I see that Reggae still keeps track of which doctors have bought which abilities. I never really saw the point of this as you can transfer robots to the doctor with the ability instead of buying it for the doctor that has that robot.
2.) Regarding holdable cores, can there instead be a power reduction (idc about the WE)? If you don't have some kind of drawback to equipping a core as opposed to using a same-Core robot, then you're doing the opposite of diversifying the robots by making them more like a Copy bot. I'm not demanding you use my originally proposed drawback (that might take awhile...), but there definitely should be some limitation of sorts so that a.) The primary core is still being emphasized more and b.) You aren't overshadowing Neutral abilites. I understand the whole Dark entities thing, but every ability should be useful in normal combat, not just scripted story missions (in other words, that shouldn't be the only/main reason Neutral-abilities exist). Speaking of which...
EDIT: Thinking about it again, the opportunity cost acts as a drawback itself, so the most I would recommend is a slight power decrease or none at all. Still don't think there should be a power boost, though.
3.) The only difference between Dark Frags & Spires being immunity/affinity is not significant enough of a difference. If people know that they both aren't hurt by elemental attacks, they're not going to hit them with elemental attacks. I know that it's possible that someone might damage a Spire and then use a field-sweeping attack to heal it back, but creating two different dark entities just for that one possibility isn't necessary. I would suggest either scrapping one of the two or making a difference that isn't circumstantial, like different abilities, stats, etc. However, I definitely like the general concept; this is an excellent monkey wrench to throw at a Starforce-happy player who's trying to blow through the story.
4.) I'm personally glad you made the MMKs unplayable bosses. I feel like people underestimate the boss-like potential they have to stand out among the other RMs. Can't wait to see what kind of challenge they provide >:).

This looks very nice, and I actually can't wait to see what Mikey says about it (besides his opinion on Starforce -____-). Although I disagree with 75% of what he says, he does help put things in a different perspective. MBM's right; tomorrow will be interesting...
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Posted on March 20th, 2015 at 9:55pm in "Field Star Screenshots! Show Your Star Force!" #168
So yea, I've quickly realized that the 1023 club is kinda lonely. The only person close to joining is uraccountcrashed and he's, like, dead or something, so I'm sadly discontinuing the 1023 club and entering the 1024 club.

You will always live on in my heart, 1023 club :'(
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Posted on March 20th, 2015 at 12:42pm in "Field Star Screenshots! Show Your Star Force!" #169 ( Edited : 2015/03/20 at 12:48pm )
@TailsMK4 : Yea, I'm thinking about grinding for stats next. That was a big factor of your strength, so why not? :)
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Posted on March 20th, 2015 at 12:24am in "Field Star Screenshots! Show Your Star Force!" #170
I hereby firmly stand my ground and proudly plant my flag in the 1023 club :)

ALL HAIL PRESIDENT OF THE 1023
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Posted on March 16th, 2015 at 9:00pm in "Prototype Devroom : Sunday Night Chatroom" #171
@MetaKirbSter : My intent was not to offend you at all, although I can see how it could've. For that, I'm truly sorry. I simply saw you as a good example of what I was trying to convey.
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Posted on March 16th, 2015 at 4:28pm in "Prototype Devroom : Sunday Night Chatroom" #172 ( Edited : 2015/03/16 at 9:42pm )
I probably won't make one Mikey-lengthed, but I'm gonna respond to my thoughts on the chat content because I REFUSE TO REMAIN SILENT! NOTICE ME, SENPAI

1.) Idk if I'm just horrid at math, but I don't understand the att/def distribution in this picture. What wat
2.)
I hope this isn't just me... Idk how overdrive will act, so I can't comment on this fully, but Overdrive and Buster are the exact same power...
    2a.) (Yes I'm doing subpoints) Mikey seems dead set against Overdrives, saying that they're OP and all, but res/imm/aff and (ironically enough) the new Starforce should easily prevent this from becoming a problem, as both of them provide sufficient defense to any and all elemental ablities.

Onto Mikey's points (
Tighten your belt buckles or my rage may blow your pants off.
Jk I wuv Mikey :D)
#1.) I would assume that those current weapon names are just placeholders, as they're pretty far in the future from being really focused on  (This is just my personal opinion), but I would definitely agree that analyzing their moves in the original games would be a big help.
#2.) I'm pretty sure this is what Mega B and I suggested in place of your overall limit of 9 inv. items in the last SNC. Upgradeable inv. storage space sounds like a good idea, but just make sure not to start off with TOO small of a storage space because of this.
#3.) I'm unsure if Mikey has personally talked with Adrian about him being overworked, but let's not speak on Adrian's behalf like that. If Adrian does indeed feel overworked and wants to bring it to the community, then and only then should we be discussing what the community thinks about it. As far as I know, this is not the case. I could be wrong. If Adrian does feel overworked (again, I can't speak for him), I would personally be fine with not including any MM5 content in the next update. Mechanics come first.
    #3a.) I understand that new people may not be as prone to know about this, but  
please
stop asking about when the next update is. Adrian is one of the few, nay, the ONLY coder of this project and his dev team is very limited. I do understand that there are problems with the current Prototype, and I do understand that old content can get stale, but as long as this website is up, you can bet Adrian still cares about this game. For those of you just wanting a date, Adrian said that he's adding more content than planned and is unsure when it will be released (last he mentioned it he said sometime this Spring).

Ending thought: As I've attended/read the pastebin of more and more of these sessions, the Sunday Night Chatroom is becoming the Sunday Night LISTRoom. People seem that they'd rather regurgitate the ideas into a pastebin and just leave. The idea of this chatroom is to discuss the ideas brought forth because discussion is truly valuable. It makes you brainstorm and think outside the box in ways that you yourself may not have been prone to thinking. It's more beneficial for Adrian to read topics AND others' viewpoints in the pastebin than just a list of suggestions. Seriously, we could literally make a separate topic for posting suggestions/updates and just cancel SNC altogether, but discussing topics with others in realtime is an interaction that changes the way you look at things (at least it helps ME think :P). Just some food for thought.

Should be able to make the next chatroom (although I'm not promising anything), so until then!
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Posted on March 15th, 2015 at 5:51pm in "Prototype Devroom : Sunday Night Chatroom" #173
Yea, I doubt I'll be able to make this one. Procrastination, group project, and dinner all rolled up together make for one decently busy night. I'll be sure to read the pastebin, though.
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Posted on March 14th, 2015 at 4:58pm in "The official Person review/Well, OTHER THING" #174
If the only difference between this new thread and this older one is the "awards ceremony", it seems unnecessary to create an entirely new thread for that. Heck, even there were more changes you should still use the old one... :|
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Posted on March 12th, 2015 at 10:49pm in "Celebration Thread" #175
Blimey! Is that a Reisrat?!

This indeed calls for a celebration! Cookie party at my house! And yes, Mikey is paying.
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Posted on March 12th, 2015 at 11:21am in "Official Question and Answer Thread" #176
@MadnessProphet : It's completely up to chance. It's true that Top Spin has the capability of OHKOing if it hits enough times, but it's also true that it may only hit once. You seem to be another unlucky victim of a very lucky Top Spin :P
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Posted on March 11th, 2015 at 8:44pm in "I need to have a CHAT with all of you. x)" #177 ( Edited : 2015/03/11 at 8:45pm )
@ThatGuyNamedMikey : Um, how do you start a game? After you've opened a Private Chat, that is. Noting how to do that on the title post wouldn't hurt either :)
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Posted on March 9th, 2015 at 9:25pm in "Official Known Bugs and Issues Thread" #178 ( Edited : 2015/03/09 at 9:29pm )
@MetaKirbSter : Yea, a lot of people know about the whole auto-logout thing, so I figured you technically knew, but sometimes it slips our my mind, so reminding you of that is the best I can do.
Although after awhile it might get annoying :s
Other than that, I cannot help you! :)
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Posted on March 9th, 2015 at 8:38pm in "Official Known Bugs and Issues Thread" #179
When in doubt,
you were probably logged out!

mega-man

In other words, if you leave the game on too long it automatically logs you out and weird stuff happens (although you might already know this but just in case you didn't :D ).
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Posted on March 8th, 2015 at 4:13pm in "Prototype Devroom : Sunday Night Chatroom" #180 ( Edited : 2015/03/08 at 4:15pm )
I should be able to come, too (unlike last time >_>)
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Posted on March 8th, 2015 at 2:13pm in "I need to have a CHAT with all of you. x)" #181 ( Edited : 2015/03/08 at 2:15pm )
To properly introduce yourself, you should post in this thread instead.

That being said, welcome to the community!
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Posted on March 7th, 2015 at 1:03am in "Celebration Thread" #182
*slowly walks in with bloodshot eyes*

It is finished. 1st place. Finally. I'm gonna go to sleep now.

*falls on floor*
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Posted on March 6th, 2015 at 7:58pm in "June 2014 Bugs : Mega Man Goes Shopping" #183
I think this only occurs in PB. Also, screenie.
The log only shows the last two, but you get the idea.
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Posted on March 6th, 2015 at 4:33pm in "June 2014 Bugs : Mega Man Goes Shopping" #184
So, for some reason, every time I'm hit with an attack that ends up lowering my speed and I just happen to use Rain Flush next turn because who uses Rain Flush?, it says that Rain Flush has no effect on any of the robots...
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Posted on March 3rd, 2015 at 12:21am in "Celebration Thread" #185 ( Edited : 2015/03/03 at 12:24am )
I don't frequently post here, but
I thought it was noteworthy that I reached 100,000,000,000 BP! :D Yaaaaaaaay *claps for self*

Now all I need is  
one, two, three,
350,000,000,000 BP and I can retire in peace!......

.........

yea this is gonna be fun.....
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Posted on February 28th, 2015 at 7:49pm in "Field Star Screenshots! Show Your Star Force!" #186
@ThatOneEnderMan : You're in 13th place! :3
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Posted on February 15th, 2015 at 5:30pm in "Prototype Devroom : Sunday Night Chatroom" #187
I may come in late, but I'll probably still make it. Just a heads-up.
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Posted on February 11th, 2015 at 7:49pm in "Dungeons and Robot Masters!(The Original Role-Play Thread!)" #188 ( Edited : 2015/02/11 at 7:51pm )
@Bt Man : The finale hasn't started yet; this is just to wrap up Spinstrike's story. Trust me there's still A LOT more coming up.
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Posted on February 9th, 2015 at 5:26pm in "Prototype Devroom : Sunday Night Chatroom" #189
@Daroach : So I was in the "Dev Chat" yesterday, and that fact coupled with Tobyjoey's post pretty much confirms that he didn't say that in the Sunday Night Chatroom. Don't post this in this thread; it doesn't have anything to do with it. Also, I suggest sending Tobyjoey a PM about this instead of publicly posting it anyways as this seems like a topic you could should address privately.
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Posted on February 4th, 2015 at 5:06pm in "Official Typos and Misprints Thread" #190
I don't know what browser you use, Tails, but I use Google Chrome and this happens to me as well.
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Posted on February 1st, 2015 at 9:04pm in "Prototype Devroom : Sunday Night Chatroom" #191
Well at least that solves my problem of missing the meeting.
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Posted on February 1st, 2015 at 6:03pm in "Prototype Devroom : Sunday Night Chatroom" #192
Hilariously late notice, but I won't be able to attend today's chat :) .
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Posted on January 26th, 2015 at 12:27am in "Winter Update Preview : Stat Limits and Alternate Outfits" #193
@ZeroDXZ : If you answered it yourself, I figured you would've deleted the post. Because it was still there, I decided to answer just in case.
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Posted on January 25th, 2015 at 10:00pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #194 ( Edited : 2015/01/25 at 10:01pm )
@ZeroDXZ : It will most likely come out in the spring, so my guess is probably in 2-4 months, but I can't speak for Adrian.
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Posted on January 23rd, 2015 at 11:10pm in "Mega Man RPG Prototype for the PS3!" #195
MMRPG plays surprisingly well on my iPad and, to some extent, even my phone. I have to say that I'm impressed and happy that it works out this way.
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Posted on January 23rd, 2015 at 3:16pm in "Official Question and Answer Thread" #196 ( Edited : 2015/01/23 at 3:18pm )
@MegaBossMan : I thought the Megaman Killers were going to be boss-exclusive (including Quint), or am I wrong?
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Posted on January 22nd, 2015 at 1:26am in "a very serious strategy..." #197
@MegaBossMan : I got the joke :P
I just didn't see the point of creating whole new threads for something short like that. That was just my personal opinion, though; if you're okay with it, then it's fine.
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Posted on January 21st, 2015 at 11:20am in "The Weekly Quiz!" #198
@Bt Man : Yes
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Posted on January 20th, 2015 at 10:26pm in "The Weekly Quiz!" #199
I just now saw this and voted. I PROPOSE A RECOUNT!
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Posted on January 20th, 2015 at 10:21pm in "a very serious strategy..." #200 ( Edited : 2015/01/20 at 10:25pm )
@Bt Man : Actually this is for general stuff. The Strategy category is for strategies :)

That being said, it's unnecessary to create a new thread for something like this, uraccountcrashed. You could potentially create a new thread for generic casual talk, but that's what the Xat is for. Go there next time, and if no one's there, then post in the chat thread that you're in the Xat and be patient for people. Thanks!
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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)