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Hello everyone! I've got some pictures from Adrian about the next update! It seems that we might have a shop now! Why else would there be screws in the Item Database?
ADRIAN EDIT : Sorry! I should have given you a rundown of how to host and post images. XD I've uploaded all the screenshots I sent you to the website's preview folder. Sorry for the trouble!
As far as that screenshot goes, yes - I am trying to add the shop in this update. Or at least something resembling one. I'd like to keep the exact mechanics a secret right now while I finalize details, but I think it will add a very fun layer to the game and make much use of all those extra Energy Pellets and Weapon Pellets you have laying around in your inventory. :P Oh, and before you get too excited the star-shaped item is just a Field Star (which are items as far as the programming is concerned).
MEGABOSSMAN EDIT: Yes, the so much asked for Mega Man 3 bots are finally arriving! Bash through your enemies with these newly-added Robot Master!....And their Mechas!
Spring Update Preview : Mega Man Goes Shopping Posted by MegaBossMan on March 26th, 2014 at 9:50pm Viewed 9762 Times
Posted on June 6th, 2014 at 1:16amEdited on 2014/06/06 at 1:34am
Posted 2014/06/06 at 1:16amEdited 2014/06/06 at 1:34am
#1
" Do you hate how much I email you? I'm sorry but I'm just excited to share what I've been working on. :P
In this screenshot you can see how the MM3 fields can be integrated into the game just like any other base field. New fusion stars can be created using the fields, of course, bring the total number of possible stars to... 992? I think that's right. Make note of the specific fusion fields that appear in my save file, specifically the Power Collider field.
In this screenshot we see the new player battles missions but under someone else's username - Trouble Bruin. As you can see, my player data appears on the Power Collider field from the screenshot above. This is because the fusion field your player data appears on is now directly controlled by which fusion fields you have for that player in your save file (one of the four, randomly). You can also see that I have a +590% starforce boost that will work exactly as you'd expect in battle (making my player data rather difficult). Also make note of who is on my team. I'm no Megabossman, but I do have several Level 100 robots... so why would a new, level 10 Gemini Man appear first in my party?
Robots can now be marked as "favourites" simply by clicking the heart icon under their mugshot in the robot editor. This status can be toggled on and off easily, and has relatively little effect in-game, but favourites benefit from other perks. On the robot select screen, favourite robots always appear first, and the same is true for player battles. Robots that you have marked as favourite will take precedence over all other robots, and "then" level is considered afterward. Also note that you can now sort robots in the editor by level"and" number. :) Lastly, your starforce panel will now show your total boost percent in the header, which is the same value that appears on the player mission as you've seen above. With these extra control options, it should make player battles "much" more challenging and worthy of the battle points they yield. Hopefully you all agree when the update is released. ^_^ Well, goodnight. Gotta work tomorrow.... but it's Friday! :D
Looking really nice, even though yeah I'm quite thrown out of the loop.
Not to be pushy, but did anyone happen to notice that I said I would make some adjustments to the stats? Unless they are considered unnecessary of course...
Posted on June 6th, 2014 at 3:45pmEdited on 2014/06/06 at 3:50pm
Posted 2014/06/06 at 3:45pmEdited 2014/06/06 at 3:50pm
#7
So we can actually choose the fields that the robots defending the players are played on, our Starforce data can be applied, and even increase the likeihood of our favorite robots appearing in Player Battles? I think my work grinding those long hours to produce max stat robots will finally make me the hardest player to beat in the Player Battles. :P
EDIT: I need this boost, since I have the most losses of any player now...
I didn't think that it was going to come out that soon at least. I'm expecting more around the time of my surgery, which is on Tuesday. I think Adrian had a little too much on his plate to finish that soon. Didn't he say he needed to take the game offline first for some final testing?
He's just human and he has to do other stuff than work on the game too (believe it or not). Give him his time to finish the update in peace, iron out the bugs and polish up all the content.
Posted on June 8th, 2014 at 9:09pmEdited on 2014/06/08 at 9:18pm
Posted 2014/06/08 at 9:09pmEdited 2014/06/08 at 9:18pm
#16
Sorry Brorman. I know he's human and all, but I was just asked for my guess on the release date. I suspected Saturday, as I remembered he said "release date" and "weekend", but my brain forgot this was last time. I wasn't trying to get anyone's hopes up. Two signs that it is Adrian
Quotes at the beginning and end of a statement/paragraph A -Adrian at the end.
That is how you know that this is what Adrian stated and is planning to do. If you see none of this and a terrible joke, it's MegaBossMan. If you see a good joke, please call the police as I must be missing and/or dead.
What's the best get-well card? An Ace! Get it?
Terrible jokes aside, my guess is as good as yours.
Posted on June 8th, 2014 at 11:52pmEdited on 2014/06/08 at 11:56pm
Posted 2014/06/08 at 11:52pmEdited 2014/06/08 at 11:56pm
#17
Email time. This is from Adrian, not me. So it's real.
"The weekend has come and gone and as you might have guessed I am still not done. >_>
I DID finish the sprites for all 24 (8 x 3) field mechas, and I finished 1 of their abilities, so I'm very close.
I hope I can have it ready by the end of Monday or Tuesday but I can't be sure. I absolutely will try though!
Sorry to everyone for the long wait and multiple delays - I just want it to be perfect!"
- Adrian
As you can see by the first sentence, it DID sound like he was planning to release this weekend. So, I was justified in my answer. Also, I can wait however long Adrian needs to finish the update as long as the goodies we've heard about are really coming. That's even how I end my emails!
Needle Harry Magfly Nitron (this was the hardest one for me to figure out, but then I remembered what the enemy looked like) Returning Monking Komasaburo Petit Snakey Elec'n Peterchy
With the names, it should be easy to tell which mecha is with which Robot Master.
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