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Mega Man RPG Prototype News & Updates

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January 2014 Update : Mega Man and Starforce

January 5th, 2014 at 2:54pm
Adrian Marceau
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
The January Update is now LIVE! A full overview of what's been updated is forthcoming, but by-far the biggest change is the addition of a new mechanic (aptly) called "Star Force"! No, Geo Steller is not coming to game and the Omega-Xis is nowhere to be found - but something star and force related has been added to the game! :P

Once you beat the game as any of the three playable characters, mysterious items called Field Stars and Fusion Stars start appearing on all robot master missions! Collect these stars to increase your Star Force - an mysterious energy source that boost the power of all your robots' elemental abilities permanently and boosts the experience points they get in battle.

And don't worry, there's plenty of other fun new content additions and features for those who haven't reached the post-game yet. The January update also includes a revamped GUI with better tooltips, easier to navigate mission menus, and an incredibly detailed Pokédex like upgrade to the Robot Database, a Player Editor, Battle Tips page, and so much more!

I should also mention how incredible Spinstrike and MegabossMan have been coming up with new quotes and classes for the Robot Database and how indispensible Brorman has been in regards to robot stats and weaknesses. Almost all robots now have the appropriate meta-data and it's all thanks to these awesome contributors. Thank you all SOOOO much!

Check it out and let us know what you think! I've and the rest of the team have worked really hard on this for the last two months and I hope you all enjoy what we've added to the game. :D

Pre-release Screenshots

Launch Screenshots
January Update : Preview #01
January Update : Preview #02
January 2014 Update : Mega Man and Starforce
Posted by Adrian Marceau on January 5th, 2014 at 2:54pm
Viewed 3301 Times
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26,758,030 BP
13 TP | 176 PP
Posted on January 5th, 2014 at 11:40pm
Posted 2014/01/05 at 11:40pm
Thanks for answering and clearing my doubts, but the player field part is not the robot transfer, it's... the actual player fields, in the "Players" menu. And I discovered they lied to me, 2+2 is 6, not 5.
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Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on January 5th, 2014 at 11:44pm Edited on 2014/01/05 at 11:48pm
Posted 2014/01/05 at 11:44pm Edited 2014/01/05 at 11:48pm
Ah... See? I was missing something! >_>

Also, how does everyone like the new coat of paint on the leaderboards? Not only do the little leaderboard banners contain more information on them now, the actual leaderboard pages let you view SO much more information about everyone's files. You basically get to browse every player's editors, starforce, and database screens remotely. Pretty awesome, if I do say so myself! :P


Oh, the actual fields in the player editor. Derp. Forgive me I'm tired... I'll just give a full overview.

The experience field is a grand total of all the experience collected by that player's own robots (even if they have been transferred). It doesn't mean or do anything but it's fun to see. The individual Battle Point totals should be straight-forward. Completed Missions counts only unique completed missions, same for the Failed Missions, and then the Total Victories and Total Defeats count all wins/losses even on the same stage. Field and Fusion Star counts are obvious. The two ??? fields are hidden because they're coming in a future update.

And then... the Battle Fields themselves. They represent which fields appear in Chapter Two of that player's campaign and, by extension, which Fusion Fields appear in Chapter Four. It may not be obvious from only looking at your own file, but the exact order of the fields in each person's game file is randomized and the Fusion Fields that appear in Chapter Four are based on that randomized order. Once you complete the prototype (and you have) you can edit these fields by clicking on them. From there you can swap out any field slot with a field from another player's campaign, just like you switch abilities on a robot. By doing this, new Fusion Stars can be discovered and collected to increase your Star Force much, much more than otherwise possible.

Let me know if that clears anything up. ^_^
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1,763,051,433 BP
3 TP | 24 PP
Posted on January 7th, 2014 at 6:31am
Posted 2014/01/07 at 6:31am
I love the update!!!

I've noticed that in the database the robot masters from Megaman 4 are in the #3, and the robots from Megaman 3 are in #4. I'm not sure if this is intentional or an error.
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Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on January 7th, 2014 at 9:43am
Posted 2014/01/07 at 9:43am
Thank you! And no, it's on purpose. I decided that, since you see the MM4 robots before you see the MM3 robots, they should come first. Each is only loosely based off a specific game, after all. Several robots that appear on the first page are not from MM1, for example. I may change the order in the future, but for right now I like this way better. I don't want to give new players the impression they missed something while they're playing Cossack's game and notice an entire page missing.
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116,512,060 BP
6 TP | 262 PP
Posted on January 15th, 2014 at 6:09pm
Posted 2014/01/15 at 6:09pm
Just do I unlock the field support ability?
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Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on January 15th, 2014 at 6:21pm
Posted 2014/01/15 at 6:21pm
There are two ways to unlock Field Support, as well as the Mecha Support.

Method 1:
Beat any of the intro fields eight times in total. By that point there will be eight Mets to fight and defeating all of them in battle will net you the Mecha Support. Beat it a second time and it will unlock the Field Support.

Method 2:
Complete the Bonus Field at the end of the game (with the mechas) to get the Mecha Support ability. Complete the Bonus Field II in the same chapter (with the robot masters) to get the Field Support ability.

Let me know if you have any problems and I'll look into it. :)
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1,738,620 BP
7 TP | 30 PP
Posted on April 17th, 2016 at 8:55am Edited on 2016/04/17 at 12:44pm
Posted 2016/04/17 at 8:55am Edited 2016/04/17 at 12:44pm
I haven't found a starforce yet! How do I get one?
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1,588,665,489 BP
54 TP | 1661 PP
Posted on April 17th, 2016 at 9:38am
Posted 2016/04/17 at 9:38am
You will soon.
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1,348,940,198 BP
3 TP | 718 PP
Posted on April 17th, 2016 at 12:34pm
Posted 2016/04/17 at 12:34pm
@AlphaRock0131 : First off, welcome to MMRPG. I sincerely hope you enjoy the game and its community as we continue to grow!

Secondly, even though you semi-censored it, please steer clear of any and all cussing. This site aims to be a family-friendly forum; for a list of the rules, visit here.

Lastly, to address your issue, the front post says "Once you beat the game as any of the three playable characters, mysterious items called Field Stars and Fusion Stars start appearing on all robot master missions!" You'll know you've beaten the game when you unlock the Bonus Fields. To expand on this, you'll unlock the player editor that allows you to swap fields around, creating fusion stars. You can get individual field stars by playing the missions (with stars on them) in Chapter 2. You can get fusion stars by playing the missions in Chapter 4. Hope I helped and good luck!
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10,761,786 BP
0 TP | 2 PP
Posted on February 21st, 2017 at 12:24pm
Posted 2017/02/21 at 12:24pm
how to get robot masters of megaman 3,5,6,7,8,9,10?
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4,484,807,684 BP
46 TP | 1624 PP
Posted on February 21st, 2017 at 2:16pm
Posted 2017/02/21 at 2:16pm
@MegaManfan21 : The Robot Masters from Mega Man 5-10 aren't unlockable due to development not being finished. However, Mega Man 3 is unlockable and you can do so by scanning the MM3 Robot Masters in the Bonus Field, and once you have Kalinka unlocked you can buy the fields and unlock them there. For more info check here at this link

And by the way, if you're to necropost a thread, at least make it somewhat relevant. Plenty of other proper places to ask your question than an outdated news thread
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