Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
I almost don't want to post this update just in case, but I'm pretty sure I finally fixed a bug (or web of bugs) that's been breaking the game for months and driving me crazy! Abilities that hit more than one robot had a nasty bug which would be triggered if you KOed more than one robot per turn. The opponent would do all sorts of strange things like sending in multiple robots, switching in then out then in again with the same robot, and all kinds of other stuff. Also, if you targeted a benched robot and that robot switched into the active position (or vice versa) the battle engine would crash completely and you would need to refresh the browser to play again. It was really horrible, and there are many other bugs related to the issue that were being triggered as well. As you may guess from the update, I've spent a lot of time writing custom logic for these situations and testing extensively and I am pretty sure I've fixed the issue for good. I'm pretty happy about it, as it means I can finally focus on content-related updates again. If I haven't fixed the bug or you encounter something else like it, please contact me and let me know! I appreciate the help and apologize for the inconvenience.
Switch And Target Bugs Fixed! Posted by Adrian Marceau on February 18th, 2013 at 6:05pm Viewed 478 Times