Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
(This takes place in the battle network universe. Except WAYYYYYYYYYYYY past the current games) Long ago. A Netnavi and his friend, Lan Hikari, Stopped Dr.Wily and his evil plans. They were known as hero's. Until... Lan died in A freak accident. In the finals of A Tournament. Him and $%$%$^ were fighting. During the battle, A bomb went off, killing Lan Hikari and leaving Megaman.EXE to wander in the net. Recently, there have been some Netnavi's dissapearing leaving no whereabouts about where they are. Glimpses of the kidnappers resemble deceased navis. Recently A place has been discovered... There is no name to it. It seems to have parts of dead code scattered around the place. It is your job to explore this place and find the kidnapped Navi's.
Everyone starts with 20 LE. You also have VATS. VATS goes up to 100%. Head costs 50%, Legs cost 25%, Arms cost 35%. The body costs nothing. You each have A weapon to use in battle. You make your weapon, discuss your role, and then go into the place. There is also going to be perks you make for your character. Each of them will be special in A way. If any weapon's seem a bit to powerful I will fix it. There is going to be A core that I made later on. But... it won't be revealed yet. You roll A die to decide who goes first in battle, and who goes last in battle. A Party can have a maximum of 4 people in them. When you go back to the normal net world you can fight normal virus's but they give you less zenny, but by me determining it by A coin flip, you can encountered one of the "withered" enemies. You can recharge for 50 zenny, buy stat boost's and item's at the shop, talk to your Navigator if you have one, and join in tournament's.
https://www.random.org/dice/
Players: 4/12
Dream.EXE 20 LE. DEF 0. (Me) Weapon: Dream Chaser: Shoots 2 times each shot dealing 5 damage. Perk Lucid Dream: When deleted, Dream.EXE will require 5 turns to recover, He revives with 20% health.
Death.EXE 20 LE. DEF 0. (T-rex) Weapon: Death Trident: Fires a flaming trident with the essence of death, dealing 9 Damage to Happy creatures and 5 Damage to Evil Creatures. This attacks again if he has over half LE. Perk Death Time: When Death.EXE kills something, ANYTHING, he gains a +2 power boost.
Mega Quint(Mega Man + Quint Adaptor) 23 LE. DEF 0. (Crimson) Weapon:Pogo Smash: Hits 3 times doing 4 each. Perk:Time Manipulation: Mega Quint stops time (even time core robots cant prevent this.)
Name: Axl.EXE 8/20 LE. DEF 1 (Rotom) Weapon: Axl Bullets (8 bullets that do 2 damage, but the last one pierces defense) Perk: A-Trans (Axl.EXE can transform into some defeated enemies and/or bosses.)
Name: Airjosh.EXE 20/20 LE DEF 0 (Airjosh) Weapon:Air Blast: Hits four times doing 3 damage each Perk:Air Finale: Every time four turns pass, air man does a giant Air Blast from his buster, doing 10 damage. If he's facing two or more opponents, the attack is divided.
Codename : Erasure Posted by NiceIce on June 27th, 2016 at 6:50pm Viewed 3076 Times
Posted on July 10th, 2016 at 7:16pmEdited on 2016/07/10 at 7:22pm
Posted 2016/07/10 at 7:16pmEdited 2016/07/10 at 7:22pm
#1
AirJosh.EXE Weapon:Air Blast: Hits four times doing 3 damage each Perk:Air Finale: Every time four turns pass, air man does a giant Air Blast from his buster, doing 10 damage. If he's facing two or more opponents, the attack is divided.
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