The ability database contains detailed information on all 211 unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info.
Buster Shot |
Neutral |
- |
12 Damage |
100% |
11 |
The user fires a small plasma shot at the target to inflict damage. This ability's power increases if the user if holding a buster charge. |
Buster Charge |
Neutral |
- |
- |
100% |
10 |
The user takes a defensive stance and charges themselves to restore depleted weapon energy by up to 0%. |
Buster Relay |
Neutral |
- |
- |
100% |
10 |
The user relays a buster charge they are currently holding to another robot on their side of the field, transferring any effects or elemental boosts to the new robot. Charges transferred this way intensify in power with each passing and will automatically merge with others of the same kind and element. |
Mega Buster |
Neutral |
2 |
36 Damage |
100% |
10 |
The user charges on the first turn to build power and raise defense by 10%, then releases a powerful energy shot on the second to inflict massive damage! |
Mega Slide |
Neutral |
6 |
40 Damage |
100% |
15 |
The user quickly slides toward the target at blinding speed, inflicting damage with a 60% chance of critical hit! |
Bass Buster |
Neutral |
2 |
34 Damage |
96% |
10 |
The user charges on the first turn to build power and raise attack by 10%, then releases a powerful energy shot on the second to inflict massive damage! |
Bass Crush |
Shadow |
4 |
- |
100% |
10 |
The user summons a large tablet that hovers behind a target and crushes its spirits. This causes the target to receive double damage from attacks for the next six turns. |
Bass Baroque |
Neutral |
6 |
50 Damage |
100% |
15 |
The user swiftly summons a dark aura around the target that inflicts massive damage with a 50% chance of critical hit! |
Proto Buster |
Neutral |
2 |
38 Damage |
98% |
10 |
The user charges on the first turn to build power and raise speed by 10%, then releases a powerful energy shot on the second to inflict massive damage! |
Proto Shield |
Shield |
4 |
- |
100% |
10 |
The user creates a large reflective shield that hovers in front of a target and bolsters its defenses. This causes the target to receive half damage from attacks for the next six turns. |
Proto Strike |
Neutral |
6 |
60 Damage |
100% |
15 |
The user unleashes a giant, lightspeed energy blast at the target to inflict massive damage with a 40% chance of critical hit! |
Roll Buster |
Neutral |
2 |
36% Damage |
100% |
10 |
The user charges on the first turn to build power and recover life energy by 10%, then releases a powerful shot on the second to inflict 36% damage to shield sytems! |
Roll Swing |
Neutral |
8 |
10 Damage |
98% |
10 |
The user swings a hand-held weapon at the target to deal damage! The exact weapon used for this ability and the resulting damage appear to rotate with each turn that passes... |
Disco Buster |
Neutral |
2 |
36% Damage |
100% |
10 |
The user charges on the first turn to build power and recover life energy by 10%, then releases a powerful shot on the second to inflict 36% damage to weapon sytems! |
Disco Fever |
Laser |
4 |
- |
100% |
10 |
The user summons a spinning disco ball that hovers above a target and diverts its attention. This causes the target deal half damage from attacks for the next six turns. |
Rhythm Buster |
Neutral |
2 |
36% Damage |
100% |
10 |
The user charges on the first turn to build power and recover life energy by 10%, then releases a powerful shot on the second to inflict 36% damage to mobility sytems! |
Rhythm Satellite |
Space |
4 |
- |
100% |
10 |
The user creates a pair of orbiting satellites that hover behind a target and enhance its attacks. This causes the target to deal double damage from attacks for the next six turns. |
Rolling Cutter |
Cutter |
4 |
6 Damage |
88% |
10 |
The user throws a boomerang-like blade at any target that strikes up to three times dealing massive damage! |
Rising Cutter |
Cutter |
8 |
20 Damage |
100% |
10 |
The user summons a giant cutter below the target to inflict massive damage and occasionally lower defense by 20%! |
Super Throw |
Impact |
4 |
14 Damage |
100% |
6 |
The user waits for an opening then grabs hold of the target and throws them across the field, dealing damage and forcing the opponent to switch out for another robot! |
Ice Breath |
Freeze |
4 |
16 Damage |
98% |
10 |
The user blows a blast of super-chilled air at the target, freezing them in place to inflict damage and preventing switching! |
Ice Slasher |
Freeze Cutter |
8 |
26 Damage |
96% |
10 |
The user fires a blast of razor-sharp ice at the target, inflicting damage and occasionally lowering their speed by 10%! |
Hyper Bomb |
Explode |
4 |
16 Damage |
86% |
10 |
The user throws a large bomb at the target that explodes for massive damage, occasionally hitting benched robots with the blast at half power! |
Danger Bomb |
Explode |
8 |
50 Damage |
70% |
10 |
The user throws a dangerous and powerful bomb that explodes mid-air to inflict massive damage on the target! The user of this devasting attack receives 20% recoil damage, so use with extreme caution. |
Fire Storm |
Flame |
4 |
12 Damage |
95% |
10 |
The user unleashes a blast of fire at the target, dealing damage and raising the user's defense by 6%! This ability has three levels of power, with damage multiplying on each successive blast until the limit is reached or another technique is used. |
Fire Chaser |
Flame Swift |
8 |
24 Damage |
94% |
10 |
The user a unleashes a powerful wave of fire that chases the target to inflict damage. The slower the user is compared to the target, the greater this ability's power. |
Thunder Strike |
Electric |
4 |
14 Damage |
100% |
10 |
The user summons a powerful bolt of electricity from above that crashes into any target to inflict massive damage! |
Thunder Beam |
Electric Laser |
8 |
24 Damage |
85% |
10 |
The user throws a powerful bolt of electricity at the target, inflicting damage and occasionally raising the user's attack by 20%! |
Time Arrow |
Time |
4 |
12 Damage |
90% |
10 |
The user directs a mysterious arrow at the target, dealing damage and cutting speed by 10% for the duration of the next turn! |
Oil Shooter |
Earth |
4 |
16 Damage |
96% |
10 |
The user fires a large blob of crude oil at the target, surrounding them in a puddle of flammable liquid and doubling the damage they receive from the next flame-based attack! |
Oil Slider |
Earth Impact |
8 |
24 Damage |
92% |
11 |
The user quickly slides toward the target on a wave of crude oil, inflicting damage and occasionally raising the user's speed by 10%! |
Metal Blade |
Cutter |
4 |
16 Damage |
86% |
10 |
The user throws a sharp, disc-like blade in any direction that rips through the target for massive damage! |
Air Shooter |
Wind |
4 |
8 Damage |
92% |
10 |
The user fires three whirlwinds that spread out and rise upward, hitting the target up to three times! |
Bubble Spray |
Water |
4 |
16 Damage |
98% |
10 |
The user sprays the target with a thick layer of bubbles, surrounding them in a wet foam and doubling the damage they receive from the next electric-based attack! |
Bubble Lead |
Water Earth |
8 |
28 Damage |
96% |
10 |
The user creates a super-dense bubble that rolls along the ground until it collides with the target to inflict damage! |
Quick Boomerang |
Swift Cutter |
4 |
3 Damage |
80% |
13 |
The user throws a boomerang-like blade at blinding speed toward the target, striking up to four times at increasing strength! |
Crash Bomber |
Explode |
4 |
38 Damage |
100% |
10 |
The user fires a small explosive that seeks out and latches onto the target, building power for one turn before exploding to deal massive damage! Manually triggering this ability early is possible but appears to weaken its power... |
Flash Stopper |
Time |
4 |
32 Damage |
100% |
10 |
The user triggers a flash in space-time that damages all robots on the target's side of the field! This ability's effects appear to be more powerful when there are fewer robots on the opponent's side of the field… |
Atomic Fire |
Flame |
4 |
10 Damage |
95% |
10 |
The user unleashes a barrage of fire at the target, dealing damage and raising the user's attack by 8%! This ability has three levels of power, with damage multiplying on each successive barrage until the limit is reached or another technique is used. |
Leaf Shield |
Nature Shield |
4 |
28 Damage |
96% |
10 |
The user surrounds itself with sharp leaf-like blades to bolster shields and reduce damage by 40%! The leaf blades can also be thrown at the target for massive damage! |
Needle Cannon |
Cutter Missile |
4 |
10 Damage |
88% |
10 |
The user fires a volley of three needle-like projectiles that piece the target's defenses and repeatedly inflict damage! |
Magnet Missile |
Missile Electric |
4 |
14 Damage |
100% |
10 |
The user fires a large magnet-shaped missile at any target robot for guaranteed damage! |
Gemini Laser |
Crystal Laser |
4 |
12 Damage |
100% |
10 |
The user fires a powerful laser that bounces back and forth across the battle field, damaging all target robots until it runs out of power! |
Hard Knuckle |
Impact |
4 |
20 Damage |
90% |
7 |
The user fires a slow but powerful fist at the target that deals massive damage and lowers defense by 10% without fail! |
Search Snake |
Nature |
4 |
10 Damage |
100% |
10 |
The user fires a series of three remote-controlled snake robots that seek out any target to deal high damage with perfect accuracy! Damage done by this ability is not affected by distance and can be used even on far away opponents. |
Spark Shock |
Electric |
4 |
16 Damage |
90% |
10 |
The user looses a large ball of electricity at the target that disrupts internal systems to inflict damage and lower defense by 10%! |
Shadow Blade |
Shadow Cutter |
4 |
16 Damage |
90% |
10 |
The user swiftly throws a dark ninja star at the target to inflict massive damage and occasionally lower an overpowered stat by 10%! |
Bright Burst |
Time Electric |
4 |
16 Damage |
100% |
10 |
The user warps time to create an intense flash of light that damages the target and lowers its defense by 8%! |
Rain Flush |
Water |
4 |
1 Damage |
100% |
10 |
The user releases a large capsule into the air that showers the field in acid rain and damages all robots on the opponent's side of the battle! This ability's base damage is equal to the user's level and is not affected by attack, defense, or position variables. |
Drill Blitz |
Earth |
4 |
8 Damage |
90% |
10 |
The user fires a series of sharp drills at any target to pierce their immunities and defenses and deal damage! |
Pharaoh Shot |
Flame |
4 |
30 Damage |
96% |
10 |
The user charges on the first turn to build power and collect solar energy, then releases a powerful shot at the target on the second to inflict massive damage! |
Ring Boomerang |
Space Cutter |
4 |
10 Damage |
100% |
10 |
The user throws a large, boomerang-like ring at the target, striking twice with perfect accuracy and inflicting damage each time! |
Dust Crusher |
Wind Impact |
4 |
18 Damage |
94% |
10 |
The user collects a piece of stage debris with its powerful vaccuum and then blasts it at the target for massive damage! |
Dive Torpedo |
Missile |
4 |
20 Damage |
99% |
8 |
The user launches a slow but powerful heat-seeking torpedo at the target to deal massive damage! |
Dive Twister |
Missile Water |
- |
- |
- |
- |
The user propells itself toward the target using a high speed twister to deal massive damage with a 0% chance of critical hit! |
Skull Barrier |
Shadow Shield |
4 |
24 Damage |
92% |
10 |
The user surrounds itself with tiny skull-like barriers to bolster shields and prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage! |
Gyro Attack |
Wind Cutter |
8 |
20 Damage |
96% |
10 |
The user throws a giant helicopter blade toward the target that deals damage and then loops around to hit another robot on the way back! Even if this ability misses the first time, there's still a chance the second will hit! |
Star Crash |
Space Shield |
4 |
5 Damage |
94% |
10 |
The user raises a shield of tiny star-like reflectors and then throws them at a target robot to deal damage up to three times as it spins! |
Junk Shield |
Earth Shield |
- |
- |
- |
- |
The user surrounds itself with large pieces of scrap metal to bolster shields and prevent all damage from one attack! If the shield survives it can also be thrown at the target for damage! |
Slash Claw |
Cutter |
4 |
10 Damage |
100% |
10 |
The user slashes at the target with razor-sharp claws, launching a wave of energy that inflicts damage with perfect accuracy and increases attack by 15%! |
Laser Trident |
Water Laser |
8 |
20 Damage |
94% |
10 |
The user fires a powerful three-pronged energy beam at the target to deal damage and reduce their attack power by 20%. |
Jewel Satellite |
Crystal Shield |
4 |
26 Damage |
94% |
10 |
The user raises a shield of orbiting diamonds that protect it from all Flame, Nature, Electric, and Water type damage. The group of diamonds can also be thrown at any target to deal massive damage! |
Magic Card |
Shadow |
4 |
10 Damage |
100% |
10 |
The user throws pair of magical cards at an unlucky target to deal damage and steal life energy, restoring the user's own by up to 100% of the damage dealt! |
Bubble Bomb |
Explode Water |
8 |
20 Damage |
90% |
10 |
The user throws a large bubble at the target that explodes on contact, causing massive damage and occasionally lowering its attack by 10%! |
Light Buster |
Neutral |
4 |
34 Damage |
100% |
10 |
An adaptation of the Mega Buster created for use on other robot masters. The user charges on the first turn to build power and raise defense by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Light. |
Wily Buster |
Neutral |
4 |
32 Damage |
96% |
10 |
An adaptation of the Bass Buster created for use on other robot masters. The user charges on the first turn to build power and raise attack by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Wily. |
Cossack Buster |
Neutral |
4 |
36 Damage |
98% |
10 |
An adaptation of the Proto Buster created for use on other robot masters. The user charges on the first turn to build power and raise speed by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Cossack. |
Cutter Shot |
Cutter |
- |
10 Damage |
100% |
10 |
The user fires a small blade shot at the target to inflict Cutter type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Cutter Buster |
Cutter |
2 |
30 Damage |
100% |
10 |
The user charges itself with Cutter type energy on the first turn to increase its elemental abilities, then releases a powerful blade shot at the target on the second to inflict massive damage! |
Cutter Overdrive |
Cutter |
10 |
- |
100% |
10 |
The user releases all of their stored weapon energy at once in a powerful storm of blade shots, dealing Cutter type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Freeze Shot |
Freeze |
- |
20 Damage |
100% |
10 |
The user fires a small ice shot at the target to inflict Freeze type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Freeze Buster |
Freeze |
4 |
30 Damage |
100% |
10 |
The user charges itself with Freeze type energy on the first turn to increase its elemental abilities, then releases a powerful ice shot at the target on the second to inflict massive damage! |
Freeze Overdrive |
Freeze |
10 |
- |
100% |
10 |
The user releases all of their stored weapon energy at once in a powerful storm of ice shots, dealing Freeze type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Flame Shot |
Flame |
- |
20 Damage |
100% |
10 |
The user fires a small fire shot at the target to inflict Flame type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Flame Buster |
Flame |
4 |
30 Damage |
100% |
10 |
The user charges itself with Flame type energy on the first turn to increase its elemental abilities, then releases a powerful fire shot at the target on the second to inflict massive damage! |
Flame Overdrive |
Flame |
10 |
- |
100% |
10 |
The user releases all of their stored weapon energy at once in a powerful storm of fire shots, dealing Flame type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Electric Shot |
Electric |
- |
20 Damage |
100% |
10 |
The user fires a small lightning shot at the target to inflict Electric type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Electric Buster |
Electric |
4 |
30 Damage |
100% |
10 |
The user charges itself with Electric type energy on the first turn to increase its elemental abilities, then releases a powerful lightning shot at the target on the second to inflict massive damage! |
Electric Overdrive |
Electric |
10 |
- |
100% |
10 |
The user releases all of their stored weapon energy at once in a powerful storm of lightning shots, dealing Electric type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Crystal Shot |
Crystal |
- |
10 Damage |
100% |
10 |
The user fires a small diamond shot at the target to inflict Crystal type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Crystal Buster |
Crystal |
4 |
30 Damage |
100% |
10 |
The user charges itself with Crystal type energy on the first turn to increase its elemental abilities, then releases a powerful diamond shot at the target on the second to inflict massive damage! |
Crystal Overdrive |
Crystal |
10 |
- |
100% |
10 |
The user releases all of their stored weapon energy at once in a powerful storm of diamond shots, dealing Crystal type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Space Shot |
Space |
- |
20 Damage |
100% |
10 |
The user fires a small cosmic shot at the target to inflict Space type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Space Buster |
Space |
4 |
30 Damage |
100% |
10 |
The user charges itself with Space type energy on the first turn to increase its elemental abilities, then releases a powerful cosmic shot at the target on the second to inflict massive damage! |
Space Overdrive |
Space |
10 |
- |
100% |
10 |
The user releases all of their stored weapon energy at once in a powerful storm of cosmic shots, dealing Space type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Shield Shot |
Shield |
- |
20 Damage |
100% |
10 |
The user fires a small barrier shot at the target to inflict Shield type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Shield Buster |
Shield |
4 |
30 Damage |
100% |
10 |
The user charges itself with Shield type energy on the first turn to increase its elemental abilities, then releases a powerful barrier shot at the target on the second to inflict massive damage! |
Shield Overdrive |
Shield |
10 |
- |
100% |
10 |
The user releases all of their stored weapon energy at once in a powerful storm of barrier shots, dealing Shield type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Laser Shot |
Laser |
- |
20 Damage |
100% |
10 |
The user fires a small beam shot at the target to inflict Laser type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Laser Buster |
Laser |
4 |
30 Damage |
100% |
10 |
The user charges itself with Laser type energy on the first turn to increase its elemental abilities, then releases a powerful beam shot at the target on the second to inflict massive damage! |
Laser Overdrive |
Laser |
10 |
- |
100% |
10 |
The user releases all of their stored weapon energy at once in a powerful storm of beam shots, dealing Laser type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Copy Shot |
Copy |
4 |
12 Damage |
100% |
19 |
The user fires a small emulation device at the target that deals damage and copies its last ability to the user for the rest of the battle! This ability cannot be used to copy abilities by support mecha or fortress bosses so use with great care. |
Copy Soul |
Copy |
8 |
24 Damage |
100% |
19 |
The user summons a large emulation device behind the target that deals damage and copies its core type to the user for the rest of the battle! This ability cannot be used to copy the core types of dark elements or fortress bosses so use with great care. |
Core Shield |
Shield |
8 |
- |
100% |
10 |
The user generates an elemental barrier that hovers in front of the target to protect it from damage. This ability's typing appears to be influenced by the energy of nearby cores. |
Core Laser |
Laser |
8 |
36 Damage |
96% |
10 |
The user releases an elemental beam that burns through the target's armor to deal damage. This ability's typing appears to be influenced by the energy of nearby cores. |
Omega Pulse |
Neutral |
4 |
16 Damage |
100% |
10 |
The user taps into its hidden power to generate a pulse of elemental energy. This ability's type appears to differ between robots. |
Omega Wave |
Neutral |
8 |
32 Damage |
100% |
10 |
The users taps into their hidden power to generate a wave of elemental energy. This ability's types appear to differ between player-robot combinations. |
Energy Boost |
Neutral |
6 |
22% Recovery |
100% |
10 |
The user manually repairs its own body to restore life energy by up to 22% its max value! |
Energy Break |
Neutral |
6 |
22% Damage |
98% |
10 |
The user bypasses the target's shields to deal direct life enery damage of up to 22% its max value! |
Energy Swap |
Neutral |
8 |
- |
100% |
10 |
The user triggers a glitch in the prototype that swaps the user's own life energy with the target's! |
Energy Support |
Neutral |
8 |
11% Recovery |
100% |
8 |
The user triggers system repairs for all robots on their side of the field to boost energy by up to 11% its max value! |
Energy Assault |
Neutral |
8 |
11% Damage |
100% |
8 |
The user triggers system breaks for all robots on the target's side of the field to lower energy by up to 11% its max value! |
Energy Mode |
Neutral |
4 |
20% Damage 60% Recovery |
100% |
10 |
The user lowers its attack, defense, and speed by 20% to repair damaged systems and recover up to 60% energy! |
Attack Boost |
Neutral |
4 |
33% Recovery |
100% |
10 |
The user optimizes internal systems to improve weapons and raise attack by up to 33%! |
Attack Break |
Neutral |
4 |
33% Damage |
98% |
10 |
The user breaks down the target's weapon systems, lowering its attack by up to 33%! |
Attack Swap |
Neutral |
4 |
- |
100% |
10 |
The user triggers a glitch in the prototype that swaps the user's own attack stats with the target's! |
Attack Support |
Neutral |
6 |
22% Recovery |
100% |
8 |
The user triggers weapon optimizations for all robots on their side of the field to boost attack by up to 22%! |
Attack Assault |
Neutral |
6 |
22% Damage |
98% |
8 |
The user triggers weapon damage to all robots on the target's side of the field to lower attack by up to 22%! |
Attack Mode |
Neutral |
4 |
30% Damage 60% Recovery |
100% |
10 |
The user lowers its defense and speed by 30% to greatly raise attack and improve weapons by 60%! |
Defense Boost |
Neutral |
4 |
33% Recovery |
100% |
10 |
The user optimizes internal systems to improve shields and raise defense by up to 33%! |
Defense Break |
Neutral |
4 |
33% Damage |
98% |
10 |
The user breaks down the target's shield systems, lowering its defense by up to 33%! |
Defense Swap |
Neutral |
4 |
- |
100% |
10 |
The user triggers a glitch in the prototype that swaps the user's own defense stats with the target's! |
Defense Support |
Neutral |
6 |
22% Recovery |
100% |
8 |
The user triggers shield optimizations for all robots on their side of the field to boost defense by up to 22%! |
Defense Assault |
Neutral |
6 |
22% Damage |
98% |
8 |
The user triggers shield damage to all robots on the target's side of the field to lower defense by up to 22%! |
Defense Mode |
Neutral |
4 |
30% Damage 60% Recovery |
100% |
10 |
The user lowers its attack and speed by 30% to greatly raise defense and improve shields by 60%! |
Speed Boost |
Neutral |
4 |
33% Recovery |
100% |
10 |
The user optimizes internal systems to improve mobility and raise speed by up to 33%! |
Speed Break |
Neutral |
4 |
33% Damage |
98% |
10 |
The user breaks down the target's mobility systems, lowering its speed by up to 33%! |
Speed Swap |
Neutral |
4 |
- |
100% |
10 |
The user triggers a glitch in the prototype that swaps the user's own speed stats with the target's! |
Speed Support |
Neutral |
6 |
22% Recovery |
100% |
8 |
The user triggers mobility optimizations for all robots on their side of the field to boost speed by up to 22%! |
Speed Assault |
Neutral |
6 |
22% Damage |
98% |
8 |
The user triggers mobility damage to all robots on the target's side of the field to lower speed by up to 22%! |
Speed Mode |
Neutral |
4 |
30% Damage 60% Recovery |
100% |
10 |
The user lowers its attack and defense by 30% to greatly raise speed and improve mobility by 60%! |
Damage Booster |
Neutral |
6 |
30% Recovery |
100% |
7 |
The user alters the conditions of the field to boost the damaging effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers. |
Damage Breaker |
Neutral |
6 |
30% Damage |
100% |
7 |
The user alters the conditions of the field to lower the damaging effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers. |
Recovery Booster |
Neutral |
6 |
30% Recovery |
100% |
7 |
The user alters the conditions of the field to boost the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers. |
Recovery Breaker |
Neutral |
6 |
30% Damage |
100% |
7 |
The user alters the conditions of the field to lower the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers. |
Experience Booster |
Neutral |
6 |
30% Recovery |
100% |
7 |
The user alters the conditions of the field to boost experience points earned in battle by 30%! This ability appears to be unaffected by other field multipliers. |
Experience Breaker |
Neutral |
6 |
30% Damage |
100% |
7 |
The user alters the conditions of the field to lower experience points earned in battle by 30%! This ability appears to be unaffected by other field multipliers. |
Field Support |
Neutral |
5 |
- |
100% |
19 |
Using its own home field as a base, the user alters the conditions of the current battle by raising or lowering familiar type multipliers. This ability seems to work differently for Neutral and Copy Core robots... |
Mecha Support |
Neutral |
5 |
- |
100% |
19 |
The user summons a familiar support mecha from their own home field to their side of the battle, allowing it to temporarily fight as part of the user's own team! This ability seems to work differently for Neutral and Copy Core robots... |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.