Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Ability Database

Ability Database ( 3 / 211 Abilities ) ( Missile Type )

 

Ability Listing ( Missile Type )

 
No.51
Needle Cannon's Icon

Needle Cannon
Cutter / Missile Type

Needle Cannon
Cutter Missile
4
10 Damage
88%
10
The user fires a volley of three needle-like projectiles that piece the target's defenses and repeatedly inflict damage!
^ Top
 
No.52
Magnet Missile's Icon

Magnet Missile
Missile / Electric Type

Magnet Missile
Missile Electric
4
14 Damage
100%
10
The user fires a large magnet-shaped missile at any target robot for guaranteed damage!
^ Top
 
No.67
Dive Torpedo's Icon

Dive Torpedo
Missile Type

Dive Torpedo
Missile
4
20 Damage
99%
8
The user launches a slow but powerful heat-seeking torpedo at the target to deal massive damage!
^ Top
 
No.68
No Image

Dive Twister
Missile / Water Type

Dive Twister
Missile Water
-
-
-
-
The user propells itself toward the target using a high speed twister to deal massive damage with a 0% chance of critical hit!
^ Top
 
No.101
No Image

Homing Sniper
Missile Type

Homing Sniper
Missile
-
-
-
-
^ Top
 
No.115
No Image

Commando Bomb
Missile / Explode Type

Commando Bomb
Missile Explode
-
-
-
-
^ Top
 
No.123
No Image

Spread Drill
Earth / Missile Type

Spread Drill
Earth Missile
-
-
-
-
^ Top
 
No.137
No Image

Photon Missile
Missile / Flame Type

Photon Missile
Missile Flame
-
-
-
-
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)