Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

Lighting Control's Avatar

Lighting Control Electric Type

Lighting Control
Electric Type
Mega Man 4
MM4 Bright Man (Sega Genesis)
Bright Man
Bulb Blaster
Electric x 1.5 Cutter x 1.2 Shadow x 0.5

Sprite Sheets


Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Description Text

Cossack’s Electrical Producer Plant, more commonly known as the Lighting Control, was where Bright Man first fought Mega Man. The extreme brightness here supplies Electric-Cores and (somehow) Cutter-Cores, but Shadow-Cores will feel less than comfortable here. The Bulb Blasters give light to areas of the Plant where the lights need to be repaired, occasionally chasing off intruders too. Gravity Man practices his gravity-switching in the Lighting Control’s test room, occasionally breaking a light or two.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)