Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

Wily Castle's Avatar

Wily Castle Neutral Type

Wily Castle
Neutral Type
Mega Man
MM1 Wily Fortress 1 (Sega Genesis)
Bass Disco
Experience x 2.0 Damage x 1.5

Sprite Sheets


Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Description Text

Like Dr. Light’s Laboratory, this is where Wily mainly conducts his work, although Mega Man usually manages to get past his defenses and blow the whole thing up, so Wily usually doesn’t have a Castle for too long. Bass and the newly-created support bot Disco serve as the defenses here, although their loyalties to Wily differ. Experience is doubled here, and damage is boosted, making this a place to end battles quickly and get stronger faster. Wily Castle usually has a whole army of Mechas, but Wily prefers to use the classic Met. With Bass’s power, Disco’s support, and Wily’s genius, it’s a wonder how Mega Man gets through all those traps.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)