Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Welcome to the MMRPG Creation Con.! This is where you will create your own ideas for any database!
These creations must follow the rules of how everything is done in the game.
Please read below before starting or you might go insane... (as in spamming numbers, please say you are doing it for fun)
UPDATE 1: Extras Added with Sprites, Quotes, and AltsWhen Creating Players -Players are the leaders of every robot in the game and give a certain stat boost -They have less animations than Robots, Mechas, and Bosses -Players are very easy to make with only 1 thing to do
Instructions -Name -Bonus (No more than +100% and No lower than -50%, You can also have up to 3 Stat boosts (Multi is Legal) ) Stat Boost Example: Name: Dr. Tom Bonus: Robot Defense +30%, Robot Speed -10%When Creating Robots -Robots are your main line of defense and are the only obtainable characters you can use (unless you include Mecha Support but that doesn’t count) -Robots have many details needed which also go for the Mechas and Bosses -Robots can be reconsidered
Instructions -Name -Model (No more than 4 Characters and No lower than 3 Characters, number can only have 3 Digits, can be represented as - or .) -Type (Only 1 or 2, can use your own type (see When Creating Types) ) -Weaknesses (1-4 can be made, applies to Resistances also and can have 0) -Resistances -Affinities (0-2 can be made, applies to Immunities also) -Immunities -Source (Can be your own) -Class (2 Words Max + Robot (4 Words but put the words together [One-Two], can also be something other than robot) -Field (Optional, as many as you want) -Stats (Max 400 Points, Energy, Attack, Defense, Speed) Robot Example: Name: Mega Boy Model: DTN.001 Type: Copy Weaknesses: Flame, Freeze Resistances: Electric Affinities: None Immunities: None Source: Examples Class: Child Hero Robot Field: Tom Laboratory Energy: 120 Attack: 70 Defense: 65 Speed: 145When Creating Mechas -Mechas protect your robots when added into the battle -Mechas can also be reconsidered
Instructions -Everything from When Creating Robots except stats -Stats (Max 200 Points, Energy, Attack, Defense, Speed) Mecha Example: Name: Super Met Model: SMET.001 Type: Neutral Weaknesses: Impact, Earth Resistances: Water, Flame, Nature, Electric Affinities: None Immunities: Missile Source: Examples Class: Strongest Metall Mecha Field: Intro Field Energy: 120 Attack: 30 Defense: 40 Speed: 10When Creating Bosses -Bosses are unobtainable meaning you can only fight them -Bosses also can be reconsidered -Bosses can have different stats
Instructions -Same thing except Stats -Stats (Must have 400-900 Points (ONLY HUNDREDS!), Energy, Attack, Defense, Speed) Boss Example: Name: Shadow King Model: KSN.XXX Type: Shadow/Shield Weaknesses: Explode, Missile, Impact, Earth Resistances: Laser, Shield Affinities: Shadow Immunities: None Source: Examples Class: Corrupted King Robot Field: Shadow Castle Energy: 110 Attack: 140 Defense: 200 Speed: 50When Creating Abilities -Abilities are used to defeat your opponents and make progression -Abilities can be offensive, defensive, or supportive -Abilities have stats to show when it can be executed and it’s damage it deals and more
Instructions -Name (2-3 Words Only) -Type (Only 1 or 2, can use your own type) -Cost (20 WE Max) -Power (60 Damage Max, 100% Damage Max) -Speed (No more than +5 and No lower than -5) -Accuracy (100% Max) -Range (Front, Select, Random, Double, Screen) -Time (None, Charge, Wait) -Description (Optional) Ability Example: Name: Mega Arm Type: Neutral Cost: 9 WE Power: 52 Damage Speed: Slow (-1) Accuracy: 93% Range: Front Time: Charge Description: The user charges power within their fist and gain a lot of defense. After charging, the user launches a devastating arm missile at the target to deal massive damage!When Creating Items -Items can be used to help you in the game or can be sold to gain Zenny -Some Items take more of the same item to gain an Item that is useful -Items do have actual types
Instructions -Name -Type (Treasure, Collectible, Holdable, Consumable, Event) -Power (Normal Stats: 15 Max, Main Stats: 100% Max) -Value (None or # Zenny and/or # Battle Points) -Description (Optional) Item Example: Name: Giant Bolt Type: Treasure Power: None Value: 15,000 Zenny Description: A Giant Bolt that gives an outstanding amount of Zenny! A Shopkeeper favours this item and can be used to gain the Zenny.When Creating Fields -Fields are where battles are done from -Fields provide boosts to certain core types and can be upgraded or downgraded -Fields also play music so you can have more fun
Instructions -Name (2-3 Words Only) -Type (Only 1 or 2, can use your own type) -Source (Can be your own) -Multipliers (6 Max, No more than x2.0 and No lower than x0.1) -Music (Optional) -Master (Can use your own robots, Optional 8 Max) -Mecha (Can use your own mechas, Optional, 8 Max) -Boss (Can use your own bosses, Optional, 6 Max) Field Example: Name: Tom Laboratory Type: Neutral Source: Examples Multipliers: Experience x2.0, Recovery x2.5 Music: Custom Master: Mega Boy Mecha: None Boss: NoneWhen Creating Types -Types are very simple to create, but I added something so this has more purpose
Instructions -Name (Only 1 Word) -Usage (Showing what it represents and how it can be used) Type Example: Name: Star Usage: Represents Fire and Space, can be used on Space types that involve FireEXTRASWhen Creating Sprites -Sprites are used to show the animation of something (except for fields and types) -Sprites can have 11 Frames if it's a Robot/Mecha/Boss, 7 Frames if it's a Player, or 10 Frames if it's a Ability/Item -Sprites also have Mugshot's when it's a Player/Robot/Mecha/Boss or an Icon if it's an Ability/Item
Instructions (PLAYER ANIMATIONS) -Mugshot (Face) -Base (Stand) -Taunt (Question) -Victory (Win) -Defeat (Lose) -Command (Attack) -Damage (Hit) -Base2 (Optional, can be stupid) (ROBOT/MECHA/BOSS ANIMATIONS) -Mugshot -Base -Taunt -Victory -Defeat -Shoot (Attack by Cannon) -Throw (Attack by Toss) -Summon (Attack by Creation) -Slide (Attack by Self) -Defend (Guard) -Damage -Base2 (ABILITY/ITEM) -Icon (Ability Art) -1-10 Frames (Frames also can be different than the actual animation) (ETC) -Can be shown straight or grouped, ETC. (Sorry no Example :C)When Creating Quotes -Quotes are what characters can say to show their feelings against the opponent -Quotes sometimes are silent
Instructions -Start Quote (Quote when Entering Battle) -Taunt Quote (Quote when Attacking sometimes) -Victory Quote (Quote when Winning a Battle) -Defeat Quote (Quote when Losing a Battle) -All Quotes must start and end with " Quotes Example: Mega Boy Start Quote: "I know I'll win! I am good at this!" Taunt Quote: "Man you suck at this don't you?" Victory Quote: "HAHAHA! What a Noob! L 4 U!" Defeat Quote: "NO FAIR! YOU CHEATED! HACKER!!!"When Creating Alts -Alts are costumes for robot masters (and possibly mechas/bosses/players) -Copy Cores don't really have Alts but you are aloud to give them Alts
Instructions -Only 8 Alts (9th Alt is Automatically the Darkness Alt) -Core Type Alts can only be given to Copy Types (Sorry still no Example ='C)That’s everything you need to know about the convention, I hope you have fun making your own creation!
Also please don’t complain that I’m making too many threads I’m just bored since nothing really is happening
MMRPG Creation Convention Posted by Soren on July 5th, 2020 at 10:49pm Viewed 40 Times
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