Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Hello guys! Did you guys notice a certain "new" section? Well, if you didn't, it's right here!
Note: This guide is more for you newer players out there, not the more "experienced" fellows.
Anyway, is it already time to start it off?
Ok, here we go!
Well, as you guys know, we start off at the intro field, more specifically Dr. Light's. Nothing here, except I would complete it 8 times for good measure......
Next is the Robot Master stages! Do NOT go after Elec Man first! Actually, do go fail against him! Perhaps you could get some support after that!
Nice to be on the team! Fail 1 missions to get me!
Once you get the Support from your new teammate, go after anyone you want!(besides Elec Man) Cut Man is a good start! But Time Man is an even better first!
Once you start the battle, use Roll against the mechas. They aren't too hard. Once the Robot Master comes out, switch Roll out. However, it's better if you keep her out for a while and damage the Robot Master. Once she's low health, switch with Mega Man. Spam Mega Buster and destroy your opponent!
Now keep to the Weakness chart! By the way, the scan button and database might provide some use......
You get Robot Masters from defeating them buster-only. However, it's better you DON'T get them yet! Much too hard with your puny robots!
Once you defeat them all, you will unlock the Rival Battle.
Bass and Disco will confront you here! Beware!
Not really, bring all the robots you've accumulated and make good use of weaknesses!
You should get Wily, but a better idea is to keep on training in the Rival Battle. It gives you a good amount of experience. Try to get everyone to level 20 or beyond.
Now you go on to Wily! Do the same strategy for Wily as you did Light! Weaknesses!
Don't go after me first.....
If you want me, fail two different missions in Wily's story...
Now train in Rival Battles! You'll be after Proto Man and Rhythm! Try to get to level 30 or more!
And Dr. Cossack! Same strategy here, but do not go after Toad Man! His Rain Flush is killer!
If you want me, fail three different missions in Cossack's story.
Rival Battles once again! Try Level 40! It'll help for....
Fusion Fields!
Trade between the doctors through clicking on robots! Click the name of the owner and it should give you other options! Pick the one that you want to send it to! Weaknesses and trading are very important here! Mega Slide, Proto Strike, and Bass Baroque are also important, as well as Bass Crush, Proto Shield, and Mega Ball! Those moves will send you to victory!
Final Destination approaches..... Your signature moves will help you against the Killers!(Enker, Punk, Ballade) Note that these robots can't be unlocked!
Also, remember to grab the other robot masters with your signature moves! Hope you didn't forget!
The Copy-bots shouldn't be a challenge due to the multipliers!
And the Final Battle is already here! Use weaknesses, items, signature moves, and use those multipliers to your advantage!
Do you want Level 100 robots? Bonus Field 2 should help! The extremely-high multipliers will help, use that to your advantage! Don't bring many robots! Less experience to share! If one is 100, points don't go to that bot, so use that advantage too!
Weaknesses will help! With a couple tries, most robots should have 100 levels under their belt! By the way, super-effective hits increase EXP!
"As for experience, here are a few pointer for raising robots:
1. Landing super effective attacks boosts the experience multiplier for the stage by 10% every time you do it, and the effect lasts until the end of battle. Critical hits also have this effect. You can easily increase to 2x or 3x in the right conditions.
2. Be picky and take fewer robots into battle with you. Experience points are divided among all teammates, so if you take fewer with you they will each get more at a time. This way you can raise only the ones you really need first, and then use those ones later to power-level your weaker robots faster.
3. Try to get overkill as much as possible, as its converted directly into experience points. If the target has 10 life energy remaining and you try to deal 100 points of damage, the target will be disabled and the difference (90) will be added to your experience point bonus. It might not seem like it's worth it to use a powerful ability when the enemy only has a few hit points left, but it is."
BossMan"s grind list Intro Field: Not that great, but ok for starters. Don't replay too much! Rival Battles: Inferior to other grinding areas(besides intro), but good for starter players. Final Destination 1: Good, but there are better choices just ahead. Final Destination 2: If you can't beat Final Destination 3, train here. Final Destination 3: The best of the destinations, but what you unlock is much better. Bonus Field 2: The best option, the insane multipliers will result in a lot of damage, meaning more experience points.....
How to get Mega Man 3?
Go to Bonus Field 2 and find bots from 3! Scan them!
When you beat the game, click on the new tab called "Shop" up top! Go to Kalinka's picture, and you can buy Mega Man 3 fields for 48,000!
Too expensive? Find StarForce! Click "Players" up top and if you click on a field, it can be changed! Grab a bunch! Not only will your team grow stronger, robot cores can be sold for higher prices in Reggae's shop. Farm your money, young padawan....
How to get Robot Cores? It has a 50% chance of happening if you use super-effective moves on a Robot Master.
With this information, you can beat the game! Gain plenty of StarForce to challenge the top heads on the leaderboard in.......Player Battles!Feel free to tell me if you've found better ways.
Tips and Tricks: Boss Strategy Guide Posted by MegaBossMan on June 29th, 2014 at 10:39pm Viewed 3078 Times
... (Reading how to hack into somebody's Wii or WiiU Mega Man 10 Data and Reset it)
Step 1: Press F12 Step 2: Press all F# on your Keyboard Step 3: Find somebody on the Wii or WiiU Hack list Step 4: Go to their Mega Man 10 Files Step 5: Delete the Save, Unlocks and DLC Files Step 6: Press Ok on all of them Step 7: This Book was written by me and I was hacking as well. Step 8: If they like Ballade Cracker then Delete the Special Stage Files
Posted on April 27th, 2020 at 10:14pmEdited on 2020/04/27 at 11:01pm
Posted 2020/04/27 at 10:14pmEdited 2020/04/27 at 11:01pm
#6
Jokes are still on you. I AM BALLADE! So eat THIS. Weapon Advance! Triple Killer! (Just a leetle project I had in the works~)
But how do you make it? Here's how! One, get some strings, two, steal some of Punks punk screws, three, try to survive getting Enker's mirror buster, and four, tie the strings to the screws, crackers, and mirror buster to make, this thing! That's how you make it. Nothing more, nothing less.
But that’s what I was going to do to you :(. But that just makes my job easier! (Equips Bound Armour) This Armour is Immune to Almost Everything. It’s Durability is 999 DECILLION
Posted on June 26th, 2020 at 10:21pmEdited on 2020/06/26 at 10:26pm
Posted 2020/06/26 at 10:21pmEdited 2020/06/26 at 10:26pm
#16
I know this thread is dead but here's a tip for beginners: On Robot Masters that have 1 or 0 Defense Boosts, use Roll Buster (charge before boss), then use buster shot and BOOM! Insta-kill!
Edit: Well it didn't work again since it only happened on Elec Man
ReEdit: No matter how much health (because there are slight differences) I still screw up
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