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Mega Man RPG Prototype Community

Community  »  General Discussion  »  thanking adrian. August 30th, 2014 at 10:44pm

we were talking on the chat about making a thank you thread for adrian, well, i made it! so please post your thank you's for him down below! thanks adrian! `MetaKirbSter` bumping this, but you can now do this...… Read More
thanking adrian.
Posted by Meta on August 30th, 2014 at 10:44pm
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24 Comments

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Bt Ghost
161,102,576 BP
22 TP | 535 PP
Posted on September 1st, 2014 at 9:03am #16
roll rhythm disco roll roll disco

roll rhythm disco ...
^ Top
 
Retro Pikachu
8,171,731,732 BP
24 TP | 346 PP
Posted on September 2nd, 2014 at 12:17am #17
Thank you Adrian for creating one of (if not the) best PBBG ever!
^ Top
 
Moderator
TheDoc
750,666,203,816 BP
3 TP | 354 PP
Posted on September 2nd, 2014 at 10:30am #18 ( Edited : 2014/09/02 at 10:37am )
How could I have missed this thread? Adrian, you've put so much towards this game and never settle for less. You always consider people's new ideas and never stop to make not only this game, but the forum itself a success. If this thread isn't evidence enough, we all appreciate every ounce of effort you put towards making this community a better place. ADRIAN 4 PRESIDENT.

Just kidding :)

....I mean unless you WANT to be president.

But I'm not gonna, like, MAKE you or anything.

.......

I'm gonna stop now.
^ Top
 
Bt Ghost
161,102,576 BP
22 TP | 535 PP
Posted on September 2nd, 2014 at 3:31pm #19
Thanks, Adrian, for working hard on this amazing game we call Mega Man RPG Prototype. Or Megaman RPG Prototype. Or whatever it is in different languages.

Sure, it's unfinished, but it's still cool. I enjoyed playing it and I can't wait for the next game update.

And I'm gonna hope it doesn't mean I would have to delete any mission progress or anything. But, you know, whatever.

Feel the ultimate power, weaklings!
-Ballade, before my people blew him up.
^ Top
 
Contributor
Spinstrike
660,124,145 BP
6 TP | 263 PP
Posted on September 2nd, 2014 at 4:41pm #20
"Adrian has ended the evil domination of Capcom and restored Mega Man to his former glory. However, the never ending development cycle continues until all destructive glitches are defeated. Program, Adrian! For everlasting updates!"
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Icy Rshek
1,600 BP
1 TP | 47 PP
Posted on September 2nd, 2014 at 6:29pm #21
thank u very much adrian i like playing this game it is really good and fun
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Meta
590,608,861,559 BP
44 TP | 1175 PP
Posted on February 19th, 2015 at 9:51pm #22
snake-man I see... Now one thing, This thread i think needs a bump... but anyway, we're getting a bunch of new features soon (maybe not this quarter of the year but Q2 maybe) and yeah. thats gonna be good.
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ThatGuyNamedMikey
540,540,557,385 BP
22 TP | 209 PP
Posted on February 20th, 2015 at 2:41am #23 ( Edited : 2015/02/20 at 2:52am )
Hey, Adrian. Guess why I have to point out every mathematical error you ever do concerning programming Prototype? :P

In all seriousness, though, I challenge your ideas not to be an annoying _________, but, because someone has to. This game should turn out as well as it possibly can with as few errors and overkilling features as possible; You, good sir, deserve that, without needing to find out later that you have a lot ***MORE*** things to fix, you know?

You keep churning out the ideas, and I'll keep making sure they don't work [or do work if my math says so. I promise]. :P

Thanks, Adrian. A lot.

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Meta
590,608,861,559 BP
44 TP | 1175 PP
Posted on March 9th, 2015 at 8:45pm #24
@ThatGuyNamedMikey : Heh... Anyway, That seems like a nice thing... Anyway...
@Doc Heh.. Well, It's kind of hard to find out about this thread, But yeah.
@Spin Nice... Looks like u did a MMPU thing there...
@BtNot bad... Not bad...
@RetroShort, but sweet.
@TailsAgain, Short But sweet.
@MBM Nice... Plus u had the first post.
@shadownnicoShort, But sweet.
@RhythmShort but sweet.
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