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Mega Man RPG Prototype Community

Community  »  Game Mechanics  »  Robot Stats November 17th, 2013 at 4:13pm

Robot Stats play a hugely important role in the Mega Man RPG and are the base of all damage, recovery, accuracy, and turn-order calculations made in any given battle. The basics of this system are pretty straight forward, but the exact breakdown of how those stats come to be is a little more complic… Read More
Robot Stats
Posted by Adrian Marceau on November 17th, 2013 at 4:13pm
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24 Comments

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Administrator
MegaBossMan
746,235,719,899 BP
42 TP | 1258 PP
Posted on January 25th, 2014 at 5:33pm #16
Thank you for your time, and I'm glad I was a help. Love the work you do, and it took me some time to realize things that were off.
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Developer
Adrian Marceau
51,200,716 BP
194 TP | 473 PP
Posted on January 25th, 2014 at 7:44pm #17
In the future I'm going to change the way robot data is stored and make it possible for Brorman to edit the stats directly without having to wait for me to implement his changes. I like this kind of fine-tuning but at the moment it's just too overwhelming to manually enter and update as frequently as we need to. :| Thank you for all the comments though - that stats that Brorman worked on were overall pretty impressive and I couldn't have gotten this far with the game were it not for his help! But yeah, we'll keep tweaking the stats until we get things right and thank you again for your input. ^_^
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Administrator
MegaBossMan
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42 TP | 1258 PP
Posted on February 5th, 2014 at 12:03pm #18 ( Edited : 2014/02/05 at 12:06pm )
One thing I would like to say is about Yamato Man. His armor was made to be very light but with no defense. His defense stat should lowered and his speed increased. In the battle against him in 6, he is very mobile but barely has a defense.
As the MMKB says
"Although his armour appears to be heavy, it was made thin and as light as possible to improve his mobility, but reduces his defense."
Hope I didn't offend anyone( why do I end my stat discussion like that?)
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Contributor
Brorman
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15 TP | 138 PP
Posted on February 5th, 2014 at 3:38pm #19
Ah... You think I might've overlooked that? In fact, I did not. Or maybe just a bit, heh. You're saying that his defense should be lowered? His defense is currently at 111, and lowering it would basically mean that this little armor he has, is completely meaningless. His speed though, 68, is something that could be raised. Sacrificing the few defense bonus points he has, or taking away from his attack stat, which I don't really like. But I'll see about it later.
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Icy Rshek
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Posted on March 20th, 2014 at 11:01am #20
bror man why shrek not in game it be cool if he was
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thefastestlink
44,128,569 BP
6 TP | 33 PP
Posted on March 20th, 2014 at 4:43pm #21
well some attack combos + stats = opponents in shambles sometimes- *COUGH COUGH* bass crush/bass buster combo *COUGH*
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Administrator
MegaBossMan
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42 TP | 1258 PP
Posted on July 16th, 2014 at 4:31pm #23
I'm here again to talk about stats! This time, it's for our three main characters.

Mega Man's the standard 100 everything. I would say subtract a few points from attack, and put it on defense. Or don't because he's supposed to be the blank slate bot.

Bass, hilariously, specializes in defense instead of attack, that being his weakest part. I know being with Wily and his attack bonus evens it out, but meh.

Proto Man.....is fine. I would say weaken his defense even further cause he does take double damage from every attack. Probably 90, so 5 points to either Attack or speed.
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Meta
590,608,861,559 BP
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Posted on September 27th, 2014 at 6:03pm #24
@Icy Rshek : Maybe "shrek man" would be hard to make. I dont know and i dont think a shrek like character would join. Sorry if i sound like a mean person here.
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