| Disco | Mega Man RPG Prototype | |
| SWN-002 | Loyal Apprentice Robot | |
| Neutral Core | Wily Castle | |
| 150 | Cutter Swift | |
| 75 | Shadow | |
| 90 | None | |
| 85 | None |
Sprite Editing by Jonathan Backstrom / Rhythm_BCA | Assembly by Adrian Marceau / Ageman20XX
Original Character by Adrian Marceau
| "Battle? Oh please, you're a joke!" |
| "Don't underestimate my ability to mess with you!" |
| "Did you really think you stood a chance?" |
| "What?! You must have cheated…" |
| Disco is an apprentice robot built by Dr. Wily as an analogue to Roll, providing obedience and loyalty in ways that Bass never could. Opposite to the way Roll specializes in boost and support abilities, Disco specializes in break and assault abilities, lowering the targets' stats to dangerously low levels in short time and setting them up to be KOed. Much like her brother robot's feelings toward Mega Man, Disco has a deeply rooted rivalry with Roll and will use any opportunity to flaunt her battle prowess in Roll's presence. |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 150 | 15 | 75 | 750 | 90 | 900 | 85 | 850 |
| Lv 5 | 180 | 15 | 90 | 900 | 108 | 1,080 | 102 | 1,020 |
| Lv 10 | 218 | 15 | 109 | 1,090 | 131 | 1,310 | 124 | 1,240 |
| Lv 50 | 518 | 15 | 259 | 2,590 | 311 | 3,110 | 294 | 2,940 |
| Lv 100 | 893 | 15 | 447 | 4,470 | 536 | 5,360 | 506 | 5,060 |
| * Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. | ||||||||
| 417 Players |
| 3,398 Times |
| 9,138 Times |
| 2,945 Times |
| 587 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.