Attention! This is a legacy build of the Mega Man RPG from 2015 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Recovery Breaker | Mega Man RPG Prototype Ability Database

( 327 Abilities )
 
No.323
Recovery Breaker's Mugshot

Recovery Breaker's Data
Neutral Type

Recovery Breaker   Neutral
30% Damage   100%
8   7
The user alters the conditions of the field to lower the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.

Recovery Breaker's Sprites RightLeft

Recovery Breaker | Frame 01 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_01]{recovery-breaker}</div>
Recovery Breaker | Frame 01 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_01]{recovery-breaker}</div>
Recovery Breaker | Frame 02 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_02]{recovery-breaker}</div>
Recovery Breaker | Frame 02 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_02]{recovery-breaker}</div>
Recovery Breaker | Frame 03 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_03]{recovery-breaker}</div>
Recovery Breaker | Frame 03 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_03]{recovery-breaker}</div>
Recovery Breaker | Frame 04 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_04]{recovery-breaker}</div>
Recovery Breaker | Frame 04 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_04]{recovery-breaker}</div>
Recovery Breaker | Frame 05 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_05]{recovery-breaker}</div>
Recovery Breaker | Frame 05 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_05]{recovery-breaker}</div>
Recovery Breaker | Frame 06 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_06]{recovery-breaker}</div>
Recovery Breaker | Frame 06 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_06]{recovery-breaker}</div>
Recovery Breaker | Frame 07 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_07]{recovery-breaker}</div>
Recovery Breaker | Frame 07 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_07]{recovery-breaker}</div>
Recovery Breaker | Frame 08 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_08]{recovery-breaker}</div>
Recovery Breaker | Frame 08 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_08]{recovery-breaker}</div>
Recovery Breaker | Frame 09 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_09]{recovery-breaker}</div>
Recovery Breaker | Frame 09 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_09]{recovery-breaker}</div>
Recovery Breaker | Frame 10 Sprite Right<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:right:frame_10]{recovery-breaker}</div>
Recovery Breaker | Frame 10 Sprite Left<div style="margin-top: 4px; letting-spacing: 1px; font-size: 90%; font-family: Courier New; color: rgb(159, 150, 172);">[ability:left:frame_10]{recovery-breaker}</div>

Sprite Editing by Adrian Marceau / Ageman20XX | Original Artwork by Capcom

Recovery Breaker's Robots

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2026.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)