| Rhythm | Mega Man RPG Prototype | |
| SCN-001 | Genius Hacker Robot | |
| Neutral Core | Cossack Citadel | |
| 150 | Laser Crystal | |
| 80 | Space | |
| 80 | None | |
| 90 | None |
Sprite Editing by Jonathan Backstrom / Rhythm_BCA | Assembly by Adrian Marceau / Ageman20XX
Original Character by Adrian Marceau
| "Alright Doctor, let's do this!" |
| "I've run the numbers, and we win every time!" |
| "Yes! My calculations were right on!" |
| "What? How is this even possible?!" |
| Rhythm is a digital support robot coded by Dr. Cossack and integrated directly into the data of the prototype. Rhythm's initial function was to act as a kind of debug tool for the two doctors during the prototype's development, tweaking values and swapping parameters as needed, but recent events have forced Cossack to use her data for battle purposes instead. As a genius hacker, Rhythm excels in abilities that modify the system from the inside to alter the conditions of battle in strange and unusual ways. With abilities that allow her to swap and shuffle robot stats at wil, Rhythm is both a great ally and a formidable, unpredictable foe. |
| Level | Energy | Weapons | Attack | Defense | Speed | |||
|---|---|---|---|---|---|---|---|---|
| - | - | Min | Max | Min | Max | Min | Max | |
| Lv 1 | 150 | 15 | 80 | 800 | 80 | 800 | 90 | 900 |
| Lv 5 | 180 | 15 | 96 | 960 | 96 | 960 | 108 | 1,080 |
| Lv 10 | 218 | 15 | 116 | 1,160 | 116 | 1,160 | 131 | 1,310 |
| Lv 50 | 518 | 15 | 276 | 2,760 | 276 | 2,760 | 311 | 3,110 |
| Lv 100 | 893 | 15 | 476 | 4,760 | 476 | 4,760 | 536 | 5,360 |
| * Min stats represent a robot's base values without any knockout bonuses applied. ** Max stats represent a robot's potential values with maximum knockout bonuses applied. | ||||||||
| 213 Players |
| 3,920 Times |
| 6,725 Times |
| 3,279 Times |
| 421 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.