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OmegaStudiosN | Mega Man RPG Prototype Leaderboard

( 1923 Players )
 
OmegaStudiosN

OmegaStudiosN is a legacy player of the Mega Man RPG Prototype with a current battle point total of 121,256,271,287 and a zenny total of 490,888. OmegaStudiosN created his account on December 26th, 2013 and has since completed 431 different missions, unlocked 3 playable characters, 38 robot fighters, 99 special abilities, and 413 field stars. OmegaStudiosN's most-used playable character is Dr. Light, and his top 5 favourite robots appear to be Gemini Man, Ring Man, Mega Man, Pharaoh Man and Bubble Man.

OmegaStudiosN's Leaderboard

OmegaStudiosN has created a total of 30 Posts Limit To
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on March 16th, 2015 at 4:33pm in "Robot Master Group Creator" #1 ( Edited : 2015/03/16 at 10:10pm )
Draconic Nightmares
elec-man    quick-man    needle-man    bright-man    plug-man    extra-life
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on March 16th, 2015 at 8:16am in "Stat Grinding" #2
Hm... It does seem like the Killers' stages are an effective means of getting +100 of a stat at a time, but for grinding multiple stats with two RMs, I would recommend going to stages with multiple RMs.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on March 16th, 2015 at 2:39am in "Stat Grinding" #3
Well, early on, I found that to be a bit more of a time-consuming tactic, due to how the mechas get in the way of the Robot Master, but later on in the process of grinding, I would recommend swapping out the Mets for the randomized RMs in the Bonus Field.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on March 16th, 2015 at 2:04am in "Robot Master Group Creator" #4 ( Edited : 2015/03/16 at 2:05am )
The Speed Demons
quick-man charge-man turbo-man
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on March 14th, 2015 at 4:42pm in "Field Star Screenshots! Show Your Star Force!" #5
Star No. 362. The last Water Field Star I need. Rainy Plateau Get!
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on March 10th, 2015 at 9:24pm in "RP Theater" #6
Phantom Man Powered Up!
proto-man Ah, greetings Mega Man. I'm surprised you made it here...

mega-man Stop it Phantom Man, I don't wish to fight you!

proto-man You know Mega Man, I've always admired older model robots such as yourself... It's a shame I'm going to have to dismantle you.
mega-man           proto-man
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on February 25th, 2015 at 6:37pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #7
So, regarding the Boss Database, are the robots on that list strictly bosses, unlockables labeled as bosses, or is a combination of both? Because, to me it seems that robots such as the Mega Man Killers, Genesis Unit, and Doc Robot would be robots that could be unlocked, since they were all made by Wily, while Slur, Trill, and the Stardroids would be robots that are just bosses, due to them being without a creator.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on October 19th, 2014 at 2:08am in "Alternate Costumes Suggestion Thread" #8
I think there should be an alternate costume for Air Man, where he takes his design from the Ruby-Spears cartoon, and gets a head instead of having eyes right above the fan blades. I also would like to see an alternate costume for Proto Man where he ditches the helmet and shows off his fabulous hair just for laughs.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on July 30th, 2014 at 2:26am in "Ideas for mega man 11, or X9." #9
To be honest, I would be quite interested to see a Mega Man X9. I say this because of that one little scene in the end of X8 showing the cracked gem on Axl's forehead glowing in his respective ending scene, and I would like to see where they would go with that little cliffhanger, and hopefully that series of games would end so no more mistakes will be made (I'm looking at you, X6 and X7). As for Mega Man 11, I would just like to see it, because there wasn't a definite ending to the Classic Series, and I wouldn't really mind having another Classic Mega Man game.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on June 15th, 2014 at 2:04pm in "Holiday Weapons" #10
It's been a few months, but I came up with another Holiday, and a weapon to go with it. Talk Like A Pirate Day would use the Remote Mine for it's weapon.
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