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OmegaStudiosN | Mega Man RPG Prototype Leaderboard

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OmegaStudiosN

OmegaStudiosN is a legacy player of the Mega Man RPG Prototype with a current battle point total of 121,256,271,287 and a zenny total of 490,888. OmegaStudiosN created his account on December 26th, 2013 and has since completed 431 different missions, unlocked 3 playable characters, 38 robot fighters, 99 special abilities, and 413 field stars. OmegaStudiosN's most-used playable character is Dr. Light, and his top 5 favourite robots appear to be Gemini Man, Ring Man, Mega Man, Pharaoh Man and Bubble Man.

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OmegaStudiosN has created a total of 30 Posts Limit To
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on March 16th, 2015 at 4:33pm in "Robot Master Group Creator" #1 ( Edited : 2015/03/16 at 10:10pm )
Draconic Nightmares
elec-man    quick-man    needle-man    bright-man    plug-man    extra-life
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on March 16th, 2015 at 8:16am in "Stat Grinding" #2
Hm... It does seem like the Killers' stages are an effective means of getting +100 of a stat at a time, but for grinding multiple stats with two RMs, I would recommend going to stages with multiple RMs.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on March 16th, 2015 at 2:39am in "Stat Grinding" #3
Well, early on, I found that to be a bit more of a time-consuming tactic, due to how the mechas get in the way of the Robot Master, but later on in the process of grinding, I would recommend swapping out the Mets for the randomized RMs in the Bonus Field.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on March 16th, 2015 at 2:04am in "Robot Master Group Creator" #4 ( Edited : 2015/03/16 at 2:05am )
The Speed Demons
quick-man charge-man turbo-man
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on March 14th, 2015 at 4:42pm in "Field Star Screenshots! Show Your Star Force!" #5
Star No. 362. The last Water Field Star I need. Rainy Plateau Get!
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on March 10th, 2015 at 9:24pm in "RP Theater" #6
Phantom Man Powered Up!
proto-man Ah, greetings Mega Man. I'm surprised you made it here...

mega-man Stop it Phantom Man, I don't wish to fight you!

proto-man You know Mega Man, I've always admired older model robots such as yourself... It's a shame I'm going to have to dismantle you.
mega-man           proto-man
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on February 25th, 2015 at 6:37pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #7
So, regarding the Boss Database, are the robots on that list strictly bosses, unlockables labeled as bosses, or is a combination of both? Because, to me it seems that robots such as the Mega Man Killers, Genesis Unit, and Doc Robot would be robots that could be unlocked, since they were all made by Wily, while Slur, Trill, and the Stardroids would be robots that are just bosses, due to them being without a creator.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on October 19th, 2014 at 2:08am in "Alternate Costumes Suggestion Thread" #8
I think there should be an alternate costume for Air Man, where he takes his design from the Ruby-Spears cartoon, and gets a head instead of having eyes right above the fan blades. I also would like to see an alternate costume for Proto Man where he ditches the helmet and shows off his fabulous hair just for laughs.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on July 30th, 2014 at 2:26am in "Ideas for mega man 11, or X9." #9
To be honest, I would be quite interested to see a Mega Man X9. I say this because of that one little scene in the end of X8 showing the cracked gem on Axl's forehead glowing in his respective ending scene, and I would like to see where they would go with that little cliffhanger, and hopefully that series of games would end so no more mistakes will be made (I'm looking at you, X6 and X7). As for Mega Man 11, I would just like to see it, because there wasn't a definite ending to the Classic Series, and I wouldn't really mind having another Classic Mega Man game.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on June 15th, 2014 at 2:04pm in "Holiday Weapons" #10
It's been a few months, but I came up with another Holiday, and a weapon to go with it. Talk Like A Pirate Day would use the Remote Mine for it's weapon.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on June 5th, 2014 at 3:09am in "Prototype Devroom : Game Suggestions" #11
The addition of Doc Robot as a Copy Core, seeing as though the only robots that are Copy Core are Mega Man, Proto Man, and Bass.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on May 6th, 2014 at 12:30am in "Make-A-Moveset: What If..." #12
Name: Phantom Man
Designation: BEU-001 (Bomber Eradicator Unit)
Class: Robot Resurector
Core Type: Shadow

Energy: 134
Attack: 127
Defense: 88
Speed: 134

Quotes-
Start: "Prepare to become scrap metal, insolent fool..."
Taunt: "Did you honestly think you can beat me?!"
Victory: "Fool! Did you would be able to win against the controller of life and death?!"
Defeat: "I'll have my revenge,(#robot)!."

Weaknesses: Copy, Earth, Laser
Resistances: Time, Flame, Space
Affinities: Shadow
Immunities: Impact


Signature Moves-
Name: Wil-O-Wisp
Learned At: Level 1
Power: 14
Speed: 3
Energy: 0
Range: Front Row
Accuracy: 100%
Description: “The user shoots a small flare at the target, damaging their weapons to reduce offence by 10%!"

Name: Phantom Flash
Learned At: Level 5
Power: 27
Speed: 5
Energy: 4
Range: Select Target
Accuracy: 85%
Description: "The user emits a flash of light that damages the enternal systems and shields by 27%!"

Name: Infused Light
Learned At: Level 24
Power: 100
Speed: 5
Energy: 8
Range: Select Target
Accuracy: 100%
Description: “The user is ingulfed in a blinding light that mysteriously revives one disabled robot on the user's side of the field with full life and weapon energy, and optimises the robot's shields by 25%"

Field-
Name: Mystic Cemetary
First Appearance: N/A
Primary Core Type: Shadow
Type Multipliers: Shadow x1.7, Flame x1.4, Earth x1.4, Laser x0.8, Copy x0.4, Water x0.2
Description: Located in the middle of nowhere, this grave site hosts the shells of disabled robot masters from the past. With a surprisingly arid temperature, this misty arena for Phantom Man hosts fake gravestones which are actually Tomb-Mets in disguise.
Super Arm Block: An mossy, old tombstone
Music: N/A

Mecha-
Name: Tomb-Met (1st/2nd/3rd Gen)
Designation: TOMT-001/002/003
Class: Camoflauged Tombstone Mecha
Core Type: Shadow

Energy: 70/100/130
Attack: 50/80/110
Defense: 120/150/180
Speed: 15/30/45

Weaknesses: Explode, Time
Resistances: Laser,Flame
Affinities: None
Immunities: None

Ability-
Name: Wil-O-Wisp
Learned At: Level 1
Power: 14
Speed: 3
Energy: 0
Range: Random Target
Description: “The mecha shoots a small flare at the target, damaging their weapons to reduce offence by 10%!"
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on May 3rd, 2014 at 11:14pm in "Prototype Devroom : Game Suggestions" #13
Maybe add in some of the lesser known robot masters such as Bond Man and the robot masters from Rockman & Forte: Mirai Kara no Chousensha.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on April 5th, 2014 at 2:30pm in "Player Battles" #14
Would there be any plans for an online battle, where its Human VS Human, and not Human VS CPU?
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 26th, 2014 at 10:47pm in "Mega Man fact of the day!(or week). Possibly month?" #15
Did you know that before Rush was chosen to be Mega Man's companion, a Hawk looking robot was going to help out Mega Man, and according to the Complete Works, the hawk was what eventually became Beat.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 19th, 2014 at 4:14pm in "Holiday Weapons" #16
hmm, well, from what I can tell, its commonly observed on January 25, but I'm not 100% sure. Still, the only holidays I have are quite obscure.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 19th, 2014 at 4:03pm in "Holiday Weapons" #17
Yeah, and i'm running out of holidays to choose from...
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 19th, 2014 at 3:53pm in "Holiday Weapons" #18
Ballade Cracker?
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 19th, 2014 at 3:48pm in "Holiday Weapons" #19
New Year's could be Danger Wrap.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 19th, 2014 at 1:40pm in "Holiday Weapons" #20
Sorry about that... I just like speculating about what may or may not happen.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 19th, 2014 at 12:55am in "Holiday Weapons" #21
But, anyways, for St. Patrick's Day, I say Chameleon Sting would be a good weapon for the holiday.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 19th, 2014 at 12:39am in "Holiday Weapons" #22
Okay, I guess the same thing could be said about the Color Ball, since I saw that Exe robots will be added in too...
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 19th, 2014 at 12:31am in "Holiday Weapons" #23
Well, I guess, but there will eventually be Search Man in the game, and undoubtedly, his starting weapon will be the Homing Sniper.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 19th, 2014 at 12:26am in "Holiday Weapons" #24
Yeah, I could see that, besides, I didn't say that we could limit the amount of weapons we could have for holidays, like, maybe both the Shotgun Ice and Drift Diamond for Christmas. Something like that.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 19th, 2014 at 12:21am in "Holiday Weapons" #25
Veteran's Day would have Bamboo Pandemonium's weapon.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 18th, 2014 at 11:54pm in "Prototype Devroom : Game Suggestions" #27
Color Ball (Color Man/Wacko Man's Weapon) for Easter maybe?
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 18th, 2014 at 7:38pm in "Prototype Devroom : Game Suggestions" #28
Personally, I feel like a shop would be a good idea. Like, enemies/robot masters could drop bolts, and you could use those bolts for stuff like energy capsules, weapon energy, 1-Ups, pretty much anything you could find in the average Mega Man 7-10 shop.
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 12th, 2014 at 7:00pm in "Temporary Downtime, Hosting Provider Being Jerks" #29
Well, when I try to play the Prototype, it says its down for maintenance, so... I i'm just waiting for the maintenance to end, hence why I said "This is going to be a thing".
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OmegaStudiosN
121,256,271,287 BP
3 TP | 30 PP
Posted on January 12th, 2014 at 5:02pm in "Temporary Downtime, Hosting Provider Being Jerks" #30
Well, this is going to be a thing... -_-'
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