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TailsMKOmega | Mega Man RPG Prototype Leaderboard

( 1923 Players )
 
TailsMKOmega

TailsMKOmega is a legacy player of the Mega Man RPG Prototype with a current battle point total of 57,703,963 and a zenny total of 69,113. TailsMKOmega created his account on May 24th, 2015 and has since completed 19 different missions, unlocked 1 playable characters, 10 robot fighters, 30 special abilities, and 12 field stars. TailsMKOmega's most-used playable character is Dr. Light, and his top 5 most-used robots appear to be Mega Man, Roll, Ice Man, Bomb Man and Guts Man.

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TailsMKOmega
57,703,963 BP
0 TP | 1 PP
Posted on May 25th, 2015 at 3:42am in "Preview Build Online - Let's Start Testing!" #1 ( Edited : 2015/05/25 at 1:35pm )
Well...I do have some things to say...I played the game on Hard, btw.


Chapter 1: I enjoyed the new missions a lot, especially Trill. I even figured out how Trill works...I could probably win next time I face Trill. The turn goals are crazy impossible early on, though. A 1 turn goal for a Level 1-2 starter? Impossible.

Chapter 2: Nothing much regarding the battles except I ended up having to stop Chapter 2 progress and go train Mega Man so I can get his Mega Slide ability. I really didn't like not being able to change my abilities.

Chapter 3: Nothing much to say here, though I liked that the Bass and Disco battle gets harder the more you clear it. Makes for a good grinding session.

Chapter 4: Again, nothing much here.

Chapter 5: Enker got a SLIGHT increase in difficulty...nothing that Mega Man and Roll couldn't handle. I have not done the other two battles, though.


After beating Enker...

Chapter 2: The Delta robots were pretty tricky...I had to grind a few levels before I started winning these battles. Sigma robots...super easy on Easy difficulty, brutally difficult on Hard, on my new file, but Hard Mode Sigmas were super easy on my powered up file (I did not finish any battles on that file, just in case).

Chapter 4: Found the Fusion battles challenging, but a little bit easier than the Delta battles.


My final comment...Starforce got nerfed too hard in Player Battles. My first battle against a 1024 Starforce member would have ended after 48 turns if I kept going. Reduce the Starforce defense by like a quarter or something. It is IMPOSSIBLE to do the 12 turn goal.


EDIT: Also, I really think you should be allowed to have two robots on the Chapter 2 battles. I still managed, but I can imagine other players would struggle with that scenario. I already know someone who did...


That's all I've got so far, and I notice the new character limit on here. 5000 Characters is not a lot to work with, so I hope this stays. I'll experiment with the alt skins once the update is actually out.
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