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Community  »  News & Updates  »  Mega Man Starforce : The January Update January 5th, 2014 at 2:54pm

The January Update is now LIVE! A full overview of what's been updated is forthcoming, but by-far the biggest change is the addition of a new mechanic (aptly) called "Star Force"! No, Geo Steller is not coming to game and the Omega-Xis is nowhere to be found - but something star and force related ha… Read More
Mega Man Starforce : The January Update
Posted by Adrian Marceau on January 5th, 2014 at 2:54pm
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29 Comments

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Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on January 5th, 2014 at 11:27pm #19
Great update. The stars seem like a cool extra-something and the all the new stuff make the game feel a bit more complete and better, and the Starforce gives me more reasons to leave the copy-type robots. Also, being able to gain points at Lvl.100. ALL MY YES. Just a few questions: Does the starforce work for all doctors or just for the one that got the stars? And is there any way to see what abilities I currently have with each doctor? Also, what are the player fields for? Is 2+2=5? The list goes on but those are the most important and prototype related.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 5th, 2014 at 11:31pm #20 ( Edited : 2014/01/05 at 11:40pm )
@MegabossMan : I'll do what I can to look into these issues. If not by tomorrow hopefully I fix them in the coming weeks. :S

@Shadownnico : I'll answer your questions one by one. :P

1. All doctors benefit from collected starforce equally.

2. I... guess not. Other than in the equipment screen. I should fix that soon. >_>

3. It looks like you haven't discovered the robot-transfer feature yet. Click the player name to transfer to other doctors. Transferred robots earn double experience and can be equipped with more abilities, but they do not benefit from player bonuses when transferred... unless I misunderstood what you were referring to.

4. Also not sure what the 2+2=5 part means. For the most part, you should be able to hover your mouse over things to see what they mean, but if you can be more specific I'll try to figure out what I'm missing. >_>

Sorry for any confusion. :S

As a side note, anyone who wants to know more about the mechanics of Field and Fusion stars should check the comments of this thread where I discuss them with MegabossMan. :)
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Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on January 5th, 2014 at 11:40pm #22
Thanks for answering and clearing my doubts, but the player field part is not the robot transfer, it's... the actual player fields, in the "Players" menu. And I discovered they lied to me, 2+2 is 6, not 5.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 5th, 2014 at 11:44pm #23 ( Edited : 2014/01/05 at 11:48pm )
Ah... See? I was missing something! >_>

Also, how does everyone like the new coat of paint on the leaderboards? Not only do the little leaderboard banners contain more information on them now, the actual leaderboard pages let you view SO much more information about everyone's files. You basically get to browse every player's editors, starforce, and database screens remotely. Pretty awesome, if I do say so myself! :P

EDIT:

Oh, the actual fields in the player editor. Derp. Forgive me I'm tired... I'll just give a full overview.

The experience field is a grand total of all the experience collected by that player's own robots (even if they have been transferred). It doesn't mean or do anything but it's fun to see. The individual Battle Point totals should be straight-forward. Completed Missions counts only unique completed missions, same for the Failed Missions, and then the Total Victories and Total Defeats count all wins/losses even on the same stage. Field and Fusion Star counts are obvious. The two ??? fields are hidden because they're coming in a future update.

And then... the Battle Fields themselves. They represent which fields appear in Chapter Two of that player's campaign and, by extension, which Fusion Fields appear in Chapter Four. It may not be obvious from only looking at your own file, but the exact order of the fields in each person's game file is randomized and the Fusion Fields that appear in Chapter Four are based on that randomized order. Once you complete the prototype (and you have) you can edit these fields by clicking on them. From there you can swap out any field slot with a field from another player's campaign, just like you switch abilities on a robot. By doing this, new Fusion Stars can be discovered and collected to increase your Star Force much, much more than otherwise possible.

Let me know if that clears anything up. ^_^
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Avocadora
2,752,382,236 BP
3 TP | 24 PP
Posted on January 7th, 2014 at 6:31am #25
I love the update!!!

I've noticed that in the database the robot masters from Megaman 4 are in the #3, and the robots from Megaman 3 are in #4. I'm not sure if this is intentional or an error.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 7th, 2014 at 9:43am #26
Thank you! And no, it's on purpose. I decided that, since you see the MM4 robots before you see the MM3 robots, they should come first. Each is only loosely based off a specific game, after all. Several robots that appear on the first page are not from MM1, for example. I may change the order in the future, but for right now I like this way better. I don't want to give new players the impression they missed something while they're playing Cossack's game and notice an entire page missing.
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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on January 15th, 2014 at 6:09pm #27
Just wondering...how do I unlock the field support ability?
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on January 15th, 2014 at 6:21pm #28
There are two ways to unlock Field Support, as well as the Mecha Support.

Method 1:
Beat any of the intro fields eight times in total. By that point there will be eight Mets to fight and defeating all of them in battle will net you the Mecha Support. Beat it a second time and it will unlock the Field Support.

Method 2:
Complete the Bonus Field at the end of the game (with the mechas) to get the Mecha Support ability. Complete the Bonus Field II in the same chapter (with the robot masters) to get the Field Support ability.

Let me know if you have any problems and I'll look into it. :)
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