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Tobyjoey | Mega Man RPG World Leaderboard

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Tobyjoey

Tobyjoey is a legacy player of the Mega Man RPG World with a current battle point total of 875,792,335,902 and a zenny total of 97,650. Tobyjoey created his account on April 28th, 2014 and has since completed 1082 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1024 field stars. Tobyjoey's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Air Man, Heat Man, Hard Man, Metal Man and Magnet Man.

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Tobyjoey has created a total of 331 Posts
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 20th, 2016 at 9:21pm in "Forum Game: Corrupt-A-Wish!" #1
@Beta Man : Granted! You can have the Merriam-Webster definition of something.

I wish Shovel Knight had won the Smash Ballot. Oh well, congrats to anyone wanting the winners, btw.

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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 7th, 2016 at 6:33pm in ""20 Questions About....."" #2
I think both would be best, but if you can only do one or the other, I'd just say new suggestions.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 7th, 2016 at 8:35am in "MMRPG Trading Card Game: The Remake!" #3 ( Edited : 2016/01/07 at 8:35am )
@Beta Man : Oh, I apologize. Would you like me to rename this instead?
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 6th, 2016 at 8:21pm in "MMRPG Trading Card Game: The Remake!" #4 ( Edited : 2016/01/07 at 6:46pm )
Pst! Bt Man! I think I should have 23 cards and 0 zenny instead of 19 cards and 100 zenny. If you want to let me have that zenny though, that'd be cool. :P


Name: Dynamo Man
Core: Electric
Health: 110
Power: Recharge
Power Description: During your turn, before you attack, if Dynamo Man is at 30 health or lower, Dynamo Man may enter his recharging station. After one player ends their turn and before the other player starts their's, Dynamo Man may restore 10 health. If an attack should do 40 damage or more against Dynamo Man, the recharging station breaks. If Dynamo Man reaches 70 health, the recharging station breaks. Once the recharging station breaks, it can not be reused by Dynamo Man. While in his recharge station, Dynamo Man cannot use the "Lightning Bolt".
Attack 2: Orb Scatter
Attack 2 Description: Dynamo Man shoots electricity-producing orbs at the opponent. Flip 2 coins. For each heads, deal 10 damage.
Attack 3: Lightning Bolt
Attack 3 Description: Dynamo Man releases Lightning Bolts from the sky on his opponents. Deals 40 damage. If you used Orb Scatter in the previous turn, and missed both orbs, this attack does an additional 30 damage. This attack ignores the opponent's resistance. You cannot use this attack two turns in a row.
Resistance: Wind
Weakness: Shadow


Name: Wave Man
Core: Water
Health: 90
Power: Amphibious
Power Description: Wave Man can move swiftly on land and in water! Wave Man takes 20 less damage from Nature, Earth, and Water core attacks.
Attack 2: Water Wave
Attack 2 Description: Wave Man releases a high-pressure wave of water at the opponent. Deals 40 damage. If the opponent has any extra support cards in play, Water Wave can sweep them away, thus disabling them.
Resistance: Flame
Weakness: Swift


Name: Backup Plan
Core: Neutral
Description: If one of your robots were disabled last turn, the base damage for your attack this turn is boosted by 30.


Name: Self-Destruct
Core: Shadow
Description: Deal damage to the opponent equal to your base HP. Then deal that much damage to yourself.


Name: Blinding Light
Core: Laser
Description: During your opponent's next turn, the core type of their attack is ignored and replaced with the Neutral core typing.


With these last five cards, along with two cores for my new robot masters, I should be at 30! I guess I should start actually playing soon.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 4th, 2016 at 6:03pm in "Forum Game: The 1st PMMCT!" #5
I think 3 months would work well. It gives some time to let these results simmer and us to do other things in the community as well. If I could make one request for the next tourney, I would say the 1st place winner Proto Man should not even be in the next tournament. It would be boring if he won again, and I was thinking it would be neat of there was a Hall of Fame where all the tournament winners (assuming there will be more) can be held, but excluded from future tournaments.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 2nd, 2016 at 12:56am in "Forum Game: The 1st PMMCT!" #6
Aw, shoot. I really did not get lucky on this contest. My favorites did not get very far... oh well. Different strokes for different folks.

Anywho, although Sunstar is a really cool character, I would argue he is more complementary to his game and it's own story. Heck, I even prefer some of the Stardroids to him. So, to start what I am assuming will be a landslide, gotta go with the brother in red, Mari-er, Proto Man.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 1st, 2016 at 11:18am in "Celebration Thread" #7
So, 2015 is done over here on the east coast. It hasn't been as exciting of a ride as 2014 was, but it's been a good year all around. What MBM said is true; I disgraced both the Mega Man fandom and the English language by trying to write bios for robot masters. You can tell which ones were written by me by the severe quality drop. Thankfully, MBM, Adrian, and the rest of the writing team didn't banish me from that project, so it gave me something to do. In the late spring months, I finally got my act together and got 1024 stars and even made it to the top of the Leaderboard! How ‘bout that! I was always a low leaderboard crawler, but I built up the courage to click Rain Flush 2000 times grind up the BP! I really felt like I accomplished something getting that fourth star, even if I lost 1st within a day or two. Speaking of flattering experiences, I also was the subject for one of Mikey’s questionnaires, although I hope I can redo that someday in the future. Unfortunately, this is where things start to take a turn. Summer was difficult with busy plans and a personal tragedy, and the Prototype wasn’t faring any better during it’s drought period. I followed the sudden webcomic bandwagon for a little while, but I stopped soon after. Don’t worry though, Timothy is still alive, he hasn’t starved to death. This leads into the Prototype community renaissance we have been feeling of late, and I have been really trying to contribute to this resurgence of activity. I have tried to keep some of the personal problems and hidden projects out of this to keep it more about the Prototype, but this was my 2015. Here’s to many more, starting with 2016!
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 1st, 2016 at 1:03am in "MMRPG Trading Card Game: The Remake!" #8 ( Edited : 2016/01/07 at 6:49pm )
Oh boy Beta, do I have requests for you! (If they are not to much to ask, that is.)
Firstly, I would like to purchase a MM3 pack.
Secondly, time to make more cards!

Name: Gyro Man
Core: Wind
Health: 70
Power: High Flyer
Power Description: If Gyro Man should be attacked by an opponent, flip a coin. If it is heads, the attack does no damage, but extra effects still apply. This ability does not work against Wind, Electric, Space, or Water core attacks from the enemy.
Attack 2: Gyro Attack
Attack 2 Description: Gyro Man throws a Gyro Attack at the enemy. Deals 30 damage. Gyro Cutter ignores any barrier, shield, or damage buffers on the opponent, but weakness and resistance are NOT ignored.
Resistance: Earth
Weakness: Electric


Name: Flash Man
Core: Time
Health: 100
Attack 1: Scatter Shot
Attack/Power Description: Deals a base 10 damage. Flip 3 coins. For each heads, this attack does an additional 10 base damage.
Attack 2: Flash Stopper
Attack 2 Description: Flash Man freezes time around his opponent, allowing him to use another turn. Time Stopper can only be used if Flash Man has not been damaged the during the last turn. Flash Man cannot use Flash Stopper again in the added turn.
Resistance: Shadow
Weakness: Explode


Name: Buster Overheat
Core: Neutral
Description: The user of this card does twice the damage it normally would, but the user also takes a third of the damage dealt as recoil. Round up to the nearest 10th place.


Name: Haunt
Core: Shadow
Description: Deal as much damage as desired against the opponent, but also apply that damage to yourself. Is not affected by Weakness or Resistance.


Name: Power Production
Core: Energy
Description: Any Electric, Flame, Wind, Earth, and Water core cards you have may restore 60 health. However, they can not attack for the rest of the turn.

Third and finally, stay cool.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 1st, 2016 at 12:57am in "Forum Game: The 1st PMMCT!" #9
Oh geez. Figures the prodigal sons have to fight once more. I think I am going to have to go with Mega Man, but that is super close.
Now, from one close match to an easy one. Terra
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 31st, 2015 at 9:13pm in "Forum Game: The 1st PMMCT!" #10
Proto Man
Mega Man
Terra
Sunstar
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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)