Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Tobyjoey | Mega Man RPG World Leaderboard

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Tobyjoey

Tobyjoey is a legacy player of the Mega Man RPG World with a current battle point total of 875,792,335,902 and a zenny total of 97,650. Tobyjoey created his account on April 28th, 2014 and has since completed 1082 different missions, unlocked 3 playable characters, 38 robot fighters, 101 special abilities, and 1024 field stars. Tobyjoey's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Air Man, Heat Man, Hard Man, Metal Man and Magnet Man.

Tobyjoey's Leaderboard

Tobyjoey has created a total of 331 Posts
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Tobyjoey
875,792,335,902 BP
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Posted on January 20th, 2016 at 9:21pm in "Forum Game: Corrupt-A-Wish!" #1
@Beta Man : Granted! You can have the Merriam-Webster definition of something.

I wish Shovel Knight had won the Smash Ballot. Oh well, congrats to anyone wanting the winners, btw.

^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 7th, 2016 at 6:33pm in ""20 Questions About....."" #2
I think both would be best, but if you can only do one or the other, I'd just say new suggestions.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 7th, 2016 at 8:35am in "MMRPG Trading Card Game: The Remake!" #3 ( Edited : 2016/01/07 at 8:35am )
@Beta Man : Oh, I apologize. Would you like me to rename this instead?
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 6th, 2016 at 8:21pm in "MMRPG Trading Card Game: The Remake!" #4 ( Edited : 2016/01/07 at 6:46pm )
Pst! Bt Man! I think I should have 23 cards and 0 zenny instead of 19 cards and 100 zenny. If you want to let me have that zenny though, that'd be cool. :P


Name: Dynamo Man
Core: Electric
Health: 110
Power: Recharge
Power Description: During your turn, before you attack, if Dynamo Man is at 30 health or lower, Dynamo Man may enter his recharging station. After one player ends their turn and before the other player starts their's, Dynamo Man may restore 10 health. If an attack should do 40 damage or more against Dynamo Man, the recharging station breaks. If Dynamo Man reaches 70 health, the recharging station breaks. Once the recharging station breaks, it can not be reused by Dynamo Man. While in his recharge station, Dynamo Man cannot use the "Lightning Bolt".
Attack 2: Orb Scatter
Attack 2 Description: Dynamo Man shoots electricity-producing orbs at the opponent. Flip 2 coins. For each heads, deal 10 damage.
Attack 3: Lightning Bolt
Attack 3 Description: Dynamo Man releases Lightning Bolts from the sky on his opponents. Deals 40 damage. If you used Orb Scatter in the previous turn, and missed both orbs, this attack does an additional 30 damage. This attack ignores the opponent's resistance. You cannot use this attack two turns in a row.
Resistance: Wind
Weakness: Shadow


Name: Wave Man
Core: Water
Health: 90
Power: Amphibious
Power Description: Wave Man can move swiftly on land and in water! Wave Man takes 20 less damage from Nature, Earth, and Water core attacks.
Attack 2: Water Wave
Attack 2 Description: Wave Man releases a high-pressure wave of water at the opponent. Deals 40 damage. If the opponent has any extra support cards in play, Water Wave can sweep them away, thus disabling them.
Resistance: Flame
Weakness: Swift


Name: Backup Plan
Core: Neutral
Description: If one of your robots were disabled last turn, the base damage for your attack this turn is boosted by 30.


Name: Self-Destruct
Core: Shadow
Description: Deal damage to the opponent equal to your base HP. Then deal that much damage to yourself.


Name: Blinding Light
Core: Laser
Description: During your opponent's next turn, the core type of their attack is ignored and replaced with the Neutral core typing.


With these last five cards, along with two cores for my new robot masters, I should be at 30! I guess I should start actually playing soon.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 4th, 2016 at 6:03pm in "Forum Game: The 1st PMMCT!" #5
I think 3 months would work well. It gives some time to let these results simmer and us to do other things in the community as well. If I could make one request for the next tourney, I would say the 1st place winner Proto Man should not even be in the next tournament. It would be boring if he won again, and I was thinking it would be neat of there was a Hall of Fame where all the tournament winners (assuming there will be more) can be held, but excluded from future tournaments.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 2nd, 2016 at 12:56am in "Forum Game: The 1st PMMCT!" #6
Aw, shoot. I really did not get lucky on this contest. My favorites did not get very far... oh well. Different strokes for different folks.

Anywho, although Sunstar is a really cool character, I would argue he is more complementary to his game and it's own story. Heck, I even prefer some of the Stardroids to him. So, to start what I am assuming will be a landslide, gotta go with the brother in red, Mari-er, Proto Man.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 1st, 2016 at 11:18am in "Celebration Thread" #7
So, 2015 is done over here on the east coast. It hasn't been as exciting of a ride as 2014 was, but it's been a good year all around. What MBM said is true; I disgraced both the Mega Man fandom and the English language by trying to write bios for robot masters. You can tell which ones were written by me by the severe quality drop. Thankfully, MBM, Adrian, and the rest of the writing team didn't banish me from that project, so it gave me something to do. In the late spring months, I finally got my act together and got 1024 stars and even made it to the top of the Leaderboard! How ‘bout that! I was always a low leaderboard crawler, but I built up the courage to click Rain Flush 2000 times grind up the BP! I really felt like I accomplished something getting that fourth star, even if I lost 1st within a day or two. Speaking of flattering experiences, I also was the subject for one of Mikey’s questionnaires, although I hope I can redo that someday in the future. Unfortunately, this is where things start to take a turn. Summer was difficult with busy plans and a personal tragedy, and the Prototype wasn’t faring any better during it’s drought period. I followed the sudden webcomic bandwagon for a little while, but I stopped soon after. Don’t worry though, Timothy is still alive, he hasn’t starved to death. This leads into the Prototype community renaissance we have been feeling of late, and I have been really trying to contribute to this resurgence of activity. I have tried to keep some of the personal problems and hidden projects out of this to keep it more about the Prototype, but this was my 2015. Here’s to many more, starting with 2016!
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 1st, 2016 at 1:03am in "MMRPG Trading Card Game: The Remake!" #8 ( Edited : 2016/01/07 at 6:49pm )
Oh boy Beta, do I have requests for you! (If they are not to much to ask, that is.)
Firstly, I would like to purchase a MM3 pack.
Secondly, time to make more cards!

Name: Gyro Man
Core: Wind
Health: 70
Power: High Flyer
Power Description: If Gyro Man should be attacked by an opponent, flip a coin. If it is heads, the attack does no damage, but extra effects still apply. This ability does not work against Wind, Electric, Space, or Water core attacks from the enemy.
Attack 2: Gyro Attack
Attack 2 Description: Gyro Man throws a Gyro Attack at the enemy. Deals 30 damage. Gyro Cutter ignores any barrier, shield, or damage buffers on the opponent, but weakness and resistance are NOT ignored.
Resistance: Earth
Weakness: Electric


Name: Flash Man
Core: Time
Health: 100
Attack 1: Scatter Shot
Attack/Power Description: Deals a base 10 damage. Flip 3 coins. For each heads, this attack does an additional 10 base damage.
Attack 2: Flash Stopper
Attack 2 Description: Flash Man freezes time around his opponent, allowing him to use another turn. Time Stopper can only be used if Flash Man has not been damaged the during the last turn. Flash Man cannot use Flash Stopper again in the added turn.
Resistance: Shadow
Weakness: Explode


Name: Buster Overheat
Core: Neutral
Description: The user of this card does twice the damage it normally would, but the user also takes a third of the damage dealt as recoil. Round up to the nearest 10th place.


Name: Haunt
Core: Shadow
Description: Deal as much damage as desired against the opponent, but also apply that damage to yourself. Is not affected by Weakness or Resistance.


Name: Power Production
Core: Energy
Description: Any Electric, Flame, Wind, Earth, and Water core cards you have may restore 60 health. However, they can not attack for the rest of the turn.

Third and finally, stay cool.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on January 1st, 2016 at 12:57am in "Forum Game: The 1st PMMCT!" #9
Oh geez. Figures the prodigal sons have to fight once more. I think I am going to have to go with Mega Man, but that is super close.
Now, from one close match to an easy one. Terra
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 31st, 2015 at 9:13pm in "Forum Game: The 1st PMMCT!" #10
Proto Man
Mega Man
Terra
Sunstar
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 30th, 2015 at 2:41pm in "Forum Game: The 1st PMMCT!" #11
Shade Man

C-C-C-C-Combo breaker!
Not that it means anything with how this is going.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 30th, 2015 at 2:37pm in "Heroes in an Alternate Universe (Get Your Weapons Ready!)" #12
Wow, I lucked out. Out of all of these, I would have wanted to be Ice Joe most, and look who is left!

I would like an Ice Joe snowcone, please.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 29th, 2015 at 2:58pm in "Forum Game: The 1st PMMCT!" #13 ( Edited : 2015/12/29 at 2:59pm )
Shade Man
Bass
Mega Man 7 Hype!
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 28th, 2015 at 12:50pm in "Forum Game: The 1st PMMCT!" #14
Duo.exe
Shade Man
Oh geez. Hm. Well, uhm, erm... Quick Man, but just by a teensy bit.
Mikhail Cossack
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 27th, 2015 at 10:33am in "Prototype Devroom : Sunday Night Chatroom" #15
I'm afraid I will be attending the local film establishment tonight, so I won't be making it to the chatroom for long.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 27th, 2015 at 10:24am in "Forum Game: The 1st PMMCT!" #16
Gemini Man
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 26th, 2015 at 10:00am in "Forum Game: The 1st PMMCT!" #17
Sunstar
Gemini Man

Boy, this Bandwagon is quite the smooth ride.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 25th, 2015 at 11:25am in "Forum Game: The 1st PMMCT!" #18
Elec Man
Sunstar
Hmm... I'm gonna have to go with Roll
Gemini Man
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 25th, 2015 at 11:23am in "Celebration Thread" #19
@TheGrinch : Fah who for-aze! Dah who dor-aze! Welcome Christmas, come this way!
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 25th, 2015 at 9:45am in "Celebration Thread" #20
We here at the Tobyjoey estate wish everyone out there a Merry Christmas... but if you don't celebrate Christmas, have a happy New Year... but if you don't use the Gregorian calendar either, well, uhm... happy breathing day!
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 24th, 2015 at 12:50am in "MMRPG Trading Card Game: The Remake!" #21 ( Edited : 2016/01/07 at 6:53pm )
To keep working with the MM4 robots I started with Dust Man....

Name: Bright Man
Core: Time
Health: 110
Attack 1: Bright Flash
Attack 1 Description: Bright Man releases a disorienting flash. The opponent's attacks do 20 less damage next turn.
Attack 2: Bright Stopper
Attack 2 Description: Bright Man releases a paralyzing bright light. You may either deal 30 damage or prevent the opponent from attacking next turn.
Resistance: Shadow
Weakness: Water


Name: Toad Man
Core: Water
Health: 100
Power: Irrigate
Power Description: Toad Man supplies a hurt ally with water when he enters the field. Heals 30 damage from one of your cards in play whenever Toad Man is played down.
Attack 2: Rain Flush
Attack 2 Description: Deals 20 too all of your opponent's cards in play.
Resistance: Wind
Weakness: Earth
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 24th, 2015 at 12:48am in "Forum Game: The 1st PMMCT!" #22
Terra.

Man, this is so unfair to Galaxy Man. How can anyone not love L'oreal green alien robot hair?
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 23rd, 2015 at 7:51am in "Forum Game: The 1st PMMCT!" #23
Hm, this is tough. Galaxy Man by just a teensy bit.
Terra, by a landslide.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 22nd, 2015 at 9:52am in "Forum Game: The 1st PMMCT!" #24
Galaxy Man
Gravity Man
I'm really okay with either of these, but I'll say Mercury just to be different.
Roll.exe
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 21st, 2015 at 11:18am in "Forum Game: Corrupt-A-Wish!" #25
@Brimscrooge : Granted! Good luck holding the thing, though.

This is a mechanic's dream.

I wish perpetual motion, and thus perpetual energy, was real.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 21st, 2015 at 8:51am in "Forum Game: The 1st PMMCT!" #26
Skull Man is a teensy bit overrated, so I am going with the Knight in shining armor.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 20th, 2015 at 11:05am in "Forum Game: The 1st PMMCT!" #27
Sigma
King
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Tobyjoey
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5 TP | 331 PP
Posted on December 19th, 2015 at 9:01am in "Forum Game: The 1st PMMCT!" #28
Knight Man
Zero
Thomas Light
King
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 18th, 2015 at 9:18pm in "Forum Game: Corrupt-A-Wish!" #29
@Beta Blizzard : Granted!
Ayy

I wish that I could find my marbles.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 18th, 2015 at 9:11am in "Forum Game: The 1st PMMCT!" #30
Bass.exe is cool, but Mega Man is cooler.
Mega Man
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Tobyjoey
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5 TP | 331 PP
Posted on December 17th, 2015 at 10:59am in "Forum Game: The 1st PMMCT!" #31
Mega Man
Bass.exe
^ Top
 
Tobyjoey
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5 TP | 331 PP
Posted on December 16th, 2015 at 10:05pm in "Forum Game: The 1st PMMCT!" #32
Duo
Mega Man
Bass.exe
Ring Man
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 14th, 2015 at 9:09am in "Forum Game: The 1st PMMCT!" #33
Ugh, I hate having to vote between the two I didn't even vote for. Either way, my vote goes to Vile.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 12th, 2015 at 6:37pm in "Forum Game: Corrupt-A-Wish!" #34
@ThatOneFrostMan : Is that a bad thing? ;p
Granted! You get both for Christmas... of 2020. Good things come to those who wait.

I wish the weather keeps staying in the 60s.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 12th, 2015 at 5:56pm in "Forum Game: Corrupt-A-Wish!" #35 ( Edited : 2015/12/12 at 6:02pm )
@MerryBossClaus : Granted! You literally have that ability at the flip of a dime. When you are small, you can't re-flip the now extremely heavy dime, and you accidentally squash the dime when you get supersized. Have fun using this ability once and not being able to change back!

I wish BitF was back. I miss it now that it is Christmas time. :(
^ Top
 
Tobyjoey
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Posted on December 12th, 2015 at 12:58pm in "Forum Game: The 1st PMMCT!" #36
Albert Wily
Magic Man
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Tobyjoey
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Posted on December 10th, 2015 at 5:09pm in "Forum Game: The 1st PMMCT!" #37
Vile
Albert Wily
Magic Man
Axl
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 8th, 2015 at 10:40am in ""20 Questions About....."" #38 ( Edited : 2015/12/08 at 10:44am )
My dear Retro...
1. Which type of Pokemon is your favorite?
2. What is your favorite genre of book/tv to read/watch?
3. Do you ever plan to try to reach the top of the leaderboard?
4. Would you like this Thunder Stone?
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 7th, 2015 at 7:33pm in "Forum Game: Prototype Member Hurt and Heal" #39
Heal Crash, Hurt Ender
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 7th, 2015 at 11:02am in "Forum Game: MMRPG Mafia (Game 3: Management) " #40
I've never had much luck with these, but that has to change eventually! I'll sign up.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 6th, 2015 at 1:22pm in "Forum Game: The 1st PMMCT!" #41
Napalm Man
Proto Man
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 4th, 2015 at 8:47pm in "Forum Game: Corrupt-A-Wish!" #42
@Beta Blizzard : Granted!
https://www.youtube.com/watch?v=gqEKXNDs-lM

I wish I never felt the urge to complain.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 4th, 2015 at 10:31am in "Forum Game: Corrupt-A-Wish!" #43
@MerryBossClaus : Granted! Reach into your pocket this exact moment of me writing, and you will find $20. You are reading this at the time of me writing this, right?

I wish the days were longer.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 4th, 2015 at 10:31am in "Forum Game: Prototype Member Hurt and Heal" #44
Healing Musical, Hurting Meta.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 4th, 2015 at 10:31am in "Forum Game: The 1st PMMCT!" #45
Napalm Man
Freeze Man
Proto Man
Mega Man X
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 3rd, 2015 at 11:00am in "Forum Game: Corrupt-A-Wish!" #46 ( Edited : 2015/12/03 at 11:05am )
@Beta Blizzard : Granted! *plops down War and Piece*
Here you go! Hope you enj... wait, what are you doing? Reading it? No, you got this book to EAT. Bon appetit!

I wish for more wishes!
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 3rd, 2015 at 5:55am in "Forum Game: Corrupt-A-Wish!" #47 ( Edited : 2015/12/03 at 6:03am )
@MerryBossClaus : Granted! You get a moose named Brutus. Unfortunately, that moose is related to Bullwinkle, so you end up getting the least intimidating moose who ever lived.

I wish I knew the ultimate groan-er awful pun.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 2nd, 2015 at 4:47pm in "Forum Game: Prototype Member Hurt and Heal" #48
Healing Crystal, Hurting Ender
^ Top
 
Tobyjoey
875,792,335,902 BP
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Posted on December 2nd, 2015 at 4:47pm in "Forum Game: The 1st PMMCT!" #49
Minority vote here, but Pluto Man.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 1st, 2015 at 9:55pm in "Forum Game: Corrupt-A-Wish!" #50
Granted! You will have safe travels on your way to China, Texas. Yes, that's a place.

https://en.wikipedia.org/wiki/China,_Texas

I wish to not have a brutally cold winter.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 1st, 2015 at 6:23pm in "Forum Game: Prototype Member Hurt and Heal" #51
Healing Crash, Hurting Rhythm
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on December 1st, 2015 at 6:21pm in ""20 Questions About....."" #52
@Beta Blizzard : I realize that, but considering how active your are in the community, there could be an exception. Plus, you have been in the top 50 before, so I wouldn't see it being a problem.
^ Top
 
Tobyjoey
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Posted on December 1st, 2015 at 3:21pm in ""20 Questions About....."" #53
I'd probably say either Bt/Beta Man or Retro.
^ Top
 
Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on November 30th, 2015 at 7:31pm in "Forum Game: Prototype Member Hurt and Heal" #54
@TheDoc : Pst! I'm pretty sure I'm already dead, but don't tell them I said that!

Healing Crystal, Hurting Meta
^ Top
 
Tobyjoey
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Posted on November 30th, 2015 at 5:20pm in "Forum Game: Prototype Member Hurt and Heal" #55
Healing Spin, Hurting Ender
^ Top
 
Tobyjoey
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5 TP | 331 PP
Posted on November 30th, 2015 at 5:16pm in "Forum Game: The 1st PMMCT!" #56
Pharaoh Man
Pluto
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on November 29th, 2015 at 1:08pm in "Forum Game: Corrupt-A-Wish!" #57
@DaCrashBomber : Granted! It will continue for the next billion years, 'cause it will now be updated every century. You thought this hiatus was long? Try waiting another 99 years.

I wish I could stop time.

^ Top
 
Tobyjoey
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5 TP | 331 PP
Posted on November 28th, 2015 at 11:11pm in "Forum Game: Corrupt-A-Wish!" #58
@TailsMK4 : Granted! You are no longer allergic to milk! Now you are just allergic to wheat, eggs, soy, nuts, and shellfish.

If I had just one last wish , I would like a tasty fish!

Hitchhiker's Guide to the Galaxy is perfect and if you say otherwise you are wrong.
^ Top
 
Tobyjoey
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Posted on November 28th, 2015 at 11:03pm in "Forum Game: Prototype Member Hurt and Heal" #59
Oops, I died. Oh well. Up until this point, I have tried not to play to aggressively. Now, however, I hold no qualms about being a bit crueler.

Healing Musical, Hurting Meta
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Tobyjoey
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Posted on November 28th, 2015 at 12:11pm in "Forum Game: The 1st PMMCT!" #60 ( Edited : 2015/11/28 at 12:12pm )
Lets a go!

Top Man
Crash Man
Buster Rod G
Pluto
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Tobyjoey
875,792,335,902 BP
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Posted on November 28th, 2015 at 12:04pm in "Official Player Introductions Thread" #61
@DustMan hates RNG : Welcome aboard, Dust Man! I hope you enjoy your stay here.
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Tobyjoey
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Posted on November 27th, 2015 at 5:28pm in "Forum Game: Prototype Member Hurt and Heal" #62
Healing Shadow, Hurting Mikey
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on November 27th, 2015 at 12:33pm in "MMRPG Trading Card Game: The Remake!" #63 ( Edited : 2016/01/07 at 6:45pm )
@Beta Man : Alright, thanks! This is still a WIP, but here is what I got.


Name: Gravity Man
Core: Electric
Health: 110
Power: Gravity Flip
Power Description: If you or your opponent should ever need to flip a coin, the effects of Heads and Tails are reversed. This effect stops when Gravity Man is at 30 health or less.
Attack 2: Gravity Press
Attack 2 Description: Gravity Man holds the opponent in place by greatly increasing the gravity. If the opponent is at full health, the attack deals 40 damage. If not, the attack deals 30 damage.
Resistance: Wind
Weakness: Space


Name: Dust Man
Core: Wind
Health: 120
Attack 1: Dust Inhale
Attack 1 Description: Dust Man sucks the opponent in, possibly immobilizing them. Deals 10 damage. Flip a coin. If heads, the opponent cannot attack next turn.
Attack 2: Dust Crusher
Attack 2 Description: Dust Man launches a condensed pile of junk at the opponent. Deals 30+ damage. Flip two coins. For each heads, this attack does 10 more damage.
Resistance: Impact
Weakness: Cutter


Name: Tango
Core: Nature and Impact
Description: Deals 20 to all of your opponent's cards in play.


Name: Barrier
Core: Shield
Description: For three turns, all attacks received by an opponent's attacks is reduced by 10 damage. If an attack does exactly 10 damage, the Barrier breaks and cannot be used, even if the three turn limit has not been reached.


Name: Nullify
Core: Neutral
Description: For the rest of your turn, all robot master powers, whether your's or your opponent's, are ignored.
^ Top
 
Tobyjoey
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Posted on November 27th, 2015 at 12:14pm in "Forum Game: Prototype Member Hurt and Heal" #64
Well, looks like I will probably be the next candidate to meet that scrap bucket in the sky. Oh well.

Healing Musical, Hurting Tails
^ Top
 
Tobyjoey
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Posted on November 26th, 2015 at 9:15pm in "Forum Game: The 1st PMMCT!" #65
@ThatGuyNamedMikey : Uh, er, well.... Look! A distraction! (Edits it to Star Man like he had originally intended.


Sorry, must have had Ring.exe on the brain from the earlier entry in Group C.
^ Top
 
Tobyjoey
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Posted on November 26th, 2015 at 4:38pm in "MMRPG Trading Card Game: The Remake!" #66
Before I start working on some cards, I have a question. Can I make cards based off of ACTUAL robot masters, or are those off limits?
^ Top
 
Tobyjoey
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Posted on November 26th, 2015 at 4:35pm in "Forum Game: Corrupt-A-Wish!" #67
@Beta Man : Congratulations! Here is the salespitch for the Super Fighting Robot cartoon. Too bad we got the 'muricanized version instead.

Crushed Dreams

I wish I could draw and/or animate well.
^ Top
 
Tobyjoey
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Posted on November 26th, 2015 at 4:34pm in "Forum Game: Prototype Member Hurt and Heal" #68
Healing Crystal, Hurting Spinster
^ Top
 
Tobyjoey
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Posted on November 26th, 2015 at 11:56am in "Forum Game: The 1st PMMCT!" #69 ( Edited : 2015/11/26 at 9:15pm )
Group A:
Heat Man
Saturn
Quint

Group B:
King
ElecMan.exe
Wind Man

Group C:
Ring.exe
Sniper Joe
Star Man

Geez, some of these were difficult.
^ Top
 
Tobyjoey
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Posted on November 25th, 2015 at 10:14pm in "Forum Game: Prototype Member Hurt and Heal" #70
Healing DaCrash, Hurting Meta.
^ Top
 
Tobyjoey
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Posted on November 25th, 2015 at 2:16pm in "Forum Game: Prototype Member Hurt and Heal" #71
Hurting Mikey, healing Meta.
^ Top
 
Tobyjoey
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Posted on November 24th, 2015 at 12:58pm in "Forum Game: Corrupt-A-Wish!" #72 ( Edited : 2015/11/24 at 1:00pm )
@Bt Man : Granted! Here's your thing.
A Thing

I wish I could perform a convincing Rocky accent.
^ Top
 
Tobyjoey
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Posted on November 23rd, 2015 at 6:07pm in "Forum Game: Corrupt-A-Wish!" #73 ( Edited : 2015/11/23 at 6:10pm )
@TailsMK4 : Granted! You have been able to forget all of the things you would rather not remember. However, you now only have memories of pure bliss. Every new experience is now a let down.
I wish people would stop playing Christmas music before Thanksgiving.
^ Top
 
Tobyjoey
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Posted on November 23rd, 2015 at 4:19pm in "Forum Game: Corrupt-A-Wish!" #74
@Bt Man : Granted! You are now clairvoyant, knowing anything that has ever happened in past, present, or future. Nothing is hidden. Everything is revealed. You know what no other human can never understand. You see how you will die. You see how the planet dies. You see the cruel fate of all of life itself. Worst of all, you see spoilers for the upcoming Star Wars movie! Oh no!
I wish I could play the saxophone.
^ Top
 
Tobyjoey
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Posted on November 23rd, 2015 at 12:21pm in "Forum Game: Prototype Member Hurt and Heal" #75
Healing DaCrash, hurting Rhythm.
^ Top
 
Tobyjoey
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Posted on November 23rd, 2015 at 12:08pm in "Forum Game: Corrupt-A-Wish!" #76
@TheDoc : Granted! You can read minds while visiting the psychiatric hospital.

I wish I didn't have to write a paper.
^ Top
 
Tobyjoey
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Posted on November 22nd, 2015 at 8:35pm in "Forum Game: Corrupt-A-Wish!" #77
@Meta : Granted!

BREAKING NEWS REPORT! BREAKING NEWS REPORT! Pre-teen spontaneously combusts while using a computer. Scientists still aren't sure why.

I wish I never forgot anything.
^ Top
 
Tobyjoey
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Posted on November 22nd, 2015 at 8:30pm in "Forum Game: Corrupt-A-Wish!" #78 ( Edited : 2015/11/22 at 8:35pm )
@Meta : Granted! Have fun living in Antarctica.

I wish I didn't ever have to sleep.
^ Top
 
Tobyjoey
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Posted on November 22nd, 2015 at 7:58pm in "Forum Game: Corrupt-A-Wish!" #79
Oh geez, I just deleted mine. That was weird. Anywho...
Granted! You get an extra large pizza with pineapple slices, anchovies, mushrooms, rat poison, and sausage. Eww, anchovies!
I wish it was Friday.
^ Top
 
Tobyjoey
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Posted on November 17th, 2015 at 4:39pm in "Forum Game: Prototype Member Hurt and Heal" #80
Healing Doc, Hurting MusicalKitty

12: Rhythm_BCA
10: Spinstrike
09: Meta
09: ThatGuyNamedMikey
09: TailsMK4
09: Tobyjoey
09: ThatOneEnderMan
09: Crystal Miner
09: Shadownnico
08: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Retro Pikachu
08: Bt Man
08: DaCrashBomber
07: StupidStudiosN
07: AlphaShurikenGSXR
06: uraccountcrashed
05: FemaleForte
03: TheDoc

We seem to have had two BtMen for a while there.
^ Top
 
Tobyjoey
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Posted on November 17th, 2015 at 11:38am in "Forum Game: Prototype Member Hurt and Heal" #81
I think I'll heal Rhythm_BCA before SSN hurts him for having the number 12 and hurt Retro Pikachu because Raichu is MUCH better.

13: Spinstrike
13: Rhythm_BCA
12: ThatGuyNamedMikey
11: Bt Man
11: Crystal Miner
11: Meta
11: MusicalKitty
11: Shadownnico
11: TailsMK4
11: ThatOneEnderMan
11: ZeroDXZ
10: StupidStudiosN
10: DaCrashBomber
09: Retro Pikachu
09: Tobyjoey
09: MegaBoyX7
09: AlphaShurikenGSXR
09: uraccountcrashed
05: FemaleForte
04: TheDoc
^ Top
 
Tobyjoey
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Posted on November 16th, 2015 at 8:53pm in "Forum Game: Prototype Member Hurt and Heal" #82 ( Edited : 2015/11/16 at 8:56pm )
I am going to heal Crystal Miner because it seems like he hasn't posted in a while and hurt Mikey because he is just one of those guys (specifically, the kind named Mikey.
12: MegaBoyX7
12: Spinstrike
11: ThatGuyNamedMikey
11: Rhythm_BCA
11: ZeroDXZ
11: Meta
11: MusicalKitty
11: TailsMK4
11: Tobyjoey
11: Bt Man
10: Crystal Miner
10: Retro Pikachu
10: Shadownnico
10: ThatOneEnderMan
09: StupidStudiosN
09: AlphaShurikenGSXR
09: DaCrashBomber
08: uraccountcrashed
07: FemaleForte
06: TheDoc
^ Top
 
Tobyjoey
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Posted on November 16th, 2015 at 6:42pm in "Nominations for the Prototype MM Character Tournament." #83 ( Edited : 2015/11/19 at 6:53pm )
Wait, is it election day already?

1. Dr. Light
2. Dr. Wily
3. Dr. Cossack
4. Fire Man
5. Gemini Man
6. Ring Man
7. Gravity Man
8. Slash Man
9. Tornado Man
10. Mercury
11. Pluto
12. Terra
13. Boomer Kuwanger
14. Crush Crawfish
15. Vile
16. Dex Oyama
17. Mr. Match
18. FlashMan.exe
19. DrillMan.exe
20. KingMan.exe
^ Top
 
Tobyjoey
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Posted on November 16th, 2015 at 6:03pm in "Forum Game: Prototype Member Hurt and Heal" #84
I'll heal Doc 'cause he helped me through questionable cuukee times and hurt Ender because he left me and I am so lonely.

12: Bt Man
12: MegaBoyX7
12: Spinstrike
12: ThatGuyNamedMikey
11: ZeroDXZ
11: Meta
11: MusicalKitty
10: Retro Pikachu
11: Rhythm_BCA
11: TailsMK4
10: Shadownnico
10: StupidStudiosN
10: Tobyjoey
09: ThatOneEnderMan
09: AlphaShurikenGSXR
09: Crystal Miner
09: DaCrashBomber
08: uraccountcrashed
07: FemaleForte
05: TheDoc
^ Top
 
Tobyjoey
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Posted on November 16th, 2015 at 4:23pm in "Forum Game: Prototype Member Hurt and Heal" #85
I haven't even played, and I already went all the way to 12 and... back to 10. This feels like a metaphor for my gambling addiction. Anywho, I am going to heal ZeroDXZ because he understands the importance of law in this crazy world and I am going to hurt StupidStudiosN because I hate the letter N or something like that.

12: Bt Man
11: Rhythm_BCA
11: MegaBoyX7
11: Meta
11: MusicalKitty
11: Retro Pikachu
11: TailsMK4
11: ZeroDXZ
10: Tobyjoey
10: Shadownnico
10: ThatGuyNamedMikey
10: ThatOneEnderMan
10: StupidStudiosN
09: AlphaShurikenGSXR
09: DaCrashBomber
09: FemaleForte
09: Spinstrike
09: uraccountcrashed
08: Crystal Miner
07: TheDoc

Also, I think there was a bit of a health difference between the last two posts, but I tried to combine them for my chart.
^ Top
 
Tobyjoey
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Posted on November 8th, 2015 at 12:10pm in "Celebration Thread" #86
@T-RexNaffects : Te-RexNaffects back - alright!
^ Top
 
Tobyjoey
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Posted on October 31st, 2015 at 1:19am in "Celebration Thread" #87 ( Edited : 2015/10/31 at 1:29am )
We hear at Mega Man RPG Tobyjoey Inc. have an important announcement to make....

pharaoh-man IT'S HALLOWEEN! pharaoh-man

galaxy-man Whether you're afraid of space aliens or creepy crawlies, we hope you get spooked by someone and spook someone else this Halloween! snake-man
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Tobyjoey
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Posted on October 14th, 2015 at 5:54pm in "Super Mario Maker Mega Man Levels" #88
Jewel Man Stage
DDF6 - 0000 - 00A8 - 711C
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Tobyjoey
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Posted on October 10th, 2015 at 4:13pm in "Bt Man's Tournament" #89 ( Edited : 2015/10/10 at 4:15pm )
hard-man I've heard of this Incendiary Man before. I seem to recall he is a pretty highly decorated officer. I wonder how equally matched we will be?

(BTW, Artillery Man is actually a Hard Man alt, not Dive Man. Common mistake. :p)
^ Top
 
Tobyjoey
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Posted on September 21st, 2015 at 8:35pm in ""Create" a Mega Man Game!" #90
[Mega Man Killers: Attack on Light]{copy_attack}

CHOOSE YOUR CHARACTER:
enker Enker
Attacks: Enker Lance, Enker Slash, Mirror Buster
Enker Lance: Enker whips out his lance, causing a small wave to fly from the tip.
Enker Slash: Enker can only do this in the air. Enker pulls out his Lance and does a spin, attacking any opponents nearby. Also grants a little extra height.
Mirror Buster: Enker can charge his Lance and release it to for a Mirror Buster. Blocks and reflects 1-2 enemy shots, depending on size..


punk Punk
Attacks: 30 - 60 - 90 Screw Crushers, Screw Rush, Parabolic Screw
30 - 60 - 90 Screw Crushers: By pressing either Up, Up Side, or Side in conjunction with the fire button, Punk throws a differently angled Screw Crusher across the screen.
Screw Rush: By charging his Screw Buster, Punk can form into a spiked ball and moves forward invincibly for about 1-2 seconds.
Linear/Parabolic Screw: By pressing Down and the fire button, Punk's Screw Crushers will change from Parabolic form to Linear form.


ballade Ballade
Attacks: Bomb Launch, Bomb Plant, Sacrifice Destruct
Bomb Launch: Ballade launches a Ballade Cracker forward, exploding on impact. The explosion lingers.
Bomb Plant: Ballade drops a bomb below him which only explodes once an enemy touches it.
Sacrifice Destruct: By charging Ballade's Ballade Cracker, Ballade can create a screen wide explosion. You receive 2 points of damage, however.


Robot Masters
1. galaxy-man Galaxy Man Weal to Punk's Weapons
2. guts-man Guts Man Weak to Ballade's Weapons
3. time-man Time Man Weak to Enker's Weapons
4. Tornado Man No Weaknesses

Mid Boss: proto-man Proto Man

5. cut-man Cut Man No Weaknesses
6. bomb-man Bomb Man Weak to Punk's Weapons
7. hornet-man Hornet Man Weak to Ballade's Weapons
8. plug-man Plug Man Weak to Enker's Weapons

Labratory Stages
1. roll Roll Weak to Punk's Weapons
2. Sniper Joe 3 Weak to Ballade Weapons
3. elec-man Elec Man Weak to Enker's Weapons
4. [mega-man Super Adapter Mega Man]{copy_defense}

With the invasion of Dr. Light's laboratory drawing to a close and Mega Man destroyed, the Mega Man Killers finally return home triumphantly only to have this conversation with Dr. Wily.

dr-wily You three MEAN to tell me you have destroyed Mega Man?
enker Yessir! It was simple as pie.
dr-wily You destroyed his matrix and processing unit, right? So he can't be rebuilt, rendering this whole conquest useless?
punk Well....
enker ... you see....
ballade ... it hadn't exactly crossed our minds.
dr-wily Get out, Out, OUT OF MY LABORATORY, you simpletons!
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Tobyjoey
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Posted on September 19th, 2015 at 3:43pm in "Super Mario Maker Mega Man Levels" #91
Drill Man's Stage
CB77-0000-003F-6079
Not much to say, just that I hope you enjoy!
^ Top
 
Tobyjoey
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Posted on September 13th, 2015 at 2:34pm in "Celebration Thread" #92 ( Edited : 2015/09/13 at 2:35pm )
@ThatOneEnderMan : star-man You are a STAR player! Congratulations!
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Tobyjoey
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Posted on September 13th, 2015 at 12:49pm in "Celebration Thread" #93
@MegaBossMan : Wait, you were bossing around straight from birth? Wow, that's saying something.
Happy 25th!
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Tobyjoey
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Posted on September 5th, 2015 at 2:38pm in "Celebration Thread" #94
Yay....
Happy twoversary!
^ Top
 
Tobyjoey
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Posted on August 30th, 2015 at 8:05pm in ""20 Questions About....."" #95
Wait, noooo! I was planning some questions for StupidStudios, but I didn't post them in time. Sorry SSN, I was just a little to late. Maybe next time.

Anyways, for Spinstrike....
1. How does it feel having joined so long ago (way back in 2013) and still be active today?
2. What has been your favorite addition to the game?
3. Your profile states you are an Ace Attorney fan. Out of the main trilogy, who is your favorite character?
^ Top
 
Tobyjoey
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Posted on August 30th, 2015 at 6:15pm in ".....Spriter?" #96 ( Edited : 2015/08/30 at 6:18pm )
I would make a pun about striking out, but I think the actual Strike Man would have me sent flying, so instead, here is a classic series robot master based off of the Net Navi BowlMan.exe, Bowling Man!

He's aiming for a 300 perfect game!
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Tobyjoey
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Posted on August 30th, 2015 at 1:05pm in "Celebration Thread" #97
@ThatOneEnderMan : I would wish you a happy birthday, but I am going to have Jimi Hendrix do it instead.

Happy Birthday Ender!
^ Top
 
Tobyjoey
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Posted on August 28th, 2015 at 8:23pm in ".....Spriter?" #98 ( Edited : 2015/08/28 at 8:46pm )
As a secondary piece from my glamorous (hideous) collection, Sheriff Man, equipped with the Sheriff Shield!

95% Scratch, 5% Borrowed Assets

Don't worry about how large these images are, by the way. They are simply up-scaled.
^ Top
 
Tobyjoey
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Posted on August 28th, 2015 at 7:34pm in ".....Spriter?" #99
@MusicalKitty : He looks really cool with the 2 shades of gray on parallel sides, and the cape is neat. As one minor suggestion, wouldn't it be cool if half of his face was frowning and the other smiling, rather than both sides smiling? His face already seems to be based on the iconic happy and sad masks, so just food for thought.
^ Top
 
Tobyjoey
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Posted on August 28th, 2015 at 7:00pm in ".....Spriter?" #100
@matthewftw123 : Thank you very much. :D
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Tobyjoey
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Posted on August 28th, 2015 at 10:59am in ".....Spriter?" #101
@Brimstone : Well, he looks about as tall as Hard Man with Bright Man standing on him, so I don't think it is too bad. It also looks very nice.
^ Top
 
Tobyjoey
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Posted on August 28th, 2015 at 7:50am in ".....Spriter?" #102 ( Edited : 2015/08/28 at 7:53am )
@ThatGuyNamedMikey : Well, I do have some more, but it will take a little time, maybe a day or 3. Also, should these be more classic styled, or maybe a little shaded?
^ Top
 
Tobyjoey
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Posted on August 27th, 2015 at 4:52pm in ".....Spriter?" #103
Here is a robot master I once did from (near) scratch, Swamp Man!

Yes, that is a lily pad on his head.
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Tobyjoey
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Posted on August 27th, 2015 at 3:48pm in ".....Spriter?" #104
Question: Do we actually have to stick to a NES Color palette?
^ Top
 
Tobyjoey
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Posted on August 25th, 2015 at 12:23am in "Role-Playing POWERED UP!" #105 ( Edited : 2015/08/25 at 12:25am )
Vs. Mega Man?
spark-man    spark-shock    buster-shot    mega-man-copy

mega-man-copy Heya Spark Man. The glorious Dr. Wily has decided you can be a recruitment agent in his militia. What do you say?
spark-man Mega Man... no, it's impossible! The real Mega Man would never do something so vile.
mega-man-copy Geez, it took my personality to clue you in, not the design change?

Vs. Copy Robot
spark-man    spark-shock    spark-man

spark-man Yo, Spark Spiller! Having to be modeled after your wimpy personality makes it hard to get any respect.
spark-man I would never say such things! If you're based on me, surely we can both work together and move beyond this, right?
spark-man Trust me, Spark Spiller. I may have your design but I'm still a Wily bot, through and through.

Vs. Dr. Wily
spark-man    dr-wily

dr-wily If only I had programmed you differently back then...! It would have been genius! It's the only mistake I've made in my life!
spark-man You may have helped bring me into this would, but that doesn't cloud my judgment of what you have done to my friends. It is unacceptable!
dr-wily Wha.... Why you insolent fool! I will crush you with a loud, loud crunch! Behold, my latest creation, the ultimate combat robot, Wily Machine Number 1! Nuhahahahaha!

With the day saved, Spark Man returned to his life among the Light and Cossack robot masters he had grown acquainted with. Spark Man's journey was over, and was able to endure the rest of his programmed life span.
^ Top
 
Tobyjoey
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Posted on August 25th, 2015 at 12:19am in "Role-Playing POWERED UP!" #106 ( Edited : 2015/08/25 at 12:24am )
Vs. Bomb Man
spark-man    hyper-bomb    bomb-man

bomb-man Ah ah! Don't run off! Let's have a little fun with my explosives!
spark-man Bomb Man, there a better ways to have fun. Why don't we go do something else?
bomb-man Ha, sorry, but no can do. Bombs are the only TRUE happiness.

Vs. Fire Man
spark-man    spark-shock    fire-chaser    fire-man

fire-man Burn, burn! My justice burns bright! Fiiiiiire!
spark-man Fire Man, this isn't justice! What Dr. Wily is making you do is unjust!
fire-man The Flames of Justice will not be tempted by evildoers! Fiiiiiire!!

Vs. Elec Man
spark-man    thunder-beam    elec-man

elec-man It still amuses me anyone could think you would replace my beauty. There simply is no comparison.
spark-man How could you say such mean things? We're both electrical discharging robots... we're practically brothers!
elec-man Bah. Stop trying to elevate yourself to my level, you pleb!

Vs. Time Man
spark-man    spark-shock    time-arrow    time-man

time-man Oh dear, you seem to be 12 seconds late for our appointment.
spark-man Appointment? We can end this quickly if you just start acting normal again!
time-man With that attitude, I'll be able to defeat you quickly on get back on time.

Vs. Oil Man
spark-man    oil-man

oil-man Ain't you one of 'dem self energizing bots? Why are you bugging me out here?
spark-man Oil Man, I came here to help you. Maybe we can work this out and fine common ground?
oil-man Seriously? I get ya'think you're fancy shmancy with your electricity, but oil can be crude, effective, and powerful pansies like ya.

^ Top
 
Tobyjoey
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Posted on August 25th, 2015 at 12:17am in "Role-Playing POWERED UP!" #107 ( Edited : 2015/08/25 at 12:27am )
The scatterbrained but kind electrical robot enters the ring, Spark Man!

Vs. Spark Man
mega-man    spark-shock    spark-shock    spark-man

spark-man Why are you hurting everyone here? They're my friends!
mega-man Spark Man, why won't you listen to reason? What you're doing is wrong!
spark-man I'm doing wrong? You are the one who's destroying our robotic brethren!

Intro Field

In the year 20XX, with the advancement of science, humans were able to create industrial humanoid robots. One robot made by the combined efforts of Dr. Light and Dr. Wily overcame his sinister programming and became an insulation testing robot.
roll    spark-man dr-wily

roll We have a problem!
dr-wily Wahahahaha! Ladies and gentlemen, your attention, please. The name's Wily! The one and only - the brilliant scientist, Dr. Wily! It may seem rather sudden to you, but I've decided I'd like to take over the world! Nha-haha-hahahahaha... ahem! Anyway, to begin... Dr. Light! I'll be taking your precious robots! Nuhahahaha!! That is to say... Hmm? Spark Man? I'm glad your pathetic peacekeeping attitude is out of my army! Nuahahaha!
roll Our friends are in trouble! Let's hurry to the lab!

Dr. Light's Laboratory
roll dr-light spark-man
dr-wily Nuhahahahah! Just as I promised, Dr. Light, I'll be taking them with me!
dr-light Stop, Dr. Wily! Stop, I say!
dr-wily Farewell! Nuhahahaha!
dr-light Wait! Stop! Dr. Wily! ... such insanity! Using my robots to conquer the world....
spark-man I won't let him mistreat my friends!
dr-light Spark Man?! Hmmm... alright... I understand. Consequences will follow, but I will make the necessary preparations.

dr-light Your Spark Shock can paralyze enemies, by charging the Spark Shock, you can inflict great damage.
spark-man This will hurt you as much as it hurts me!

Vs. Cut Man
spark-man    rolling-cutter cut-man

cut-man You destroyed all the robots here? Dr. Wily was right after all... you aren't good anymore!
spark-man Cut Man, you should know better! You were always so nice....
cut-man You're an evil robot now! I'm gonna stop you Mr. Spark Man and make you good again!

Vs. Guts Man
spark-man    spark-shock    super-arm    guts-man

guts-man I don't care who you are. If you're messin' up my site, I'm gonna hurt you good!
spark-man C'mon Guts Man, I don't want either of us getting hurt.
guts-man You big idiot! What'll happen to me if I get fired?! I'm gonna take you down with me!

Vs. Ice Man
spark-man    spark-shock    ice-slasher ice-man

ice-man There's something dangerous up ahead, sir! Oh? Freeze it at all costs, soldier!
spark-man How could you help Dr. Wily? You were always so loyal!
ice-man W-Well I'm just following my orders. Stop freezing up and freeze him! That's an order, solider.
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Tobyjoey
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Posted on August 19th, 2015 at 8:30pm in "Bt Man's Tournament" #108
Name: Artillery Man
Icon: hard-man
Core: Explode & Missile
Model: DAN-003
Weapons: Burst Seeker, Head Canon, Napalm Bomb, Combustion Missile
Theme: Hugh 8-Bit
Reason for Joining: For fame and recognition.
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Tobyjoey
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Posted on August 7th, 2015 at 10:35pm in "The (un)Official Random Art/Sprite Showcase thing!" #109
@Meta : Welcome to Frankenstein spriting, where the Pokemon with cannons/arm guns are plentiful and the Robot Master recolors are numerous.
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Tobyjoey
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Posted on August 7th, 2015 at 12:39am in "Role-Playing POWERED UP!" #110 ( Edited : 2015/08/07 at 12:42am )
@Bt Man : Thanks! I had kinda wanted to do Flash Man's interactions with Metal, Heat, Bubble, and Wood Man, but because you were the one to do them, I figured I would leave them to you so I didn't accidentally go out of character.

By the way, in some of your Wood Man posts, he seems to have turned into a Heat Man. Wow, Wood Man is a hypocrite. :P
^ Top
 
Tobyjoey
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Posted on August 6th, 2015 at 11:02pm in "Role-Playing POWERED UP!" #111 ( Edited : 2015/08/06 at 11:03pm )
Vs. Copy Robot
flash-stopper flash-man flash-stopper    buster-shot    flash-man

flash-man Yo, Egg Head! It's been great controlling time, so thanks for existing to be copied!
flash-man A copy of me? I guess I can understand Wily wouldn't want to let go of my exquisite design.
flash-man Wow, having to listen to you rattle off almost makes this not worth it. Almost.

Vs. Dr. Wily
flash-man    flash-stopper dr-wily flash-stopper

dr-wily If only I had programmed you differently back then...! It would have been genius! It's the only mistake I've made in my life!
flash-man It doesn't matter how you would have programmed me as I my incredible talent would have always shone through!
dr-wily Wha.... Why you insolent fool! I will crush you with a loud, loud crunch! Behold, my latest creation, the ultimate combat robot, Wily Machine Number 1! Nuhahahahaha!

With the day saved, Flash Man was able to return to his changed life helping Dr. Light. There would be another day where her would have to be saved from Wily's control again.
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Tobyjoey
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Posted on August 6th, 2015 at 11:01pm in "Role-Playing POWERED UP!" #112 ( Edited : 2015/08/06 at 11:03pm )
Vs. Bomb Man
flash-man    flash-stopper    hyper-bomb flash-stopper    bomb-man

bomb-man Ah ah! Don't run off! Let's have a little fun with my explosives!
flash-man These bombs simply cannot go off. Their fuses will stay permanently lit, stuck in time.
bomb-man Aw. What's the point of a bomb with no kaboom?

Vs. Fire Man
flash-man    fire-chaser    flash-stopper fire-man flash-stopper

fire-man Burn, burn! My justice burns bright! Fiiiiiire!
flash-man Do you think self-proclaimed justice excuses your actions, or is this Wily's reprogramming?
fire-man By the flames of justice, I am certain you are evil!! Fiiiiiire!!

Vs. Elec Man
flash-man    thunder-beam    elec-man

elec-man Well done... but you say good bye here. I might even tell you more about me after I win.
flash-man If I've been called both self-centered and eccentric by others, I can only imagine what they call you, egomaniac.
elec-man Mmm... to watch my bolts fly to the top of your head... to hear your delightful shrieks....

Vs. Time Man
time-slow flash-man time-slow    buster-shot    time-arrow    flash-stopper time-man flash-stopper

time-man To arrive here so early... it seems impossible. Are you a chronokinetic as well?
flash-man Why, yes I am, and I can't help but wonder how this fight will go. Will it last an eternity? Will it last a moment? Will it be both?
time-man Hm. When you look at it that way, I would say I have already won this fight, and I am about to show you how I did.

Vs. Oil Man
flash-man    flash-stopper oil-man flash-stopper

oil-man Hey, whad'ja come out here for? Don'tcha have a place near your house for fill-ups?
flash-man I would never use any fuel coming from the likes of you.
oil-man Aw, there ain't any reason to be like that! Words can cut deep, ya' know.

Vs. Mega Man?
flash-man    buster-shot    buster-shot    mega-man-copy

mega-man-copy Hey Flash Man. The incredible genius of Dr. Wily always can use a hand, so why don't you come back?
flash-man You seriously thought I would fall for this? I saw your schematics while still helping that old coot. You only are like the original in how quickly I'll beat you.
mega-man-copy That's funny, I seem to recall you losing to him-Mega-me... oh forget this stupid charade.
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Tobyjoey
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Posted on August 6th, 2015 at 10:51pm in "Role-Playing POWERED UP!" #113 ( Edited : 2015/08/06 at 11:06pm )
Here comes DWN-014, a robot master who could match Elec Man in gaudiness and pompousness... Flash Man!

Vs. Flash Man
flash-stopper mega-man flash-stopper buster-shot    flash-man

flash-man So you have arrived. I enjoy this display you've created, Mega Man.
mega-man Flash Man, you're behind this? Please, stop! We can resolve this peacefully.
flash-man Sorry, but I plan to hold this moment... forever!

Intro Field

In the year 20XX, with the advancement of science, humans were able to create industrial humanoid robots. One combat robot created by Dr. Wily, Flash Man, rebelled from his creator to serve man.
roll    flash-man dr-wily

roll We have a problem!
dr-wily Wahahahaha! Ladies and gentlemen, your attention, please. The name's Wily! The one and only - the brilliant scientist, Dr. Wily! It may seem rather sudden to you, but I've decided I'd like to take over the world! Nha-haha-hahahahaha... ahem! Anyway, to begin... Dr. Light! I'll be taking your precious robots! Nuhahahaha!! That is to say... Hmm? Flash Man? I'm sorry, but your chrome dome outshines your usefulness! Nuahahaha!
roll Our friends are in trouble! Let's hurry to the lab!

Dr. Light's Laboratory
roll dr-light flash-man
dr-wily Nuhahahahah! Just as I promised, Dr. Light, I'll be taking them with me!
dr-light Stop, Dr. Wily! Stop, I say!
dr-wily Farewell! Nuhahahaha!
dr-light Wait! Stop! Dr. Wily! ... such insanity! Using my robots to conquer the world....
flash-man Dr. Light, allow me to take the leading role!
dr-light Flash Man?! Hmmm... alright... I understand. Consequences will follow, but I will make the necessary preparations.

dr-light Your Arm Cannon can now rapid fire buster shots to defeat enemies. By charging your weapon, you can temporarily freeze time.
flash-man This will be over in a flash!

Vs. Cut Man
flash-man buster-shot    rolling-cutter flash-stopper cut-man flash-stopper

cut-man You destroyed all the robots here? Dr. Wily was right after all... you aren't good anymore!
flash-man I'm sorry Cut Man, but I have a mission to stop Wily. Stand down!
cut-man You're an evil robot now! I'm gonna stop you Mr. Flash Man and make you good again!

Vs. Guts Man
flash-man    buster-shot    super-arm    guts-man

guts-man I don't care who you are. If you're messin' up my site, I'm gonna hurt you good!
flash-man Guts Man, surrender and I'll help finish your project early.
guts-man Heh, I could use someone like you on in my crew. I'll tell ya' what. If you're still functioning after I clobber you, you can join.

Vs. Ice Man
flash-man    flash-stopper ice-man flash-stopper

ice-man There's something dangerous up ahead, sir! Oh? Freeze it at all costs, soldier!
flash-man You possess the ability to freeze someone in place with your Ice Slasher. I can do it without even landing a hit.
ice-man I... I can't move! Keep calm, solider! Don't fall for his tricks.
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Tobyjoey
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Posted on July 28th, 2015 at 5:54pm in "The (un)Official Random Art/Sprite Showcase thing!" #114 ( Edited : 2015/07/28 at 5:55pm )
@MusicalKitty : That gets an "Aye" Plus! ... I'll hit myself for that one.
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Tobyjoey
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Posted on July 27th, 2015 at 10:35pm in "Tobyjoey's Home for Imaginary Robot Masters" #115
Keep you're eyes in the clouds so you can see...

drill-man Rocket Man
Core: Wind
Energy: 90
Attack: 107
Defense: 102
Speed: 101
Weak: Flame and Space
Resist: Nature
Immunity: Earth
Affinity: None
Theme
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Tobyjoey
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Posted on July 26th, 2015 at 1:53pm in "Tobyjoey's Home for Imaginary Robot Masters" #116
Introducing... Flare Man!
flash-man Flare Man
Core: Flame
Energy: 84
Attack: 98
Defense: 103
Speed: 115
Weak: Shadow and Laser
Resist: Flame
Immunity: Wind
Affinity: None
Theme
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Tobyjoey
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Posted on July 24th, 2015 at 9:45pm in "Tobyjoey's Home for Imaginary Robot Masters" #117
@Retro Pikachu : 3 things.
1. Adding themes is a GREAT idea. :D
2. In the future, could you add extra info/robots in different posts? It makes it easier to track.
3. Mirror Man's BST is currently 394. Is this okay?

And with this, all robots so far have been updated!
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Tobyjoey
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Posted on July 24th, 2015 at 9:12pm in "The (un)Official Random Art/Sprite Showcase thing!" #118
@Meta : Heh, I really enjoy Cherry Blossom Wood Man. It makes me want to make an Evergreen Wood Man covered in snow. Nice job!
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Tobyjoey
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Posted on July 22nd, 2015 at 7:28pm in "The RPG Database" #119 ( Edited : 2015/07/22 at 7:55pm )
Okay. I'm sorry Bt. I've tried to get along with your various RP rules in private messages, and I've kept my mouth shut. This… this… this feels like the thread I just made with one or two bells and whistles added. Was this necessary? If this was really necessary, I'll keep my mouth shut.
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Tobyjoey
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Posted on July 22nd, 2015 at 3:56pm in "The (un)Official Random Art/Sprite Showcase thing!" #120
@Meta : I know they were for Ender, I just thought they looked nice.
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Tobyjoey
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Posted on July 21st, 2015 at 10:53pm in "Tobyjoey's Home for Imaginary Robot Masters" #121 ( Edited : 2015/07/21 at 11:03pm )
@ThatOneEnderMan : Ender Man has been entered!


@MegaBoyX7 : Core Man MBS-005 has a base stat total of 366. Are you sure about this?


@Retro Pikachu : RCD HAS ACCEPTED FOREIGN DATA. CORE TYPE HAS BEEN FOUND TO STATE "All". ADJUSTING TO COPY TO ACHIEVE SAME RESULTS. IF THIS IS UNACCEPTABLE, STATE SO. CATALOGING NOW.
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Tobyjoey
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Posted on July 21st, 2015 at 10:52pm in "The (un)Official Random Art/Sprite Showcase thing!" #122 ( Edited : 2015/07/22 at 3:58pm )
@Bt Man : I really like those, especially Heat Man / Blaze.
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Tobyjoey
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Posted on July 21st, 2015 at 4:04pm in "Tobyjoey's Home for Imaginary Robot Masters" #123 ( Edited : 2015/07/27 at 10:16pm )
To start us off, Artillery Man!
hard-man Artillery Man
Core: Explode and Missile
Energy: 110
Attack: 120
Defense: 79
Speed: 91

Weak: Shield and Time
Resist: Electric and Flame
Immunity: None
Affinity: None
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Tobyjoey
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Posted on July 21st, 2015 at 3:38pm in "StupidStudiosN's Long-Plays and Lets-Plays!" #124
@StupidStudiosN : Rather than a whole new play through, you could just show what's different instead.
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Tobyjoey
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Posted on July 17th, 2015 at 1:01pm in ""Create" a Mega Man Game!" #125
@Brimstone : This seems like a cool idea, but is could you please edit your post to remove the "god****"? We try to stay family friendly here, even if the curse is for a joke or emphasizing something. Thanks.
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Tobyjoey
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Posted on July 13th, 2015 at 11:32am in "Celebration Thread" #126
@DaB-DayTeenager : Happy belated birthday!
For Crash's a jolly good fellow! For Crash's a jolly good fellow! For Crash's a jolly good feeellooow - that nobody can deny!
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Tobyjoey
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Posted on July 12th, 2015 at 12:41pm in "Celebration Thread" #127
@Topmegaplaya : Have fun, and don't run into any bears!
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Tobyjoey
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Posted on July 11th, 2015 at 9:42pm in "The (un)Official Random Art/Sprite Showcase thing!" #128
@ThatOneEnderMan : Eventually. Shhhhhhhhhhhhhh.
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Tobyjoey
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Posted on July 11th, 2015 at 9:15pm in "The (un)Official Random Art/Sprite Showcase thing!" #129
16 Bit Style Cut Man is ready to shred the competition to pieces!
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Tobyjoey
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Posted on July 6th, 2015 at 9:30am in "Celebration Thread" #130 ( Edited : 2015/07/06 at 9:31am )
@Meta : Oh, I see that you are doing that. Hopefully, you will gain a new view on things.
In all seriousness, that is good.
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Tobyjoey
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Posted on July 5th, 2015 at 9:09pm in "Pokemon Showdown Tournament" #131
So, are we going to do this soon, or are we still waiting for 2 more?
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Tobyjoey
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Posted on July 5th, 2015 at 9:00pm in "Prototype Devroom : Sunday Night Chatroom" #132
@MegaBossMan : Ooh! Ooh! Is it Doc? I bet it's Doc.
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Tobyjoey
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Posted on July 4th, 2015 at 10:51pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #133 ( Edited : 2015/07/04 at 10:53pm )
H-Ho-Holdable cores have been added to the dev?!? ... excuse me for my absence while I mess with these for the next millennium or so.
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Tobyjoey
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Posted on July 4th, 2015 at 12:00am in "Celebration Thread" #134 ( Edited : 2015/07/04 at 12:22am )
tomahawk-man Aw, my native habitat, America: land of the free and home of the brave. For 239 years, we have celebrated our independence. Is there any better way to admire our homeland than to surround ourselves with the intoxicating views settlers saw those many years ago?

napalm-man OF COURSE! EXPLOSIONS! BOOM! YEAH! WOO-HOO, FIREWORKS BABY!
tomahawk-man          napalm-man

Well, no matter how you celebrate it, HAPPY INDEPENDENCE DAY! And if you don't celebrate it or aren't American... uhm... HAPPY SATURDAY!
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Tobyjoey
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Posted on July 1st, 2015 at 8:50pm in ""20 Questions About....."" #135
Wait, Mikey is our "gift"? This is like the zonk prize, right? Well, I guess I can make a few questions. :P (I kid, I of course kid.)

1. In the Classic games, what types of weapons do you prefer? Close range boomerangs like Rolling Cutter? Screen wipers like Astro Crush? Homing weapons like Dive Missile? Aim-able weapons like Ballade Cracker? Something else?
2. We all have asked you why you like Bright Man, but you have mentioned you are also fond of Astro Man. Why?
3. What is your favorite non-Mega Man game series?
4. You seem like a well read kinda guy, so is that true? If so, what is your favorite book?
5. Did starforce kill your parents or something?
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Tobyjoey
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Posted on June 30th, 2015 at 2:29pm in "Celebration Thread" #136
@ThatOneEnderMan : Woohoo! That's 11 zeros!
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Tobyjoey
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Posted on June 27th, 2015 at 2:09pm in "Robot Master Group Creator" #137 ( Edited : 2015/06/27 at 2:18pm )
Lean Mean Automation Machines
metal-man magnet-man plug-man

Oil Slicks
oil-man drill-man flame-man

A Race to Win
quick-man    gyro-man    blizzard-man    turbo-man
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Tobyjoey
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Posted on June 26th, 2015 at 11:07pm in "Robot Master Group Creator" #138 ( Edited : 2015/06/26 at 11:35pm )
Ooh, almost forgot about this place. Luckily, you reminded me :P.

The Laughingstocks

cut-man bubble-man top-man toad-man galaxy-man

cut-man Co-could I not make the cut?
top-man Can it, you overgrown pair of hedge clippers.

A Helping Hand
fire-man crash-man needle-man spark-man drill-man napalm-man wave-man (There are obviously several missing, but there are no sprites to represent them.)
drill-man What, are you expecting some kind of silly banter? Ya' know, this is a real disability shared by Light, Wily, and Cossack bots alike! Show some respect and give a ha- you get the idea.
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Tobyjoey
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Posted on June 26th, 2015 at 12:29am in ""Create" a Mega Man Game!" #139 ( Edited : 2015/06/26 at 1:33pm )
I am here to announce... Fire Man: Ashes of Righteousness

Story: Dr. Light Number 007, also called Fire Man, has clai- wait, what are you doing? DON'T TOUCH THA-
fire-man Sorry 'bout that folks, but the Flames of Justice are the only ones worth recounting my adventure! The dastardly villainy of Dr. Wily's top troops sends a chill down my spine like no other, so I have declared RED-HOT WAR on these do-no-gooders. What they have in nasty tricks, however, cannot counter my new heated copy buster! Evil Beware, the Flames of Justice are determined to burn you to ashes! FIRE!

Robot Masters:
tomahawk-man Tomahawk Man Weak to Heat Satellite.
crash-man Crash Man Weak to Silver Smoke.
wind-man Wind Man Weak to Engulfing Bomber.
strike-man Strike Man Weak to Power Flames.
bubble-man Bubble Man Weak to Ember Cannon.
needle-man Needle Man Weak to Impact Cinder.
star-man Star Man Weak to Combustion Lead.
stone-man Stone Man Weak to Red Cyclone.

Weapons:
Fire Man starts the game with the Fire Storm, but it functions a little bit differently. Rather than having a flame act as a shield for Fire Man, the 2nd flame circles the 1st Flame being shot, in essence giving you two shots, but only 1 is guaranteed.
Upon defeating a robot master, Fire Man gains a re-themed but similarly functioning weapon.
Tomahawk Man : Silver Smoke : Less Damage, but more Ammo. 2 on screen at once.
Crash Man : Engulfing Bomber : On non major enemies, always 1HKO.
Wind Man : Red Cyclone : Does not carry enemies, just deals damage.
Strike Man : Impact Cinder : Starts slow, but speeds up.
Bubble Man : Combustion Lead : Can now crawl walls.
Needle Man : Ember Cannon : Does not go though walls.
Star Man : Heat Satellite : More Ammo.
Stone Man : Power Flames : The Power Flames rotate in a tighter arc, taking longer to fly off screen.

Wily Castle:
Wily 1: Brain Crusher No Weakness (Due to Attack Pattern)
Wily 2: Giant Suzy Weak to Engulfing Bomber.
Wily 3: Metall Daddy Weak to Combustion Lead.
Wily 4: Heat Man + Turbo Man Weak to Red Cyclone.
Wily 5: Wily Machine 5 Weak to Impact Cinder.

fire-man With evil fended off, justice can rest, but not slumber. Wily may never end his ways, but I am happy to be a red-hot tool of righteousness! FIRE!
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Tobyjoey
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Posted on June 24th, 2015 at 1:20pm in ""Create" a Mega Man Game!" #140 ( Edited : 2015/06/24 at 1:30pm )
@Bt Man : This may sound a little weird, but hear me out. In MM8, Tengu Man was weak to Ice Wave, a slow(ish) gravity based weapon (it travels floors). In MM&B, Tengu Man was weak to Spread Drill, a slow(ish) gravity based weapon (it eventually falls). The only weapon that fits this description is... Water Balloon, oddly enough. It would seem weird having 3 robots weak to Water Balloon, but the weapon is kinda bad anyway, so maybe that could be a way to balance. As for what to do with Quick Boomerang, his previous weakness... maybe give it to Needle Man and/or Aqua Man as secondary weaknesses?

Also, I see someone is a fan of Roahm's Revenge series/joke/league of villains. Nice picks.
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Tobyjoey
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Posted on June 19th, 2015 at 12:23pm in "2015 Update Preview : Stats, Alts, and Elemental Forces" #141
@megaprotobassman : Hmm... is there anyway you could post a screenshot?
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Tobyjoey
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Posted on June 18th, 2015 at 11:51am in "2015 Update Preview : Stats, Alts, and Elemental Forces" #142
@megaprotobassman : In the current prototype, costumes are not available. However, in the beta version, they are. You must use every robot master 100 times to unlock a new costume. Roll, Disco, and Rhythm are exceptions, as they get a new costume every 50 uses. To actually equip the costume, you must enter the robot editor. Below the robot master's head shot in the top left is an image of the robot master and how many times he has been used. Just click the robot master to cycle through the costumes.
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Tobyjoey
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Posted on June 8th, 2015 at 8:30pm in ""20 Questions About....."" #143
1. What was your introduction to the Mega Man franchise?
2. I recall you saying you always imagined Quick Man as a rival of sorts due to the difficulty of his stage and fight. Have you made any similar "rivalries" with other robot masters?
3. Are you happy with how much time you have spent in the Prototype?
4. Have you ever actually been a BOSS of a real life job/project/plan?
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Tobyjoey
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Posted on June 6th, 2015 at 11:05am in "Prototype Devroom : Game Suggestions" #144 ( Edited : 2015/06/06 at 11:07am )
@DaCrashBomber : Uh, hate burst your bubble Crash, but that button does exist, along with a shuffle button. They are right below the 8th mission, going from up left to bottom right.
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Tobyjoey
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Posted on June 4th, 2015 at 7:53pm in "[Promotional Stunt] Unknown Transmission" #145 ( Edited : 2015/06/04 at 8:11pm )
K = H
h = e
o = l
r = o

The beginning to sentences are "Hello? Hello?"

I think
d = i
s = a
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Tobyjoey
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Posted on June 4th, 2015 at 10:23am in ""Create" a Mega Man Game!" #146
Ya' know what? This forum has had a lot of great game ideas following the original Mega Man formula, and there really isn't anything wrong with that, but how about we introduce something new? Using the original Mega Man Zero and some small inspiration from the Metroidvania genre, we have...

[Mega Man: Fight for Peace]{defense_copy}

Rather than having a traditional level select, Mega Man: Fight for Peace lets you explore the various areas of Mega City where certain robot masters have taken over. In each area, you can find 3 robot masters to fight. To take on Wily, however, you only need to destroy 12 robot masters. If you want to fight the others and gain their weapons, however, you can still search for them. Speaking of weapons, Mega Man can only hold 1 weapon gained from each area. However, the data of the other weapons can be stored at Dr. Lights lab, allowing you to swap the abilities once you have beaten the boss. This is enough for mechanics, though. Let's meet our contestants!


Area 1: Industrial Factory
metal-man Metal Man Weak to Cutter Weapons.
magnet-man Magnet Man Weak to Electric Weapons.
plug-man Plug Man Weak to Boomerang Weapons.

Area 2: Weather Institute
ice-man Ice Man Weak to Electric Weapons.
(Sprite unavailable) Cloud Man Weak to Explode and Wind Weapons.
(Sprite Unavailable) Tornado Man Weak to Ice Weapons and Homing.

Area 3: Fuel Catacombs
oil-man Oil Man Weak to Flame Weapons.
drill-man Drill Man Weak to Water Weapons.
flame-man Flame Man Weak to Wind Weapons.

Area 4: Crazy Castles
knight-man Knight Man Weak to Boomerang Weapons.
(Sprite unavailable) Shade Man Weak to Shield and Screen Weapons.
(Sprite unavailable) Blade Man Weak to Earth Weapons.

Area 5: Hydraulic System
bubble-man Bubble Man Weak to Cutter Weapons.
wave-man Wave Man Weak to Shadow Weapons.
(Sprite unavailable) Centaur Man Weak to Impact and Shield Weapons.

Area 6: Orbiting Observatory
ring-man Ring Man Weak to Flame Weapons.
star-man Star Man Weak to Water Weapons.
galaxy-man Galaxy Man Weak to Homing and Ice Weapons

Area 7: Power Plant
spark-man Spark Man Weak to Shadow Weapons.
wind-man Wind Man Weak to Screen Weapons.
(Sprite unavailable) Solar Man Weak to Water Weapons.

Area 8: Volcanic Vortex
shadow-man Shadow Man Weak to Homing and Screen Weapons.
stone-man Stone Man Weak to Explode Weapons.
(Sprite unavailable) Magma Man Weak to Wind and Shield Weapons.


With the selected robots now defeated, it is time to invade Wily's fortress.
Wily 1: Buster Rod G: Weak to Water Weapons, Mega Water S: Weak to Wind Weapons, and Hyper Storm H: Weak to Impact Weapons.
Wily 2: proto-manProto Man?: Weak to Explode and Flame Boomerang Weapons.
Wily 3: Enemy Gauntlet: Weaknesses Vary
Wily 4: Wily Machine 4 Version 2.0: Weak to Ice and Shadow Weapons.
Wily 5: Wily Armor: Weak to Electric Weapons.
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Tobyjoey
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Posted on June 2nd, 2015 at 7:37am in "Celebration Thread" #147
No one has seemed to notice, so I am celebrating ShadowShurikenGSXR getting all 1024 stars! WOOH, good job, dude
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Tobyjoey
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Posted on June 1st, 2015 at 8:01pm in ""20 Questions About....."" #148
To Shadow... the Nico.

1. You've been here since January 1st, 2013. Are you happy with the overall changes in the game/community?
2. Do you make any plans to climb back up the leaderboard soon, or are you comfortable where you are?
3. Cats or Dogs?
4. What would you say is your most enjoyed not-Mega Man series?
5. Have you ever heard Wishbone Ash's "Throw Down the Sword", and if so, what do you think of it?
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Tobyjoey
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Posted on May 30th, 2015 at 8:52pm in "Celebration Thread" #149 ( Edited : 2015/05/30 at 8:55pm )
@Meta : Well, I tried to hold you off, Meta, but your perseverance has worn me down. I even made it to 800 billion (1st to get there yay) to discourage your grinding, but this has not worked. I concede defeat. It's up to BAWZ to deal with you now.

A gift for you.
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Tobyjoey
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Posted on May 29th, 2015 at 8:15pm in "Pokemon Showdown Tournament" #150 ( Edited : 2015/05/30 at 1:33am )
I would like to join, but would this thread maybe be better in the general thread? Both the RP and General are chocked full of threads, but maybe general is more fitting? Anyway, I give you fair warning: I suck and am a complete embarrassment good at competitive battling.

Almost forgot, my User is Tobyjoey.
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Tobyjoey
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Posted on May 25th, 2015 at 3:11pm in "The Weekly Quiz!" #151
@MegaBossMan : I'm sorry, I see no slow-down or sprite flicker option, so I can't vote. Oh well.
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Tobyjoey
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Posted on May 23rd, 2015 at 5:58pm in "Mega Man RPG: The Fate of the Prototype" #152
yamato-man A first victory,
We all displayed great honor.
I hope this persists.


gravity-man The results are clear; this was a great success! Thank you again for the help, fellow heroes. I have not yet made your acquaintances, however. What are your names and stories?
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Tobyjoey
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Posted on May 21st, 2015 at 3:37pm in "Mega Man RPG: The Fate of the Prototype" #153 ( Edited : 2015/05/21 at 3:53pm )
gravity-man It's a shame I cannot examine any of your core- *Peng performs attack previously mentioned that misses Gravity Man* - but you seem to only desire slaughter. So be it!
Gravity Man uses Electric Shot on Peng.

yamato-man A first step near done,
How will this path continue?
Time will soon reveal.

Yamato Man uses Buster Shot on Spine.
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Tobyjoey
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Posted on May 21st, 2015 at 8:55am in "Mega Man RPG: The Fate of the Prototype" #154 ( Edited : 2015/05/21 at 9:02am )
gravity-man Thank you for the help, fellow heroes! Allow me to eliminate that bothersome gnat.
Gravity Man uses Electric Shot on the Flutter Fly.

yamato-man Aid arrives to help,
Allies of strong appearance,
Will they fight with grace?

Yamato Man uses Buster Shot on Tackle Fire.
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Tobyjoey
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Posted on May 20th, 2015 at 7:34pm in "Mega Man RPG: The Fate of the Prototype" #155 ( Edited : 2015/05/20 at 7:42pm )
yamato-man Beginning a quest,
our opponents lack honor,
The beetle dies first.

Yamato Man uses Cutter Shot on the Beetle Borg.

gravity-man On only the first encounter, these enemies display signs of Star Force delivered enhancements. Those pesky Fleas always seem to be hopping about, so let's eliminate that variable first.
Gravity Man uses Electric Shot on the Flea.
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Tobyjoey
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Posted on May 20th, 2015 at 2:50pm in "Mega Man RPG: The Fate of the Prototype" #156 ( Edited : 2015/05/20 at 3:07pm )
Rev up those fryers, 'cause here comes two new characters!

yamato-man Yamato Man

Type: Cutter
Weakness: Earth & Explode
Resistance: Shadow & Flame
Affinity: None
Immunity: None
Energy: 100
Attack: 121
Defense: 111
Speed: 68
Motive(?): Wishes to do away with Starforce in hopes of returning fights to a more "honorable" state.

gravity-man Gravity Man

Type: Electric
Weakness: Space & Shadow
Resistance: Wind
Affinity: None
Immunity: None
Energy: 100
Attack: 82
Defense: 109
Speed: 109
Motive(?): Wants to analyze the energy that gives Starforce power.

Despite this not being canon, both robots will be under Dr. Light, if that is okay.
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Tobyjoey
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Posted on May 19th, 2015 at 10:02pm in "Role-Play Formatting Help" #157
@Adrian Marceau : Hey, that looks neat!

The Recolors have already taken over the RP Section, not to mention the "Dark" versions, so now we are really doomed. I will open the bomb shelter.
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Tobyjoey
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Posted on May 14th, 2015 at 3:45pm in ""20 Questions About....."" #158
Oh, the Doc is in? Guess I better get to asking.

1. What made you decide to shoot up to the top of the leaderboard when you were originally around 25?
2. How do you feel about Mighty Number 9?
3. Hot or cold weather?
4. Do spooky scary skeletons send shivers down your spine?
5. What are your thoughts on the Battle Network series?
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Tobyjoey
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Posted on May 13th, 2015 at 7:13pm in "The (un)Official Random Art/Sprite Showcase thing!" #159
How is this?

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Tobyjoey
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Posted on May 13th, 2015 at 5:26pm in ""20 Questions About....."" #160
Tails is up? *starts rubbing hands while laughing maniacally* Alright-y then.

1. I seem to recall you saying you originally ground up your robot's stats due to a surgery. If this isn't too personal, what was it?
2. How do you have enough patience to climb the leaderboard thrice?
3. Do you have any regrets about resetting, or our you happy in helping end the BP inflation your robots caused?
4. Wait. If you are TailsMk4... WHERE ARE MARKS 1-3?!?!? (This is definitely the most important and not at all sarcastic)
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Tobyjoey
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Posted on May 12th, 2015 at 9:59pm in "MMRPG Fighters" #161
... I am obviously not understanding something here. Fan characters can use different varieties of moves, but can standard characters only learn their moves? What version of the Chill Spike are you basing this off of, or does that not even matter?
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Tobyjoey
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Posted on May 12th, 2015 at 9:47pm in "MMRPG Fighters" #162
(Wait, you can attach Chill Spikes to objects. If it doesn't hit an enemy in MM10, it creates 3 small spikes onto the ground or wall. I was using these properties for the Ice Wall, which is literally a wall, but this whole point is mute because I misunderstood what you said about the original Ice Wall, as I figured the Dust Crusher would have broken it. tl;dr version: I need to learn how to read)

Ice Man launches 2 spikes near Dust Man, causing small crystalline cones to appear.
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Tobyjoey
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Posted on May 12th, 2015 at 9:40pm in "MMRPG Fighters" #163
Ice Man creates another Ice Wall, but lets it stay where it is at. He also starts forming Chill Spikes onto the Ice Wall to make it larger and more damaging if impacted.
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Tobyjoey
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Posted on May 12th, 2015 at 9:15pm in "MMRPG Fighters" #164
(I am trying to counter act that by having Ice Man's moves have slow start up, but if the freezing gets to be too much, just let me know.)

Ice Man creates an Ice Wall and attempts to push it towards Dust Man, but Ice Man can only barely get the shield to move due to his small structure. It does eventually get moving, however.
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Tobyjoey
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Posted on May 12th, 2015 at 8:30pm in "MMRPG Fighters" #165 ( Edited : 2015/05/12 at 8:32pm )
(Aw, okay. Edited now.)

Ice Man starts creating a Blizzard Storm and attempts to launch it while Dust Man was frozen.
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Tobyjoey
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Posted on May 12th, 2015 at 8:15pm in "MMRPG Fighters" #166 ( Edited : 2015/05/12 at 8:32pm )
Ice Man exhales an Ice Breath.

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Tobyjoey
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Posted on May 11th, 2015 at 9:36pm in "MMRPG Fighters" #167 ( Edited : 2015/05/11 at 9:56pm )
I think I will join and (for now) use:
Ice Man ice-man "Stop and Freeze!"
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Tobyjoey
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Posted on May 5th, 2015 at 3:44pm in "The (un)Official Random Art/Sprite Showcase thing!" #168
@Bt Man : Aw, there is no reason to say I slithered my way up. I triumphantly climbed up with the grace of a rhinoceros, intelligence of a turkey, and swiftness of a sloth. Thanks for the picture though, it looks nice. :D
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Tobyjoey
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Posted on May 3rd, 2015 at 9:26pm in "Field Star Screenshots! Show Your Star Force!" #169
@Retro Pikachu : Ret-ro! Ret-ro! You can do it! You can do it!
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Tobyjoey
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Posted on May 3rd, 2015 at 4:28pm in "Prototype Devroom : Sunday Night Chatroom" #170
I did not realize that I will be going out to dinner today, so I unfortunately will not be able to attend. Happy Chatting!
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Tobyjoey
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Posted on May 1st, 2015 at 7:43pm in "Celebration Thread" #171 ( Edited : 2015/05/13 at 7:10pm )
*kicks front door open, wearing war paint and camouflage*
It is... done.

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Tobyjoey
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Posted on April 23rd, 2015 at 7:48pm in ""Create" a Mega Man Game!" #172 ( Edited : 2015/04/23 at 7:49pm )
Welcome! Welcome! Welcome one and all to... [Mega Man: Top Man's Revenge!]{defense_swift}

Story: After the constant jokes and being made fun of, Top Man has finally had it. top-man "Flash and Plant even get more respect than I do! I think it is about time I prove my worth!" Top Man has challenged some of the strongest robot masters to ever be created to a duel. They all await in their stages, waiting for you, Top Man. No world domination, no castles, just pure old combat.

Attacks: Top Man can shoot out a slow-moving spinning top. There can be 2 on screen at a time, but this number can be updated. By charging your Top Shot, Top Man can spin forward impervious to damage and hurt enemies, but cannot jump, stop at pits, or stop until the charge is done. While the Top Spin is charging, Top Man comes to a stop. He can charge in the air, but will fall to the ground.

Stage Set 1:
ice-man Ice Man : Extra E-Tank Space
metal-man Metal Man : Super Arrow
pharaoh-man Pharaoh Man : Balloon
dive-man Dive Man : Wire
knight-man Knight Man : Stronger Top Shot 1
plug-man Plug Man : Higher Health 1

Mid Stage Boss: bass Bass

Stage Set 2
quick-man Quick Man : Faster Movement
needle-man Needle Man : Higher Jump
crystal-man Crystal Man : Higher Health 2
yamato-man Yamato Man : Stronger Top Shot 2
turbo-man Turbo Man : Extra Top Shot
concrete-man Concrete Man : Faster Charge

End Game Bosses:
1. enker Enker
2. punk Punk
3. ballade Ballade
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Tobyjoey
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Posted on April 19th, 2015 at 2:39pm in "Prototype Devroom : Sunday Night Chatroom" #173
I'm seeing some family that live in the desolate wasteland that is Ohio, so I probably will not make it.
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Tobyjoey
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Posted on April 18th, 2015 at 12:10pm in ""20 Questions About....."" #174 ( Edited : 2015/04/18 at 4:55pm )
1. Have you seen the One Minute Melee between Zero and Meta Knight? If so, what do you think of it?
2. What was your first Mega Man experience?
3. What is your dream job?
4. What DOES the DXZ stand for?
5. In your dream team image, you have both Gemini Man and Metal Man. Why those two?
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Tobyjoey
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Posted on April 17th, 2015 at 8:01pm in ""20 Questions About....."" #175
1. Do you like spending time with close family?
2. Would you prefer the ability to charge a buster, or 8-way aim a buster?
3. How does spriting rank among other hobbies?
4. What robot master are you looking forwards to playing as in the Prototype most?
5. Vanilla or Chocolate?
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Tobyjoey
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Posted on April 16th, 2015 at 9:36pm in ""20 Questions About....."" #176
Because my previous questions were universal, I think I will shoot a couple specifically at Ender.

1. What is your favorite movie?
2. Who is better (not your personal favorite), Crash Man or Napalm Man?
3. Which game has the better soundtrack, Mega Man 2, 3, or 4?
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Tobyjoey
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Posted on April 16th, 2015 at 6:14pm in ""20 Questions About....."" #177 ( Edited : 2015/04/16 at 6:37pm )
I think I have a few univervsal questions:

1. Who's your favorite, Mega Man, Bass, or Proto Man?
2. Why are you using your current profile picture?
3. Favorite song (not excluded to Mega Man)?
4. What's your favorite series of classic robot masters (1st Unit, 3rd Unit, Bass Unit, etc)?
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Tobyjoey
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Posted on April 14th, 2015 at 10:54pm in "Rhythm's Random Perler Bead Showcase" #178
@Rhythm_BCA : Like how you had mentioned with the over-complication, I like the simplicity and accuracy in this sprite. It looks like it could actually be in a game, unlike some other ones.
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Tobyjoey
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Posted on April 13th, 2015 at 5:06pm in "Celebration Thread" #179
@Meta : Good luck with that! I plan on actually staying in the single digits place now.
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Tobyjoey
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Posted on April 12th, 2015 at 7:16pm in "Mikey's PERMANENT ideas thread." #180
@ThatGuyNamedMikey : Hey Mikey, I'd figure I would post a few of my opinions here like you had wanted, considering everyone is wanting to talk in chat. I am not going to post responses on every idea simply because people who truly understand could do them much more justice than I could.

Subject 3: To me, this is like saying "You can't have your cake and eat it too." Let's say Blue Ring Man is restricted to use Water abilities. Now, I may prefer this Ring Man color scheme to the original, but what if I want my Ring Man to use Wind moves, and not Water moves? If we just have the held item mechanic, I can have my Blue Ring Man AND use my Air Shooter too.

Subject 4: I can about half agree with this, because it seems you are suggesting adding one tedium and removing another. I think items should be able to be spent at any store. If each store sells different items, but bought items get shared between the three doctors, what if the point? If every shop sells every item, then I don't have to go specifically to Wily's game to sell a core when I was playing with Cossack. However, I don't see the harm in holding 99 items. If you really have the zenny to do that, power to you. It doesn't prevent excessive item usage for younger players or collectathon-mentalities for more experienced players.
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Tobyjoey
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Posted on April 10th, 2015 at 3:17pm in "Prototype Devroom : Game Suggestions" #181
@TheDoc : Maybe Shadow and Crystal? Mercury is basically a liquid metal, and the closest thing to metal is Crystal. Water would make the most sense, but as you already said, there are already two Water Stardroids.
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Tobyjoey
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Posted on April 9th, 2015 at 8:51pm in "Prototype Devroom : Game Suggestions" #182
@TheDoc : I... he... but... crap. I gotta agree with you here. If he is made to disarm bombs, he should be resistant to them. However, this leads to the question of what his weakness should be. Something like Fire comes to mind, but there are already several Explode core robot masters weak to Flame, so I propose something else. It is a bit of a stretch, but I think it could work. Commando Man is obviously a military themed robot, so I would assume that antenna on his back is for more than pretty looks. I would assume, as a military robot, he sends radio signals through it. Do you know what blocks a radio wave pretty well? Something called a Farady Shield, which is a protective structure made from conductive materials, which makes it's own electrical field, disrupting radio waves. I believe there are no Explode robots weak to Electric, so why not Commando Man? Obviously, this is quite a reach, so if we can come up with any other ideas, by all means.
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Tobyjoey
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Posted on April 9th, 2015 at 5:53pm in "Prototype Devroom : Game Suggestions" #183
@TheDoc : On the topic of Commando Man, I agree with his weakness being Swift over Cutter, but I think the weakness of Explode is fine for two reasons:

1.) Hard Man is weak to Impact, his own core. This makes sense from Mega Man 3, where Hard Knuckle was good against him. In fact, all Mega Man 3 robot masters were weak to their own weapons. A robot being weak to it's own core isn't unheard of.

2.) This may seem a bit silly, but if a bomb went off near other bombs, do you think they are gonna say "My my, that was quite the annoyance. Could you pass me some tea?", or do you think it's gonna explode?
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Tobyjoey
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Posted on April 5th, 2015 at 8:21pm in ""Create" a Mega Man Game!" #184
@Bt Man : Ring Man on it's own is not super tough, but he's one of my favorites with the music, stage (yes, I actually like it), and weapon. I'm with Ender on how Ring is one of my favorites, but you should have known that considering hew was my icon before Snake Man. :p
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Tobyjoey
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Posted on April 4th, 2015 at 6:04pm in "595 Base Stats?" #185
Well, the stats just went back to normal. So, problem adverted?
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Tobyjoey
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Posted on April 4th, 2015 at 4:04pm in "595 Base Stats?" #186
@MetaKirbSter : That is what happened to my Toad Man. With the reduction and addition of stats, my Toad Man's defense lowered, while I think it's attack raised. Same thing must have happened to Tail's Bright Man.
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Tobyjoey
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Posted on April 4th, 2015 at 1:08pm in ""Create" a Mega Man Game!" #187
Ladies and gentlemen, I present to you...
Mega Man: Wily's Onslaught

Wily has finally had it with all of Mega Man's success. He has sent out the best of the best of his robot masters to various locations to lure Mega Man into various traps. It's time for Mega Man to throw down with the mad doctor in 8 crazy action packed stages. Maybe he can finally stop the doctor for ever lasting peace. (Can you tell I try to make these sound like corny back of the video game case descriptions?)

Robot Masters
metal-man Metal Man
quick-man Quick Man
heat-man Heat Man
gemini-man Gemini Man
hard-man Hard Man
gravity-man Gravity Man
star-man Star Man
napalm-man Napalm Man

Weaknesses
Metal Man: Quick Boomerang and Hard Knuckle Quick Man: Gravity Hold and Napalm Bomb Heat Man: Hard Knuckle and Gravity Hold Gemini Man: Metal Blade and Star Crash Hard Man: Napalm Bomb and Gemini Laser Gravity Man: Star Crash and Metal Blade Star Man: Atomic Fire and Quick Boomerang Napalm Man: Gemini Laser and Atomic Fire

We can't quite take out Wily yet! He has sent out four Doc Robots programmed with some of Light's Bots and Cossack's Bots abilities.

Doc Robot 1 (Found in Metal Man's Stage) : ring-man Ring Man Weak to Atomic Fire
Doc Robot 2 (Found in Hard Man's Stage) : drill-man Drill Man Weak to Star Crash
Doc Robot 3 (Found in Gravity Man's Stage) : elec-man Elec Man Weak to Quick Boomerang
Doc Robot 4 (Found in Napalm Man's Stage) : bomb-man Bomb Man Weak to Gemini Laser

We can now finally storm Wily's Castle, which is filled with upgraded traps and robots from the past.

Wily 1 : Big Pets Weak to Hard Knuckle
Wily 2 Mini Boss: top-man Top Man + No Weakness

Wily 2: Picopico-kun Weak to Star Crash

Wily 3: Tank CSII Weak to Napalm Bomb

Wily 4 Mini Bosses: Boss Rematches

Wily 4: Metall Daddy Weak to Quick Boomerang

Wily 5 Form 1: Wily Machine 2 Weak to Hard Knuckle

Wily 5 Form 2: Wily Capsule II Weak to Gravity Hold
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Tobyjoey
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Posted on April 2nd, 2015 at 10:59pm in "Celebration Thread" #188
@Reisrat : I gotta agree with you here. Nobody would drag a joke like that, not even Adrian.
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Tobyjoey
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Posted on April 1st, 2015 at 10:41pm in "Celebration Thread" #189
@TomBossHanksMan : Oh, I was hoping to play as these guys. It's interesting Adrian made this decision, considering we don't even know what core their attacks will be. I guess Ballade Cracker could be Explode... Swift? Maybe just pure Explode? TheDoc brings up a good point in that the boss fights should be stronger, but maybe we could make Quint super strong to balance out him not being unlock-able? Well, whatever happens, looking forwards to the Killers!
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Tobyjoey
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Posted on April 1st, 2015 at 12:28pm in "The Update's FINALLY OUT!!!!!: Your thoughts on the changes" #190
Oh man, it is even better than I expected! It's really cool how he made everything new invisible as a hard mode!
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Tobyjoey
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Posted on March 31st, 2015 at 5:07pm in ""Create" a Mega Man Game!" #191
Mega Man: Day in the Limelight is a series of games were you play as a group of robot masters and play through stages based off of the next consecutive game. There has been a 1st and 2nd game, but the main creator Riverroad has seemed to be taking it slow and steady on the 3rd game, where there have been only 4 robot master stages done. I figured it would be cool to try to give ideas on the rest of the game, so I present to you: [Mega Man: Day in the Limelight Fan Edition]{attack_speed}!

Story Part 1: Dr. Wily has been busy, preparing his next world domination scheme, when the mysterious Dr. Cossack appears, claiming to be taking over the world. How dare he! Everyone knows you're the greatest threat to the world! You figured Mega Man would appear to defeat Dr. Cossack, but he strangely has not appeared to counter the new threat. It's time to send the third generation robots to show Cossack who's boss!

Characters:
Needle Man has the ability to shoot out spurts of needles, but he can also shoot out the needles on his head to both damage enemies and latch on to walls. His slide also does damage.
Magnet Man can manipulate magnetic forces at anytime. When there is no gravitational force, the Magnet Missiles have no tracking property. However, the Magnet Missiles do track enemies whenever the Magnet Pull is in affect.
Gemini Man can create clones when standing still. The original Gemini Man stays put while the copy continues forwards. If the original or copy get damaged, the copy disappears. If the copy dies, the original does not. The Gemini Laser can reflect off of walls, ceilings, floors, and even some enemy attacks.
Hard Man has the ability to launch is Hard Knuckles, which fly forwards and can hurt enemies multiple times. Hard Man can slam the ground in mid air, also hurting enemies. At any time, Hard Man can retract into his shell-like body, ignoring all damage.
Top Man can start twirling whether on the ground or in the air. While twirling, he becomes immune to small projectiles and can deal damage to small enemies. For larger enemies, he can shoot out a large top, doing constant damage during it's spin. Top Man has the fastest slide.
Snake Man is able to shoot Search Snakes, which will climb up everything but ceilings. He can also climb up walls, just like his Search Snakes.
Spark Man shoots Spark Shocks forwards uncharged, but in 8 directions when charged. If an enemy is not destroyed by the attack, it will be paralyzed, but it also becomes invincible from Spark Shocks. While paralyzed, the enemies become platforms you can jump on.
Shadow Man jumps higher than any other robot master. He can shoot Shadow Blades in any direction, but has to stop to throw them while on the ground. Shadow Man can still throw Shadow Blades during his slide.

Weaknesses:
In Mega Man: Day in the Limelight, the weaknesses are a bit tricky. You take the weakness order of the robots you are fighting, then apply the playable robot masters to the chain. For example, Dust Man is good against Skull Man, so Hard Man is also good against Skull Man. Bright Man is good against Pharaoh Man, so Spark Man is also good against Pharaoh Man.

Stages:
needle-man Needle Man vs Skull Man skull-man
magnet-man Magnet Man vs Ring Man ring-man
gemini-man Gemini Man vs Drill Man drill-man
hard-man Hard Man vs Dust Man dust-man
top-man Top Man vs Dive Man dive-man
snake-man Snake Man vs Toad Man toad-man
spark-man Spark Man vs Bright Man bright-man
shadow-man Shadow Man vs Pharaoh Man pharaoh-man:

After we fight Cossack's robots and unlock our robots, it's time to take on Cossack.

Cossack Citadel 1: Mothraya-Weak to Spark Shock.
Cossack Citadel 2: [Square Machine]{laser_defense}-Weak to Magnet Missile.
Cossack Citadel 3: [Cockroach Twins]{impact_speed}-Weak to Search Snake.
Cossack Citadel 4: Cossack Catcher-Weak to Hard Knuckle.

Upon finally confronting Dr. Cossack, Proto Man teleports in to say "Dr. Cossack did not mean to do this. He was being forced by someone in Light's laboratory. The real threat lies there."

Light Labs 1: guts-man Guts Man?-Weak to Gemini Laser.
Light Labs 2: elec-man Elec Man?-Weak to Shadow Blade.
Light Labs 3: mega-man Mega Man?- Weak to Needle Cannon.

Light Labs 4: [Doc Robot 2.0]{attack_copy}-No weakness (Doc Robot 2.0 uses Mega Man 2 weapons).
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Tobyjoey
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Posted on March 29th, 2015 at 5:42pm in "Prototype Devroom : Sunday Night Chatroom" #192
I will be attending tonight, but I am gonna be a few minutes late.
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Tobyjoey
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Posted on March 28th, 2015 at 2:18pm in "Official Player Introductions Thread" #193
@HattyH : It's very nice to meet you HattyH. Welcome aboard!
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Tobyjoey
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Posted on March 28th, 2015 at 2:30am in "Prototype Devroom : Game Suggestions" #194 ( Edited : 2015/03/28 at 3:17pm )
@TheDoc & @MegaBossMan : Well, you both make pretty good points that makes my argument seem null. The ratio between planned flame core robots and swift core robots is about 2:1, and a stat change to Nitro could help create difference between him and Turbo, so now I'm kinda agreeing with swift core Turbo.

@MegaBossMan : I'm sorry, but it seems to me Slash Man makes perfect sense as a nature core. Even when ignoring the stage's influence Slash Man still:
A. Appears to be based off of a wolverine type animal.
B. The amber/goop he drops from the ceiling are supposedly (robo?)dinosaur eggs.
C. Is weak to Freeze Cracker and Turbo Fire, which represents extreme temperature changes hurting part of an ecosystem, or nature.
D. As you addressed at the end of your post, there are 7 total planned cutter core robots, but only 5 planned nature core robots, one of which being a newly created robot. By switching Slash from cutter to nature, those numbers would equal out.

I'm sorry if this came off as antagonizing or attacking, but I am trying to write this as my head starts feeling 10 times heavier than normal, and my eyelids 100 times.
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Tobyjoey
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Posted on March 27th, 2015 at 10:20pm in "Prototype Devroom : Game Suggestions" #195
@TailsMK4 : That's not a bad idea, Tails. I remember how we used to dedicate whole legacy chats to those, so having a thread would make them much more accessible.


@Adrian Marceau : For a Slash Man 1st tier ability, I could easily see the goop attack being formatted for this. It could function like Ice Breath in how it stops opponents from switching. Maybe it would be called "Trap Beast" or "Beast Amber"? Something like that anyway. As for the Scorch Overdrive, it seems like a good way of adding more speed elements without reducing the flame aspect.
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Tobyjoey
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Posted on March 27th, 2015 at 8:58pm in "Prototype Devroom : Game Suggestions" #196 ( Edited : 2015/03/27 at 9:14pm )
@Adrian Marceau : As a response to the new information about the Mega Man 7 robots, I like the changes to Spring and Cloud Man, but Slash and Turbo Man have a problem that links to a certain robot master: Nitro Man.

For Slash Man, as cool as it would be to have a robot learn unnatural core attacks, let's take a look at the proposed Slash Claw. Cutter swift is a core attack that would become too common here. Quick Boomerang is fine due to how differently the attack would (probably) work from Slash Claw, but then there's the problem with Wheel Cutter. If we have Slash Claw, which would most likely attack the front robot, and Quick Boomerang, which would attack any selected enemy, how would Wheel Cutter stand out? I would suggest we just have him be nature core. If someone REALLY wants a swift attack on him, there will be the core change mechanic by the time these guys come out, so I don't see the problem.

As for Turbo Man, this may by more of a personal nitpick, but it always felt to me like Nitro Man was just a redesigned, slicker Turbo Man. The problem is, we want the robots to be diverse in this game, so having two robots with swift core, pitiful defense and good attack and defense is redundant. I would think that Turbo Man should stay flame core, but I am obviously not running this game.

tl;dr version: The way I see it, this is how I think it should be handled:
Make Slash Man nature core with Slash Claw being nature and cutter core.
Keep Turbo Man as Flame Core so he can be somewhat different from Nitro Man.
Although, who would actually listen to me? I'm just some guy too lazy to try to get higher on the leaderboard that barely even attends chat meetings anymore.
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Tobyjoey
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Posted on March 24th, 2015 at 8:55pm in "Celebration Thread" #197
I guess you could say I'm living on a prayer, 'cause I'm halfway there! 512 Starforce! Sure, it may not be as impressive as many other peoples' Starforce counts, but maybe this means I'll get 1024 Star Force by the time there are 1600.
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Tobyjoey
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Posted on March 14th, 2015 at 7:29pm in "The questioned caper." #198 ( Edited : 2015/03/14 at 7:45pm )
Meanwhile, in a secret base that totally isn't just some abandoned factory.
crash-man

crash-man Hmm, it seems there has been quite some discussion around this supposed caped robot and his team. Apparently, various heroes are preparing to go after them. Not many people or robots need a hired gun anymore, but maybe this could be my chance to get a new job!

Introducing... Combat Man! Gun for hire! crash-man
Core: Missile and Cutter
Model: WBN-002 (Weapon Business Number)
Abilities: He is not the fastest, the most durable, or the smartest, but he has experience with many kinds of weaponry and can use almost any tool, whether it be a Plasma Blaster, Throwing Knives, or even a Missile Launcher.
Theme: Pursuit ~ Wanting to Find the Truth
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Tobyjoey
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Posted on March 9th, 2015 at 10:46pm in "Mega Man Headcannons and Fan Theories" #199
top-man Everything is a game for jolly Top Man. Life is a bowl of cherries that Top Man is gulping down after being dared by one of his Spin Fiends. He doesn't take his work too seriously, being naive to Wily's heinous intentions. Top Man is just here to dance, spin, and maybe fight a robot, if that is what he has to do. He is put at odds with all work no play robots like Shadow Man or Proto Man, but often goofs around with Gravity Man, seeing who can go through their stages fastest.

snake-man Snake Man's job is too use his Search Snakes to map out and scout areas he is sent too, but this feature is often used for espionage when in combat. Due to the constant observation from the outlines, he has become detached from those around him. Snake Man looks upon others cynically, even his own brothers and Dr. Wily. The only hobbies Snake Man has outside of his work is caring for his robo-snakies in his stage and stalking Toad Man, just to elicit a frightened response. Snake Man uses a whistle like sound similar to that of a pungi to give commands to both his Search Snakes and his robo-snakies.

spark-man If he has just discharged, Spark Man seems like a relaxed, slow going robot. However, when Dr. Light and Wily were designing Spark Man for high output and input charges, they had to design power sources around the personality chip on his core. This means as Spark Man gathers more and more electricity, he starts to become erratic and anxious due to the electrical interference to his personality chip. Spark Man has been taught how much electricity he can withstand be measuring his electrical interference levels before burning himself out. Spark Man will eventually get to the point where he will be desperate to discharge on anything with his Spiked hands for fear of his own life. In long term situations he can control his current easily. However, in short term high power situations, such as combat, he is a ticking time bomb that only his opponents can delay.

shadow-man Due to his alien origin, Shadow Man had to have almost six full months of reprogramming done by Dr. Wily all under Dr. Light's nose. Wily has left parts of Shadow Man's original program that seem aid in making strategies for combat, but this sometimes leads to conflicts with his new programming, creating minor glitches. Shadow Man is fully aware of his disconnect to the fellow third generation robots, but Shadow Man does not care. He focuses solely on the mission given by Wily and nothing else. As a matter of fact, Shadow Man only seems to only trust and interact with Wily, as he feels it his responsibly for being reactivated by him.
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Tobyjoey
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Posted on March 9th, 2015 at 10:45pm in "Mega Man Headcannons and Fan Theories" #200 ( Edited : 2015/03/09 at 10:49pm )
needle-man Needle Man is a perfectionist to the point that people have labeled him OCD. What seems random and overly complicated to others has a completely reasonable algorithm or formula too it, and Needle doesn't understand why other robots can't see them. Needle Man uses these seemingly pointless attack patterns when firing his Needle Cannon, but it is planned for each possible way the opponent could try to counter. He knits as a past time, but not crocheting. Knitting is precise work, unlike crocheting, which seems too unorganized too him.

magnet-man Magnet Man can be described as incredibly loyal and faithful to those he knows well. The problem is, he is often take advantage of his gullibility, as he can pretty easily be tricked into relationships. He's able to turn his magnets on and off at will, so he is not constantly getting attracted to robots like some assume. Magnet Man is not really a romanticist either, but he plays it up when someone makes an attracting joke. Unlike his brethren, he struggles on whether to serve Light over Wily. It is a very polarizing decision to him.

gemini-man Someone who has to constantly look at himself has to love his own face, but Gemini Me-err, Man, goes beyond that; he is obsessed with himself. However, only the first Gemini Man truly has personality. The clones are more like echos or reflections of the original. He's not necessary narcissistic, either. He has a good deal of respect for his fellow third generation robots and even some Light bots like Mega Man and Elec Man. The only thing Gemini Man loves almost as much as himself is playing tricks, which tends to come naturally when having clones. Mirror Pranks? Check. Costume Pranks? Check.

hard-man Contrary to popular belief, Hard Man is not dumb. He is soft spoken and a gentle giant, not always seeing the need to talk. Any time Hard Man isn't being asked to do manual labor, he enjoys forming ceramics with clay he can find in his canyons. He is closest friends with Heat Man, their more easy going attitudes complementing each other. Hard Man often will transport any ores Heat Man wants to smelt, and Heat Man fires any ceramics Hard Man has formed in return. Although this isn't really incorporated into his battle strategy, he loves fighting films such as the "Rocky"s and the original "Karate Kid".

Part 2 is below.
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Tobyjoey
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Posted on March 5th, 2015 at 11:33am in "The 3rd Annual Robot Tournament! *RP ENDED*" #201 ( Edited : 2015/03/05 at 11:48am )
The Quick Boomerangs end up being pulled into Dive Man through the hole in his chest. One punctures his inner reservoir, causing water to spill near his core. In case something like this ever happened, there is a temporary shutdown to prevent him from being broken beyond repair.
dive-manWell, looks like you got me. It doesn't matter, I had two very good fights. I commend you, Ninja Man.

dive-manHe gives a salute before shutting off.
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Tobyjoey
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Posted on March 5th, 2015 at 11:00am in "The 3rd Annual Robot Tournament! *RP ENDED*" #202 ( Edited : 2015/03/05 at 11:10am )
Dive Man is able to dodge the first two attacks, but the third and fourth make contact with his already worn down chest.
dive-manUmmph... this may be my final attack.
Dive Man starts spinning, making a small small and whirlpool. However, he then starts shooting [Scalding Blasts]{water-flame}, letting the whirlpool continue to spin him.
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Tobyjoey
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Posted on March 5th, 2015 at 10:39am in "The 3rd Annual Robot Tournament! *RP ENDED*" #203
dive-manI was (pant)... hoping you'd do (pant)... try that again.
After being jumped off of Dive Man starts falling to the ground. Just when he is about to hit the ground, he shoots a giant blob of Salt Water towards Ninja Man while he is still somewhat close.
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Tobyjoey
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Posted on March 5th, 2015 at 10:22am in "The 3rd Annual Robot Tournament! *RP ENDED*" #204
dive-manUrgh... this isn't working! Chto bol'.
Dive Man launches two Dive Missiles and starts jetting towards Ninja Man.
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Tobyjoey
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Posted on March 5th, 2015 at 5:48am in "The 3rd Annual Robot Tournament! *RP ENDED*" #205
dive-man I need to interrupt the flow of his attacks. Dive Tackle!
Dive Man starts jetting through the water, Trying to tackleNinja Man head first, reflecting all of the buster shots. Unfortunately Dive Man did not see the Quick Boomerang Ninja Man was still holding on to.
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Tobyjoey
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Posted on March 4th, 2015 at 9:55pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #206 ( Edited : 2015/03/04 at 10:04pm )
dive-manYou insult me for reusing moves, but then you steal my own! What a hypocrite... whatever.
Dive Man I jets up, using the rain water below as a extra propulsion. He dodges the Top Spins, but still gets hit by a few Quick Boomerangs. The cold rain water collides with the scalding water, creating a lot of steam.
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Tobyjoey
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Posted on March 4th, 2015 at 9:07pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #207 ( Edited : 2015/03/04 at 9:31pm )
The uppercut did stop Dive Man from continuing the rain, but not before getting 2-2.5 feet.
dive-manHa! I may not be able to pivot my head well, but it's made of Ceramic Chitin! Why else do you think I tackle robots head first! Now, how about something new?
Dive Man draws in water through his leg pumps. He warms the water by storing water in a reservoir near his core before blasting it out through his buster. Dive Man has labeled this "Scalding Blast". He shoots a constant stream towards Ninja Man, but is locked into place.
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Tobyjoey
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Posted on March 4th, 2015 at 4:45pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #208
dive-manMan, that's going fa-
Before Dive Man could even finish his sentence, he gets nailed in the chest.
dive-manOof! I am not appreciating this disadvantage I have. Let's even the odds: Rain Flush!
Non-toxic rain pours down, slowly filling the arena.
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Tobyjoey
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Posted on March 3rd, 2015 at 9:53pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #209
dive-manThe only thing I am surprised about is that you thought I would fall for my own strategy. Dive Twister!
Dive Man starts swirling and twirling. The result is not as effective as when Dive Man is submerged, but he manages to still create a small whirlwind, picking up Ninja Man and destroying his own missiles.
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Tobyjoey
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Posted on March 3rd, 2015 at 8:48pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #210
dive-manNot a wimp? Hmm, who would be better than me!
Dive Man launches four Dive Missiles.
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Tobyjoey
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Posted on March 3rd, 2015 at 8:35pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #211
dive-manWhat good is speed if your attacks can't land?
Dive Man creates a large Bubble Lead, absorbing the Top Spins as it keeps rolling towards Ninja Man.
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Tobyjoey
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Posted on March 3rd, 2015 at 3:39pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #212
dive-manAlright, you ready to fight... Ninja Man, was it? I warn you know, don't expect all of your hiding tricks to work on me! Salt Water!
Dive Man launches a blob of corrosive, but slow moving, water.
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Tobyjoey
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Posted on March 2nd, 2015 at 4:12pm in "The Weekly Quiz!" #213
5 and 8 being highest on a most hated list? That's a shocker :P.
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Tobyjoey
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Posted on February 28th, 2015 at 7:51pm in "Field Star Screenshots! Show Your Star Force!" #214
@TheDoc : Don't worry Doc, I made sure I reclaimed the glorious 12th place. :p
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Tobyjoey
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Posted on February 25th, 2015 at 5:16pm in "Case of the Missing Mega Man" #215 ( Edited : 2015/02/25 at 5:51pm )
Meanwhile, back at Cossack's Citadel....
dr-cossackWell, that creates quite the draft. Anyway, are there any volunteers on visiting one of these areas?
dust-manI'm interested in heading to this "Pipe Scrapheap", but I'd feel better if someone joined me. Any tak-
ring-manI would be MORE than happy to assist Dustbuster here if you allow it, doctor.
dr-cossack I will allow this. Go quickly, you two.
Dust and Ring Man then teleport out.
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Tobyjoey
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Posted on February 23rd, 2015 at 9:57pm in "Celebration Thread" #216
Woot! Break out the champagne and E-Tanks.
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Tobyjoey
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Posted on February 23rd, 2015 at 9:26pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #217 ( Edited : 2015/02/23 at 9:44pm )
dive-man Geez, a league of Walking Bombs got NOTHING on that explosion. Good thing I could teleport to the doc so fast, without him and Bright Man's repairs, I wouldn't be ready to fight so soon. I guess I am fighting that ninja that fought that Elec look-alike next?
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Tobyjoey
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Posted on February 22nd, 2015 at 8:56am in "Prototype Devroom : Game Suggestions" #218
What about Freeze? It makes sense considering he is a Flame core robot, and in Mega Man: The Power Battle, he only took 1.5 damage from Freeze Cracker, the only worse weapon to use on him being his own.
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Tobyjoey
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Posted on February 19th, 2015 at 5:51pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #219
It's nice to meet you Mega Buster Man, but this is probably not the best of places to start meeting people. I suggest running into chat.
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Tobyjoey
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Posted on February 19th, 2015 at 10:03am in "The 3rd Annual Robot Tournament! *RP ENDED*" #220
I was honestly let it be up to you guys whether or not Dive Man survives, so so will wait a little to see what you guys decide.
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Tobyjoey
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Posted on February 18th, 2015 at 11:32pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #221
dive-manAw, but this was such a fun fight! Oh well. I'd normally try disarming a bomb, but I'm not used to them fighting back, so I think I will be jetting out. Dasvidaniya!
Dive Man starts his water jets and starts speeding as far away from the impact as possible.

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Tobyjoey
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Posted on February 17th, 2015 at 7:54pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #222
dive-manThere is no way I am sticking around for these fireworks.
Dive Man tried jetting away, but a fair amount of the bombs' explosion still blasted him.
dive-manYeesh, that one smarts. How did combustion chump fair the attack?
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Tobyjoey
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Posted on February 15th, 2015 at 1:06am in "Prototype Devroom : Sunday Night Chatroom" #223
@MegaBossMan : How long have I been missing now, a month or two? I SWEAR I tried last time! I tried!
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Tobyjoey
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Posted on February 13th, 2015 at 4:05pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #224
Dive Man tries launching his Dive Missiles to intercept Bomb Man Ω's, but they prove to be too weak and only delay the missiles.
dive-manThose things just won't stop! Maybe I should re-guide them instead of blocking them?
Dive Man jets behind Bomb Man Ω and grabs him, hoping to make him shield the attack.
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Tobyjoey
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Posted on February 13th, 2015 at 2:16pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #225 ( Edited : 2015/02/13 at 2:26pm )
dive-manGreat Asimov, are you trying to get the crowds killed? Dive Twister!
Dive Man rushes to the center of the stadium and starts creating a small vortex. Although not as effective as underwater, it still manages to pull in most of the missiles. Unfortunately, the missiles that were not sucked up hit Dive Man.
dive-manOof! Is this how you want to play? Fine, Rain Flush!
Dive Man summons large storm clouds over the arena, flooding it with rain. The stands of the stadium are left untouched, but the arena is now about three feet submerged.
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Tobyjoey
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Posted on February 12th, 2015 at 9:21pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #226
dive-manAre these dinky little Hyper Bombs all you got? I'll show you a real explosion! Bubble Bomb!
Dive Man launches a Bubble Bomb towards the Bombing Rage Ω, causing it to explode prematurely, hitting neither Bomb Man Ω or Dive Man.
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Tobyjoey
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Posted on February 11th, 2015 at 3:24pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #227 ( Edited : 2015/02/11 at 3:37pm )
Dive Man launches himself upwards using water jets on his feet and back.

dive-manAlright, I've done enough speaking. Dive Storm!

While still in the air, Dive Man launches three Dive Missiles.
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Tobyjoey
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Posted on February 10th, 2015 at 7:43pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #228
dive-man Ooh, an explosive robot! Tell me, have you been looking forwards to this? I can tell you that I have. The thrill of battle has no comparison, does it not? Considering your expertise with explosives, I think you can agree it is a BLAST! Now, let's fight, boom-bot!
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Tobyjoey
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Posted on February 10th, 2015 at 3:55pm in "The 3rd Annual Robot Tournament! *RP ENDED*" #229
dive-man It's about time I'm up! Having to wait with all those drop-outs got REAL boring REAL fast. If I'm lucky, my unlucky opponent will get here soon.
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Tobyjoey
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Posted on February 8th, 2015 at 7:22pm in "Prototype Devroom : Sunday Night Chatroom" #230
I'msorrydidn'tmeantomissthemeetingforlikethefourthtimepleasedon'thitme.
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Tobyjoey
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Posted on January 29th, 2015 at 3:45pm in "Community Questionnaire" #231
Rev up those questions, 'cause I'd like to sign up as Tobyjoey(user).
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Tobyjoey
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Posted on January 20th, 2015 at 12:44am in "your "current theme"." #232 ( Edited : 2015/01/20 at 12:54am )
Alright, I think it's finally time I give one of these...

Phoenix Wright-Objection! 2004

Maybe I am just a sucker of anything Phoenix Wright, but I like how even though this piece is slower paced, it still gives that feeling that something bigger looms on the horizon.
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Tobyjoey
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Posted on January 12th, 2015 at 8:12am in "Prototype Devroom : Sunday Night Chatroom" #233
Ugh, for all the nights for me to be busy.... Oh well. Yay, new stuff!
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Tobyjoey
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Posted on January 9th, 2015 at 6:17am in "Challenge System" #234
Tobyjoey's Challenges:

Salt in the Wound: Lower an opponent's stat to either 1 or 0.
Meeting the Deadline: Win a mission in the exact number of turns suggested.
New Domain: Purchase a Robot Field.
Keep the Receipt: Sell 10 of an item at once.
Pawn Shop: Sell 25 of an item at once.
Entrepreneur: Sell 50 of an item at once.
It's Not Useless!: Win a mission using Top Spin as the final blow.
Technician: Use nothing but Super Effective abilities during a mission.
Ricochet Rabbit: Use Gemini Laser to destroy a robot that is not active.
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Tobyjoey
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Posted on January 3rd, 2015 at 12:00pm in "Mega Man Trivia Thread" #235
@ThatGuyNamedMikey : Ugh, why do I and O have to be right next to each other? Thanks.
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Tobyjoey
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Posted on January 2nd, 2015 at 4:26pm in "Mega Man Trivia Thread" #236 ( Edited : 2015/01/03 at 12:00pm )
In Mega Man 6, the enemy Colton that appears in Tomahawk Man's stage and Mr. X is named after a Colt revolver, which is typically associated with cowboys and most hold 6 bullets. How many mega buster shots are needed to destroy a Colton? 6.
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Tobyjoey
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Posted on January 2nd, 2015 at 4:26am in "The 3rd Annual Robot Tournament! *RP ENDED*" #237 ( Edited : 2015/01/02 at 4:35am )
Oh yeah, forgot this was a thing. Thanks Retro! Also, are dual cores allowed? If so:
Name: Dive Man
Model: DCN-031
Type: Missile & Water
dive-man
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Tobyjoey
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Posted on January 1st, 2015 at 1:04am in "IZ CHREESTMASS TEIM!!!!!" #238
Happy 2015! Here's to many erased 2014s!
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Tobyjoey
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Posted on December 31st, 2014 at 5:00pm in "an adventue CYOA i kinda wanna try..." #239
I guess I will give this a shot. Considering I am robot that is weak to explosives and TOTALLY didn't steal his zenny....



The hulking purple eyesore pierces into me with eyes as fiery as the sun, and I can tell what he wants. It's not my fault the zenny was so easy to steal, and those E-Tanks don't pay for themselves, so what could I do? Maybe I can put my acting skills to the test and stall him so I can charge up my Flash Stopper and escape.

napalm-man So are you going to fess up punk, or am I gonna' have to force it out of you?

flash-man No, wait! You simply do not understand. You dropped the zenny, and I was trying to give it back to you. You dropped some more over there, let me get it.

As I point to the left to show where the nonexistent zenny is, I can feel my time matrix charge up. Just about 12 more seconds and I'll be gone in a flash. Hopefully explosives for circuits here buys it.
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Tobyjoey
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Posted on December 25th, 2014 at 2:43am in "IZ CHREESTMASS TEIM!!!!!" #240 ( Edited : 2014/12/25 at 2:47am )
Merry Christmas! Hope you all have a wonderful time with your family/new gifts/voices in your head!
I will just leave this here....
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Tobyjoey
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Posted on November 30th, 2014 at 5:45pm in "Prototype Devroom : Sunday Night Chatroom" #241
@MegaBossMan : Sorry I buzzed out last week, had something to work on. I will try to come in today and keep the movie jokes to a zero.
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Tobyjoey
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Posted on November 29th, 2014 at 9:05pm in "Besides being a ninja....." #242
To be honest, I do like Shadow Man to an extent, but NOWHERE near a much as other people do. To me, he is one of the more boring robot masters from Mega Man 3 (fight and stage music aside). However, the only reason I really tolerate Shadow Man is due to his role in the Mega/Giga Mix, especially during the Star Droids Story. He is probably at 4th for favorite in that game, with Snake, Hard, and Gemini outranking him, in that order.
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Tobyjoey
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Posted on November 17th, 2014 at 9:26pm in ""Create" a Mega Man Game!" #243 ( Edited : 2015/03/28 at 2:23pm )
I've always had this scenario in my head on "What if you could play as Proto Man as he rescues Kalinka in Mega Man 4?"
Proto Man: Wily's Facade

"Proto Man has discovered Dr. Wily has continued to act on his nefarious plans and has made Dr. Cossack do his bidding by holding his daughter Kalinka hostage! Proto Man must now rescue Kalinka from the 8 robot masters guarding her to reveal Dr. Cossack's puppeteer by jumping, shooting, sliding, and using his Proto Shield!"

Spark Manspark-man
Air Manair-man
Quick Manquick-man
Wood Manwood-man
Shadow Manshadow-man
Magnet Manmagnet-man
Gemini Mangemini-man
Heat Manheat-man

Weaknesses: Spark Man-Shadow Blade & Quick Boomerang, Air Man-Leaf Shield & Spark Shock, Quick Man-Atomic Fire & Magnet Missile,
Wood Man-Atomic Fire & Gemini Laser, Shadow Man-Gemini Laser & Air Shooter, Magnet Man-Spark Shock & Quick Boomerang,
Gemini Man-Magnet Missile & Leaf Shield, and Heat Man-Air Shooter & Shadow Blade.

Wily 1: Copy Mega Man-Weak to Gemini Laser.
Wily 2: CWU-01P-Weak to Quick Boomerang and Air Shooter.
Wily 3: Guts Dozer-Weak to Spark Shock.
Wily 4: Yellow Devil-Weak to Atomic Fire.
Wily 5: Gamma Phase 1-Weak to Leaf Shield, Gamma Phase 2-Weak to Magnet Missile (No boss rematches).
Wily 6: Alien-Weak to Shadow Blade.
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Tobyjoey
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Posted on November 7th, 2014 at 5:34pm in "Prototype Devroom : Sunday Night Chatroom" #244
I have been not attending these as of late, so I am making a point to attempt to join this one.
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Tobyjoey
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Posted on October 26th, 2014 at 11:48pm in "MegaBossMan's Own Contest! C.N.S.C!" #245
My main ideas are:
1. Robot Role Revision
2. The greatest threat yet: Money!
3. Light Bots for Rent
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Tobyjoey
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Posted on October 20th, 2014 at 8:07pm in "Celebration Thread" #246
@Dr.Jekyll : https://www.youtube.com/watch?v=_Qw-h_yZ1ZQ He forgot to put in belated, but it was the best I could do.
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Tobyjoey
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Posted on October 19th, 2014 at 6:10pm in "Grayscale or GB?" #247
I really like both the Grey/Gray Scale and the Game Boy sprites, but I think I lean towards Gray/Grey Scale a little more.
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Tobyjoey
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Posted on October 17th, 2014 at 9:48pm in "Prototype Devroom : Sunday Night Chatroom" #248
@MegaBonesMan : They both look nice. I could go either way.
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Tobyjoey
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Posted on October 16th, 2014 at 8:03pm in "Mikey's Ideas #1: Stats." #249 ( Edited : 2014/10/16 at 8:23pm )
@ThatGhostNamedMike :

1 & 2: These kinda relate to the same topic, so I am combining them. I fell no less than 150 and no greater than 200 are best, probably closer to 200 than 150. However, this fluctuates on how much xp you need. Yeah 1000 xp per level is cheap (especially with overkill bonus), but if it takes 3,137,400 to get to 250 from 1, that seems kinda excessive. If it was say 150 or 175, that would be manageable imo.

3. Seems we agree well enough here.

4. Look at what you just said. A difference of 400-500. That could be 25 in each stat. Let's say we have the Pokemon Shuckle and Registeel. Registeel has 75 more Base Stat Total than Shuckle, but that doesn't immediately outclass Shuckle. Ignoring Types and Abilities, Shuckle of course has tiny HP, Attack, Special Attack, and Speed, while Registeel has poorer Defense and Special Defense but his other stats are much better. Not to mention with so many moves they can learn changes strategies. This isn't the case with MMRPG as there simply isn't that much depth. So unless each Robot Master has DRASTIC stat differences, I still can't see this working. I mean, Pokemon still is plagued with problems of Pokemon being overused even with it's diversity.

5. Again, we seem to agree. :p

6. The only idea I have is maybe they only lasted for 3 turns? And while one was in affect you couldn't use another? I dunno, I guess there needs to be a change, but I don't see removal being it.

7. Well I 200% agree with you!
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Tobyjoey
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Posted on October 16th, 2014 at 7:09pm in "Mikey's Ideas #1: Stats." #250
1. I agree, just maybe not all the way to 250.

2. I agree except with increasing the amount of EXP needed for level up. That combined with a level cap of 250 just encourages tedious grinding.

3. As long as it is JUST the Omniboss, I don't see a problem.

4. There is already a problem with diversity, and if this went in, why ever use Wood or Plant when I could use Hornet?

5. He said my name! HE SAID MY NAME! Anyway, I agree with Attack, Defense and Speed, but I feel indifferent on Energy.

6. Maybe they should require more Weapon Energy to use, but I think removing them is a bad idea.

7. I 100% agree.
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Tobyjoey
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Posted on October 16th, 2014 at 2:08pm in "Robot Master Group Creator" #251
Chronokinetics
time-man flash-man bright-man
bright-man Sorry Centaur Man couldn't make it. Time, Flash and I finally got him to go to a gambler anonymous meeting. All those losses on horse races have been hard on him.
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Tobyjoey
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Posted on October 16th, 2014 at 6:15am in "I need to have a CHAT with all of you. x)" #252
Letting you guys know that I am going to be busy until around 6:30-6:40, so I will come in as soon as I can.
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Tobyjoey
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Posted on October 13th, 2014 at 10:23pm in "Robot Master Group Creator" #253 ( Edited : 2014/10/16 at 2:22pm )
SHINIES!
gemini-man crystal-man jewel-man
jewel-man You would dare compare me with these "Crystal" robots! I bet they don't even polish themselves daily!
crystal-man You got a lot of nerve saying that! At least Gemini and I put up a fight against Mega Man! Right Gemini?
gemini-man Would you stop moving Crystal! I am trying to see my reflection in your Crystal Eye.



Need for Speed
quick-man top-man charge-man turbo-man
turbo-man Slash Man wanted to come, but he needed to help Burner Man with some new project of Wily's.
charge-man I think I heard Nitro Man is busy fighting some court case over a speeding ticket.
blizzard-man Can I join guys? I can get pretty fast on a good enough slope.
top-man No way! You can't be that fast with that bulky figure of your's!
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Tobyjoey
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Posted on October 13th, 2014 at 3:37pm in "Official Player Introductions Thread" #254 ( Edited : 2014/10/13 at 3:45pm )
And the mysterious RaynorX appears on the scene! My profile is going under a bit of a Halloween Theme at the moment...
toad-man Ohhh, spooky slimy toads!

but I am normally tobyjoey. Nice to meet 'ya!
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Tobyjoey
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Posted on October 12th, 2014 at 11:10am in "Celebration Thread" #255
Happy Birthday! For he's a jolly good fellow, for he's a jolly good fellow....
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Tobyjoey
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Posted on October 8th, 2014 at 9:40pm in "The King's Gambit Challenge" #256
(OOC: That's fine Chaos, this has been a lot of fun to do, and we all need to take breaks.)
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Tobyjoey
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Posted on October 5th, 2014 at 4:09pm in "Alternate Costumes Suggestion Thread" #257
I was curious as whenever I edit sprites, I use Microsoft Paint.
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Tobyjoey
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Posted on October 5th, 2014 at 3:06pm in "Alternate Costumes Suggestion Thread" #258
Quick question, what program are all of you guys using?
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Tobyjoey
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Posted on September 30th, 2014 at 6:52pm in "best robot from each MM game 1-4." #259 ( Edited : 2014/09/30 at 6:52pm )
fire-man It's 'bout time someone chose the right robot! The flames of justice now burn even brighter!

crash-man Ah, another who has a healthy fear and respect for my Crash Bombs. Good choice.

gemini-man Another vote? Excellent, now there is one for each of us. gemini-man

ring-man This is an honor! I won't disappoint you, just you wait and see.

gravity-man Thank you, my good man. I'll prove that just as I went down, I will come back up! Wait, is that backwards?

I can't do 6-10, as my favorites are not present.
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Tobyjoey
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Posted on September 29th, 2014 at 9:14pm in "The King's Gambit Challenge" #260
"Wait, no! I wasn't ready!" shrieked Gamble Man. Mage Man's Mage Reverse worked on flying the lance back. A little too well, unfortunately, as just before the lance was reflected, it snagged a part of Gamble's should pad, causing him to go reflected with the lance, hanging by the shoulder. As he was held up like a token of war, he saw Insanity, still full of rage, Mage, appearing shocked by the sudden movement, and Print, who seemed to crack a slight smile while observing what Gamble was planning. Gamble seemed to be nervously fidgeting with something while Knight admired his "catch". Just before Gamble broke free of the long, sharp weapon of Knight's choice, he snickered "You are strong Knight, but let us test your reflexes." Knight sat on his horse a little confused as the bomb Gamble attached to his armored back while caught on the lance exploded, Gamble just barely escaping the explosion radius.
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Tobyjoey
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Posted on September 25th, 2014 at 7:44pm in "We've all been there." #261
@MegaBossMan : Hope she feels better soon.
As for myself, there isn't anything that special in my life. Gotta get up at 5-5:30 ish for school, get out and home at 3:15-3:45 ish, spend Tuesdays and most of Wednesdays at my Dad's, don't have a job or any extracurricular activities, just living my life.
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Tobyjoey
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Posted on September 25th, 2014 at 3:25pm in "New Robot Master Engrish CD Database" #262
Get in your basements, 'cause here comes Tornado Man!

Good Point: Agile
Bad Point: Head in the Clouds
Likes: Cirrus Clouds
Dislikes: Thunder

"A storm is coming. Are you ready?"
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Tobyjoey
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Posted on September 25th, 2014 at 12:38pm in "Chat Announcement Topic" #263
@Mikey76500 : I'm coming.
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Tobyjoey
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Posted on September 24th, 2014 at 9:15pm in "The King's Gambit Challenge" #264
Gamble Man stated "If that is really what you want, Knight. Keep in mind you asked us to do this." as he launched a count bomb at the horse's front left leg. The robotic steed covered in an iron casing simply kicked the bomb back, which detonated on one of the fine red banners. "Humph. Figured that would be to easy. "That horse is prepared for attacks that would separate him from his rider. Perhaps we need overwhelm the horse?" pondered Gamble Man.
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Tobyjoey
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Posted on September 24th, 2014 at 2:15pm in "Official Player Introductions Thread" #265
Hey there to you to, LEGOman2.0! Hope you enjoy your stay.
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Tobyjoey
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Posted on September 22nd, 2014 at 6:12pm in "The King's Gambit Challenge" #266
"First the garden, and now that window. King must not have even the smallest ounce of respect for his own possessions. Perhaps that just shows how rich he really is?" thought Gamble Man as he caught his breath. And did he just mention Knight Man? He remembered that Flame Man often talked about that robot. Very defensive, Gamble remembered he said. Perhaps this horseback riding opponent would be as well?
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Tobyjoey
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Posted on September 22nd, 2014 at 6:05am in "The King's Gambit Challenge" #267
"Wait!" exclaimed Gamble Man. As he bolts forwards, he shouts in between gasps "W-Would you st-top that!"
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Tobyjoey
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Posted on September 22nd, 2014 at 6:00am in "Winter Update Preview : Stat Limits and Alternate Outfits" #268
@Adrian Marceau : Hey, you know what they say. To er is to human, to argh is to pirate. Wait, I think I got that wrong. Everybody makes mistakes and this is a prototype, a work in progress. It means a lot you temporarily came back from your brake to tell us this.
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Tobyjoey
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Posted on September 21st, 2014 at 7:03pm in "Winter Update Preview : Stat Limits and Alternate Outfits" #269 ( Edited : 2014/09/21 at 7:05pm )
Never mind, just saw it.
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Tobyjoey
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Posted on September 21st, 2014 at 3:18pm in "I did it!!" #270 ( Edited : 2014/09/21 at 3:19pm )
Congrats! A winner is you.
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Tobyjoey
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Posted on September 21st, 2014 at 11:18am in "Important Announcement : Welcome New Community Moderators" #271 ( Edited : 2014/09/21 at 11:25am )
@MegaBossMan : Wait, now I need to use strategies and stop exploiting weaknesses? MegaBossMan, why would you do this? I thought we were friends! Err, friendly acquaintances. In all seriousness, this is a cool addition that encourages us to make strategies for all robots, not just a few.
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Tobyjoey
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Posted on September 20th, 2014 at 4:58pm in "The King's Gambit Challenge" #272 ( Edited : 2014/09/20 at 5:07pm )
Upon hearing the Pawn's words, Gamble Man hopped back to the ground. "Alright. 1 challenge down, who knows how many left to go." mumbled Gamble Man. "Are we ready to go?" asked Gamble Man. Insanity Man seemed saddened that the show was over, Mage Man seemed calm and collected, almost as if he was used to this kind of thing, and Print Man looked to be rather upset, but Gamble Man wasn't sure why. Then again, Gamble Man was never good at reading emotions.
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Tobyjoey
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Posted on September 17th, 2014 at 8:12pm in "The King's Gambit Challenge" #273 ( Edited : 2014/09/17 at 9:51pm )
[OOC: Just waring you guys, I will be absent on Tuesdays and most of Wednesdays, so don't wait up for me.]

Gamble Man looked at the two Pawns lying on the ground after the explosion. Feeling rather satisfied with the results from these battles, Gmable Man looked at the others. "Um, do you need any help, Mage Man? You, Print Man?" inquired Gamble Man. His words fell upon deaf audio sensors as Print Man and Mage Man were engaged in combat with the Pawns. "I guess they are handling themselves. They'll let me know if they need anything." thought Gamble Man. As he created 3 count bombs to use as platforms and jumped up to the where Insanity Man was sitting he asked "Care to spare any of that popcorn?"
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Tobyjoey
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Posted on September 14th, 2014 at 9:33pm in "The King's Gambit Challenge" #274
Being rather ticked off by the collision with his card shield, Gamble Man marched towards the Pawn that was thrown at him that was just now waking up, attached a count bomb to it, and angrily yelled "Hey, I think you forgot something!" and threw the Pawn towards the one that had originally thrown him, causing the bomb to detonate on impact.
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Tobyjoey
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Posted on September 14th, 2014 at 8:56pm in "Your thoughts on any game. Any Entertainment." #275 ( Edited : 2014/09/14 at 9:32pm )
To copy follow the footsteps of MegaBossMan on doing a Mario game, I will talk about my favorite, [Super Mario World]{defense_attack}! Where to even begin? The graphics naturally look better with the transition from NES to SNES, and they use these upgrades well to make some colorful and nice looking levels. The music is very good and iconic, but not something I would go out of my way to listen to. It has a nice length, with 7 main map segments, a secret world, another secret world hidden within the secret world, and secret exits with shortcuts thrown through out it. As for game-play, this game has the best control in my opinion. You aren't to heavy, not to floaty, not to slippery, not to stiff, its great. The level design is very good with secrets hidden everywhere, and several things including Yoshi Coins, 1-Up Minigames, and secret exits give you incentive to explore. There have been several gameplay mechanic changes, but the two most famous are Yoshi and the Cape Feather. Yoshi gives you a second jump, the ability to swallow enemies, step on some things that would normally hurt you, and special powerups depending on what shells you eat. The other large change would be the Cape Feather, which is my favorite powerup which lets you fly. There are two was to fly, you can slow your descent, and you can do a twirl attack with it. The Fire Flower and Invincibility Star come back as well. Oh, did I mention there is multiplayer? This game is all around amazing with my only complaints being that the
P-Balloon seems a little unnecessary and some of the Special World (the second secret world) levels can be annoying, to say the least (specifically Tubular and Awesome). All around, I'd say the game gets:



Over All: 9.2 out of 10. If ever given the opportunity, play this game!
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Tobyjoey
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Posted on September 13th, 2014 at 3:36pm in "Celebration Thread" #276
Happy Birth Day, MegaBossMan! Here's to many more!
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Tobyjoey
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Posted on September 12th, 2014 at 9:20pm in "The King's Gambit Challenge" #277
Realizing that the 3 allies of his were being attacked but not himself, Gamble Man summoned a count-bomb onto the Pawn in the fountain. Unfortunately, the bomb missed an veered off several feet to the side. Catching the pawn's attention, it sent a quick burst of water towards the card shield, pushing it back and causing it to collide with Gamble Man.
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Tobyjoey
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Posted on September 12th, 2014 at 7:48pm in "The King's Gambit Challenge" #278 ( Edited : 2014/09/12 at 8:05pm )
[OOC: Sorry about that Chaos, got a little carried away.]

"3.716 seconds. This is how long it will take for the thrown pawn to make impact with me" Gamble Man calculated. Already using 0.893 seconds to get that time, he knew he could not set up a bomb in 2.823 seconds, so he was unsure on what he had to do. An idea popped up quickly, though. He was still prototyping the knew ability, and would never normally use something he was unsure about. Unfortunately, this was a not normal situation, so he announced with uncertainty in his voice "Card Shield!" It would take the pawn 0.634 seconds to crash into the large Queen of Hearts that hid Gamble Man. "The thrown pawn will not be knocked out, but only dazed for 15-20 seconds, so I have time to focus on the 2nd pawn." thought Gamble Man. What is it planning next?
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Tobyjoey
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Posted on September 12th, 2014 at 6:12am in "The King's Gambit Challenge" #279
As the Pawm is reversed and dashes towards Insanity Man, Gamble Man summons countdown bombs on the Pawn, trapping him as the timers countdown. 3. 2. 1. At the last second the Pawn managed to shove one of the timed bombs out of the way and manages to run for a few feet, only to get launched from the explosion and impact a wall with loud thump. Better than being encased in exploding bombs, Gamble Man suppo-wait. Is that Pawn getting back up?!?
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Tobyjoey
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Posted on September 11th, 2014 at 6:23pm in "Celebration Thread" #280 ( Edited : 2014/09/11 at 6:30pm )
@Mikey76500 : Happy birthday, Mikey! You are 27 now, right?

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Tobyjoey
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Posted on September 11th, 2014 at 5:19pm in "The King's Gambit Challenge" #281 ( Edited : 2014/09/11 at 5:40pm )
"Considering we have wasted time on this quite literally insane robot's nap, I say we enter now." grumbled Gamble Man.
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Tobyjoey
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Posted on September 10th, 2014 at 9:40pm in "The King's Gambit Challenge" #282
Gamble Man studies his company quizzically. An author with a trench coat, a magician attired in the stereotypical robe and staff, and a purple robot carrying an armadillo like shell with surprising ease. He supposed an introduction now would be the best time.

"I am DJN 002, but you can call me Gamble Man. I will address the elephant in the room. Err, courtyard. I came here expecting to only rely on a myself, as I presume you all did. I do not want petty arguments to get in the way of collaborations on challenges. Do not think for even one millisecond that I will not shift gears from being your greatest ally to your worst enemy. We have a Print Man, a Magician Man, was it, and yours truly. Who exactly are you, shell carrying robot?"

He hoped his intimidation worked, as it appeared the three robots who stood before him were equipped with strong weapons and ready for battle. This was not Gamble Man's strong suit, and he still did not know what challenges would occur behind these castle walls.
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Tobyjoey
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Posted on September 10th, 2014 at 9:39pm in "My review of the MMRPG Prototype." #283
@Mikey76500 : I know that now, but I didn't then.
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Tobyjoey
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Posted on September 10th, 2014 at 8:36pm in "My review of the MMRPG Prototype." #284
@Mikey76500 : Maybe I am just bad at rpgs, but when I started playing this game, it was INFURIATING. I am one of those people, that tries to do as many different orders on Mega Man games, so I used that knowledge here. I wasn't sure who I would go to first, but I knew it wouldn't be Cut Man. I think I tried Fire Man first, and was obliterated. Then Guts Man, then Ice Man, then Oil Man and lost to all. I eventually won against Bomb Man due to luck on him missing several Hyper Bomb, and then I see I unlock him. Great. Now I can use that to fight Guts Man, and then I don't unlock him. Wait, what? Why not? What's wrong? Was I to slow? Do I have to take out his minions first? I eventually retried all of these methods, and keep in mind his level is slowly increasing. I finally swallow my pride and look up how to unlock robot masters, and I need to destroy him with only neutral moves. What?!? Why does the game punish me for using weaknesses! What if the minion switches with the boss and I accidentally hit him? What are the points in weaknesses? HOW DO YOU USE MEGA MAN'S COPY ABILITY?!?(passes out).

Long story short, narrowly beat Bomb Man by luck, complain on how to unlock robot masters, still think this is a great game with an amazing community, not beginner friendly imo.
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Tobyjoey
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Posted on September 8th, 2014 at 7:37pm in "Prototype RPG: Robot Museum" #285
I guess I will just do another Oil Slider.
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Tobyjoey
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Posted on September 7th, 2014 at 9:33pm in "Prototype RPG: Robot Museum" #286
Wow, talk about a glasss cannon. Switch to Knight Man and use Oil Slider.
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Tobyjoey
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Posted on September 7th, 2014 at 1:03pm in "Prototype RPG: Robot Museum" #287
@TailsMK4 : Its fine, Tails. Do whatever you need.
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Tobyjoey
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Posted on September 7th, 2014 at 12:22am in "Prototype RPG: Robot Museum" #288
I will switch to Snake Man and use Attack Boost.
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Tobyjoey
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Posted on September 6th, 2014 at 5:06pm in "Prototype RPG: Robot Museum" #289 ( Edited : 2014/09/06 at 5:10pm )
Oh yeah, forgot about the Water resistance. Oh well. Switch to Dive Man and spam Needle Cannon until either I win, Dive Man dies, or he runs out of weapon energy.
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Tobyjoey
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Posted on September 6th, 2014 at 5:04pm in "Official Player Introductions Thread" #290
@Mikey76500 : Welcome to the prototype! Hope you stay and feel free to join any discussions.
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Tobyjoey
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Posted on September 6th, 2014 at 11:55am in "Prototype RPG: Robot Museum" #291
Because Met A is so low, switch to Wave Man and have him use Rain Flush.
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Tobyjoey
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Posted on September 6th, 2014 at 12:17am in "Prototype RPG: Robot Museum" #292
Progress! Another Needle Cannon, if you don't mind.
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Tobyjoey
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Posted on September 5th, 2014 at 11:35pm in "Prototype RPG: Robot Museum" #293
Knight Man, why do you have to be so weak! I am sick of Oil Slide, switch to Dive Man and Needle Cannon.
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Tobyjoey
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Posted on September 5th, 2014 at 9:29pm in "The King's Gambit Challenge" #294
I edited some stuff on my post, like who the doctor was that made him and some grammar mistakes.
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Tobyjoey
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Posted on September 5th, 2014 at 8:19pm in "Prototype RPG: Robot Museum" #295
Knight Man will use the Mega Buster.
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Tobyjoey
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Posted on September 5th, 2014 at 7:52pm in "The King's Gambit Challenge" #296 ( Edited : 2014/09/05 at 9:31pm )
"If the information I have received is correct, then the odds of me doing well are 307 to 11. This should be over faster than a game of Blackjack when I'm dealing."

Entering the competition we have... Gamble Man! We are not sure who his creator is, but it is rumored it was the same person who submitted
Flame Man to the 1st Annual Robot Tournament.Gamble Man was originally made for calculating statistics, but it is no secret that he spends time in the nearest casino, enjoying using his calculations to beat the system. What he does with all that zenny is not known. What is known is that his creator modified him so he could compete in these events. Gamble Man is fickle in his decision making, but when he has made one, he pursues it. He can get hard to get close to, but once you do, it is hard not to like him. Gamble Man has a bit of a dark sense of humor and can be cocky.

Good Point: Calculating
Bad Point: Fickle
Likes: Cutting the deck
Dislikes: Luck based decisions
Abilities: He can make decisions quickly, calculate odds, and can move swiftly.
Weaknesses: He does not account for luck, and he is not very creative.
Weaponry: He is equipped with a Mega Buster and can execute attacks based off of numbers and gambling.
Type: Shadow
Design: An orange robot with a short but sturdy stature, similar to the likes of Heat Man and Dust Man. He has black stripes on him, and a few red decorations. His right hand is a buster, while his left is... well, a hand.
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Tobyjoey
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Posted on September 4th, 2014 at 9:04pm in "Case of the Missing Mega Man" #297
By the way, I haven't forgotten about this, I just wanted to wait for some more people to come.
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Tobyjoey
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Posted on September 4th, 2014 at 4:20pm in "Prototype RPG: Robot Museum" #298
Do whatever you need to for the posts. Now, another Oil Slider.
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Tobyjoey
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Posted on September 4th, 2014 at 4:08pm in "Prototype RPG: Robot Museum" #299 ( Edited : 2014/09/04 at 4:09pm )
I will hit this new met with an Oil Slider.
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Tobyjoey
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Posted on September 4th, 2014 at 3:29pm in "Prototype RPG: Robot Museum" #300
To save weapon energy, I will just use the Mega Buster.
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Tobyjoey
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Posted on September 3rd, 2014 at 11:28pm in "Prototype RPG: Robot Museum" #301
I will refrain from using Field Support for now, and I have a question. Did you copy and paste Shadownnico's robot stats as a format for mine? If so, Shadow Man is rocking Disco's 150 health.
shadow-manI am... invincible!
Anyway, I will switch to Knight Man and during the next turn I will have him use Oil Slider.
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Tobyjoey
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Posted on September 3rd, 2014 at 11:08pm in "Prototype RPG: Robot Museum" #302
I think I understand this now so I will sign up. It's also unfortunately taken me 2 days to write it, so I hope it was worth it.

Dive Man
Abilities: Buster Shot, Dive Missile, Magnet Missile, Needle Cannon, Attack Boost, Defense Swap, Energy Swap, Field Support.

Elec Man
Abilities: Buster Shot, Thunder Strike, Thunder Beam, Spark Shock, Magnet Missile, Bright Burst, Defense Swap, Field Support.

Knight Man
Abilities: Buster Shot, Oil Slider, Super Throw, Super Arm, Hard Knuckle, Dust Crusher, Speed Break, Field Support.

Ring Man
Abilities: Buster Shot, Ring Boomerang, Rising Cutter, Needle Cannon, Ice Slasher, Shadow Blade, Quick Boomerang, Field Support.

Turbo Man
Abilities: Buster Shot, Atomic Fire, Fire Storm, Fire Chaser, Attack Blaze, Defense Burn, Energy Boost, Field Support.

Snake Man
Abilities: Buster Shot, Search Snake, Leaf Shield, Attack Boost, Defense Boost, Defense Swap, Energy Boost, Field Support.

Wave Man
Abilities: Buster Shot, Bubble Bomb, Bubble Spray, Rain Flush, Bubble Lead, Speed Boost, Energy Boost, Field Support.

Shadow Man
Abilities: Buster Shot, Shadow Blade, Skull Barrier, Defense Boost, Defense Swap, Energy Boost, Energy Swap, Field Support.
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Tobyjoey
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Posted on September 3rd, 2014 at 5:39pm in "The Weekly Quiz!" #303
@MegaBossMan : Where is the "They are all amazing" button? Well, if I had to pick one...
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Tobyjoey
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Posted on September 1st, 2014 at 7:41pm in "Prototype RPG: Robot Museum" #304
This looks interesting to me, I just don't want to do all that typing, am I misunderstanding something?
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Tobyjoey
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Posted on September 1st, 2014 at 5:32pm in "Case of the Missing Mega Man" #305 ( Edited : 2015/02/25 at 5:11pm )
(I am just adding this so the thread can keep going.)

dr-wily Until we find that place to hold them, Star Man! Come here, now!

star-man Yes sir?

dr-wily Help Shadow Man keep our hostages in one place with your Star Crash.

star-man Yes sir.

Also, I would like to reserve Ice Man, Fire Man, and Ring Man. I know I can claim more, but these three will do.


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Tobyjoey
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Posted on September 1st, 2014 at 5:19pm in "Formatting Help and Comment Guidelines" #306
dr-cossack Thanks!
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Tobyjoey
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Posted on September 1st, 2014 at 5:01pm in "Formatting Help and Comment Guidelines" #307
Quick question, how do you do one of the Doctor's faces in a message?
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Tobyjoey
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Posted on September 1st, 2014 at 2:36pm in "Prototype Devroom : Sunday Night Chatroom" #308
Sorry I missed it Friday, went camping. No wi-fi, but it was fun.
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Tobyjoey
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Posted on August 24th, 2014 at 8:46pm in "The punniest discussion in the world!" #309
Don't be so Hard Man on him, just Roll with it.
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Tobyjoey
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Posted on August 21st, 2014 at 9:27pm in "Official Question and Answer Thread" #310
It's understandable for Adrian to go on a break. You get sick of your favorite game/book/tv show/hobby in general and it is only because he has worked so hard on this game that it has gotten to where it is. We get burnt out, we get bored, we get agitated with doing something for too long, and that is normal. If you do the Article on Mega Man Network, good luck!
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Tobyjoey
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Posted on August 21st, 2014 at 8:46pm in "The Weekly Quiz!" #311 ( Edited : 2014/08/21 at 8:49pm )
Ya know, I may not like Bomb Man's design, but I can not deny how great his stage music is. Alternatively, I think my favorite robot master from the first game (Fire Man's) has the worst song.
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Tobyjoey
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Posted on August 18th, 2014 at 11:05pm in "The Weekly Quiz!" #312 ( Edited : 2014/08/18 at 11:24pm )
drill-man Why wasn't I invited? I can detonate my drills naturally!
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Tobyjoey
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Posted on August 17th, 2014 at 4:56pm in "The Weekly Quiz!" #313
I must admit, it was a pretty close tie, but I can only vote for one, so I did.
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Tobyjoey
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Posted on August 15th, 2014 at 6:43pm in "Prototype Devroom : Sunday Night Chatroom" #314
Sorry for the late notice, but I will not be attending tonight's session. I am going to see The Giver, considering I loved the book.
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Tobyjoey
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Posted on August 8th, 2014 at 5:10pm in "Prototype Devroom : Sunday Night Chatroom" #315
Sorry to hear about that, TheMegaGamerZX. You too, Reisrat.
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Tobyjoey
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Posted on August 1st, 2014 at 9:18am in "Poll: Who is your doctor of choice?" #316 ( Edited : 2014/08/01 at 9:29am )
I vote for Dr. Cossack. Let's say you have Fire Man fighting Blizzard Man. You know one hit of your Fire Storm will defeat Blizzard Man, but you are also heavily damaged and weak to him, so any hit will defeat you. Naturally, you are slower than Blizzard Man. If you have increased defense, he still has super effective attacks and can defeat you in one hit. If you have increased attack, he still out speeds you and defeats you. If you have increased speed, you could defeat Blizzard Man before he beats you.

Long story short, Dr. Cossack.
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Tobyjoey
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Posted on July 31st, 2014 at 7:05pm in "Goodbye/I'm Back Thread" #317
Good luck with that thesis, Nagasaki! Also, I will still try to attend the Friday Chat, but I may be busy for the next week or so, so you should expect decreased activity from me.
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Tobyjoey
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Posted on July 31st, 2014 at 6:29pm in "Goodbye/I'm Back Thread" #318
Have fun on that cruise, Retro!
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Tobyjoey
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Posted on July 26th, 2014 at 12:27pm in "Official Question and Answer Thread" #319
Once you have a level 100 master, can you level up their stat by fighting player data? Or can you only stat up by fighting normal robots?
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Tobyjoey
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Posted on July 26th, 2014 at 10:36am in "Official Question and Answer Thread" #320
You have to purchase them from Kalinka's shop. If they are not there, you may need to do all 3 stories first.
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Tobyjoey
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Posted on July 26th, 2014 at 12:31am in "The Megaman Art Studio" #321
Would this only be drawings, or could it be sprites?
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Tobyjoey
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Posted on July 26th, 2014 at 12:26am in "Prototype Devroom : Sunday Night Chatroom" #322
Hey, if you were playing Ace Attorney, you have a reason to miss anything.
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Tobyjoey
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Posted on July 24th, 2014 at 2:52pm in "Official Player Introductions Thread" #323
Hello Topmegaplaya and Nagasaki! If you need any help Nagasaki, don't be afraid to ask!
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Tobyjoey
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Posted on July 21st, 2014 at 5:57pm in "Photographer War! [Name in Progress]" #324
Well, hope I got it right!
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Tobyjoey
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Posted on July 18th, 2014 at 7:21pm in "Make-A-Moveset: What If..." #325 ( Edited : 2014/07/18 at 7:23pm )
Well, I have had ideas for several robot masters now, so here is one of them!

Name: Fracture Man
Designation: DWN. 082
Class: Chemical Mining Robot
Core: Earth

Weaknesses: Flame, Freeze
Resistances: Wind
Immunities: None
Affinities: Water

Energy: 102
Attack: 126
Defense: 81
Speed: 91

Quotes
Start: I hope you are ready to lose your footing!
Taunt: Ha! To think all those tree-huggers thought I was hazardous to the environment.
Victory: Can you feel the pressure?
Defeat: I think I may have used to much sand.

Signature Moves
Fracture Pump
Learned at Level: 1
Power: 9
Accuracy: 83%
Speed: 4
Energy: 1
Range: Front
Description: The user injects chemicals into the ground the opponent is standing on, causing it to shake.



Pipe Rupture
Learned at Level: 9
Power: 17
Accuracy: 81%
Speed: 5
Energy: 2
Range: Select
Description: The user causes a fracture pipe to explode under the target, dealing damage.

Robot Description
At one point in time, fracturing was seen as an efficient, powerful way of collecting underground chemicals. Unfortunately, research showed the dangerous effects fracturing has on the environment. Dr. Wily created Fracture Man for quick underground chemical gathering.
Good Point: Sturdy.
Bad Point: Ignorant.
Likes: Drill Man.
Dislikes: Environmentalists.

---
Name: Chemical Mines
First Appearance: MMRPG Prototype
Primary Core: Earth
Multipliers: 2x Earth, x 1.6 Water, x 0.5 Nature
Robot: Fracture Man
Mecha: Pipe Layer
Description: One of the few remaining fracturing sites in the world. Large machinery works night and day to create pipelines and fracture the earth below them.
Music: Mega Man 7's Guts Man/Heat Man/Snake Man Music remix.

---
Name: Pipe Layer
Designation: PPLY-001
Class: Pipe delivery robot.
Core: Earth

Weaknesses: Flame
Resistances: Freeze
Immunities: None
Affinities: None

Energy: 40
Attack: 50
Defense: 50
Speed: 60

Quotes
Start: Pling!
Taunt: Pling Plong?
Victory: Plong Plong!
Defeat: Plong Pling?

Signature Move:
Pipe Throw
Power: 8
Accuracy: 97%
Speed: 4
Energy: 0
Range: Front
Description: The Pipe Layer tosses a pipe at the target, dealing damage and lowering defense by 7%.
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Tobyjoey
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Posted on July 13th, 2014 at 11:06pm in "Mega Man Trivia Thread" #326
@Spinstrike : How have I never realized this?!? To add some more interesting facts, in Mega Man 5, Gyro Man, a flying robot, is weak to a flash weapon. In Mega Man 6, Wind Man, a flying robot, is weak to a flash weapon.
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Tobyjoey
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Posted on July 10th, 2014 at 11:15pm in "Field Star Screenshots! Show Your Star Force!" #327
Ah, the water immunity makes sense. TheDoc and I were just referring to how you got fieldstars in your pictures using Bubble Man. It makes sense why, just a funny observation.
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Tobyjoey
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Posted on July 10th, 2014 at 6:18pm in "Field Star Screenshots! Show Your Star Force!" #328
He probably uses him because
A. 9999 stats and
B. Rain Flush. Maybe he hasn't 9999-ed Toad Man?
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Tobyjoey
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Posted on July 10th, 2014 at 11:06am in "Make-A-Moveset: What If..." #329
Thank you for the compliment CHAOS_FANTAZY. I am going to edit my post now.
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Tobyjoey
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Posted on July 10th, 2014 at 12:15am in "Make-A-Moveset: What If..." #330 ( Edited : 2014/07/10 at 11:14am )
This isn't technically from anywhere (except the inner confines of my mind), but here is:

Name: Gamble Man
Designation: DWN. 081
Class: Statistic Calculation Robot
Core: Shadow

Weaknesses: Time, Impact
Resistances: Electric
Immunities: Laser
Affinities: None

Energy: 123
Attack: 98
Defense: 94
Speed: 85

Quotes
Start: How about a game of Blackjack? Wait, you want to fight? Well, okay.
Taunt: That is what you get for going all in.
Victory: Don't be surprised, the odds of me winning were 30,939 to 1.
Defeat: How is this possible?!? I stacked the deck!

Signature Moves
Calculate
Learned at Level: 1
Power: N/A
Accuracy: 97%
Speed: 3
Energy: 1
Range: Front
Description: The user subtracts the user's speed from the user's attack and does damage equal to the result. If the result is 0 or a negative number, the attack does 10 damage.



Jackpot
Learned at Level: 11
Power: 23
Accuracy: 88%
Speed: 4
Energy: 4
Range: Front
Description: The user shells out fake Zenny at the target, lowering the target's speed by 8%.

Robot Description
Dr. Wily created Gamble Man at first to infiltrate casinos and scam customers, but he later modified him for battle. Despite being made for statistics, he occasionally miscalculates.
Good Point: Confident.
Bad Point: Hasty.
Likes: Cutting the deck.
Dislikes: Mathematicians.

---
Name: Shady Casino
First Appearance: Um... here? (Again, I made this robot up)
Primary Core: Shadow
Multipliers: 2x Shadow, x 1.2 Crystal, x 0.6 Electric
Robot: Gamble Man
Mecha: Card Cutter
Description: Gamble Man works in a casino where less-than welcoming customers gamble. Fluorescent lights pierce the shadows the large slot machines make.
Music: FRLG Game Corner Music

---
Name: Card Cutter
Designation: CDCT-001
Class: Card shuffling and dealing robot.
Core: Shadow

Weaknesses: Time, Flame
Resistances: Impact
Immunities:
Affinities:

Energy: 60
Attack: 40
Defense: 70
Speed: 30

Quotes
Start: Slish Slish!
Taunt: Slish?
Victory: Slish! Slish?
Defeat: Slish Slosh!

Signature Move:
Card Stack
Power: 14
Accuracy: 83%
Speed: 5
Energy: 0
Range: Front
Description: The Card Cutter stacks the deck and deals the target a useless card.

So, that's it! Let me know if I put anything in wrong or if I misunderstood something.
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Tobyjoey
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5 TP | 331 PP
Posted on July 8th, 2014 at 12:55pm in "Official Player Introductions Thread" #331
Hello Mega Man RPG Prototype Community, I am tobyjoey, and I am only now introducing myself (I have had an account since April this year), so sorry for taking so long. I live in Pennsylvania, North America and I am 15. My main passion are video games (of course), but I also enjoy swimming and reading. I mainly play Platformers, RPGs, and the occasional Adventure game. My main two video game passions are Pokemon and Mega Man, making this website and game a great match! I hope I can fit into the community and keep enjoying this great game.
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