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Mega Man RPG Prototype Bug Reports

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Can't trade Proto Man and Disco?

May 29th, 2013 at 11:33pm
 
Shadownnico
Shadownnico
26,758,030 BP
13 TP | 176 PP
I'm not sure if this is a bug or not, but I can't trade Proto Man nor Disco to Dr. Light. When I try, the drop menu to trade (the one that says Wily and Light) doesn't appear. I tried trading other robots and they all seem to work perfectly. Or am I not suposed to trade them? I don't see this restriction in any other robot, only in Proto and Disco...
Can't trade Proto Man and Disco?
Posted by Shadownnico on May 29th, 2013 at 11:33pm
Viewed 759 Times

3 Comments

 
Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on May 30th, 2013 at 11:09am Edited on 2013/05/30 at 11:14am
Posted 2013/05/30 at 11:09am Edited 2013/05/30 at 11:14am
#1
Hmmm. I implemented some changes to the transfer system in last weekend's update and I just haven't made a post about it yet.

Basically, players cannot "give away" their robots unless they have at least as many robots as the other player in their party. This was to prevent people from transferring their entire team over to one player and then leaving the other with only one robot - not only did this make for less-fun player battles but also messes with the formatting of the leaderboards. The exception to this rule is robots who are not with their original owner - if a robot is visiting another player's save file it can alwaysbe transferred back.

I'm still debating whether this is something I want to keep (and therefore make the rules more obvious in-game) or get rid of. What do you guys think? Was it a mistake or maybe you have other ideas? Note that eventually a third player will be added to the main game - Cossack - and ideally I would want all players to always have an even number of robots on their team (or as close as possible). So yeah, please let me know your thoughts on the matter. :P
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Shadownnico
26,758,030 BP
13 TP | 176 PP
Posted on May 30th, 2013 at 5:08pm
Posted 2013/05/30 at 5:08pm
#2
Oooooh, so it was THAT. I think a good idea would be to turn the trade system more of a trade system and less of a transfer system, so you don't send robots, but you rather trade Robot A for Robot B. I think that would be the best way, as they all would get 10 robots (Starter, Helper and the 8 RobotMasters) except for the one that gets the Met.
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Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on May 30th, 2013 at 10:41pm Edited on 2013/05/30 at 10:47pm
Posted 2013/05/30 at 10:41pm Edited 2013/05/30 at 10:47pm
#3
I completely agree. I'm actually kicking myself for not implementing the trade system in the first place, because now it will be very hard to when people have already transferred their robots all over to one side of the other. I'll obviously figure something out, but I should probably remove the restriction for the time being. Sorry about that...

EDIT : I remove it for the time being - you should be able to transfer normally now. I'll have to think of something later to make this work better... Thanks for testing it out. :P
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