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Mega Man RPG Prototype Bug Reports

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Official Known Bugs and Issues Thread

January 14th, 2014 at 10:52pm
 
Developer
Adrian Marceau
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
The current version of the prototype has many bugs, as will many version in the future. This is inevitable, all we can do is fix them as they come up and then move on.

Some bugs and issues, however, do not want us to move on. Unfortunately there are some quirks with the prototype that I have not been able to fix yet and unfortunately get reported a lot. I would like to list the most common ones here so that you know you are not alone in your struggles and we are aware of the issue.

Items will be taken off this list when/if they ever get fixed, but until then you just have to deal with 'em. Let's get started!



* This game only works in modern, updated browsers like Chrome, Firefox, and Safari. Opera is iffy and Internet Explorer is just a "no". If you use one of the less-than-desirable browsers and it doesn't work properly you're on your own. Browsers are free, downloads are small, and dealing with Microsoft's backward system is not on my list of priorities. Sorry. :|

* Even though the games works fairly well in modern browsers, it can still lag sometimes and has a really nasty crashing bug its tab goes inactive during a battle. If the transitions are too choppy you should lower your message speed in the "Options" menu, and if you need to switch tabs click the little pause button at the top of the battle window before you do (or wait until you're back at the main menu again). You've been warned.

* Every single turn your actions are sent back to the server and the results sent back to you after being calculated. If your browser session somehow expires while you're in the middle of a battle (maybe you have aggressive cookie settings, maybe you left the battle idle for way too long, etc.) the entire battle will be ruined and you'll have to start over. Hundreds of robots will appear on-screen in a glitched out manner and you will not be able to do anything constructive so don't try. Reload the prototype and see if you need to log in again.

* Slightly related to above issue, sometimes there will be a fatal error on the server and the battle will be unable to continue causing an endless "Loading..." screen. After a set amount of time, an alert will appear asking you if you want to resend your last action, but most of the time it will not work and the battle may need to be restarted entirely. This is obviously a game-breaking bug that should be fixed, but at the moment it's incredibly hard to diagnose. At the very least, any experience points earned in battle before the bug occurs will NOT be lost.


I know this issues are really annoying and can make your throw the mouse across the room, but please understand that I will fix them as soon as I am capable and I feeeeeeeel your pain. Thank you for baring with me and these bugs and thank you soooo much for playing the prototype! :D
Official Known Bugs and Issues Thread
Posted by Adrian Marceau on January 14th, 2014 at 10:52pm
Viewed 10163 Times
 
TailsMK4Omega
2,413,905,683 BP
20 TP | 467 PP
Posted on January 28th, 2014 at 1:36pm Edited on 2014/01/28 at 1:49pm
Posted 2014/01/28 at 1:36pm Edited 2014/01/28 at 1:49pm
#1
I'm now experiencing more of the endless loading in battle. The past few times I tried to fight (in this case, Time Man versus a Met), it stays on loading. I really want to get all of my robots to level 100, but I don't want it to be tedious...like it is already getting Fusion Stars.

EDIT: Now I can't battle at all. Whenever I pick an action, it just keeps loading.
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1624 PP
Posted on January 28th, 2014 at 1:42pm
Posted 2014/01/28 at 1:42pm
#2
I would suggest playing the player battles. It doesn't load endlessly but if you can't, then I can't help.
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TailsMK4Omega
2,413,905,683 BP
20 TP | 467 PP
Posted on January 28th, 2014 at 1:49pm Edited on 2014/01/28 at 1:51pm
Posted 2014/01/28 at 1:49pm Edited 2014/01/28 at 1:51pm
#3
Player battles are not a good option for me at this point. The robots I'm trying to train literally start out in single digit levels. They would get murdered in the battles.

EDIT: Well, I guess I'll just take my strongest robot and use the battles to train my weaker robots...
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1624 PP
Posted on January 28th, 2014 at 1:52pm
Posted 2014/01/28 at 1:52pm
#4
When it loads endlessly, press reload. Try to play on a modern browser like chrome. That's all I can help you with.
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TailsMK4Omega
2,413,905,683 BP
20 TP | 467 PP
Posted on January 28th, 2014 at 11:37pm Edited on 2014/01/28 at 11:49pm
Posted 2014/01/28 at 11:37pm Edited 2014/01/28 at 11:49pm
#7
So it seems that the majority of the time I get the never-ending loading, it's against a mecha. It occurs far less often with Robot Masters. This loading bug is making Fusion Stars almost impossible to collect...and rather, I noticed that this problem is getting worse. I never had this problem until around yesterday. Prior to that, all of my battles in my...3 or 4 days being here went flawlessly programming-wise. Now I encounter the problem almost every battle.

EDIT: I say this now and I've gone through 4-5 battles in a row without restarting. I'll still keep this up, though...
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Developer
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Posted on January 29th, 2014 at 1:24pm
Posted 2014/01/29 at 1:24pm
#11
While I don't like the bug forum being used as a chatroom, legitimate information about the bugs we're discussing is always helpful. Details like this help me track down the source of the bug much easier and determine where in the code I should be looking. For those who are unaware, the amount of code required for this game is easily over several hundred thousand lines separates across hundreds of files, so any piece of information that helps me narrow it down to only a few files is very, very much appreciated.

That being said, I'm still working on finding a fix to this bug. :| Thank you all for your patience!
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Gigggas
33,398,747 BP
4 TP | 26 PP
Posted on February 1st, 2014 at 5:20pm Edited on 2014/02/05 at 6:00am
Posted 2014/02/01 at 5:20pm Edited 2014/02/05 at 6:00am
#12
I've been recording instances of when the endless loading glitch occurs, and I'm not seeing any patterns for the battles that it occurs in. It usually happens after I select my first or second move, but it can also occur near the end of a battle. It can occur whether I select my first move as fast as possible or wait a minute or two before doing so. There doesn't seem to be much consistency. I can start a battle that freezes after my first move is selected, yet when I repeat the exact same battle in exactly the same way, with the same first move selected, it doesn't happen again. Here's an example I recorded:

Arena: Sky Sewers
Team: Oil Man, Ice Man, Fire Man, Bomb Man
Enemy Team: Toad Man, Robo Fishtot, Dust Man, Fan Fiend
Oil Man - turn #1: selected Bubble Lead -> Toad Man
-GAME FROZE-
-RELOADED PAGE-
+Repeated same battle as above exactly, did not freeze; Only difference was order of enemy Team (Dust Man and Fan Fiend swapped places) and the mechas in the background (instead of being all Fishtots, there were now a few Fiends mixed in).

However, despite being inconsistent, the endless loading glitch seems to occur more often when there are more players online or while I am collecting stars. Sometimes, I can play for over 30 minutes without it ever happening, but then after it starts happening, it usually occurs frequently every 1-3 battles (though not always).

If I had to guess, this problem seems to be caused by something that players can't directly see and that has a random nature that occasionally glitches or reaches an invalid state. I have some theories:
1. Perhaps enemy robot masters and/or mechas sometimes glitch and randomly select invalid attacks or options.
2. Perhaps when a player logins, starts up the prototype, or begins a battle, the server's connection to any currently active battles is broken.
3. Perhaps this is primarily a network issue that is mostly unrelated to the contents of the battles. It could be related to the players' web browser caches or the quality of their internet connection.

I'll continue doing research into this issue.

EDIT: As of right now, I have gotten the endless loading glitch 6 times in a row by using Ice Man on Dr. Light's intro field. It usually happens on the first or second turn. I may do additional testing on the intro field sometime later.

EDIT2: I have gotten the endless loading glitch 100% of the time when using powerful ice attacks from Ice Man in Dr. Light's intro field, almost always on turn #1. This has even occured just now, while I am the only person online. The glitch does not occur when I use non-damaging moves, and it seems to take longer to happen if I use attack swap to weaken my Ice Man's attack (I can use several damaging moves before the freezing happens). Based on this, it seems that OHKOs might be contributing to this glitch. I'll continue to investigate.

EDIT3: I have gotten the endless loading glitch several more times in a row while collecting stars. It seems to only happen when an enemy is about to be defeated by the attack I select. This glitch does not seem to happen in player battles. I recall that in the past this glitch would occur occasionally while I did the bonus field 2 battles, so I don't think it is directly caused by mechas.
I have been able to cause the glitch with Ice Man on Dr. Wily's intro field as well. Strangely, it will occasionally let me get in 1 successful attack to OHKO a met, but the next attack causes the glitch. I'll continue looking into it, but it definitely seems that the problem happens during calculations involving dying enemies.
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1624 PP
Posted on February 5th, 2014 at 12:15pm Edited on 2014/02/05 at 12:19pm
Posted 2014/02/05 at 12:15pm Edited 2014/02/05 at 12:19pm
#13
I think I have a bug. On my browser, I can click my favorite sites from the get-go. However, when I click on the database, some weird things appear....
[class.player.php] player has no robots...
$this_playerinfo = Array
(
[battle_id] => 1
[battle_token] => battle
[player_id] => 1
[player_name] => Player
[player_token] => player
[player_image] => player
[player_image_size] => 40
[player_description] => The default player object.
[player_energy] => 0
[player_attack] => 0
[player_defense] => 0
[player_base_speed] => 0
[player_base_energy] => 0
[player_base_attack] => 0
[player_base_defense] => 0
[player_robots] => Array
(
)

[player_abilities] => Array
(
)

[player_items] => Array
(
)

[player_quotes] => Array
(
)

[player_rewards] => Array
( [robot_class] => master
[robot_image] => robot
[robot_image_size] => 40
[robot_core] =>
[robot_description] => The default robot object.
[robot_experience] => 0
[robot_level] => 1
[robot_energy] => 1
[robot_weapons] => 10
[robot_attack] => 1
[robot_defense] => 1
[robot_speed] => 1
[robot_weaknesses] => Array
(
)

[robot_resistances] => Array
(
)

[robot_affinities] => Array
(
)

[robot_immunities] => Array
(
)

[robot_abilities] => Array
(
[0] => buster-shot
)

[robot_attachments] => Array
(
)

[robot_quotes] => Array
(
)

[robot_rewards] => Array
(
[abilities] => Array
(
[0] => Array
(
[level] => 0
[token] => buster-shot
)

)

)

[robot_base_name] => Robot
[robot_base_token] => robot
[robot_base_image] => robot
[robot_base_image_size] => 40
[robot_base_core] =>
[robot_base_description] => The default robot object.
[robot_base_experience] => 0
[robot_base_level] => 1
[robot_base_energy] => 1
[robot_base_weapons] => 10
[robot_base_attack] => 1
[robot_base_defense] => 1
[robot_base_speed] => 1
[robot_base_weaknesses] => Array
(
)

[robot_base_resistances] => Array
(
)

[robot_base_affinities] => Array
(
)

[robot_base_immunities] => Array
(
)

[robot_base_abilities] => Array
(
[0] => buster-shot
)

[robot_base_attachments] => Array
(
)

[robot_base_quotes] => Array
(
)

[robot_base_rewards] => Array
(
[abilities] => Array
(
[0] => Array
(
[level] => 0
[token] => buster-shot
)

)

I couldn't put all of it, due to all the things that come up. Don't know what this is.....
I believe it's the data formatting. If it is, hope someone doesn't hack the prototype or something....

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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1624 PP
Posted on February 9th, 2014 at 12:18am
Posted 2014/02/09 at 12:18am
#14
Why!*SOB*
For some reason, I made this really long stat thing for the make your own moveset, but when I was finished, I posted it and logged me off! Any chance you can put it back on somehow?
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Contributor
Brorman
30,135,830 BP
15 TP | 139 PP
Posted on February 9th, 2014 at 6:47am
Posted 2014/02/09 at 6:47am
#15
This is why a "keep me logged in" button would be nice. I got wrecked by this thing once, and from that on I always just copied my message first before sending it, just in case this happened.
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Moderator
TheDoc
1,348,940,198 BP
3 TP | 718 PP
Posted on February 9th, 2014 at 11:51am Edited on 2014/02/09 at 11:53am
Posted 2014/02/09 at 11:51am Edited 2014/02/09 at 11:53am
#16
I agree with Brorman. A "keep me logged in button would be FABULOUS
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megaprotobassman
16,120,577 BP
4 TP | 138 PP
Posted on February 9th, 2014 at 1:03pm
Posted 2014/02/09 at 1:03pm
#17
i have a bug on the bonus chapter quick man shoot me a top spin and it hit me i belive 10 times is that a part of the ability because i dont think so
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1624 PP
Posted on February 9th, 2014 at 1:16pm
Posted 2014/02/09 at 1:16pm
#18
It actually is.
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megaprotobassman
16,120,577 BP
4 TP | 138 PP
Posted on February 9th, 2014 at 1:20pm
Posted 2014/02/09 at 1:20pm
#19
are you sure because that ability seems broken
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1624 PP
Posted on February 9th, 2014 at 1:52pm
Posted 2014/02/09 at 1:52pm
#20
Actually, the move is pretty balanced. The accuracy is 70, meaning that it is a risk it all type of move, like gambling at a casino.(maybe not really)
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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)