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Mega Man RPG Prototype Game Development

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Prototype Devroom : Game Suggestions

June 24th, 2013 at 5:40pm
 
Developer
Adrian Marceau
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.

That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.

Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!

For website-related suggestions, see this thread.
Prototype Devroom : Game Suggestions
Posted by Adrian Marceau on June 24th, 2013 at 5:40pm
Viewed 24854 Times
 
Contributor
Brorman
30,135,830 BP
15 TP | 139 PP
Posted on June 14th, 2014 at 6:39pm
Posted 2014/06/14 at 6:39pm
#1
@MegaBossMan : That would really easily lead to spammers abusing it, spamming their links in stealth mode.
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1624 PP
Posted on June 14th, 2014 at 6:42pm
Posted 2014/06/14 at 6:42pm
#2
Yes, but it would still appear new in the community. If anything, it's better because then the thread isn't bumped. Probably should have explained.
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Contributor
Brorman
30,135,830 BP
15 TP | 139 PP
Posted on June 14th, 2014 at 11:57pm
Posted 2014/06/14 at 11:57pm
#3
An easier way to sell/buy stuff would be really nice, instead of having to click each time you want to add an item. I don't want to mash 80 times again if I want to sell all the Energy Capsules I've racked up. Also the ability to sell/buy different items at once would be cool.
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TailsMK4Omega
2,413,905,683 BP
20 TP | 467 PP
Posted on June 16th, 2014 at 12:16am
Posted 2014/06/16 at 12:16am
#4
So upon thinking about the fairly active role you can give the mechas now...

Tedious, but interesting to see the mechas get stronger as well

What about events like Mecha Player Battles where players battle with the Mechas they raised instead of the Robot Masters? Maybe there could be some battles where the player controls eight Mechas and fights eight other Mechas. I really feel that the Mecha concept can be taken further.
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Avocadora
1,763,051,433 BP
3 TP | 24 PP
Posted on June 16th, 2014 at 2:46am
Posted 2014/06/16 at 2:46am
#5
I was thinking about a couple of things related to the Star Force.

If all the robot masters from the main series are going to have a field, then there will be more than 7000 Fusion Stars, so there should be a way to easily keep track of the Fusion Stars you've collected.

A good way to do this could be an option to display the Stars in the StarForce by the games of the fields, i. e., a tab for MM1 x MM1 Stars, other for MM1 x MM2, MM1 x MM3, MM1 x MM4, MM2 x MM1, and so on...
Additionally, I'd like to see an option in the Players tab to randomize the fields selected. Setting up the fields for new Fusion Stars gets kinda tedious when you have lots of Stars, so this option could be great to generate new fields whose Fusion Stars haven't been collected yet.

I know that I've mention this before, but we should have a way to see all the abilities in the Players tab to know what abilities they have.
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CHAOS_FANTAZY
21,642,085 BP
7 TP | 121 PP
Posted on June 16th, 2014 at 8:59am
Posted 2014/06/16 at 8:59am
#6
I know this one is already in consideration, but I wanted to echo the sentiment that it's needed.

Now that Disco has received her newer (Smaller) sprites, it seems only natural that Roll should get a respriting as well. What's the logic behind this? Why, just look at their sprites side-by-side.

roll disco

It seems to me that Disco now appears much smaller next to Roll. Before, they were (More or less) the same size, and it seemed about right, but that's changed now that Disco received a respriting. I would think that, if anything, the proper relationship would be that Disco has a larger, more commanding presence than Roll (Which would mirror the relationship between Mega Man and Bass—despite being of roughly the same make and body type, Bass appears taller than Mega Man does). The Mobile Roll sprites are too tall for their own good, anyway—measuring by the position of the eyes, that makes her one pixel taller than Mega Man, when (Checking several official height charts) they're supposed to be the same height.
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Meta
1,588,665,489 BP
54 TP | 1661 PP
Posted on June 16th, 2014 at 5:36pm Edited on 2014/06/16 at 5:46pm
Posted 2014/06/16 at 5:36pm Edited 2014/06/16 at 5:46pm
#7
that does seem pretty cool, mecha battles... i thin this game could be realeased commerically
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Moderator
Reisrat
10,600,490 BP
8 TP | 310 PP
Posted on June 16th, 2014 at 5:40pm
Posted 2014/06/16 at 5:40pm
#8
That would be a mess of copyright issues, Coolbie. Capcom owns the rights, and Adrian would have to get their permission to use their sprites, characters, music, and all that other stuff. He'd also need permission from the remixer, since it's their remix, and overall it just couldn't be done.

Still want it to happen though.
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Meta
1,588,665,489 BP
54 TP | 1661 PP
Posted on June 16th, 2014 at 5:43pm
Posted 2014/06/16 at 5:43pm
#9
ok... i can see that adrian needs permission.
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Topmegaplaya
14,829,580 BP
3 TP | 65 PP
Posted on June 17th, 2014 at 5:58pm
Posted 2014/06/17 at 5:58pm
#10
um I don't know how to get the mega man 3 chapter can some one help me
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Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on June 17th, 2014 at 6:20pm
Posted 2014/06/17 at 6:20pm
#11
@Topmegaplaya: You need to get to a certain point in Cossack's story, that way you can unlock Kalinka's shop. You can use zenny to buy the MM3 fields. They're costly, though.
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Topmegaplaya
14,829,580 BP
3 TP | 65 PP
Posted on June 17th, 2014 at 7:23pm
Posted 2014/06/17 at 7:23pm
#12
I got to chapter 4 in Cossack's mode
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Topmegaplaya
14,829,580 BP
3 TP | 65 PP
Posted on June 17th, 2014 at 7:24pm
Posted 2014/06/17 at 7:24pm
#13
so what chapter do I need to get to
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1624 PP
Posted on June 17th, 2014 at 8:44pm
Posted 2014/06/17 at 8:44pm
#14
Topmegaplaya, this isn't where you put questions. Anyway, I've answered your question personally so any further questions will be put in the thread provided.
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Contributor
Brorman
30,135,830 BP
15 TP | 139 PP
Posted on June 18th, 2014 at 3:05am
Posted 2014/06/18 at 3:05am
#15
I remember there being some talk about different ways to distinguish "copy" robots from the real deals, for example how to unlock RM3 robot masters. How do I know it is the real robot I'm killing now.

Well, as a huge MMBN fan, I have a suggestion. I recall making this same kind of suggestion in a different shape over a year ago. Either way, MMBN uses Greek alphabet to distinguish different versions apart, in a way like this:

MetalMan
MetalMan α
MetalMan ß
MetalMan Ω

Version with no letter is the weakest, Omega is the strongest. So, how about marking the copies with letters like this? And if expanded more, this could add more difficulty in the game, Alpha bots having 1.5x stats, Beta bots having 3.0x, Omega bots with a multiplier of 6-8x. Then again, maybe this wouldn't bring much challenge to the game after all, since Starforce is there, and many players already have robots with max stats. Well, I dunno, I like MMBN and Greek letters.
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Moderator
Reisrat
10,600,490 BP
8 TP | 310 PP
Posted on June 18th, 2014 at 7:51am
Posted 2014/06/18 at 7:51am
#16
There were also SP and DS in BN5, and BN6 had RV bosses. Those could be for even harder fights, maybe with the DS and RV versions drawing from part of your Star Force.
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Topmegaplaya
14,829,580 BP
3 TP | 65 PP
Posted on June 18th, 2014 at 9:34am
Posted 2014/06/18 at 9:34am
#17
Megaboss man he just answered my question in here
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BladeWolfe1
11,963,518 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:03pm Edited on 2014/06/18 at 3:22pm
Posted 2014/06/18 at 3:03pm Edited 2014/06/18 at 3:22pm
#18
@Reisrat Or as boss enemies (and with like half of your starforce, or even all of your starforces!) It would still be the same diff. regardless of SF power. :D (AND NOBODY GETS THEM AFTER FIGHTING.)
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BladeWolfe1
11,963,518 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:22pm
Posted 2014/06/18 at 3:22pm
#19
Also, Bass should have a top-spin like ability and top spin should be stronger.

The mecha supports for copies should be Rush, Treble, and Tango/Beat(?)
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BladeWolfe1
11,963,518 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:26pm
Posted 2014/06/18 at 3:26pm
#20
Sorry for the re-posts, but I typed all of this in 45 minutes and it only showed the top part, #198. Anyway, my final thing is that at the very least Ballade needs to be playable. He arrived in MM4, and that is exactly where we are. So, it doesn't make any sense.
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