Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Please use this thread for any feedback or suggestions regarding the database, community, gallery, leaderboard, or any other pages on this website and let me know what you all think. I'm more than open to constructive criticism and have added plenty of suggestions to the website in the past, so don't be afraid to post.
If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion. I look forward to everyone's input! :D
Alternate skins would be pretty fun if implemented right, but at the moment I'm thinking they'd clash with some other... feature I want to experiment with. I'll keep it in mind though and get back to you (or you'll just suddenly see it in an update). :P
And I think have video embeds would be awesome. I might do it the same way as the images though, and just have any existing YouTube links auto-turned into embed codes via some code magic. I'll let everyone know when I do and if you have to do anything extra on your part. :)
i have this ideas that work in conjunction: shield bars and shield breakers. for the former, the entire team would share 1 "shield bar", 1 robot's shield bar would be as much as its defence. while an entire team of 8 would have a HUGE shield bar of all their defence! as for shield breakers, they happen when the enemy's shield bar hits 0, and a HUGE attack is unleashed by the fighting robot PLUS the benched robots count as a damage multiplier! here is some ideas for the shield breakers and their types:
Out of curiosity, (I've been playing Megaman and Bass some recently) is the Ice Wall going to work similarly to the Super Arm? So that the first usage of it makes the wall and the second throws it?
Posted on December 8th, 2013 at 6:14pmEdited on 2013/12/08 at 7:09pm
Posted 2013/12/08 at 6:14pmEdited 2013/12/08 at 7:09pm
#4
Just out of curiosity, is there going to be any difference between Uranus' Deep Digger and the Super Arm? Also, if we can unlock Robot Masters that are not from MM1, 2, or 4, when are they going to be made avaliable for unlock?
Posted on December 30th, 2013 at 4:05pmEdited on 2013/12/30 at 4:11pm
Posted 2013/12/30 at 4:05pmEdited 2013/12/30 at 4:11pm
#6
@vaati : Love the concept and I'll definitely consider it for a future update. Lots of work involved but it may be well worth it. Might overly complicate the battle system a bit too, but that can be worked out. Super forms are cool too! At the very least super-forms of the main heroes would be awesome, but we'll see!
@NinjaLink : To be honest I haven't thought about it yet, but given how the Ice Wall works it may well be very similar. It would obviously be different in typing and a different weakness, but maybe the effect will be tweaked a bit too? Kind of like how Skull Barrier is similar to Leaf Shield but not identical.
@MP36PH3S : Like the Ice Wall, I have not given this much thought yet but it very well might be similar. It doesn't have to be and I might change the function of the ability entirely, but that's not something that'll happen for a while anyway. The Stardroids are so far off it's not even funny... >_> About the MM3 and MM5+ robots? Yes they're be unlockable. When? Not sure, but definitely not before their respective stages are done.
A page feature or "jump to unread posts" for the forum section would be nice. Some of the longer threads can be a pain to actually read since, while the format does keep everything in context, it also makes it so you have to scroll through the entire thread just to read a few comments at the bottom.
Posted on January 17th, 2014 at 10:58pmEdited on 2014/01/18 at 2:32pm
Posted 2014/01/17 at 10:58pmEdited 2014/01/18 at 2:32pm
#10
I like ALL the ideas presented above, or at least some form of them.
I really like the idea of skins because it would be (relatively) easy to implement and add a whole awesome layer of customization. And customizing the background is a great idea too! I'll add it to the list. :)
And I absolutely agree about the thread suggesting. I'll try to work something out as it is getting a bit... wordy in here. -_- Sorry about that.
EDIT : Just added a page-system to the comments. Only ten comments a page, but it preloads the entire list so you don't have to wait for each page to load. Hopefully this helps a bit. :)
EDIT2 : Just added the ability to customize your banner background and tweaked the way player colours and fields are used. Whatever you select as your player background will now be used on all posts, which is pretty great IMO. Let me know what you guys think!
I think the randomizing of the backgrounds was a great idea, as it added a little something nice, but having your own player field is even better! I GET FORCE BEAMS HAHAHAH WAIT WHAT NOOO-*dies*
Could we have a search function on the leaderboard to help finding someone who's not online? Finding some of my friends on the leaderboard who don't play much can be a real hassle.
"Comment guidelines are pretty easy to follow - stay on topic, don't be rude, don't double-post when you can easily edit, and don't create 100 topics in a row just because it's fun. Oh, and no adult stuff or bad language. Ever. This is a kids' game, people! ;)"
Can I suggest possibly a way to listen to the remixed music in the game from the website without having to go into the game? Some of those tracks sound fantastic.
92 Comments