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Mega Man RPG Prototype Fanart & Fanfics

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Make-A-Moveset: What If...

August 4th, 2013 at 5:41pm
 
Contributor
Spinstrike
Spinstrike
116,512,060 BP
6 TP | 262 PP
Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general!

That's basically the premise here. You're tasked with creating MMRPG Prototype statistics for a character not yet featured in-game. This could be a character from the Mega Man X, Zero, ZX, Legends, Battle Network, or Star Force subseries, a 'bot from other media, or a fan project. Unlike Make Your Move, this is purely for fun, but you can comment on each other's movesets (Just keep any criticisms constructive!).

Note that whatever characters you create probably won't added to the game. Adrian's got his work cut out for him as it is!

A complete moveset MUST contain the character's...
-...Name, and what game they come from.
-...Core Type (Cutter, Flame, etc.) Determines what MMRPGP moves the character can use. Usually related from what moves the charter uses in their game, their appearance, and what weapons/gear you get from them.
-...Attack(How much damage they deal), Defense(How much damage they take), and Speed(How fast the robot moves to attack, and how accurate their attacks are). You have 300 points to spend on each stat.
-...Weakness(What moves do double damage to them) and Resistances(What moves to half damage to them). Give your 'bot two each.
-...Affinity(Moves heal them), OR Immunity(Moves that do no damage to them). Give ONLY one of either.

You could also add some extra bits to add some flair to your character, such as...
-...A numerical designation(i.e. Proto Man is DLN-000)
-...A class. If you've played Pokémon, these are like the little sub-designations in the Pokedex entries(i.e. Pikachu is the Electric Mouse Pokémon, Proto Man is the Renegade Prototype Robot). They can describe the character's personality, abilities or job.
-...Quotes for when the character enters battle, taunts their opponent, wins or losses. Can be derived from their source material, or interpreted from their personality.

If you have any confusion on what a moveset looks like, I'd recommend checking out some examples in the Database. I hope to see plenty of cool ideas for characters!

EDIT: In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.

EDIT 2: In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?

A complete field MUST contain...

-The field's name. Composed of two words or phrases (three if you're pushing it, don't even think about four).
-What game (Mega Man or otherwise) the field comes from.
-The Field's primary core type.
-The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier.
-The Robot (fan-made or otherwise) associated with the field.
-The Mecha (fan-made or otherwise) associated with the field.

Optional:

-A short description of what the field looks like (1-2 sentences is good).
-Music that plays during battle (link to YouTube or another video/music-sharing website).
Make-A-Moveset: What If...
Posted by Spinstrike on August 4th, 2013 at 5:41pm
Viewed 22801 Times
 
Contributor
Spinstrike
116,512,060 BP
6 TP | 262 PP
Posted on February 2nd, 2014 at 6:51pm Edited on 2014/02/05 at 4:17pm
Posted 2014/02/02 at 6:51pm Edited 2014/02/05 at 4:17pm
#1
I'm surprised no one's done Quake Woman yet. Might as well do her myself...

Name: Quake Woman (Mega Man by Archie Comics, Issue #13)
Designation: LMN.001
Class: Geological Survey Robot
Core Type: Earth

Weaknesses: Impact, Water
Resistances: Earth, Explode
Affinities: None
Immunities: None

Energy: 100
Attack: 117
Defense: 84
Speed: 99

Quotes-
Start: “So, you want to battle? Alright…”
Taunt: “Let’s get this over with…I’m starting to feel a little claustrophobic…”
Victory: “Now that that’s over with, I’d better be getting back to work…”
Defeat: “I’m trapped! Help me, Doctor!”

Signature Moves-
Quake Drill
Learned At: Level 1
Power: 16
Accuracy: 100%
Speed: 3
Energy: 4
Range: All
Description: “The user causes an earthquake to deal damage to all robots on the opponent’s side!”

Quake Burry
Learned At: Level 5
Power: 24
Accuracy: 94%
Speed: 3
Energy: 8
Range: Front Row
Description: “The user causes a cave-in, burying the target robot in rubble to deal damage and prevent switching for five turns! This ability’s effects can be ended early with an Explode-type move…”

Field: Collapsed Mineshaft
First Appearance: N/A (Original)
Primary Core Type: Earth
Type Multipliers: Earth x2.0, Impact x1.4, Flame x0.7
Mecha: Caricarry, a robotic mine cart designed for hauling ore. With its Carry Haul ability, it can throw rubble at foes. While it has excellent speed and decent attack and energy, it suffers from poor defense.
Description: A caved-in mineshaft miles below the Earth’s surface. Broken-down mining equipment and massive rockslides dominate the background, with more rubble raining down from above. Several Caricarry can be seen rocking back and forth amongst the debris.
Music: “Macbeth” from Star Fox for the SNES (Original Version)(Sega Genesis Remix)
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Contributor
Spinstrike
116,512,060 BP
6 TP | 262 PP
Posted on February 5th, 2014 at 5:06pm Edited on 2014/02/06 at 8:48am
Posted 2014/02/05 at 5:06pm Edited 2014/02/06 at 8:48am
#2
Here's Ra Thor, the robot created by Dr Wily using Ra Moon's alien technology in Super Adventure Rockman. He also appears in the Archie Comics adaption of the game.

Name: Ra Thor
Desegnation: NWN. 001
Class: Extraterrestrial Conqueror Robot
Core Type: Space

Energy: 100
Attack: 76
Defense: 99
Speed: 125

Weaknesses: Electric, Shield
Resistances: Nature, Swift, Explode
Affinities: Space
Immunities: Shadow

Quotes-
Start: "Submit to Ra Moon or die!"
Taunt: "Your puny Earth weapons are no match for mine!"
Victory: "Your services are no longer required, Doctor..."
Defeat: "Long live Ra Moon!"

(Abilities and Field will be added later... -_-;)
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CHAOS_FANTAZY
21,642,085 BP
7 TP | 121 PP
Posted on February 5th, 2014 at 6:13pm
Posted 2014/02/05 at 6:13pm
#3
I would make Ra Thor faster than that. Those "teleport" moves he does aren't actually teleporting—that's his natural movement speed.

Also, shouldn't he at least have some relationship to Shadow-type attacks? He (And Ra Moon) are kind of themed on negative emotion (Ra Moon taught humans to hate), and he incorporates black holes into his moveset (If I recall correctly) besides.
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Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on February 8th, 2014 at 6:08pm Edited on 2014/02/17 at 2:45pm
Posted 2014/02/08 at 6:08pm Edited 2014/02/17 at 2:45pm
#4
I've decided to do Red's Pokemon Sets from Pokemon Gold, Silver, and Crystal.

First up.....

Pikachu
From Pokemon Gen. I
RsPN-001*1 (Red's Pokemon Number)
Electric Mouse Robot
Type: Electric

A: 120
D: 70
S: 110

Weakness: Earth, Shield
Resistances: Wind, Cutter
Affinity: Electric
Immunity: None

Signature Attacks:

Thunderbolt
lv. 1
Power: 25
Speed: 3
Energy: 4
Accuracy: 95%
Description: "The user releases electricity to damage the target with a 10% chance of lowering their speed systems by 25%!"


Quick Attack
lv. 4
Power: 15
Speed: 5+
Energy: 4
Accuracy: 100%
Description: "The user goes at lightning speed to attack the opponent first, even if the ability speeds tie!"


Volt Tackle
lv. 20
Power: 50
Speed: 4
Energy: 8
Accuracy: 90%
Description: "The user launches and ramjet speed to hit the opponent. This attack has 33% recoil."


And the stage:
Viridian Forest*2
Pokemon Red, Blue, Green, Yellow, Fire Red, Leaf Green, Gold, Silver, Crystal, Heartgold, Soulsilver
Core Type: Electric
Field Multipliers: Electric x2, Freeze x1.5, Flame x0.5
Main Robot: Pikachu*2
Mecha: Pichu*3
Description: A forest with wild pokemon inhabiting the background.
Music

*1 I know what you're thinking: "RETRO PIKACHU YOU IDIOT, IT SHOULD BE RPN-001 INSTEAD OF RsPN-001! Y R U SUCH AN IDIOT!!!" My explanation: If you read my robot profile, I'm already RPN-001, so for Red's Pokemon it'll be RsPN-00?.

*2 If this set was implemented into the game itself, this is how you could fight me: Win against Pikachu 5 times and I will appear on the same stage to completely annihilate you :D

*3 And Here's the Mecha Profile:

Pichu
From Pokemon Gen II
Baby Pikachu Mecha
Type: Electric

Stats:
E: 50
A: 20
D: 10
S: 120

Weaknesses, Resistances, Affinities, and Immunities are the same as Pikachu's.

Attack:

Thundershock
Power: 12.5
Speed: 3
Energy: 0
Accuracy: 100%
Description: "The user lets out a tiny bolt of electricity with a 5% chance of lowering the target's speed by 10%!"
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Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on February 9th, 2014 at 8:37pm Edited on 2014/02/17 at 2:45pm
Posted 2014/02/09 at 8:37pm Edited 2014/02/17 at 2:45pm
#5
Next up...
Charizard
From Pokemon Gen I
RsPN-002
Flame Dragon Robot
Type: Flame

A: 115
D: 85
S: 100

Weaknesses: Electric, Water
Resistances: Flame, Nature
Affinities: None
Immunities: Earth

Signature Attacks:

Heatwave
lv. 1
Power: 15
Speed: 3
Energy: 4
Accuracy: 95%
Description: "The user sends out a scorching wind that damages all the opponents with a 30% of lowering attack and defense by 10%!"

Fire Blast
lv. 10
Power: 30
Speed: 3
Energy: 8
Accuracy: 89%
Description: "The user scorches the opponents with flames and reduces their weapon energy by 1!"

Dragon Pulse
lv. 25
Power: 45
Select Target
Speed: 3
Energy: 8
Accuracy: 90%
Description: "The user launches a powerful ball of energy that has a 20% chance of lowering all the target's stats by 10%!"


And now his stage!

Cinnabar Island
Pokemon Gen I-IV
Main Type: Flame
Field Multipliers: Flame x2, Water x 1.2, Earth x0.7
Main Robot: Charizard
Mecha: Charmander*
Description: An island covered in ashes thanks to a volcano in the background.
Music


*Here's the Mecha

Charmander
From Pokemon Gen I
Baby Charizard Mecha
Type: Flame

E: 75
A: 55
D: 30
S: 40

Weaknesses: Water, Earth
Resistances: Flame, Nature
Affinities: None
Immunities: None


Attack:

Ember
Power: 7.5
Speed: 3
Energy: 0
Accuracy: 100%
Description: "The user burns the target with a little scorch, with a 20% chance of lowering the target's defense by 5%!"
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Contributor
Spinstrike
116,512,060 BP
6 TP | 262 PP
Posted on February 10th, 2014 at 7:12pm Edited on 2014/02/12 at 9:49am
Posted 2014/02/10 at 7:12pm Edited 2014/02/12 at 9:49am
#6
For my next project, I'll be creating a series of movesets like I did with the League of Evil Exes. I have a few ideas, but I want your input.

-The mercenaries from Team Fortress 2
-The members of FOXHOUND from the original Metal Gear Solid
-The cast of Skullgirls (Probably just the original 8, maybe a few more)
-The Mighty Numbers from Mighty No. 9 (My personal pick)
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CHAOS_FANTAZY
21,642,085 BP
7 TP | 121 PP
Posted on February 11th, 2014 at 7:00pm
Posted 2014/02/11 at 7:00pm
#8
I was actually kind of thinking about doing the Skullgirls cast, myself. If we go past the original roster, though, that's a lot of characters (42). And I don't think they have a snowball's chance in hell of getting in, at that.

Nonetheless, they're the best option on the list from my perspective. And if you want any help, you can hit me up.
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Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on February 12th, 2014 at 3:55pm
Posted 2014/02/12 at 3:55pm
#9
The Mighty Numbers!
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Contributor
Spinstrike
116,512,060 BP
6 TP | 262 PP
Posted on February 12th, 2014 at 6:02pm
Posted 2014/02/12 at 6:02pm
#10
@CHAOSFANTASY: Yeah, I was thinking the original roster, plus Marie and a 2-4 DLC characters. Help would be much appreciated!
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Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on February 15th, 2014 at 7:05pm Edited on 2014/02/17 at 2:44pm
Posted 2014/02/15 at 7:05pm Edited 2014/02/17 at 2:44pm
#11
Venusaur
From Pokemon Gen I
RsPN-003
Seed Dinosaur Robot
Type: Nature

A: 100
D: 125
S: 75

Weaknesses: Flame, Wind
Resistances: Water, Crystal
Affinity: Nature
Immunity: None

Signature Attacks:

Energy Ball
lv. 1
Power: 20
Speed: 3
Energy: 4
Accuracy: 95%
Description: "The user fires a ball from nature that has a 10% of lowering the opponent's defense by 30%!"

Solarbeam
lv. 7
Power: 50
Speed: 3
Energy: 8
Accuracy: 100%
Description: "The user charges up solar energy for a turn, then launches it at the opponent with a 75% chance of landing a critical hit!"

Frenzy Plant
lv. 20
Power: 62
Speed: 2
Energy: 8
Accuracy: 100%
Description: "Spiky plants are hurled at all the opponents, ignoring bench position multipliers. However, the user must rest up in order to fire another attack..."

And now its stage:

Meadow Zone
From Pokepark: Pikachu's Adventure
Primary Core: Nature
Field Multipliers: Nature x2.0, Shield x1.5, Explode x0.5
Mecha: Bulbasaur*
Description: A Peaceful place covered in flowers, grass, and trees with a small playground and a river.
Music*edited to more epic music*

*Mecha info!

Bulbasaur
From Pokemon Gen I
Baby Venusaur Mecha
Type: Nature

A: 32
D: 48
S: 20

Weaknesses, Resistances, etc. are the same as Venusaur's.


Attack:

Seed Bomb
Power: 15
Speed: 2
Energy: 0
Accuracy: 100%
Description: "The user fires some bombs that do moderate damage!"
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Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on February 17th, 2014 at 3:36pm Edited on 2014/02/17 at 6:12pm
Posted 2014/02/17 at 3:36pm Edited 2014/02/17 at 6:12pm
#14
Blastoise
From Pokemon Gen I
RsPN-004
Shell Fish Robot
Type: Water

A: 87
D: 135
S: 78

Weaknesses: Nature, Electric
Resistances: Flame, Freeze
Affinity: Water
Immunity: none

Signature Attacks:

Water Pulse
Lv. 1
Power: 15
Speed: 3
Energy: 4
Accuracy: 99%
"The user launches compressed water which has a 20% chance of lowering the user's Speed and Defense by 20%!"

Rain Dance
lv. 10
Power: 0
Speed: 5
Energy: 4
Accuracy: 100%
"The user summons rain which increases Water Power by 200%(2x)!"

Surf
lv. 20
Power: 45
Speed: 4
Energy: 8
Accuracy: 99%
"The user surfs a gigantic wave which damages all opponents. However, this attack cannot OHKO anything, and isn't affected by star force (balancing it out unlike a certain other ability *cough* Rain Flush *cough*)..."

The Stage:
Cerulean City
From Pokemon Gen I
Primary Core: Water
Field Multipliers: Water x2.0, Earth x1.4, Shadow x0.7
Mecha: Squirtle
"A place with rushing water in the background, with people walking around speculating the battle. Mewtwo may also appear in the background."
Music

Mecha: Squirtle
From Pokemon Gen I
Tiny Turtle Mecha
Type: Water

E: 74
A: 38
D: 55
S: 33

Weaknesses, Resistances, Affinities, and Immunities are the same as Blastoise's.

Attack:

Water Gun
Power: 5
Speed: 3
Energy: 0
Accuracy: 95%
"The user sprays weak water that destroys the target's Weapon Energy by 30%!"
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CHAOS_FANTAZY
21,642,085 BP
7 TP | 121 PP
Posted on February 17th, 2014 at 6:59pm
Posted 2014/02/17 at 6:59pm
#15
I'm back again! Oh, no, not that guy! I'm here again to try my hand at a canon character, actually—today I tackle the Evil Energy Robot.

Name: Duo (More commonly known as the Evil Energy Robot)
Designation: EXN-002
Class: Evil Energy Robot
Core: Space

Energy: 110
Attack: 105
Defense: 105
Speed: 80

Weaknesses: Neutral Nature
Resistances: None
Immunities: Space
Affinities: Shadow

Quotes
Start: "Everyone has evil about them! Allow me to reveal yours."
Taunt: "Feel your inner evil taking over! You want to kill, you love to hate!"
Victory: "Remember that this was your own injustice, not mine!"
Defeat: "Hahaha...even though I die, the evil will live on..."

Signature Moves

Energy Fist - Obviously, he would need this as one of his starting moves.

Evil Infusion
Learned at Level: 5
Power: N/A
Speed: 4
Energy: 4
Accuracy: 100%
Description: The user infuses one friendly target with the power of Evil Energy, costing them half of their remaining life points to double their Attack.

Tyranny Meteor
Learned at Level: 12
Power: 50
Speed: 3
Energy: 6
Accuracy: 95%
Description: The user charges forward, enveloped in Evil Energy, and slams into the active opponent for massive damage!

Name: Deep-Dark Cosmos
First Appearance: Mega Man 8-Bit Death Match v3 (2012)
Primary Core: Space/Shadow (Counts as a fusion field)
Multipliers: Space x1.7 Shadow x1.7 Time x0.8 Earth x0.4 Impact x0.2
Description: Space. A dark, quiet expanse, and the silence seems deafening. The players find footing atop a small asteroid (Or maybe even float freely in space!), and the place seems notably...hollow. Only a few scant stars can be seen twinkling in the abyss.
Robot: Evil Energy Robot
Mecha: None. Just you and the EER out here.
Music: Mega Man 8's Final Boss Theme kinda sucks, but it's the only option...unless we decided to use MM8BDM's Final Boss Theme just for Evil Energy Robot.
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poi2000
270,322 BP
0 TP | 10 PP
Posted on February 19th, 2014 at 4:02pm Edited on 2014/02/25 at 7:23am
Posted 2014/02/19 at 4:02pm Edited 2014/02/25 at 7:23am
#16
Storm Eagle
sig-001
prince of the skies
105 energy
65 attack
40 defense
90 speed
weak: cutting, nature
resistant: impact, shadow
affinity: wind

level 1
bird bombs
power 20
speed 1
energy 3
accuracy 65%
user shoots an egg bursting forth into 6 inaccurate bird bots


level 5
repeated dive
power 40
speed 3
energy 4
accuracy 75%
can hit up to 4 times


level 8
storm tornado
power 70
energy 5
speed 4
accuracy 90%
wind core
drags a robot from bench into the battle
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Retro Pikachu
3,561,826,418 BP
30 TP | 621 PP
Posted on February 23rd, 2014 at 11:00pm
Posted 2014/02/23 at 11:00pm
#17
Espeon
From Pokemon Gen II
RsPN-005
Sun Eeveelution Robot

Type:Laser

A: 130
D: 80
S: 90

Weaknesses: Shadow, Nature
Resistances: Laser, Swift, Wind
Affinity: None
Immunity: None

Signature Attacks:

Psybeam
lv. 1
Power: 20
Speed: 3
Energy: 4
Accuracy: 100%
"The user launches a laser beam that lowers the target's defense by 5%"

Signal Beam
lv. 5
Power: 25
Speed: 4
Energy: 4
Accuracy: 95%
"A beam that causes seizures is launched at the target with a 50% chance of lowering the target's attack, defense, and speed by 10%!"

Psychic
lv. 20
Power: 60
Speed: 4
Energy: 8
Accuracy: 99%
"The user messes with the target's mind and causes major amounts of damage"


The Stage:
Lavender Town
From Pokemon Gen I
Primary Core: Laser
Field Multipliers: Laser x2.0, Shadow x1.7, Nature x1.2
Mecha: Gastly
Music (Creepy, isn't it >:))

Mecha:
Gastly
From Pokemon Gen I
Gassy Ghost Mecha
Type: Shadow

E: 50
A: 25
D: 25
S: 75

Weaknesses: Shadow, Space
Resistances: Laser, Nature
Affinity: None
Immunity: Flame

Attack:

Lick
Power: 10
Speed: 3
Accuracy: 100%
"The user licks the opponent with a 10% chance of lowering the target's speed by 25%"
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poi2000
270,322 BP
0 TP | 10 PP
Posted on February 24th, 2014 at 8:01pm
Posted 2014/02/24 at 8:01pm
#19
@ spinstrike the mighty numbers
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Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1624 PP
Posted on February 24th, 2014 at 8:16pm
Posted 2014/02/24 at 8:16pm
#20
watch this
[awesome]
without spaces, put down something like this {flame}
awesome
^ Top

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