Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general!
That's basically the premise here. You're tasked with creating MMRPG Prototype statistics for a character not yet featured in-game. This could be a character from the Mega Man X, Zero, ZX, Legends, Battle Network, or Star Force subseries, a 'bot from other media, or a fan project. Unlike Make Your Move, this is purely for fun, but you can comment on each other's movesets (Just keep any criticisms constructive!).
Note that whatever characters you create probably won't added to the game. Adrian's got his work cut out for him as it is!
A complete moveset MUST contain the character's... -...Name, and what game they come from. -...Core Type (Cutter, Flame, etc.) Determines what MMRPGP moves the character can use. Usually related from what moves the charter uses in their game, their appearance, and what weapons/gear you get from them. -...Attack(How much damage they deal), Defense(How much damage they take), and Speed(How fast the robot moves to attack, and how accurate their attacks are). You have 300 points to spend on each stat. -...Weakness(What moves do double damage to them) and Resistances(What moves to half damage to them). Give your 'bot two each. -...Affinity(Moves heal them), OR Immunity(Moves that do no damage to them). Give ONLY one of either.
You could also add some extra bits to add some flair to your character, such as... -...A numerical designation(i.e. Proto Man is DLN-000) -...A class. If you've played Pokémon, these are like the little sub-designations in the Pokedex entries(i.e. Pikachu is the Electric Mouse Pokémon, Proto Man is the Renegade Prototype Robot). They can describe the character's personality, abilities or job. -...Quotes for when the character enters battle, taunts their opponent, wins or losses. Can be derived from their source material, or interpreted from their personality.
If you have any confusion on what a moveset looks like, I'd recommend checking out some examples in the Database. I hope to see plenty of cool ideas for characters!
EDIT: In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.
EDIT 2: In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?
A complete field MUST contain...
-The field's name. Composed of two words or phrases (three if you're pushing it, don't even think about four). -What game (Mega Man or otherwise) the field comes from. -The Field's primary core type. -The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier. -The Robot (fan-made or otherwise) associated with the field. -The Mecha (fan-made or otherwise) associated with the field.
Optional:
-A short description of what the field looks like (1-2 sentences is good). -Music that plays during battle (link to YouTube or another video/music-sharing website).
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 22801 Times
Posted on February 2nd, 2014 at 6:51pmEdited on 2014/02/05 at 4:17pm
Posted 2014/02/02 at 6:51pmEdited 2014/02/05 at 4:17pm
#1
I'm surprised no one's done Quake Woman yet. Might as well do her myself...
Name: Quake Woman (Mega Man by Archie Comics, Issue #13) Designation: LMN.001 Class: Geological Survey Robot Core Type: Earth
Weaknesses: Impact, Water Resistances: Earth, Explode Affinities: None Immunities: None
Energy: 100 Attack: 117 Defense: 84 Speed: 99
Quotes- Start: “So, you want to battle? Alright…” Taunt: “Let’s get this over with…I’m starting to feel a little claustrophobic…” Victory: “Now that that’s over with, I’d better be getting back to work…” Defeat: “I’m trapped! Help me, Doctor!”
Signature Moves- Quake Drill Learned At: Level 1 Power: 16 Accuracy: 100% Speed: 3 Energy: 4 Range: All Description: “The user causes an earthquake to deal damage to all robots on the opponent’s side!”
Quake Burry Learned At: Level 5 Power: 24 Accuracy: 94% Speed: 3 Energy: 8 Range: Front Row Description: “The user causes a cave-in, burying the target robot in rubble to deal damage and prevent switching for five turns! This ability’s effects can be ended early with an Explode-type move…”
Field: Collapsed Mineshaft First Appearance: N/A (Original) Primary Core Type: Earth Type Multipliers: Earth x2.0, Impact x1.4, Flame x0.7 Mecha: Caricarry, a robotic mine cart designed for hauling ore. With its Carry Haul ability, it can throw rubble at foes. While it has excellent speed and decent attack and energy, it suffers from poor defense. Description: A caved-in mineshaft miles below the Earth’s surface. Broken-down mining equipment and massive rockslides dominate the background, with more rubble raining down from above. Several Caricarry can be seen rocking back and forth amongst the debris. Music: “Macbeth” from Star Fox for the SNES (Original Version)(Sega Genesis Remix)
Posted on February 5th, 2014 at 5:06pmEdited on 2014/02/06 at 8:48am
Posted 2014/02/05 at 5:06pmEdited 2014/02/06 at 8:48am
#2
Here's Ra Thor, the robot created by Dr Wily using Ra Moon's alien technology in Super Adventure Rockman. He also appears in the Archie Comics adaption of the game.
Name: Ra Thor Desegnation: NWN. 001 Class: Extraterrestrial Conqueror Robot Core Type: Space
Quotes- Start: "Submit to Ra Moon or die!" Taunt: "Your puny Earth weapons are no match for mine!" Victory: "Your services are no longer required, Doctor..." Defeat: "Long live Ra Moon!"
I would make Ra Thor faster than that. Those "teleport" moves he does aren't actually teleporting—that's his natural movement speed.
Also, shouldn't he at least have some relationship to Shadow-type attacks? He (And Ra Moon) are kind of themed on negative emotion (Ra Moon taught humans to hate), and he incorporates black holes into his moveset (If I recall correctly) besides.
Posted on February 8th, 2014 at 6:08pmEdited on 2014/02/17 at 2:45pm
Posted 2014/02/08 at 6:08pmEdited 2014/02/17 at 2:45pm
#4
I've decided to do Red's Pokemon Sets from Pokemon Gold, Silver, and Crystal.
First up.....
Pikachu From Pokemon Gen. I RsPN-001*1 (Red's Pokemon Number) Electric Mouse Robot Type: Electric
A: 120 D: 70 S: 110
Weakness: Earth, Shield Resistances: Wind, Cutter Affinity: Electric Immunity: None
Signature Attacks:
Thunderbolt lv. 1 Power: 25 Speed: 3 Energy: 4 Accuracy: 95% Description: "The user releases electricity to damage the target with a 10% chance of lowering their speed systems by 25%!"
Quick Attack lv. 4 Power: 15 Speed: 5+ Energy: 4 Accuracy: 100% Description: "The user goes at lightning speed to attack the opponent first, even if the ability speeds tie!"
Volt Tackle lv. 20 Power: 50 Speed: 4 Energy: 8 Accuracy: 90% Description: "The user launches and ramjet speed to hit the opponent. This attack has 33% recoil."
And the stage: Viridian Forest*2 Pokemon Red, Blue, Green, Yellow, Fire Red, Leaf Green, Gold, Silver, Crystal, Heartgold, Soulsilver Core Type: Electric Field Multipliers: Electric x2, Freeze x1.5, Flame x0.5 Main Robot: Pikachu*2 Mecha: Pichu*3 Description: A forest with wild pokemon inhabiting the background. Music
*1 I know what you're thinking: "RETRO PIKACHU YOU IDIOT, IT SHOULD BE RPN-001 INSTEAD OF RsPN-001! Y R U SUCH AN IDIOT!!!" My explanation: If you read my robot profile, I'm already RPN-001, so for Red's Pokemon it'll be RsPN-00?.
*2 If this set was implemented into the game itself, this is how you could fight me: Win against Pikachu 5 times and I will appear on the same stage to completely annihilate you :D
*3 And Here's the Mecha Profile:
Pichu From Pokemon Gen II Baby Pikachu Mecha Type: Electric
Stats: E: 50 A: 20 D: 10 S: 120
Weaknesses, Resistances, Affinities, and Immunities are the same as Pikachu's.
Attack:
Thundershock Power: 12.5 Speed: 3 Energy: 0 Accuracy: 100% Description: "The user lets out a tiny bolt of electricity with a 5% chance of lowering the target's speed by 10%!"
Posted on February 9th, 2014 at 8:37pmEdited on 2014/02/17 at 2:45pm
Posted 2014/02/09 at 8:37pmEdited 2014/02/17 at 2:45pm
#5
Next up... Charizard From Pokemon Gen I RsPN-002 Flame Dragon Robot Type: Flame
A: 115 D: 85 S: 100
Weaknesses: Electric, Water Resistances: Flame, Nature Affinities: None Immunities: Earth
Signature Attacks:
Heatwave lv. 1 Power: 15 Speed: 3 Energy: 4 Accuracy: 95% Description: "The user sends out a scorching wind that damages all the opponents with a 30% of lowering attack and defense by 10%!"
Fire Blast lv. 10 Power: 30 Speed: 3 Energy: 8 Accuracy: 89% Description: "The user scorches the opponents with flames and reduces their weapon energy by 1!"
Dragon Pulse lv. 25 Power: 45 Select Target Speed: 3 Energy: 8 Accuracy: 90% Description: "The user launches a powerful ball of energy that has a 20% chance of lowering all the target's stats by 10%!"
And now his stage!
Cinnabar Island Pokemon Gen I-IV Main Type: Flame Field Multipliers: Flame x2, Water x 1.2, Earth x0.7 Main Robot: Charizard Mecha: Charmander* Description: An island covered in ashes thanks to a volcano in the background. Music
*Here's the Mecha
Charmander From Pokemon Gen I Baby Charizard Mecha Type: Flame
Ember Power: 7.5 Speed: 3 Energy: 0 Accuracy: 100% Description: "The user burns the target with a little scorch, with a 20% chance of lowering the target's defense by 5%!"
Posted on February 10th, 2014 at 7:12pmEdited on 2014/02/12 at 9:49am
Posted 2014/02/10 at 7:12pmEdited 2014/02/12 at 9:49am
#6
For my next project, I'll be creating a series of movesets like I did with the League of Evil Exes. I have a few ideas, but I want your input.
-The mercenaries from Team Fortress 2 -The members of FOXHOUND from the original Metal Gear Solid -The cast of Skullgirls (Probably just the original 8, maybe a few more) -The Mighty Numbers from Mighty No. 9 (My personal pick)
I was actually kind of thinking about doing the Skullgirls cast, myself. If we go past the original roster, though, that's a lot of characters (42). And I don't think they have a snowball's chance in hell of getting in, at that.
Nonetheless, they're the best option on the list from my perspective. And if you want any help, you can hit me up.
Energy Ball lv. 1 Power: 20 Speed: 3 Energy: 4 Accuracy: 95% Description: "The user fires a ball from nature that has a 10% of lowering the opponent's defense by 30%!"
Solarbeam lv. 7 Power: 50 Speed: 3 Energy: 8 Accuracy: 100% Description: "The user charges up solar energy for a turn, then launches it at the opponent with a 75% chance of landing a critical hit!"
Frenzy Plant lv. 20 Power: 62 Speed: 2 Energy: 8 Accuracy: 100% Description: "Spiky plants are hurled at all the opponents, ignoring bench position multipliers. However, the user must rest up in order to fire another attack..."
And now its stage:
Meadow Zone From Pokepark: Pikachu's Adventure Primary Core: Nature Field Multipliers: Nature x2.0, Shield x1.5, Explode x0.5 Mecha: Bulbasaur* Description: A Peaceful place covered in flowers, grass, and trees with a small playground and a river. Music*edited to more epic music*
*Mecha info!
Bulbasaur From Pokemon Gen I Baby Venusaur Mecha Type: Nature
A: 32 D: 48 S: 20
Weaknesses, Resistances, etc. are the same as Venusaur's.
Attack:
Seed Bomb Power: 15 Speed: 2 Energy: 0 Accuracy: 100% Description: "The user fires some bombs that do moderate damage!"
Posted on February 17th, 2014 at 3:36pmEdited on 2014/02/17 at 6:12pm
Posted 2014/02/17 at 3:36pmEdited 2014/02/17 at 6:12pm
#14
Blastoise From Pokemon Gen I RsPN-004 Shell Fish Robot Type: Water
A: 87 D: 135 S: 78
Weaknesses: Nature, Electric Resistances: Flame, Freeze Affinity: Water Immunity: none
Signature Attacks:
Water Pulse Lv. 1 Power: 15 Speed: 3 Energy: 4 Accuracy: 99% "The user launches compressed water which has a 20% chance of lowering the user's Speed and Defense by 20%!"
Rain Dance lv. 10 Power: 0 Speed: 5 Energy: 4 Accuracy: 100% "The user summons rain which increases Water Power by 200%(2x)!"
Surf lv. 20 Power: 45 Speed: 4 Energy: 8 Accuracy: 99% "The user surfs a gigantic wave which damages all opponents. However, this attack cannot OHKO anything, and isn't affected by star force (balancing it out unlike a certain other ability *cough* Rain Flush *cough*)..."
The Stage: Cerulean City From Pokemon Gen I Primary Core: Water Field Multipliers: Water x2.0, Earth x1.4, Shadow x0.7 Mecha: Squirtle "A place with rushing water in the background, with people walking around speculating the battle. Mewtwo may also appear in the background." Music
Mecha: Squirtle From Pokemon Gen I Tiny Turtle Mecha Type: Water
E: 74 A: 38 D: 55 S: 33
Weaknesses, Resistances, Affinities, and Immunities are the same as Blastoise's.
Attack:
Water Gun Power: 5 Speed: 3 Energy: 0 Accuracy: 95% "The user sprays weak water that destroys the target's Weapon Energy by 30%!"
I'm back again! Oh, no, not that guy! I'm here again to try my hand at a canon character, actually—today I tackle the Evil Energy Robot.
Name: Duo (More commonly known as the Evil Energy Robot) Designation: EXN-002 Class: Evil Energy Robot Core: Space
Energy: 110 Attack: 105 Defense: 105 Speed: 80
Weaknesses: NeutralNature Resistances: None Immunities: Space Affinities: Shadow
Quotes Start: "Everyone has evil about them! Allow me to reveal yours." Taunt: "Feel your inner evil taking over! You want to kill, you love to hate!" Victory: "Remember that this was your own injustice, not mine!" Defeat: "Hahaha...even though I die, the evil will live on..."
Signature Moves
Energy Fist - Obviously, he would need this as one of his starting moves.
Evil Infusion Learned at Level: 5 Power: N/A Speed: 4 Energy: 4 Accuracy: 100% Description: The user infuses one friendly target with the power of Evil Energy, costing them half of their remaining life points to double their Attack.
Tyranny Meteor Learned at Level: 12 Power: 50 Speed: 3 Energy: 6 Accuracy: 95% Description: The user charges forward, enveloped in Evil Energy, and slams into the active opponent for massive damage!
Name: Deep-Dark Cosmos First Appearance: Mega Man 8-Bit Death Match v3 (2012) Primary Core: Space/Shadow (Counts as a fusion field) Multipliers: Space x1.7Shadow x1.7Time x0.8Earth x0.4Impact x0.2 Description: Space. A dark, quiet expanse, and the silence seems deafening. The players find footing atop a small asteroid (Or maybe even float freely in space!), and the place seems notably...hollow. Only a few scant stars can be seen twinkling in the abyss. Robot: Evil Energy Robot Mecha: None. Just you and the EER out here. Music: Mega Man 8's Final Boss Theme kinda sucks, but it's the only option...unless we decided to use MM8BDM's Final Boss Theme just for Evil Energy Robot.
Psybeam lv. 1 Power: 20 Speed: 3 Energy: 4 Accuracy: 100% "The user launches a laser beam that lowers the target's defense by 5%"
Signal Beam lv. 5 Power: 25 Speed: 4 Energy: 4 Accuracy: 95% "A beam that causes seizures is launched at the target with a 50% chance of lowering the target's attack, defense, and speed by 10%!"
Psychic lv. 20 Power: 60 Speed: 4 Energy: 8 Accuracy: 99% "The user messes with the target's mind and causes major amounts of damage"
The Stage: Lavender Town From Pokemon Gen I Primary Core: Laser Field Multipliers: Laser x2.0, Shadow x1.7, Nature x1.2 Mecha: Gastly Music (Creepy, isn't it >:))
Mecha: Gastly From Pokemon Gen I Gassy Ghost Mecha Type: Shadow
E: 50 A: 25 D: 25 S: 75
Weaknesses: Shadow, Space Resistances: Laser, Nature Affinity: None Immunity: Flame
Attack:
Lick Power: 10 Speed: 3 Accuracy: 100% "The user licks the opponent with a 10% chance of lowering the target's speed by 25%"
180 Comments