Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
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Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general!
That's basically the premise here. You're tasked with creating MMRPG Prototype statistics for a character not yet featured in-game. This could be a character from the Mega Man X, Zero, ZX, Legends, Battle Network, or Star Force subseries, a 'bot from other media, or a fan project. Unlike Make Your Move, this is purely for fun, but you can comment on each other's movesets (Just keep any criticisms constructive!).
Note that whatever characters you create probably won't added to the game. Adrian's got his work cut out for him as it is!
A complete moveset MUST contain the character's... -...Name, and what game they come from. -...Core Type (Cutter, Flame, etc.) Determines what MMRPGP moves the character can use. Usually related from what moves the charter uses in their game, their appearance, and what weapons/gear you get from them. -...Attack(How much damage they deal), Defense(How much damage they take), and Speed(How fast the robot moves to attack, and how accurate their attacks are). You have 300 points to spend on each stat. -...Weakness(What moves do double damage to them) and Resistances(What moves to half damage to them). Give your 'bot two each. -...Affinity(Moves heal them), OR Immunity(Moves that do no damage to them). Give ONLY one of either.
You could also add some extra bits to add some flair to your character, such as... -...A numerical designation(i.e. Proto Man is DLN-000) -...A class. If you've played Pokémon, these are like the little sub-designations in the Pokedex entries(i.e. Pikachu is the Electric Mouse Pokémon, Proto Man is the Renegade Prototype Robot). They can describe the character's personality, abilities or job. -...Quotes for when the character enters battle, taunts their opponent, wins or losses. Can be derived from their source material, or interpreted from their personality.
If you have any confusion on what a moveset looks like, I'd recommend checking out some examples in the Database. I hope to see plenty of cool ideas for characters!
EDIT: In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.
EDIT 2: In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?
A complete field MUST contain...
-The field's name. Composed of two words or phrases (three if you're pushing it, don't even think about four). -What game (Mega Man or otherwise) the field comes from. -The Field's primary core type. -The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier. -The Robot (fan-made or otherwise) associated with the field. -The Mecha (fan-made or otherwise) associated with the field.
Optional:
-A short description of what the field looks like (1-2 sentences is good). -Music that plays during battle (link to YouTube or another video/music-sharing website).
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 22804 Times
Meet Peacock! Sure, she may look like a cute little kid (smoking a cigar...WTF?), but she's really a psychotic cyborg created to hunt down the Skullgirl!
Quotes- Start: "Let's pain the town red!" Taunt: "I'd never forget a face, but for you, I'll make an exception!" Victory: "That's all, folks!" Defeat: "You’re despicable…"
Signature Moves- Argus Agony Learned At: Level 1 Power: 14 Accuracy: 95% Speed: 3 Energy: 4 Range: Front Row Description: “The user fires a continuous laser beam to pierce the target’s defenses and deal damage!”
George’s Day Out Learned At: Level 5 Power: 18 Accuracy: 90% Speed: 3 Energy: 8 Range: Select Description: “The user throws a small, walking bomb at the target to deal damage!”
Shadow Of Impending Doom Learned At: Level 10 Power: 36 Accuracy: 86% Speed: 1 Energy: 8 Range: Front Row Description: “The user summons a heavy object over the target’s head, which comes crashing to deal damage down on the following turn! The object varies depending on the level…”
Posted on March 24th, 2014 at 12:15pmEdited on 2014/03/26 at 4:49pm
Posted 2014/03/24 at 12:15pmEdited 2014/03/26 at 4:49pm
#2
Next is Gohan! Gohan (孫 悟飯, Son Gohan) is the first son of the series' primary protagonist Goku and his wife Chi-Chi, the older brother of Goten, the husband of Videl and father to Pan. Gohan is the first hybrid (half Human, half Saiyan) to appear in the series. He is named after Goku's adoptive grandfather, Gohan. Unlike his father, Gohan lacks a passion for fighting and prefers to do so only when the need to defend his loved ones arises.[2] Nevertheless, Gohan fights alongside the Z Fighters in the defense of Earth for much of his life. He eventually settles down with a family at the end of Dragon Ball Z, opting for the life of a scholar instead.[3]
Quotes- Start: "I'm not the weak little kid I used to be!" Taunt:"I don't like to fight... Like Dad does. I don't want to kill anybody. Not even somebody as awful as you." Victory: "No, I've got to make him suffer some more." Defeat: "Darn...I still can't get into fighting like I used to...."
Signature Moves- Punch, kick combo Lv. 1 Power: 7x2 Speed: 7 Energy: 0 Accuracy: 96% Range: Select Description: "The user moves at high-speed and combos the opponent."
Masenko Lv. 3 Power: 19x2 Speed: 5 Energy: 1 Accuracy: 91% Range: Select Description:" The user fires off an energy wave. They can also charge it to the Super Masenko for double damage!"
Super Saiyan Lv. 10 Power:N/A Speed:N/A Energy:3 Accuracy:N/A Description: "The user gets fueled with rage and transforms into the legendary Super Saiyan! They can only use this form for 6 turns....."*
Super Saiyan 2 Lv. 15 Power:N/A Speed:N/A Energy:4 Accuracy:N/A Description: "The user ascends past Super Saiyan and transforms for more stat boosts! They can only use this form for 5 turns......"
Mystic Unlock Lv. 28 Power:N/A Speed:N/A Energy:5 Accuracy:N/A Description: "The user gets Elder Kai to unlock his potential, making him on-par with a Super Saiyan 3! They can only use this form for 4 turns...."
Burst Rush lv. 28 Power: 40 Speed: 5 Energy: 5 Accuracy: 94% Range: Front Row Description: "The user rushes at his opponent and deals attack over attack on him/her. He then fires a Kamehameha to finish the attack!"
Namek From Dragon Ball Z Primary core: None Field Multipliers: Space, freeze Mecha: Krillin Description: "Planet with calm farms and villages. After each turn, the field looks worse until after 10 turns, the field is falling apart with lava covering most of the background." Music:http://www.youtube.com/watch?v=9JVmgawfDbU is calm Turmoil Namek is:http://www.youtube.com/watch?v=-Jm6bM63Iu8 Final Namek is:http://www.youtube.com/watch?v=tFMRTeHJfXo(just pretend it's 8-bit) Final Namek (Gohan) is: link Victory is :http://www.youtube.com/watch?v=wYiO0Sq5a_E
Mech: Krillin From Dragon Ball Z Powerful Bald Fighter Type: Cutter
A: 20 D: 40 S: 56
Weaknesses: All Resistances: None Affinity: None Immunity: None
Destruto Disc Power: 20 Speed: 4 Energy: 0 Accuracy: 50% Description: " A disc of energy. It can cut through most things, but the chance of hitting......"
Posted on March 24th, 2014 at 1:46pmEdited on 2014/03/25 at 12:56pm
Posted 2014/03/24 at 1:46pmEdited 2014/03/25 at 12:56pm
#3
Next is Frieza, who exterminated almost all of the Saiyans! He sounds like a woman in the earlier English dub, and kills without mercy! Frieza (フリーザ) is one of the most significant villains in the Dragon Ball manga and the Dragon Ball Z anime. He also makes appearances in several Dragon Ball Z movies, as well as Dragon Ball GT episodes. Frieza is a galactic emperor who runs the planet trade and is feared for his ruthlessness and power. He is the descendant of Chilled, the son of King Cold, the younger brother of Cooler, and the father of Kuriza. His name is a rephrase of "freezer."
Name: Frieza Designation: GST:01{Galactic Space Threat} Class: Evil Space Emperor Core Type: Freeze
Quotes- Start:"Why don't you just stand still... AND PERISH?!" Taunt:"Ouch, that almost tickled." Victory:"Maybe in whatever hole you crawled out of you were pretty tough... but you were no match for me. I am Frieza, the greatest in the universe!" Defeat:"Mark my words, I'm not finished with you yet!"
Signature Moves- Death Beam Lv. 1 Power: 15 Speed: 4 Energy: 0 Accuracy: 96% Range: Select Description: "The user extends their index finger to fire a beam."
Death Wave Lv. 3 Power: 24 Speed: 5 Energy: 2 Accuracy: 92% Range: First three enemies Description: "The user swings their hand to make a wave of Death!"
Death Ball Lv. 10 Power: 31 Speed: 2 Energy: 4 Accuracy: 89% Range: Front Row Description: "The user throws a ball of ki to take out a planet with the size of Jupiter!"
You might not survive this.... Lv. 15 Power: 5x1-7 Speed: 5 Energy: 5 Accuracy: 85% Range: Front Row Description: "The user traps their enemy with a dark ki to form a ball and plays Soccer with the ball?!"
You're going to die by my hand! Lv. 20 Power: 40 Speed: 4 Energy: 6 Accuracy: 95% Range: Front Row Description: "The user musters all their power and uses one final attack to end it all!"
Special Ablility- Mecha Frieza Description: "King Cold takes the user, and implants mechanical parts onto organic parts missing on the user. The user is revived with half health."
Namek From Dragon Ball Z Primary core: None Field Multipliers: Space, freeze Mecha: Krillin, Appule Description: "Planet with calm farms and villages. After each turn, the field looks worse until after 10 turns, the field is falling apart with lava covering most of the background." Music(random) link link
Mech: Appule From Dragon Ball Z Appule (アプール) is an alien antagonist in the Dragon Ball series. He is a mid-ranking soldier in Frieza's army, with higher intelligence and power, above the unnamed Frieza Soldiers in ranks, but lower than Zarbon, Dodoria, and Cui.[2] Appule's name is a pun on the fruit "apple." Weak Space minion Type:Space
A: 45 D: 21 S: 31
Weaknesses: All Resistances: None Affinity: None Immunity: None
Energy Ball Power: 14 Speed: 1 Energy: 0 Accuracy: 87% Range: Select Description: "A small ball of energy is shot...."
Posted on March 26th, 2014 at 11:13amEdited on 2014/03/26 at 1:58pm
Posted 2014/03/26 at 11:13amEdited 2014/03/26 at 1:58pm
#4
Next is the perfectionist, Cell! Cell (セル) is a major supervillain who comes from a future timeline in the Dragon Ball manga and the Dragon Ball Z anime. He is the ultimate creation of Dr. Gero, designed to have all the abilities of the greatest fighters to have ever inhabited or visited Earth; the result is a "perfect warrior", possessing numerous favorable genetic traits and special abilities. Cell is one of the few Red Ribbon Androids not directly completed by Dr. Gero; the others are Android 15, Android 14, Android 13, and possibly Android 8. Cell, Androids 13, 14, and 15's completions involve Dr. Gero's Super Computer.
Quotes- Start:"You fool! Don't you realize yet you're up against the perfect weapon?!" Taunt:"I can promise you, you won't survive this next attack!" Victory:"Oh. I only meant to warm up! Guess I overdid it a little...." Defeat:"I cannot die! It is impossible! No!"
Signature Moves- Kamehameha Lv. 1 Power: 14x2 Speed: 5 Energy: 1 Accuracy: 91% Range: Select Description:"The user fires off an energy wave. They can also charge it to the Super Kamehameha for double damage!"
Death Beam Lv. 2 Power: 17 Speed: 4 Energy: 1 Accuracy: 96% Range: Select Description: "The user extends their index finger to fire a beam."
Galick Gun Lv. 3 Power: 25 Speed: 5 Energy: 3 Accuracy: 91% Range: Select Description: "The user fires off an purple energy wave capable of destroying a planet!"
Perfect Barrier Lv. 5 Power:N/A Speed: 4 Energy: 3 Accuracy: N/A Range: N/A Description: "The user creates a barrier to boost their defense stat!"
Big Bang Crash lv. 10 P: 31 S: 4 E: 4 Accuracy: 90% Range: Select Description: "The user powers up a huge energy sphere and shoots it at the opponent!"
Solar Kamehameha Lv. 25 Power: 40 Speed: 1 Energy: 5 Accuracy: 82% Range: Select Description: "The user fires off a Kamehameha capable of taking out a Solar System!"
Unforgivable Lv. 80 Power: N/A Speed: 1 Energy: 10 Accuracy: 100% Range: All Description: "The user inflates untill 8 turns, in which they blow up themselves and the entire planet! This attack results in a draw with a 50% chance of regenerating and winning! The risk is yours...."
Cell Games Ring Multipliers: None Primary Core: None Mecha: Cell Jr. Description: A ring made for the Cell Games. They fight on the ring. In the background, you can see multiple blown-up tanks and plains....." Music: link
Mech: Cell Junior From Dragon Ball Z Cell Juniors (セルJr.) are the seven offspring of Cell. They are asexually produced from Cell's tail, through cellular mitosis.[1] According to Cell himself, each Cell Junior has his power and abilities. Powerful mini-androids Type: Copy
Special Beam Cannon Power: 21 Speed: 3 Energy: 0 Accuracy: 80% Range: Select Description: "The user puts their two main fingers to their head and then release a powerful piercing blast!"
Posted on March 26th, 2014 at 1:58pmEdited on 2014/03/26 at 2:24pm
Posted 2014/03/26 at 1:58pmEdited 2014/03/26 at 2:24pm
#5
Instead of doing the next villain, Super Buu and going into the movie villains, I like to do Trunks. First up is the adult from the Future, Trunks! Future Trunks (未来のトランクス), referred to in the series simply as Trunks, is the Saiyan and Human hybrid son of Vegeta and Bulma from the alternate future. By the time Present Trunks was born, the timeline had been altered by Future Trunks' and Cell's trips to the past. Therefore, the two Trunks had completely different lives (as opposed to those who lived before the Time Machines arrived, they lived exactly the same lives as their counterparts until the point at which the two timelines diverge: three years before the androids arrived). Well-mannered, serious and very cautious, Future Trunks hails from an alternate timeline in which Android 17 and Android 18 murdered the Z Fighters and proceeded to create apocalyptic hell on Earth.[4] Future Trunks is trained by Future Gohan as a teenager, and becomes a gifted fighter, swordsman and a Super Saiyan; traits that aid him greatly in the battle against the Androids after traveling back in time in order to save his own future.[5]
Quotes- Start:"I know exactly what I'm up against, and let me tell you, I'm not worried." Taunt:"I can't find hope in the present, but if I change the past can I find hope for the future?" Victory:"Well look, I better be off. My mom's worried sick about me." Defeat:"Oh, fool! Of course! That's why father stopped getting stronger. And I just kept plowing forward. Like a stupid child.You can finish me if you want. I failed.
Signature Moves- Dance of the Sword Lv. 1 Power: 2x8 Speed: 7 Energy: 0 Accuracy: 96% Range: Select Description: "The user comes toward the opponent and slashes them!"
Masenko Lv. 3 Power: 19x2 Speed: 5 Energy: 1 Accuracy: 91% Range: Select Description:" The user fires off an energy wave. They can also charge it to the Super Masenko for double damage!"
Finish Buster Lv. 5 Power: 23 Speed: 4 Energy: 3 Accuracy: 100% Range: Front Row Description: "The user throws a ball of pure energy to strike the opponent!"
Burning Attack Lv. 10 Power: 25 Speed: 2 Energy: 5 Accuracy: 99% Range: Select Description: "The user carries out a fast motion and shoots a blast of fire!"
Super Saiyan Lv. 10 Power:N/A Speed:N/A Energy:3 Accuracy:N/A Description: "The user gets fueled with rage and transforms into the legendary Super Saiyan! They can only use this form for 6 turns....."*
Super Ascended Saiyan Lv. 15 Power:N/A Speed:N/A Energy: 4 Accuracy:N/A Description: "The user ascends past Super Saiyan to a 1.5 state. Their attack and defense increase but their speed takes a bad hit!"
Super Saiyan 2 Lv. 20 Power:N/A Speed:N/A Energy:4 Accuracy:N/A Description: "The user ascends past Super Saiyan and transforms for more stat boosts! They can only use this form for 5 turns......"
Cell Games Ring Multipliers: None Primary Core: None Mecha: Cell Jr. Description: A ring made for the Cell Games. They fight on the ring. In the background, you can see multiple blown-up tanks and plains....." Music: link Mech: Cell Junior
Posted on March 26th, 2014 at 6:34pmEdited on 2014/03/26 at 6:36pm
Posted 2014/03/26 at 6:34pmEdited 2014/03/26 at 6:36pm
#6
Time for Ms. Fortune to strut her stuff! She's a cat burglar! And an actual cat! And she can take apart her body...yeah, Skullgirls can a pretty strange game at times.
Weaknesses: Impact, Water Resistances: None Affinities: Crystal Immunities: Cutter
Quotes- Start: "Let's put an end to this cat-and-mouse game!" Taunt: "This kitty's got claws!" Victory: "Don't lose your head over this!” Defeat: "But...the Life Gem..."
Signature Moves- Cat Strike Learned at Level: 1 Power: 15 Accuracy: 96% Speed: 4 Energy: 4 Range: Select Description: "The user bowls a cat's head at the target, which, upon hitting, will bite the target repeatedly up to five times."
Cat Scratch Learned at Level: 5 Power: 15 Accuracy: 92% Speed: 4 Energy: 8 Range: Front Description: "The user swipes at the target with catlike claws. This attack can hit up to three times, but missing once will bring the attack to a close."
Fifth of Dismember Learned at Level: 15 Power: 50 Accuracy: 40% Speed: 3 Energy: 10 Range: All Description: "The user launches out their limbs in an attempt to grab everyone on the opposing team. Each hit opponent will be dragged back to the user and hit in an explosion of blood! This move also costs 10% of the user's remaining health, however..."
Posted on March 31st, 2014 at 4:33pmEdited on 2014/03/31 at 4:49pm
Posted 2014/03/31 at 4:33pmEdited 2014/03/31 at 4:49pm
#7
I hope you don't mind if Painwheel cuts in! "Puns...I HATE puns!" Wait...Carol, what are you doing? Now, you put down your giant razor saw of death and- "RRRAAAAUUGH!!!" AAAAAAAAAHHH!!!
Quotes- Start: “Must…kill…” Taunt: “STOP IT!” Victory: “Get out of my head!” Defeat: “…You…”
Buer Reaper Learned At: Level 1 Power: 18 Damage Accuracy: 90% Speed: 4 Energy: 4 Range: Front Row Description: “The user charges forward at the target with a giant spinning blade to deal damage!”
Gae Bolga Stinger Learned At: Level 5 Power: 8 Accuracy: 86% Speed: 2 Energy: 12 Range: Select Description: “The user sends a volley of three darts at the target to deal damage!”
Buer Thresher Learned At: Level 10 Power: 30 Accuracy: 94% Speed: 5 Energy: 8 Range: Front Row Description: “The user grapples the target and attacks them with a barrage of spikes and blades for massive dammge!”
Hatred Install Learned At: Level 15 Power: N/A Accuracy: 100% Speed: 1 Energy: 10 Range: Select Description: “The user goes into a blinded rage, increasing Attack and Speed by 30% at the cost of 60% defense for 5 turns!”
In memory of Spinus "Spinstrike" Striker (20XX-2014) "At least I don't have to sit through the live-action TMNT movie."
Weaknesses: Time, Explode Resistances: Shadow Affinities: None Immunities: None
Quotes- Start: "This may sting...a bit." Taunt: "Tell me where it hurts~..." Victory: "Everyone has a weakness." Defeat: "This...isn't over...!"
Signature Moves- Vial Hazard Learned At: Level 1 Power: 6 Damage Accuracy: 90% Speed: 4 Energy: 4 Range: Select Description: “The user throws a colored syringe at the target, dealing damage and occasionally lowers a random stat by 15%!
Anesthesia Learned At: Level 5 Power: N/A Accuracy: 95% Speed: 3 Energy: 8 Range: Front Row Description: “The user sends out a puff of chloroform to knock out their opponent, leaving them unable to attack on their next turn!”
EGK Flatliner Learned At: Level 10 Power: 12 Accuracy: 86% Speed: 5 Energy: 8 Range: Front Row Description: “The user repeatedly slashes the target up to four times for massive damage!”
Rebirth Ex Machina Learned At: Level 15 Power: 26 Dammage Accuracy: 100% Speed: 3 Energy: 10 Range: All Description: “The user sends out an electric shock to damage all robots on the opposing team, with a 30% chance of reviving any defeated allies!”
Quotes: Enter: You think you can beat me? Don't make me laugh! Taunt: Ha ha ha! You're pathetic! Victory: What's the matter, [robot]? Aren't you going to show me your true power? Defeat: No! This is impossible!
Cherry Blast Level: 1 Power: 2 Accuracy: 100% Speed: 4 Energy: - "The user fires a burst from an arm cannon, hitting up to 5 times."
Front Runner Level: 2 Power: 26 Accuracy: 100% Speed: 3 Energy: 2 Select Target "The user fires a powerful, aimed shot from a cannon."
Bumpity Boom Level: 2 Power: 40 Accuracy: 86% Speed: 2 Energy: 4 "The user launches a small bomb, but loses 15% of their defense for the rest of the turn.
Serotinal Bullet Level: 4 Power: 32 Accuracy: 80% Speed: 2 Energy: 6 "The user fires a slow moving rocket, which hits the next turn."
Frozen Castle Level: 4 Power: - Accuracy: 100% Speed: 4 Energy: 8 "The user hardens their defenses, halving damage for the next three turns."
Peace Out Roller Level: 6 Power: 18 Accuracy: 96% Speed: 3 Energy: 6 "The user fires a ball of energy that splits in two, hitting one additional enemy."
Quick Homesick Level: 8 Power: 16 Accuracy: 92% Speed: 3 Energy: 6 "The user fires a boomerang with a chance to steal an item."
Golden Right Level: 10 Power: 64 Accuracy: 96% Speed: 3 Energy: 8 "The user lunges at the enemy to strike with a brutal punch, halving their defense for the turn."
Green-Eyed Lamp Level: 12 Power: 28 Accuracy: 94% Speed: 3 Energy: 6 "The user charges forward to attack the enemy, reducing their Defense by 10%, while increasing their Attack by 10%"
Speed Devil Level: 14 Power: - Accuracy: 100% Speed: 4 Energy: 8 "The user reduces the air resistance around them, increasing their speed by half for the next three turns."
Necro Burst Level: 16 Power: 80 Accuracy: 96% Speed: 1 Energy: 10 (can't be lowered) All targets "The user channels all their energy into a single blast, damaging them for 30% of their maximum health for the rest of the fight and lowering all their stats by 40%"
I tried to make Vile have very self-destructive attacks, whenever it wasn't too redundant. The dual types are all regarding the Maverick he gets them from and who he gets the weapon system from, IE the Ball Weapon System for Peace Out Roller is gotten from Armored Armadillo, and the weapon itself is from Spark Mandrill. Sadly I could not find a believable way to make Frozen Castle and Speed Devil negatively affect Vile and still make sense.
And Necro Burst is Shadow Core because of the first half and I couldn't think of an excuse for it to be Missile other than "Launch Octopus gives it to you."
Weaknesses: Space, Crystal Resistances: Time Affinities: Shadow Immunities: None
Quotes- Start: "Repent, for your death is nigh." Taunt: "To fight is futile, for Aeon has foretold our victory." Victory: "I am merely an instrument of her will." Defeat: "Forgive me...masters..."
Signature Moves- Flesh Step Learned At: Level 1 Power: 20 Accuracy: 95% Speed: 3 Energy: 4 Range: Front Description: "The user approaches the foe and stomps on their feet. This weapon only does Copy damage the first time; each time after, it will use the type of the foe it previously hit." (e.g., Double hits Cut Man with Flesh Step; Cut Man receives Copy while Flesh Step takes on Cutter damage. Double later hits Bright Man with Flesh Step; Bright Man receives Cutter damage while Flesh Step takes on Time damage.)
Luger Replica Learned At: Level 5 Power: 30 Accuracy: 100% Speed: 4 Energy: 8 Range: Select Description: "Transforming briefly into the form of a certain someone, the user brandishes a revolver and fires a shot at the target."
Nightmare Legion Learned At: Level 15 Power: 25 Accuracy: 96% Speed: 2 Energy: 10 Range: Front Description: "The user transforms into every member on their team, and strikes the target over and over again, doing a different type of damage depending on the Core Type of the people they turn into!" (e.g., Double uses Nightmare Legion while on a team with Wood Man, Time Man, Roll, and Pharaoh Man, in that order. First she would turn into Pharaoh Man and deal Fire damage; then Roll, dealing Neutral; Time, Time Man; and Wood Man, Nature; then she would deliver the final blow herself with Copy damage.)
Bonus: Republican Double’s quotes- Start: "HEY HEY HEY, I'M A REPUBLICAN!" Taunt: "IT'S A PARTY! A REPUBLICAN PARTY!" Victory: "VOTE REPUBLCIAN, PUNK!" Defeat: "REPUBLICAN DOUBLE...FOR DLC..."
Oh...did I say last moveset? Me and CHAOSFANTASY are working on a second set as we speak! MWAH HA HA!!!
Quotes: Start: "Let's get this battle start - you pig!” Taunt: "Come closer. Don't be afraid, I'll be gentle..." Victory: "I'm a one-woman army!” Defeat: "This...is not...over!"
Abilities: Psionic Shockwave: Learned at: Level 1 Power: 20 Accuracy: 100% Speed: 1 Energy: 0 Range: Front Row Description: "The user fires a small energy blast to deal damage!" Note: exclusive to Kerrigan because otherwise it would be extremely cheap; by virtue of the high energy cost of her abilities I thought she needed a free attack.
Kinetic Blast: Learned at: Level 3 Power: 200 Accuracy: 100% Speed: 3 Energy: 8 Range: Select Description: "The user fires a psionic bolt at a target of his/her choice for heavy damage!"
Crushing Grip: Learned at: Level 5 Power: 30 Accuracy: 100% Speed: 3 Energy: 2 Range: Select Description: "The user traps three foes in a psionic prison, dealing damage."
Psionic Shift: Learned at: Level 15 Power: 50 Accuracy: 90% Speed: 3 Energy: 4 Range: All but front row Description: "The user dashes through benched opponents, dealing 50 damage to each one!"
Wild Mutation: Learned at: Level 30 Power: None Accuracy: 100% Speed: 3 Energy: 4 Range: Select Description: "The user targets an ally, giving them doubled defense, energy regeneration rate, and attack for the next three turns!"
Nature/Earth: Baneling Support Learned at: Level 20 Power: None Accuracy: 100% Speed: 3 Energy: 4 Range: N/A Description: "The user summons four banelings that last for four turns."
Infestation: Learned at: Level 35 Power: None Accuracy: 100% Speed: 3 Energy: 2 Range: Select Description: "The user infests a target, causing them to release a baneling upon death. Only one enemy can be infested at a time, and infestation only lasts for four turns."
Electric/Space: Apocalypse Learned at: Level 50 Power: 500, 300 to benched robots Accuracy: 100% Speed: 3 Energy: 10 Range: Entire field Description: "The user unleashes a devastating psionic explosion, dealing near-fatal damage to all enemies on the field! However, the strain of using this attack will reduce all of the user’s stats by 75%, and this ability has a cooldown of 5 turns." Note: also starts on cooldown.Since several abilities revolve around Baneling minion: Name: Baneling Class: Living Acid Bomb Type: Water
Base Life: 50 Attack: 300 Defense: 90 Speed: 240
Weaknesses: Explode, Electric Resistances: Freeze, Flame Affinities: Water Immunities: None
Quote: "*zerg noises*"
Ability: Volatile Burst: Learned at: Level 1 Power: 45 Accuracy: 100% Speed: 3 Energy: 0 Range: Front Row Description: "The Baneling suicides into a target, dealing massive damage with a chance to affect two benched opponents!"Also, a gag move for your enjoyment. Nuclear Strike Power: Insta-kill Accuracy: 100% Speed: 3 Energy: 4 Range: Entire field Description: “The user compels their master to build a tactical nuke, then deploys it on the field! Nuke takes 20 turns to build, but is guaranteed to completely wipe out an opposing team! However the player is unable to attack until the nuke is deployed.”Since I'm peddling voice responses for characters, why not make some for Kerrigan to start off. Attack: "You force my hand..." "Feel my wrath!" "Your efforts are futile."
Hit: "You only delay the inevitable!" "Now I'm mad!" "I can predict your next move! Give up now and I'll be nice..."
Hit by weakness: "Well, what a surprise..." "I swear, *Doctor*, I didn't see it coming!"
Affected by beneficial passive: "All's fair in war."
Affected by detrimental passive: "This isn't fair!"
After item use: "Thanks *Doctor*, that feels better." "I guess you can't live without friends."
Posted on April 25th, 2014 at 3:25pmEdited on 2014/06/27 at 9:33am
Posted 2014/04/25 at 3:25pmEdited 2014/06/27 at 9:33am
#13
Seeing that me and CHAOSFANTASY's Skullgirls project has ground to a halt for the time being, I thought it was high time I boarded the self-insert bandwagon! Horary for shallowness (Kidding...)!
Quotes- Start: “Tremble before the power of literature!” Taunt: “Don’t you know the pen is mightier than the sword?” Victory: “All the world's a stage, and all the men and women merely players.” Defeat: “Now is the winter of our discontent…”
Signature Moves- Name: Occam’s Razor Learned At: Level 1 Power: 12 Speed: 3 Energy: 4 Range: Select Target Description: “The user slices the target with a razor-sharp blade to deal damage. After all, the simplest solution to a problem is sometimes the best…”
Name: Plot Hole Learned At: Level 5 Power: 6 Speed: 4 Energy: 4 Range: Back Row Description: “The user tears a hole in the fabric of the Prototype, trapping the target inside of it for 3 turns while dealing constant damage! The target cannot be sent into battle while the ability is active!”
Name: Foreshadowing Learned At: Level 10 Power: 26 Speed: 1 Energy: 8 Range: Front Row Description: “The user summons a large object over the target’s head, falling onto them after 5 turns to deal damage! The object varies depending on the field…”
Name: Deus Ex Machina Learned At: Level 15 Power: 46 Speed: 1 Energy: 10 Range: Front Row Description: “The user charges up a powerful lighting blast, which it then fires at the target after 5-10 turns!
Field- Name: Cyberspace Hideaway First Appearance: N/A Primary Core Type: Cutter Type Multipliers: Cutter x2.0, Electric x1.4, Nature x0.7, Earth x0.4 Description: Spinstrike’s secret lair, located within the deepest recesses of the Internet. Guarding by a squad of Chekov’s Guns, the Quotemaster’s massive supercomputer looms in the otherwise featureless background, displaying dialogue from Mega Man games past and present. Super Arm Block: A white cube covered in scribblings. Music: “Party Stronger” by Anamanaguchi Check it out here!
Ability- Name: Recurring Shot Learned At: Level 1 Power: 16 Speed: 3 Energy: 0 Range: Front Row Description: “The user disappears from the battle for 3 turns, then suddenly resurfaces to fire a powerful shot at the target to deal damage.”
Posted on April 26th, 2014 at 11:49amEdited on 2014/04/27 at 2:22pm
Posted 2014/04/26 at 11:49amEdited 2014/04/27 at 2:22pm
#14
Making your own character? Time to jump along! Yes, I'm totally creative for jumping with the band-wagon.
Name: The God of Bossing, MegaBossMan Designation: DOG: 235.8 (Dat one guy) Class: Kingly God Robot Core Type: Copy
Energy: 100 Attack: 114 Defense: 67 Speed: 119
Quotes- Start: "My alternate twin always told me 'Bossing is as the BossMan does.'" Taunt: "And survey said....'Manticore'? What the hell does that have to do with this?!" Victory: "This day will be remembered as the day Bison came to your village!" Defeat: "Ugh.... I'll be back.....after these messages! Hi-yuck!
Weaknesses: Water, Shadow Resistances: Flame, Time Affinities: None Immunities: None
Signature Moves- Name: Confusion Learned At: Level 1 Power: 10 Speed: 5 Energy: 1 Range: Select Target Description: The user states multiple paradoxes and manages to turn the opponent's mind upside-down!" 'What would happen if you killed your ancestor before he had his child?!'
Super Serbian Lv. 5 Power:N/A Speed:N/A Energy:3 Accuracy:N/A Description: "The user gets fueled with rage and transforms into the legendary Super Serbian! They can only use this form for 6 turns....." 'I'm not a Saiyan, Siberian, or Scorpion, I'm a Serb......"
Movie quotes! Lv. 7 Power:19 Speed:3 Energy:3 Accuracy:N/A Range: Front Row Description: "The user states many quotes, then grabs you then and watches Cast Away, Rocky 4, or Forrest Gump with you. Each movie changes with type: Castaway, Rocky 4, Forrest Gump
X Lv. 10 Power: Insta-kill Speed: 1 Energy: 10 Range: All Description: “The user gets powered with rage, and then powers up power for 6 turns. A click is heard and the browser is....closed!" 'Raagh! I'm done! I'm tired of losing!"
Field- Name: Da Park First Appearance: ? Primary Core Type: Nature Type Multipliers: Naturex 5.0, Shadow Description: The park in which the God of Bossing used to reside. Power emanates from the Legendary Play-ground and the President, Doc Louis can be seen training with his secret sister Little Mac. Terrible fan-characters(Mary Sues and Gary Stus) can be seen in the background, including....Kevin the Hedgeman! Music:(Random) This one or That one Mecha: (Added sometime later)
Quotes- Start: "...Let's get this over with." Taunt: "The power I have has no equal!" Victory: "You were not even worth my time. Come back when you're stronger." Defeat: "Ah, a worthy opponent...I look forward to next time, (#robot)."
Weaknesses: Earth, Impact, Nature Resistances: Laser, Space Affinities: None Immunities: Electric
Signature Moves-
(Any robots that are "stunned" by his attacks are prevented from acting next turn)
Name: Stun Ray Learned At: Level 1 Power: 10 Speed: 3 Energy: 1 Range: Front Row Accuracy: 95% Description: “The user fires a small spark that has a 60% chance of stunning its target."
Name: Electric Orb Learned At: Level 5 Power: 25 Speed: 3 Energy: 3 Range: Select Target Accuracy: 90% Description: “The user charges up a sphere of electricity and shoots at a target of his choice, occasionally hitting nearby robots for 10% of the original damage. Has a 40% chance of stunning."
Name: Twin Laser Learned At: Level 10 Power: 20 Speed: 3 Energy: 2 Range: Front Row Accuracy: 90% Description: “The user fires three sets of two small lasers side by side straight at the target. High chance of critical."
Name: Asteroid Rush Learned At: Level 20 Power: 40 Speed: 1 Energy: 4 Range: All Accuracy: 70% Description: “The user summons many asteroids to come falling down on the field, damaging all robots. The total amount of damage depends on how many asteroids hit, so some robots will be completely destroyed, while others may only take a small amount of damage...or all can be destroyed."
Field- Name: Checkpoint Gate First Appearance: N/A Primary Core Type: Space Type Multipliers: Space x1.6, Electric x1.4, Laser x1.2, Wind x0.8, Nature x0.6, Earth x0.4 Description: Located just outside the Earth's atmosphere, a gate is placed at the entrance of a top-secret space station used to test experimental defense weapons. This gate is a three-dimensional maze of energy, and the government places this robot in charge of guiding authorized people through the maze to access the top-secret station, since he is the only robot capable of withstanding the energy. Super Arm Block: What appears to be a giant Yoku block covered in electricity. Adds Electric element to Block. Music: Not from a Mega Man game, but ah well.
Weaknesses: Explode, Water Resistances: Laser, Space Affinities: None Immunities: None
Ability- Name: Quick Laser Learned At: Level 1 Power: 10 Speed: 5 Energy: 0 Range: Random Target Description: “The mecha fires a tiny laser at any robot on the field that it identifies as an enemy. Always acts first."
Posted on May 4th, 2014 at 10:05pmEdited on 2014/05/04 at 10:15pm
Posted 2014/05/04 at 10:05pmEdited 2014/05/04 at 10:15pm
#16
May the Fourth be with you! As a Star Wars fanatic, I knew I had to do something productive for Star Wars Day. So here's a moveset for Darth Vader, Dark Lord of the Sith!
Name: Darth Vader Designation: SLN. (Sith Lord Number) 004 Class: Imperial Enforcer Robot Core Type: Shadow
Quotes- Start: “You don’t know the power of the Dark Side.” Taunt: “There is no escape. Don’t make me destroy you.” Victory: “I find your lack of faith…disturbing.” Defeat: “The force is strong with this one…”
Responses (In support of KingYamato)- Attack: “I have you now!” “It is useless to resist.” “I will deal with you myself.”
Hit: “Impressive. Most impressive.” “Now, release your anger.” “Your powers are weak.”
Hit by weakness: “(Doctor) has taught you well.” “What?!”
Affected by beneficial passive: "Now *I* am the master.
Affected by detrimental passive: “You have failed me for the last time, (Doctor).”
After item use: “What is thy bidding, my master?” “As you wish, (Doctor).”
Revived by extra life: “Apology accepted, (Doctor).”
Signature Moves- Name: Force Choke Learned At: Level 1 Power: 16 Speed: 3 Energy: 4 Accuracy: 100% Range: Front Row Description: “The user crushes the target with the power of the Force, occasionally damaging their shields to reduce defense by 20%.
Name: Lightsaber Slash Learned At: Level 5 Power: 24 Speed: 3 Energy: 8 Accuracy: 94% Range: Front Row Description: “The user slashes the target with a plasma blade to deal damage!”
Name: Lightsaber Throw Learned At: Level 10 Power: 6 Speed: 4 Energy: 8 Accuracy: 90% Range: Select Target Description: “The user hurls a plasma blade at the target, striking up to three times and deal massive damage!”
Field- Name: Death Star First Apearance: Star Wars Episode IV: A New Hope (1977) Primary Core Type: Shadow Type Multipliers: Shadow x2.0, Space x1.7, Laser x1.3, Wind x0.8, Earth x0.5 Description: An interplanetary space station armed with a planet-destroying superlaser. The players battle in one of the station’s hangers, filled to the brim with TIE starfighters and Han Solo’s freighter, the Millennium Falcon. Stormtroopers stand on guard in the background, intently watching the battle. Super Arm Block: A glossy, durasteel crate. Music: “Death Star” from Star Wars for the NES
Quotes- Start: “Stop right there, Rebel scum!” Taunt: “Look sir, droids!” Victory: “They’ll be alright. Inform Lord Vader we have prisoners!” Defeat: “These aren’t the droids we’re looking for…”
Ability- Name: Stun Blast Learned At: Level 1 Power: 8 Speed: 3 Energy: 0 Range: Target Description: “The user fires a laser blast at the target to deal damage and occasionally reduce speed by 5%.”
Quotes- Start: "Prepare to become scrap metal, insolent fool..." Taunt: "Did you honestly think you can beat me?!" Victory: "Fool! Did you would be able to win against the controller of life and death?!" Defeat: "I'll have my revenge,(#robot)!."
Weaknesses: Copy, Earth, Laser Resistances: Time, Flame, Space Affinities: Shadow Immunities: Impact
Signature Moves- Name: Wil-O-Wisp Learned At: Level 1 Power: 14 Speed: 3 Energy: 0 Range: Front Row Accuracy: 100% Description: “The user shoots a small flare at the target, damaging their weapons to reduce offence by 10%!"
Name: Phantom Flash Learned At: Level 5 Power: 27 Speed: 5 Energy: 4 Range: Select Target Accuracy: 85% Description: "The user emits a flash of light that damages the enternal systems and shields by 27%!"
Name: Infused Light Learned At: Level 24 Power: 100 Speed: 5 Energy: 8 Range: Select Target Accuracy: 100% Description: “The user is ingulfed in a blinding light that mysteriously revives one disabled robot on the user's side of the field with full life and weapon energy, and optimises the robot's shields by 25%"
Field- Name: Mystic Cemetary First Appearance: N/A Primary Core Type: Shadow Type Multipliers: Shadow x1.7, Flame x1.4, Earth x1.4, Laser x0.8, Copy x0.4, Water x0.2 Description: Located in the middle of nowhere, this grave site hosts the shells of disabled robot masters from the past. With a surprisingly arid temperature, this misty arena for Phantom Man hosts fake gravestones which are actually Tomb-Mets in disguise. Super Arm Block: An mossy, old tombstone Music: N/A
Weaknesses: Explode, Time Resistances: Laser,Flame Affinities: None Immunities: None
Ability- Name: Wil-O-Wisp Learned At: Level 1 Power: 14 Speed: 3 Energy: 0 Range: Random Target Description: “The mecha shoots a small flare at the target, damaging their weapons to reduce offence by 10%!"
Quotes Start: "I'll cryo-freeze you with some English beef!" Taunt: "You've got a formidable enemy right in front of you!" Victory: "There is nothing I can't freeze!" Defeat: "B-but...I'm the strongest!"
Weaknesses: Flame, Electric Resistances: Water, Nature Affinities: Freeze Immunities: None
Signature Moves
Icicle Fall Learned: Level 1 Power: 9 Speed: 3 Energy: 4 Accuracy: 84% Range: Front Row Description: "The user fires icicles from both sides, then launches them at the opponent. This ability hits twice."
Icicle Sword Learned at: Level 6 Power: 18 Speed: 3 Energy: 6 Accuracy: 89% Range: Front Row Description: "The user creates a sword out of ice, then spins toward the enemy."
Diamond Blizzard Learned: Level 11 Power: 18% Speed: 3 Energy: 8 Accuracy: 92% Range: All Opponents Description: "The user charges up power on the first turn, then attacks all robots on the target's side of the field!"
Perfect Freeze Learned: Level 16 Power: 36 Speed: 3 Energy: 10 Accuracy: 100% Range: All Opponents Description: "The user manipulates the temperature of the air around them to freeze all robots on the opposing side, lowering their speed by 30%! However, the user's attack, defense, and speed are all lowered by 10% of their base values as a result of this attack."
Field
Name: Misty Lake First Appearance: Touhou Koumakyou ~ the Embodiment of Scarlet Devil Primary Core Type: Freeze Type Multipliers: Freeze x2.0, Water x1.6, Crystal x1.4, Wind x0.8, Flame x0.6 Description: A mysterious lake in Gensokyo where fairies and youkai seem to gather. A strange mist occasionally envelops the entire lake. Super Arm Block: A large chunk of ice. Super Arm becomes Impact/Freeze on this field. Music: MEGA ZUN - Stage II or MEGA ZUN - Stage III
Posted on July 9th, 2014 at 2:32amEdited on 2014/07/09 at 12:45pm
Posted 2014/07/09 at 2:32amEdited 2014/07/09 at 12:45pm
#19
Been a while since this thread's seen the light of day! I figured that in light of all the updates going around, it might be a smart idea to shake the dust off this topic and see if people have any clever ideas.
...Unfortunately, I'm not here to put forward anything right now. I should have something interesting to post sooner or later, but for right now, I'm only here to give these templates a once-over. --- Robot Name: Designation: Class: Core:
Weaknesses: Resistances: Immunities: Affinities:
Energy: Attack: Defense: Speed:
Quotes Start: Taunt: Victory: Defeat:
Signature Moves [For Each Move] Name (+ Type) Learned at Level: Power: Accuracy: Speed: Energy: Range: Description:
Description: --- Field Name: First Appearance: Primary Core: Multipliers: Robot: Mecha: Description: Music: --- Mecha Name: Designation: Class: Core:
Field: Description: --- (Note that stats, in this instance, are the base stats, i.e., the stats they would have at level 1. Traditionally, Robots and Generation 3 Mecha get 400 points to distribute between the four categories, Generation 2 Mecha get 300 points, and Generation 1 Mecha get 200 points.)
(Also note that a Robot's Description is normally a good paragraph or so long, while Mecha and Fields only need one or two sentences. See MegaBossMan's bio-making topic for more information.)
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