Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
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Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general!
That's basically the premise here. You're tasked with creating MMRPG Prototype statistics for a character not yet featured in-game. This could be a character from the Mega Man X, Zero, ZX, Legends, Battle Network, or Star Force subseries, a 'bot from other media, or a fan project. Unlike Make Your Move, this is purely for fun, but you can comment on each other's movesets (Just keep any criticisms constructive!).
Note that whatever characters you create probably won't added to the game. Adrian's got his work cut out for him as it is!
A complete moveset MUST contain the character's... -...Name, and what game they come from. -...Core Type (Cutter, Flame, etc.) Determines what MMRPGP moves the character can use. Usually related from what moves the charter uses in their game, their appearance, and what weapons/gear you get from them. -...Attack(How much damage they deal), Defense(How much damage they take), and Speed(How fast the robot moves to attack, and how accurate their attacks are). You have 300 points to spend on each stat. -...Weakness(What moves do double damage to them) and Resistances(What moves to half damage to them). Give your 'bot two each. -...Affinity(Moves heal them), OR Immunity(Moves that do no damage to them). Give ONLY one of either.
You could also add some extra bits to add some flair to your character, such as... -...A numerical designation(i.e. Proto Man is DLN-000) -...A class. If you've played Pokémon, these are like the little sub-designations in the Pokedex entries(i.e. Pikachu is the Electric Mouse Pokémon, Proto Man is the Renegade Prototype Robot). They can describe the character's personality, abilities or job. -...Quotes for when the character enters battle, taunts their opponent, wins or losses. Can be derived from their source material, or interpreted from their personality.
If you have any confusion on what a moveset looks like, I'd recommend checking out some examples in the Database. I hope to see plenty of cool ideas for characters!
EDIT: In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.
EDIT 2: In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?
A complete field MUST contain...
-The field's name. Composed of two words or phrases (three if you're pushing it, don't even think about four). -What game (Mega Man or otherwise) the field comes from. -The Field's primary core type. -The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier. -The Robot (fan-made or otherwise) associated with the field. -The Mecha (fan-made or otherwise) associated with the field.
Optional:
-A short description of what the field looks like (1-2 sentences is good). -Music that plays during battle (link to YouTube or another video/music-sharing website).
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 22594 Times
Well, it's time to put an end to my DEN robots. And the last one, the final requirement of the Robot-Making Doctor Starter Set (Lol, I just had to), the lab assistant of Dr. Emerald, Note.
Weaknesses: Electric and Laser Resistances: Freeze Immunities: None Affinities: None
Energy: 150 Attack: 80 Defense: 80 Speed: 80
Quotes Start: "I'm here to help, Doctor!" Taunt: "We may win this one!" Victory: "I doubted this mission would be a failure!" Defeat: "What!? The mission was a failure!?"
Signature Moves
Note Buster Learned at Level: 2 Power: 36% Accuracy: 100% Speed: 4 Energy: 2 Range: Party Leader Description: The user charges on the first turn to build power and recover life energy by 10%, then releases a powerful shot on the second to inflict 36% damage to a random system!*
Attack Mixer Learned at Level: 4 Power: - Accuracy: 100% Speed: 4 Energy: 2 Range: Anyone in Opponent's Party Description: The user swaps the target's attack stats with another one of it's stats!
Defense Mixer Learned at Level: 6 Power: - Accuracy: 100% Speed: 4 Energy: 2 Range: Anyone in Opponent's Party Description: The user switches the target's defense stats with another one of it's stats!
Speed Mixer Learned at Level: 8 Power: - Accuracy: 100% Speed: 4 Energy: 2 Range: Anyone in Opponent's Party Description: The user switches the target's speed stats with another one of it's stats!
Energy Mixer Learned at Level: 10 Power: - Accuracy: 100% Speed: 4 Energy: 2 Range: Anyone in Opponent's Party and a random person in the Opponent's Party Description: The user switches the target's energy with the energy of another random robot in the same party as the target.**
Attack Blender Learned at Level: 12 Power: - Accuracy: 100% Speed: 2 Energy: 4 Range: Opponent's Party Description: The user switches the attack stats of everyone in the opponent's party!***
Defense Blender Learned at Level: 14 Power: - Accuracy: 100% Speed: 2 Energy: 4 Range: Opponent's Party Description: The user switches the defense stats of everyone in the opponent's party!***
Speed Blender Learned at Level: 16 Power: - Accuracy: 100% Speed: 2 Energy: 4 Range: Opponent's Party Description: The user switches the speed stats of everyone in the opponent's party!***
Energy Blender Learned at Level: 18 Power: - Accuracy: 100% Speed: 2 Energy: 4 Range: Opponent's Party Description: The user switches the energy of everyone in the opponent's party!***
Description:
*Never deals energy damage, however. **I know, it's different than the others, but do it the same as the others, and the attack becomes too OP. ***In other words, it takes all of a specific stat (or all of the energy) in the opponent's party and hands it back, but to a different robot for each stat/energy.
Quotes: Start: "We gotta burn this thing down! NOW!" Taunt: "Look at the art I make! Pretty cool, right? RIGHT?!" Victory: "A horrible show! Boo! Boo!" Defeat: "Is it true? There's a better firecracker out there?"
Signature Moves Spark Rain Power: 10 Accuracy: 80% Speed: 2 Energy: 4 Range: Up to half of the Opponent Team. Description: Lobs several firecrackers into the air that rain down as sparks, hitting up to half of the opposing team!
Blazing Firework Learnt at Level 10 Power: 30 Accuracy: 95% Speed: 5 Energy: 2 Range: Opponent Team Leader Description: Fires a rocket at the target, dealing massive damage and occasionally lowering their shields by 5%.
Description: Created initially to perform firework displays for the city. However, Dr. Wily noticed the huge amounts of arsenal on Firework Man, and decided to infect him with Roboenza. The effects however, didn't work, but much worse. It changed his entire programming code, causing Firework Man to go into fits of enragement every now and then. Soon enough, Firework Man managed to be cured by Dr. Light, but the portion in his robotic brain that makes him angry couldn't be replaced with something else, so Dr. Light had to leave him harmless by taking a few of his combat fireworks out instead. However, Firework Man ignored it, as usual, and managed to befriend Crash Man and Burner Man. Now, what happens when a Robot with anger fits meet two other Robots with powerful weapons and anger problems as well? Normally, it ends up with all 3 of them fighting each other, but Firework Man decided to take revenge on every Light robot, because reasons. So, he managed to get his fireworks burnt up after being taught by Burner Man, and Crash Man made his fireworks extra-explody. So technically, Firework Man is a combination of three feared Robot Masters! No wonder others tend to stay away from him...
Name: Barracuda Man Number Designation: BRN-006 Class: Predator Shark Robot Core: Water
Weaknesses: EarthFlame Resistances: Missile Affinities: None Immunities: Water
Energy: 100 Attack: 91 Defense: 92 Speed: 110
Quotes: Start: "Time to be plundered by the scavenger!" Taunt: "Get spooked by me!" Victory: "Fresh scraps! Yummy." Defeat: "I gotta swim out of 'ere!"
Signature Moves Barracuda Charge Power: 15 Accuracy: 82% Speed: 4 Energy: 3 Target: Any Opponent Description: Charges straight at the target, dealing decreasing damage up to 5 times!
Tidal Change Power: 28 Accuracy: 90% Speed: 3 Energy: 2 Target: Opponent Party Leader Description: Charges up on the first turn, then releases a tsunami wave that deals massive damage and occasionally decreases all of the target's stats by 3%!
Description: Initially created as a robotic guard of a coastal fortress. However, when that fortress was overwhelmed by Dr. Wily's robotic forces so that he could show the world his potential, Barracuda Man was captured and remodeled from a fish-shaped robot into a long, thin and slender shark-like bot with a knack for charging straight at innocent bystanders. Out of all of the BRNs, Barracuda Man has the most sense of humor, constantly using his shark-like appearance to scare others that are simply unfortunate to be the victims of his pranks. Pirate Man, in specific, has a disdain for him, as the barrels that Barracuda Man throw are normally Pirate Man's. Splash Woman also dislikes Barracuda Man, as Barracuda Man hates mermaids, and he also "looks scary" to her. Don't feel so sorry for Barracuda Man, even though he knows quite a bunch of Robot Masters dislike him in general, he ignores it and just cares for the pranks.
Arena: Coast Ruins Primary Core: Water Multipliers: Water x 1.5Missile x 1.2Flame x 0.5 Description: The old ruins of that one castle Barracuda Man used to guard. Now that Dr. Wily seemed to have disappeared, Barracuda Man spends most of his time swimming around and scaring people that decide to tour the castle.
Mecha Support: Irukandji Number Designation: CGN-001/2/3 (Coast Guard Number) Class: Stinging Jellyfish Bot Core: Water
Description: A small jellyfish-like mecha that was initially created to serve as water E.M.Ps. When they were discovered to be highly hazardous in open seas, however, their electric discharge was greatly diminished, and now they're only deployed near the land, away from drinking water. Many of these help Barracuda Man to guard the underwater base near the Coast Ruins. But that's a secret.
Quotes Start: "Let's see how much of a challenge you are, Robot." Taunt: "This isn't the challenge I'm looking for. This is too easy." Victory: "Looks like you need a lot more training." Defeat: "I'll admit it. You proven yourself a strong challenger."
Signature Moves
Hadouken Learned at Level: Start Power: 18 Accuracy: 100% Speed: 4 Energy: 2 Range: Anyone in opponent's party Description: The user charges up energy on the first turn, and then launches it at the target to deal damage!
Shoryuken Learned at Level: 6 Power: 20 Accuracy: 100% Speed: 4 Energy: 4 Range: Party Leader Description: The user uppercuts the target to inflict massive damage!
Tatsumaki Learned at Level: 8 Power: 20 Accuracy: 70% Speed: 2 Energy: 6 Range: Party Leader Description: The user spins around kicking the target multiple times until it misses!
Metsu Hadouken Learned at Level: 10 Power: 20 Accuracy: 80% Speed: 4 Energy: 6 Range: Anyone in Opponent's Party Description: The user charges on the first turn and launches a blast of burning energy that can hit up to 3 times without missing!
Description: Ryu is a strong opponent from Street Fighter. He is always looking for a new challenge. He is well known for his attacks, such as Shoryuken, Tatsumaki, and the famous Hadouken, as well as it's burning version, the Metsu Hadouken. Give him the challenge he is looking for!
Weaknesses: TimeFlame Resistances: FreezeElectric Immunities: Water Affinities: None
Energy: 100 Attack: 112 Defense: 73 Speed: 115
Quotes:
Start: "Today I'm forecasting a breeze!" Taunt: "Blow me away, you scrap metal!" Victory: "Well, I win-d!" Defeat: "Not another tornado..."
Signature Moves: Gust Barrier Learned at Level: Start Power: 25 Accuracy: 90% Speed: 3 Energy: 2 Target: Opponent Party Leader Description: The user creates a barrier that decreases damage taken by 50%. The barrier can also be thrown straight at the enemy, but its effects are negated easily by Flame attacks...
Flurry Force Learned at Level: 6 Power: 18 Accuracy: 86% Speed: 4 Energy: 2 Target: Opponent Party Leader Description: Sends a howling wind of snow at the opponent, causing the target to take double damage from the next Water-type move that strikes them!
Description: A robot stationed at a windmill and wind turbine field to inspect the perimeter. When Wily began his schemes of domination, however, Turbine Man was captured, and Wily gave him a powerful buster that can send gusts of wind at his opponents, and various propellers around him, but that's just because Wily was out of money, and Crystal Man couldn't help him. Turbine Man, in his free time after he was saved by Wily, likes to visit Air Man, Gyro Man and Tornado Man to talk to them about the weather. Turbine Man also has a friendly rivalry with them, racing with them every so or now. However, all of them do agree that Toad Man can be a pain if he decides to make a downfall of heavy rain.
Arena: Turbine Tower Primary Core: Wind Multipliers: Wind x1.8, Freeze x1.2, Water x1.1, Flame x0.3 Description: A tall wind turbine with several other smaller turbines protruding out of it. Snow and rain can be present at several areas of the tower, and the tower itself contains huge amounts of electric generators. The Fan Joes protect the area from intruders.
Mecha Support: Fan Joe Designation: TTN-001/2/3 (Turbine Tower Number) Class: Wind Generating Mecha Core: Wind
Weaknesses: FreezeFlameWater Resistances: Electric Immunities: None Affinities: Wind
Quotes: Start: No trespassers... Taunt: I am...superior! Victory: Well played... Defeat: Malfunctioned...ack!
Signature Moves: Knockback Blast Power: 12 Accuracy: 84% Speed: 4 Target: Opponent Party Leader Description: The user fires a gust of wind that deals massive damage, occasionally having a 20% chance to knock the target back to the bench!
Posted on August 1st, 2015 at 12:33pmEdited on 2015/08/01 at 2:27pm
Posted 2015/08/01 at 12:33pmEdited 2015/08/01 at 2:27pm
#6
Time to give my own idea, based off an idea of Archie Comics.
Name: Metal Sonic Designation: EGG_001. Classification: Robotic Doppelganger Hedgehog. Core: Swift.
Weaknesses: Water and Electric Resistances: Time and Swift Immunities: Wind
Energy: 100 Attack: 100. Defense: 80. Speed: 120.
Quotes: Start: I am the real Sonic! Taunt: You cannot defeat me! Victory: Kneel before your Master! Defeat: Why... can't i win?!
Signature Moves: Homing Attack Learned at level: Start. Power: 30. Accuracy: 100% Speed: 4 Energy: 3 Target: Anyone in Opponent's Party. Description: The user locks onto a foe and rams them at high speeds. This attack is homing and thus unlikely to miss!
Black Shield Learned at level: 5 Power: 0 Accuracy 100% Speed: 3 Energy: 6. Target: Self. Description: The user cloaks themself in a shield of darkness that raises their defense by 30%!
Chaos Control Learned at level: 9. Power: 20. Accuracy: 80%. Speed: 4 Energy: 3 Target: All foes. Description: Using the power of a Chaos Emerald, the user warps time and space to attack the entire enemy team at once!
Light Speed Attack Learned at Level: 12. Power: 40. Accuracy: 80%. Speed: 5. Energy: 5. Target: Entire Opponent Party. Description: The user gathers light energy inside them for one turn. In the next turn, they attack the entire opposing party at the speed of light!
Robot description: A Robotic Doppelganger of Sonic The Hedgehog created by Dr. Ivo Eggman Robotnik to be greater than Sonic in every way.
Arena name: Final Fortress Primary Core: Swift. Multipliers: Swift x2.0, Shadow x1.5, Impact x1.5, Wind x1.3, Copy x1.1, Description: Eggman's fortress, located high in the sky, amongst the massive Egg Fleet. E-121 Phi robots are located amongst the many machines, ready to strike down intruders. In addition, Metal Sonic also roams this area, ready to destroy any pesky heroes who want to sneak in.
Signature Moves: Mimicry Power: 0. Accuracy: 100% Speed: 1. Target: Anyone in Opponent's Party. Description: Upon use, the user copies one move from the target's moveset for this battle only. The data is not downloaded to the database.
Weaknesses: Flame, Water Resistances: Crystal Immunities: None Affinities: Freeze
Energy: 110 Attack: 111 Defense: 115 Speed: 64
Quotes:
Start: It's rather warm here...too warm. Taunt: You heaps of junk don't know much about suffering! Victory: That's better...the heat was too annoying. Defeat: I hate to say this, but that was a blast.
Signature Moves: Snow Plower Learned at Level: Start Power: 15 Accuracy: 99% Speed: 5 Energy: 2 Target: Opponent Party Leader Description: Charges straight at the opponent, dealing damage and causing them to take double damage from the next Flame type move they are hit by!
Icicle Grave Learned at Level: 10 Power: 50 Accuracy: 72% Speed: 2 Energy: 6 Target: Anyone in Opponent's Party Description: Charges up on the first two turns, then lobs an icicle at the target, dealing massive damage and at times, stuns them for two turns.
Description: A robot created by Dr. Light initially to plow snow during the winter. He serves Dr. Wily out of pure boredom, due to Polar Man being bored of clearing snow away. Unlike most of the other fancy Light and Cossack bots, Polar Man's gadgets are rather old and classical. This has made him have a rivalry with Magma Man, Mega Man and Galaxy Man, as all 3 of them, to Polar Man, seem to have more advanced technology than he does. Polar Man also has a particular disdain towards Ice Man, as whenever Polar Man tries to plow the Arctic Jungle Ice Man resides him, he ends up being chased out by angry penguins.
Arena: Winter Highway Primary Core: Freeze Multipliers: Freeze x 1.5, Wind x 1.2, Flame x 0.5 Description: A snow-covered highway road next to a tundra, a frozen river and a taiga. On the huge road itself, various car tracks can be seen, as well as a few frozen vehicles. There is also a warning sign near the road, as the entire highway seemed to have been deemed dangerous to drive on.
Signature Moves: Claw Lunge Power: 10 Accuracy: 100% Speed: 5 Target: Opponent Party Leader Description: The user lunges at the opponent quickly, dealing damage.
Quotes Start: "You have forgotten to bow down. I shall exterminate you now." Taunt: "This will teach you to disobey me!" Victory: "You have became my slave, Robot, and soon the whole world will, too." Defeat: "Me... Defeated!? Impossible!"
Signature Moves
Copied Buster Learned at Level: 2 Power: 36 Accuracy: 100% Speed: 4 Energy: 2 Range: Anyone in Opponent's Party and Self Description: The user charges on the first turn to build power and raise attack, defense, and speed by 5%, then releases a powerful energy shot on the second to inflict massive damage!
Ability Scan Learned at Level: 4 Power: - Accuracy: 100% Speed: 4 Energy: 4 Range: Anyone in opponent's party and self Description: The user scans the target for it's previously used attack and copies it. The attack is not added to the database.
Ability Copy Learned at Level: 6 Power: - Accuracy: 100% Speed: 4 Energy: 5 Range: Anyone in opponent's party and self Description: The user scans the target for it's previously used attack and copies it. Any Mecha-only attacks are not added to the database.
Data Scan Learned at Level: 8 Power: - Accuracy: 100% Speed: 4 Energy: 6 Range: Party Leader and Self Description: The user scans the target for all it's attacks and copies them. This move, however, replaces all the moves the user has before this move is used with the copied attacks. Any Mecha-only attacks are not added to the database.
Energy Copy Learned at Level: 10 Power: - Accuracy: 100% Speed: 6 Energy: 5 Range: Anyone in Opponent's Party and Self Description: The user copies the target's energy and heals itself by 10.
Attack Copy Learned at Level: 12 Power: - Accuracy: 100% Speed: 4 Energy: 5 Range: Anyone in Opponent's Party and Self Description: The user copies the target's current attack stat and raises or lowers it to that point.
Defense Copy Learned at Level: 14 Power: - Accuracy: 100% Speed: 4 Energy: 5 Range: Anyone in Opponent's Party and Self Description: The user scans the target's current defense stat and raises or lowers it to that point.
Speed Copy Learned at Level: 16 Power: - Accuracy: 100% Speed: 4 Energy: 5 Range: Anyone in Opponent's Party and Self Description: The user scans the target's current speed stat and raises or lowers it to that point.
Body Copy Learned at Level: 18 Power: - Accuracy: 100% Speed: 4 Energy: 6 Range: Anyone in Opponent's Party and Self Description: The user shapeshifts into the target, but does not earn it's stats, energy, or attacks. The shapeshift lasts for 3 turns. The user also gets the target's weaknesses and resistances*.
Data Copy Learned at Level: 20 Power: - Accuracy: 100% Speed: 6 Energy: 10 Range: Anyone in Opponent's Party and Self Description: The user shapeshifts into the target for 3 turns, gaining it's current stats, energy, and attacks. However, it also gains all the effects that is currently on the target** and it's resistances and weaknesses*. This move also drains all the user's weapon energy. The attacks are not added to the database.
Description: This robot was created by an unknown doctor, with unknown purposes. Whatever the purpose may be, he ended up betraying his creator and becomes bent on world domination the one way he knows how: destroying all robots who refuse to join his army. His buster is a copy of an unknown robot that he destroyed for not bowing to him. However, his real skill is the ability to scan and copy information on robots, like energy, defense, and weapons. However, that's not the only trick up his sleeve. He can take the risk of using all his weapon energy to shapeshift into a perfect copy of any robot he faces: energy, weapons, looks, and all. This not only makes him dangerous, but also a true mirror match.
*Also including Immunities and Affinities. **Being hit by Oil Slider or Ice Slasher, charging a buster, pulled up a Super Arm Block or a Shield, or having used Atomic Fire or Fire Storm the previous turn.
Posted on August 5th, 2015 at 6:01amEdited on 2015/08/05 at 6:53am
Posted 2015/08/05 at 6:01amEdited 2015/08/05 at 6:53am
#9
So now that I'm done with the first wave of BRNs, I might as well get the Castle bosses ready-nah, I'll just do the Wily bosses from the original games.
CWU-01P Designation: DWN-002 / 3 / 4 / 5 / 6 / 7 / 8 (Since Metal Man's DWN-009, one has to make 8 DWNs before that.) Class: Water Purification Robot Core: Water & Shield
Weaknesses: ImpactElectricFreezeNature Resistances: FlameWindMissileSwift Immunities: ShieldCopyLaser Affinities: Water
Signature Moves: Bubble Shield Power: - Accuracy: 100% Speed: 2 Energy: 2 Target: Self Description: Creates a shield around the user, bolstering defenses to prevent all damage for a turn! The shield can be disabled early with an Impact-type attack, however...
Water Shot Power: 10 Accuracy: 80% Speed: 4 Energy: 1 Target: Anyone in Opponent's Party Description: Fires a barrage of bubbles at the target, possibly dealing damage up to three times!
Sanctioning Laser Power: 30 Accuracy: 76% Speed: 1 Energy: 5 Target: All Opponent Robots Description: Charges up power on the first two turns, then releases a devastating laser blast that can hit all Robots!
Backup Support Power: - Accuracy: 100% Speed: 4 Energy: 0 Target: - Description: CWU-01P summons an M-445 to help it during battle if it starts to be outnumbered!
(Other than those attacks, CWU-01P also has Buster Shot, Bubble Spray and Bubble Lead.)
Description: An aquatic robot created for water purification, but huge numbers of them were stolen by Dr. Wily as a means of protecting his own fortress from Mega Man. CWU-01P is a rather...you can say, "boring" robot, as its only purpose in Wily's Castle is to exterminate incoming intruders. However, one should not underestimate its attacks, as Dr. Wily has modified it heavily, so it can now use a huge variety of water attacks, and summon M-445s unlike its first encounter!
Arena: Wily Sewers Primary Core: Water Multipliers: Water x 1.5Electric x 1.1Flame x 0.3 Description: A water-filled area in Wily's castle, filled with various speed-related Mechas that scourge the area. Other smaller pipes can be seen coming out of it, and at times there are cracks in the main area itself.
Mecha: M-445 Designation: WSN-001 (Water Sanction Number) Class: Water Swimmer Mecha Core: Water
Signature Moves: Water Swim Power: 16 Accuracy: 95% Speed: 3 Target: Anyone in Opponent's Party Description: The user strikes the target with great accuracy, dealing high damage!
Posted on July 19th, 2016 at 6:20pmEdited on 2016/07/19 at 7:45pm
Posted 2016/07/19 at 6:20pmEdited 2016/07/19 at 7:45pm
#10
I REVIVE THIS THREAD WITH THE POWER OF DETERMINATION! And that phrase up there actually matches with my next theme, because I'm pretty sure nobody done this before. That's right, I am going to do the main cast of Undertale!
BEWARE: SPOILERS AHEAD!
Let's start with the basic Flo- nah, Flowey would be too weak of a character. ...At least, in regular form. *Evil laughter*
Weaknesses: Flame, Cutter Resistances: Nature, Time Immunities: None Affinities: None
Energy: 200 Attack: 50 Defense: 25 Speed: 25
Quotes Start: "You think you can defeat ME? You really ARE and IDIOT." Taunt: "I'll tear you to pieces!" Victory: "With these human SOULs, nobody stands a chance against me!" Defeat: "Wh-what!? No! That's impossible!"
Signature Moves Name: Friendliness Bullets Core: Nature Learned at Level: Start Power: 12 Damage Accuracy: 95% Speed: 4 Energy: 3 Range: In Front Description: The user launches an X-Shaped Pellet at the opponent to deal damage!
Name: Photoshop Flamethrowers Core: Shadow/Flame Learned at Level: 2 Power: 24 Damage Accuracy: 90% Speed: 4 Energy: 5 Range: In Front, Chance to hit first 2 benched robots Description: The user summons a flamethrower to hit the target, occasionally hitting benched robots with the flames at half power!
Name: Laser Beam Core: Laser/Shadow Learned at Level: 4 Power: 60 Damage Accuracy: 85% Speed: 9 Energy: 8 Range: In Front Description: The user charges a laser from his second giant head and then fires a powerful blast at the target!
Name: Vine Strikers Core: Nature/Shadow Learned at Level: 6 Power: 40 Damage Accuracy: 100% Speed: 5 Energy: 6 Range: Select Target Description: The user launches vines that tracks down the target to deal damage!
Name: Venus Flytrap Core: Nature Learned at Level: 8 Power: 10 Damage Accuracy: 85% Speed: 4 Energy: 4 Range: In Front Description: The user summons a venus flytrap to suck in flies that hits the target up to 3 times!
Name: Flowey Bombs Core: Explode/Nature Learned at Level: 10 Power: 20 Damage Accuracy: 100% Speed: 5 Energy: 9 Range: All Opponents Description: The user drops explosives with his face on them on the target's entire party until it runs low on accuracy!
Name: Stem Guns Core: Nature/Missile Learned at Level: 12 Power: 12 Damage Accuracy: 100% Speed: 5 Energy: 4 Range: Select Target Description: The user summons a plant stem that fires a bullet-like finger at the target to deal damage!*
Name: Cactus Snakes Core: Nature/Shadow Learned at Level: 14 Power: 10 Damage Accuracy: 70% Speed: 4 Energy: 5 Range: In Front Description: The user launches three giant Cactus Snakes that bounces around and attacks the target until the attack misses.
Name: Load SAVE Core: Time/Shadow Learned at Level: 16 Power: - Accuracy: 100% Speed: 9 Energy: 8 Range: Self and In Front Description: The user will repeat the previous turn with possibly different results!
Description: Omega Flowey is created when Flowey, a soulless flower made with DETERMINATION and the dust of the fallen Prince of the Monsters, Asriel Dreemurr, absorbs the 6 Human SOULs. With the power of the SOULs, Flowey became a beast with unimaginable power... Also he became an ugly photoshop monstrosity. However, don't let his looks fool you, Omega Flowey has many moves under his disposal, such as X-Shaped bullets and vines that tracks down targets! But his most fearsome ability is the ability to alter time with the SAVE function, which he can use to repeat time if his moves just so happens to miss! He is a tough opponent to beat, but if you fight strong and hard, you might be able to defeat him!
Sheesh, I ran out of room just for Omega Flowey himself! Coming up on my next post, Omega Flowey's field and mecha!
*I am not making this up, look up the attacks list.
Name: MY WORLD First Appearance: Undertale (Neutral Run) Primary Core: Nature Multipliers: Nature x2Shadow x2Time x1.5 Robot: Omega Flowey
Mecha: Flowey Description: A blank, black void created by Flowey when he collected the 6 Human SOULs. This is where Frisk originally faced Omega Flowey at the end of a Neutral Run. Music: Your Best Nightmare + Finale
Weaknesses: Flame, Cutter Resistances: Nature, Time Immunities: None Affinities: None
Energy: 100 Attack: 10 Defense: 5 Speed: 10
Quotes Start: "Howdy!" Taunt: "Hahaha, you idiot!" Victory: "You idiot! In this world, it's KILL or BE KILLED!" Defeat: "Eh heh heh... No hard feelings?"
Signature Move: Name: Friendliness Pellet Core: Nature Power: 14 Damage Accuracy: 100% Speed: 4 Energy: - Range: In front Description: Flowey fires a small pellet-shaped bullet at the target.
Field: MY WORLD Description: Flowey is a soulless flower made of DETERMINATION and the dust of the fallen Prince of Monsters, Asriel Dreemurr. His goal is to collect 7 Human SOULs in order to show the world the "true meaning of this world". He believes that the one true rule to the world it that it's "kill or be killed".
Name: Uraccountcrashed obviously originated here, on the Prototype. Class: Tryhard Dysfunctional Friend Robot Core: Crystalcuz I like da shiny. Number: WHY-01
Energy: 107 Attack: 112 Defense: 61 Speed: 99
Resistances: Shield and Crystal Weaknesses: Nature and Flame Affinities: Electricity
---Quotes--- Start: Ah, come on! Fighting never solved anything! Taunt: It's because I'm white, isn't it? Victory: Sorry, friend. you made me do it. Defeat: Please, I'm done!
Primary Arena: Game Night Core Biases: Crystalx2, Earthx1.5, Flamex.04
Summon Mecha: New Shotman
Signature Move: Back Off: Gain 10% health and 50% Speed, lose 25% Defense.
Quotes: Start: "Here Heavy come, babies!" Taunt: "All of you are dead!" Victory: "Aw, but Heavy was just getting started!" Defeat: "All of you are babies!"
Signature Moves Name: Minigun Burst Core: Impact and Missile Learned at Level: 1 Power: 26 Accuracy: 80% Speed: 3 Energy: 2 Description: The user spins up a minigun, then fires a burst of bullets at a target!
Name: Buckshot Core: Neutral Learned at Level: 1 Power: 21 Accuracy: 90% Speed: 4 Energy: 1 Description: The user fires a shotgun shell at an opponent, hitting with high accuracy!
Name: Fists of Steel Core: Impact Learned at Level: 1 Power: 34 Accuracy: 86% Speed: 2 Energy: 3 Description: The user punches a target, dealing heavy damage and also including a small chance of stunning said target!
Name: Sandvich Eating Device Core: Energy Learned at Level: 6 Power: 50 Accuracy: 100% Speed: 2 Energy: 5 Description: The user eats a sandwich, recovering a high amount of health! Alternatively, the sandwich can be thrown to another robot in the user's deck, healing them instead.
Description: Like a hibernating bear, the Heavy, a towering hulk of a man hailing from the USSR, appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb; he's not your big friend and he generally wishes that you would just shut up before he has to make you shut up with the immense firepower of his trusty Minigun, which he affectionately names "Sasha".
Signature Moves Name: Maul Core: Impact Learned at Level: 1 Power: 22 Accuracy: 90% Speed: 3 Energy: 2 Description: The mecha cuts down an opponent with its claws, causing heavy damage!
Quotes: Start: "This is my world. You are not welcome in my world." Taunt: "Get a haircut, hippie." Victory: "And that is how you do it, men! U! S! A!" Defeat: "We failed, men."
Signature Moves Name: Rocket-Propelled Grenade Core: Explode Learned at Level: 1 Power: 20 Accuracy: 85% Speed: 4 Energy: 2 Description: The user fires an explosive rocket at one of the opponent's Robot Masters!
Name: Rocket Jump Core: Explode and Impact Learned at Level: 1 Power: 18 Accuracy: 88% Speed: 5 Energy: 2 Description: The user propels itself into the air, becoming invulnerable to any damage for one turn, then landing on a foe's head on the next, dealing damage.
Name: Shovel of Patriotism Core: Impact Learned at Level: 1 Power: 40 Accuracy: 75% Speed: 3 Energy: 3 Description: The user grabs a shovel, and with the power of 'Murica, hits an enemy in the face, dealing heavy damage!
Name: The Buff Banner Core: Attack Learned at Level: 6 Power: - Accuracy: 100% Speed: 5 Energy: 8 Description: The user blows a horn to moralize all other allied Robot Masters, increasing their Attack, Defense and Speed by 15% for three turns!
Description: The Soldier is a...well, a soldier, heavily obsessed with patriotism and serving his homeland. Although he wanted desperately to fight in World War 2, he was rejected by every branch of the military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons, even creating various techniques to make his "job" easier, such as the Rocket Jump, the ability to rally other soldiers with a trumpet, and to propel unfortunate enemies he faces into the air. With his arsenal, the Soldier embarked on a killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.
Signature Moves Name: Wrench Core: Impact Learned at Level: 1 Power: 28 Accuracy: 92% Speed: 5 Energy: 2 Description: The user grabs a wrench and attacks a foe with it, dealing damage and also reducing the foe's Attack by 8% for three turns!
Name: Frontier Justice Core: Neutral Learned at Level: 1 Power: 20 Accuracy: 84% Speed: 4 Energy: 2 Description: The user fires a shotgun burst at his foe. This attack deals 50% more damage if a Sentry was destroyed the turn before this ability is used!
Name: Shots Fired Core: Neutral Learned at Level: 1 Power: 14 Accuracy: 100% Speed: 5 Energy: 1 Description: The user fires a bullet from a pistol at any enemy, dealing light damage.
Name: Sentry Construction Core: Explode and Missile Learned at Level: 1 Power: - Accuracy: - Speed: 1 Energy: 4 Description: The user summons down a Sentry gun with 50% of the user's Health, Defense and Speed and 75% of the user's Damage, and then leaves the frontlines. This ability can be deactivated prematurely by killing the user, and can only be used if there are less than 8 Robot Masters on the field.
Name: Dispenser Construction Core: Energy and Attack Learned at Level: 6 Power: 20 Accuracy: - Speed: 1 Energy: 4 Description: The user places down a Dispenser, healing all other allies and causing them to regain 1 more WP every turn for three turns! This ability can be deactivated prematurely by killing the user.
Name: Gunslinger Core: Cutter Learned at Level: 10 Power: 15 Accuracy: 90% Speed: 4 Energy: 2 Description: The user jabs a foe with a mechanical hand only serial killers would ever think about using, lowering the foe's Defense by 5% with every successful attack! If this ability is used thrice in a row, the final attack deals triple the normal damage! However, this chain is stopped if the user uses another technique, or is switched out.
Description: The Engineer is an amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas. He loves barbecues, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions, creating the deadly Sentry Gun, and the miracle mechanical resupplier known as the Dispenser. However, his Texan upbringing isn't just machines. He's also learnt how to fire guns of various types, how to use a wrench as a weapon, and how to play a guitar. Yup. A guitar. What were you thinking? Creating atomic bombs? Building humanoid robots with Austrian accents who go back in the past to destroy people? The engineer is a peacemaker, and that's what he calls himself. Even if he does occasionally bash unsuspecting enemies with his guitar.
Copy Shot Learned at Level:6 Power:16 Accuracy:100% Speed:13 Energy:8 Range:Leader Description:The user fires a small emulation device at the target that deals damage and copies its last ability for permanent use in battle! This ability appears to ignore moves by support mechas, so save it for the robot master's attack!
Laser Split Learned at Level:12 Power:40 Accuracy:100% Speed:4 Energy:6 Range:All opponents Description:A laser fired at the ground splits into the enemies!
Laser Shot Learned at Level:20 Power:60 Accuracy:90% Speed:10 Energy:4 Range:Select Description:A big continuous laser shot.
Posted on March 10th, 2017 at 4:17pmEdited on 2017/03/10 at 5:01pm
Posted 2017/03/10 at 4:17pmEdited 2017/03/10 at 5:01pm
#17
i suppose i'll try and revive a dead thread via posting my own robot
Name:mechanical man Designation:DGN-001 (Dr grant number) Class:Mechanical gear robot Core: cutter core
Weaknesses: Flame and explode Resistances:shadow Immunities: none Affinities: cutter
Energy:90 Attack:110 Defense:199 Speed:55
Quotes Start:"alright cool,more robots parts for me to use" Taunt:"Don't worry,your body will be put to good use in the junk yard!" Victory:"finally,i have more robotic parts i can use to power up!" Defeat:"geez alright i surrender!" Signature Move: gear grinder learned at level: 1 power:20% accuracy:99% speed:5 energy:1 range:lead robot description:fires multiple gears that slam into the opponent,hits multiple times mechanical arrow learnt at level:15 power:70 accuracy:80% speed:9 energy: 2 range:lead and first/second bench description:fires a shot of mechanical parts which pierces the lead robot and hits either the first or second bench opponent
Posted on March 16th, 2017 at 12:03pmEdited on 2017/05/05 at 2:09pm
Posted 2017/03/16 at 12:03pmEdited 2017/05/05 at 2:09pm
#18
You know what , why not this thread is saying to me to do this in a while and now it is you know on top of the fanart/fanfic threads so why not Oh yeah who will i do , who else but my only serious character
Quotes Start:Let me test my fighting skills Taunt:You have to be stronger and faster tobeat me Victory:Thanks that was a good warm up now i need to continue to do what i was supposed Defeat:Damn you are preety strong gonna make sure to use more your weapon
Signature Moves
Super Copy Chip Learned at Level:1 Power:Same power of the copied weapon but the more you use it grows(only for this fight(this is not canon) Accuracy:Same accuracy of the copied weapon but the more you use it grows(only for this fight) Speed:Same speed of the copied weapon but the more you use it grows(only for this fight) Energy:Same energy of the copyed weapon Range:Leader(after copy same range as copyed weapon) Description:It copyes the last weapon your enemy used but the stats keep growing the more you use
Copyie Buster Learned at Level:8(in the actual story it is an upgrade made by Dr Light for Copyie to not shut down after using his ultimate attack, but hey it is also an buster Power:39 Accuracy:100% Speed:12 Energy:2 Range:Leader Must charge for 1 turn Description:Copyie uses a charge shot
Copy of the Duo Fist Learned at Level:13(it is an transformation) Power:Copyie power goes to 120 Defense:Copyie defense goes to 70 Speed:Copyie speed goes to 130 Energy:Copyie energy goes to 100 Range:Copyie Type:Copyie type become Copy and Space Must charge for 1 turn Description:Copyie gets the strength of a Space Marshal(yeah that thing from the comics)
Chaos Blater Learned at Level:20(his ultimate attack) Power:75 Accuracy:100% Speed:5 Energy:Copyie loose 70 % of his hp Range:Enemy Team Type:Copy-Laser Must charge for 3 turns Description:Copyie unleashes his ultimate attack an black and red laser destroying most of the arena
Description:Copyie is a robot created by Willy that now fights against evil alongside Megaman and Duo ,now after a shut down fights the roboenza
Now Copyie field(yeah i made this , well not that much made but you got it right)
Name: Mr X tournament First Megaman 8bit Deathmatch (Yeah that is how i based most of the story of my character , most not all like the important parts and how the tournament takes place) Primary Core: Copy Multipliers: Exp x2 Robot: Copyie
Mecha: None Description: An basic tournament arena for many 1v1 battles to take place Music: Well if Copyie was supposed to have a theme song i would not be writingg this but eh how about , Mr X castle(as you know the tournament was made by this guy
Quotes Start:"the battle field is my canvas,and you are my brush" Taunt:"whats the matter (insert robot here)?, scared of an artist?" Victory:"ha ha! your disabled body will be my next artwork!"" Defeat:"no my art! i spent so long on this!" Signature Move: paint bucket kick description:the user throws a paint bucket,causing heavy damage to the opponent,and slowing the opponent! power: 35 accuracy:60% speed:5 energy:2
Posted on May 2nd, 2017 at 12:15amEdited on 2017/05/02 at 1:42am
Posted 2017/05/02 at 12:15amEdited 2017/05/02 at 1:42am
#20
Sure, guess I'll bite. Again. After just remembering that this game and this site and everything else exists. Yanno, perform some thread necromancy and whatnot. Anyway here's me.
Weaknesses: WindExplode Resistances: SwiftEarth Immunities: Space Affinities: None
Energy: 130 Attack: 110 Defense: 110 Speed: 50
Quotes
Start: "Come on, then. I'll take you on, {$robot_name}!" Taunt: "Is that all you got?" Victory: "Right, that's done." Defeat: "Ugh...you're good."
Signature Moves
Rock Shower Learned at Level: 1 Power: 16 Accuracy: 80% Energy: 4 Range: All Foes Description: "The user creates a large amount of rocks above the field, then launch them at the target, dealing damage to all robots on the target's side of the field twice! This ability's effects appear to be more powerful when there are fewer robots on the opponent's side of the field...
Magnet Rock Learned at Level: 10 Power: 16 Accuracy: 100% Energy: 8 Target: Select Description: "The user creates magnetically-charged rocks from the earth that crush the target, inflicting damage with perfect accuracy and lowering their speed by 10%! Damage done by this ability is not affected by distance and can be used even on far away opponents."
Terra Shield Learned at Level: 25 Power: 26 Accuracy: 89% Energy: 8 Target: Self/Front Description: "The user protects itself by encasing itself in whatever material happens to be nearby, protecting them from all damage with the field's type. The shield can then be thrown to deal damage based on the field's type! (Example: If Terra Shield was used in the Steel Mill, it would deal Flame/Shield damage, and protect the user from all Flame damage until thrown. This applies to fused fields rather differently, such as the Underground Collider resulting in Terra Shield dealing Swift/Shield damage and protecting from Time damage.)
Cataclysm Learned at Level: 35 Power: 75 Accuracy: 90% Energy: 10 Target: Front Description: "The user charges on the first turn to build power, then drops a massive chunk of rock from space onto the target, inflicting massive damage to the target! However, the user of this devastating attack receives 20% recoil damage, so use with extreme caution. Charging this attack will also waste all of the user's energy, regardless of weapon energy reductions from same core type."
Description: "Faust had stumbled upon the simulation prototype on what may very well be pure chance. By trying to look into it, he managed to get himself stuck in the simulation, just like the three doctors. Given that he didn't really have much else to do, as well as the slight complication of not really knowing how to get out, he decided he might as well brush up on his combat skills. In battle, Faust mainly focuses on melee combat with one of his various weapons, but he opts to use his earth manipulation abilities in the simulation instead, simply for "the fun of it."
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