Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
I'm not going any further until everyone listed is complete!
Complexity
Complete - Simple - Moderate - Complex - Advanced
Request Note
Requests are shown in the Screenshots area below, in the Incomplete or Complete area. If it's an OC, it will be noted. If it's a Robot Master that is not on the Status Updates/Complexity List, then it will be listed in the To Be Updated area.
To Be Updated
Unlisted and completed Robot Masters are shown here.
Screenshots
Incompleted
Incomplete models are shown here. Not posed correctly.
2/11/16
Unfinished. Probably won't update for a few days.
6/11/16 OC - Proto MKII - Requested by RedBomber
Completed
Models completed are shown here. I may or may not even pose or render them.
31/10/16
Complete, but I'd like to add more expressions. Expect alternate colors soon.
2/11/16
Mesh work complete! Considering texture work.
Created a few days ago, but revealed today. Expressions coming soon.
5/11/16
Catching up with extra costumes. Otherwise, fully complete.
6/11/16 OC - Mega - Requested by MegaBoy OC - Beta - Requested by MegaBoy Unlisted Robot Master - Crystal Man - Requested by NiceIce Unlisted MMK - Quint - Requested by MegaBoy
If you want me to divert my attention to someone else, just request via messaging or chat.
Custom Powered Up Models Posted by Shiver on October 31st, 2016 at 10:03am Viewed 5580 Times
Posted on November 1st, 2016 at 12:27pmEdited on 2016/11/01 at 2:30pm
Posted 2016/11/01 at 12:27pmEdited 2016/11/01 at 2:30pm
#3
Thanks for the comments! Maybe I'll try to make effects with the models. I ponder though if anyone wants these models. I can host it some where, if anyone wants.
@Raze : Some really stellar work here, Raze! While the Powered Up Models aren't inherently difficult, that's in the context of a professional team with a budget like Capcom's original staff. Capturing a style, without a budget and with a solo artist, and then proceeding to emulate that style into something as overly complex as modeling, and it makes for some impressive work! Both the Crash Man and the Snake Man models look pretty well, and not to steal lines from Doc up there but I'll be planning on keeping an eye on this thread as well! :)
@uraChrisKringle : I use Metasequoia for making models. Apparently it was used for making PSX models back in the day, but it's not really professional.
12 Comments