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Mega Man RPG Prototype Fanart & Fanfics

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"Create" a Mega Man Game!

November 3rd, 2014 at 10:33pm
 
Holly Jolly Beta
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.
Here is an example:
Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2

Player: Mega Man mega-man

Robot Master 1: Cut Man cut-man
Robot Master 2: Air Man air-man
Robot Master 3: Bubble Man bubble-man
Robot Master 4: Quick Man quick-man
Robot Master 5: Bomb Man bomb-man
Robot Master 6: Time Man time-man
Robot Master 7: Fire Man fire-man
Robot Master 8: Wood Man wood-man

Robot Master Weaknesses: Cut Man-Fire Storm Air Man-Leaf Shield Bubble Man-Rolling Cutter Quick Man-Time Slow and Hyper Bomb Bomb Man-Rolling Cutter and Fire Storm Time Man-Leaf Shield Fire Man-Air Shooter Wood Man-Fire Storm and Rolling Cutter

Wily Stage 1 Boss: Mecha Dragon
Wily Stage 2 Boss: Yellow Devil
Wily Stage 3 Boss: Guts Man guts-man
Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called)
Final Boss 1: Wily Machine 1
Final Boss 2: Wily Machine 2
Here is a blank version:

Name:

Player(s):
DLC (Optional):
Description (Optional):

Robot Master 1:
Robot Master 2:
Robot Master 3:
Robot Master 4:
Robot Master 5:
Robot Master 6:
Robot Master 7:
Robot Master 8:

Weaknesses:

Wily Stage 1:
Wily Stage 2:
Wily Stage 3:
Wily Stage 4:
Final Boss:
Oh, and you can now make MegaTale AUs. Here is the list of characters from the regular MegaTale if you need it:

Rock as Frisk
bass Forte as Chara (Alternatively, you can use Rhythm.)
proto-man Retro Pikachu as Flowey/Asriel
dr-cossack Adrian as Toriel
disco StupidStudiosC2 as Napstablook
MegaBoy as Papyrus
Beta Man as Sans
Ninja Man as Doggo
Jazz MKII as Lesser Dog
Sargent Man as Greater Dog
bass Meta as Grillby
Ender as Annoying Dog
ice-man NiceIce as Nice Cream Guy
bass ZeroDXZ as Undyne
Proto Man MKII as Monster Kid
Walter as Onion-San. (Mugshot is not really good, but in a way things work out, I guess.)
Ura as Temmie (currently)
gemini-man TailsMK4 as Gerson
RotomSlashBlast as Mad Dummy (with a random Rotom as the Ruins Dummy)
proto-man StupidStudiosN as Mettaton
bright-man ThatGuyNamedMikey as Alphys
proto-man StupidStudiosA as Burgerpants
time-man MusicalKitty -SST- as Muffet
quick-man MegaBossMan as Asgore
REDACTED as Gaster
ERASED as Goner Kid
"Create" a Mega Man Game!
Posted by Holly Jolly Beta on November 3rd, 2014 at 10:33pm
Viewed 33471 Times
 
Brimstone
18,073,331 BP
0 TP | 226 PP
Posted on April 1st, 2016 at 8:36pm
Posted 2016/04/01 at 8:36pm
#1
[[Mega Man Altered: Cossack Confrontation]]{copy}

So I was thinking of a few Mega Man games which are set in an alternate universe (The plot is changed and so), for example Dr. Wily dying in Mega Man 3 and Dr. Cossack being the true mastermind and the villain afterwards, and Mr. X actually being...Mr. X. This is the first of the few games in that series.

Description: In an alternate universe, after the events of Mega Man 3, Dr. Wily is confirmed to be dead, from the destruction of his past fortress. However, now, tensions rise as 4 of Dr. Wily's Doc Robots have been sent out as a last resort to bring Mega Man down with Wily himself! Mega Man, as who he is, sets out to defeat the Doc Robots! However, there is always more that meets the eye...

Boss Set 1:
Robot Master 1: top-man Doc Top
Robot Master 2: gemini-man Doc Gemini
Robot Master 3: needle-man Doc Needle
Robot Master 4: magnet-man Doc Magnet

Boss Set 2:
Robot Master 1: pharaoh-man Pharaoh Man
Robot Master 2: drill-man Drill Man (hard-man Hard Man Miniboss)
Robot Master 3: dust-man Dust Man
Robot Master 4: dive-man Dive Man
Robot Master 5: skull-man Skull Man (shadow-man Shadow Man Miniboss)
Robot Master 6: ring-man Ring Man
Robot Master 7: toad-man Toad Man (snake-man Snake Man Miniboss)
Robot Master 8: bright-man Bright Man (spark-man Spark Man Miniboss)

Mini-Bosses:
Mini-Boss 1 (After defeating the 4 Doc Robots): Mothraya
Mini-Boss 2 (After defeating 8 Cossack Bots): dr-wily Dr. Wily?

Cossack Citadel 1: met Metall Daddy
Cossack Citadel 2: Square Machine
Cossack Citadel 3: Cockroach Twins
Cossack Citadel 4: robot Robot Rematches and dr-cossack Cossack Catcher
Final Boss: dr-cossack Cossack Capsule
Secret Final Boss (replaces Cossack Capsule): bass "Bass" Mk-I (Has all the Mega Man 4 weapons, and is only fought if the player does not die once through a playthrough of the game.)

Weaknesses:
Doc Top - Magnet Missile
Doc Magnet - Needle Cannon
Doc Gemini - Top Spin
Doc Needle - Gemini Laser
Pharaoh Man - Flash Stopper
Drill Man - Dive Missile and Magnet Missile
Dust Man - Ring Boomerang and Needle Cannon
Dive Man - Skull Barrier
Toad Man - Drill Bomb
Bright Man - Rain Flush and Top Spin
Ring Man - Pharaoh Shot
Skull Man - Dust Crusher and Gemini Laser
Hard Man - Dive Missile and Magnet Missile
Shadow Man - Top Spin and Flash Stopper
Snake Man - Needle Cannon and Ring Boomerang
Spark Man - Skull Barrier and Gemini Laser
Mothraya - Ring Boomerang and Needle Cannon
Dr. Wily? - Drill Bomb and Magnet Missile
Metall Daddy - Dust Crusher and Ring Boomerang
Square Machine - Dust Crusher
Cockroach Twins - Needle Cannon and Drill Bomb
Cossack Catcher - Wire Adaptor and fully-charged up Mega Buster
Cossack Capsule - Pharaoh Shot
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on April 6th, 2016 at 9:47pm Edited on 2016/04/06 at 11:23pm
Posted 2016/04/06 at 9:47pm Edited 2016/04/06 at 11:23pm
#2
Mega Man 5 Redux!

Story: Dr. Wily invades yet again with the same robots from his fifth attempt of world domination, but now they are stronger than ever! Battle new robots with now a wider arsenal!

Players: mega-man Mega Man: Equipped with Boomerang Buster (uncharged shots are shaped like boomerangs, but charge shot looks like it did in MM5, but returns back when it reaches the other side of the screen) roll Roll (collect all four secret weapons): Equipped with Roll Buster (Only has two levels of charge: uncharged fires two bullets at a time that travel in a wave pattern, charged fires three shots that spread out as they travel) proto-man Proto Man (collect all four chips, spells "Copy"): Equipped with Proto Buster (no need to charge, but shots get weaker as they travel across the screen)

Robot Masters:
star-man Star Man -Overview:
Has more of a theatrical theme. When a charge shot successfully lands, Mets jump from the bottom of the screen to applaud. All mechas that have projectiles can shoot stars now. Asteroids at the beginning of the stage are now shooting stars, leaving a trail of stars, caused by:
galaxy-man Galaxy Man
-LE: 20
-Weapon: Star Barrier
-Weakness: Gemini Laser

The boss is completely optional, however, but gives Star Man's weapon, interesting. Defeating Galaxy Man trannforms the shooting stars back to asteroids

Robot Master 1: star-man Star Man
-LE: 28 (1st) 10 (2nd)
-Weapon: Star Kiss [blow a kiss that travels in an upward direction] (1st) Starstorm [shoot a trail of brightly colored stars and decimate every enemy on the screen] (2nd)
-Weakness none
Overview: Jumps more often and blows a kiss, shooting three stars at the player, and occasionally puts a spotlight on the player (this does not do anything but darkens the screen). The player can choose to fight him again, but the second time he uses Starstorm instead of Star Kiss, which is unavoidable.

Robot Master: charge-man Charge Man Has C-chip
Overview: Pretty much the same.

Robot Master 2: charge-man Charge Man
LE: 28 (1st) 56 (2nd)
Weapon: Charge Kick (The player slides, damaging the enemy. Now it is easier to hit the enemies and the player is invincible using it) (1st) Charge Bomber (Shoot three red bombs into he air, the bombs drop on nearby enemies automatically)
-Weakness: Starstorm

Overview: Charge Man is easier to jump over, but he occasionally turns blue when he's close to being defeated. At this state, he runs much faster and rapidly shoots bombs into the air. His second fight is mostly the same, but when he bashes into a wall, a Met or a Flea will fall into the battle.

Robot Master: crystal-man Crystal Man Overview-
The stage is mainly the same, but all mechas are now stronger, and have an additional 2 LE. At the first checkpoint, there would be two paths, the top one can only be accessed by using Wave Rider (see: Wave Man) after crossing the sea of spikes, a mysterious figure joins the player, he helps you by shooting three large blue lasers every time the player shoots. When the player reaches the room before the boss door, the figure reveals itself:

gemini-man Gemini Man
-LE: 15 (1st) 5 per clone (2nd)
-Weapon: Gemini Laser (1st) Gemini Clone (using this will summon clone that walks around and shoots automatically)
Weakness: Star Kiss

Why would Gemini Man assist the player, only to fight him before Crystal Man? At least Gemini Clone can help the player get mechas he cannot (as the clones can walk in the air if summoned near a ledge or mid-air)

Robot Master 3: crystal-man Crystal Man
-LE: 24 (1st) 16 (2nd)
-Weapon: Crystal Ball (1st) Crystal Reflector (2nd)
-Weakness: Stone Smasher
Overview: Crystal Man sits at a desk, obsessively staring into his Crystal Ball, he then summons a clone of an undefeated Robot Master (or a random Miniboss if he's fought last) the clone accounts for 50% of Crystal Man's LE, after the clone is defeated, he jumps from his desk and uses his regular Crystal Ball weapon, but if fought again, he lights up, then shoots many small, white lasers from his body, called Crystal Reflector when defeated, he doesn't explode, but he shatters into many pieces.

Robot Master: stone-man Stone Man - Has O-chip
Stage Overview:
Stone Man's stage is pretty much the same, but not only do Metall Mommies run the stage, but also met Metall Aunties and when defeated, they drop five tiny Mets that have the capacity to shoot at the player.

Robot Master 4 stone-man Stone Man}
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on April 7th, 2016 at 5:09pm Edited on 2016/04/07 at 7:43pm
Posted 2016/04/07 at 5:09pm Edited 2016/04/07 at 7:43pm
#3
Name: Mega Swap

Player: bass Bass Man disco Disco quint (There are no Quint alts.) Quint Man (Unlockable)
Description: A role-reversal version of Mega Man. In the year 20YY (Even THAT'S swapped around. How crazy is that? ...Maybe it'll make up for how unoriginal everything else is.), there were two scientists: Dr. Trust and Dr. Dark. (Get it? ...Let's just move on.) Together, they created 11 robots, including a fighting robot called Mega, or Quint Man, and two assistant-bots named Forte and Disco. However, Dr. Dark has stolen 8 of the robots, leaving only Forte and Disco (since Quint Man had became a renegade or something). Forte, with a strong sense of justice, volunteered to be converted into a Super Fighting Robot, called Bass Man, to stop Dr. Dark.

Robot Master 1: cut-man Boulder Man (Weapon: Rolling Boulder)
Robot Master 2: Carve Man (Weapon: Sharp Carve)*
Robot Master 3: ice-man Inferno Man (Weapon: Inferno Slasher)
Robot Master 4: bomb-man Missile Man (Weapon: Hyper Missile)
Robot Master 5: fire-man Frozen Man (Weapon: Frozen Storm)
Robot Master 6: elec-man Flow Man (Weapon: Water Beam)
Robot Master 7: time-man Fast Man (Weapon: Fast Forward)
Robot Master 8: oil-man Nature Man (Weapon: Nature Slider)

Secret Boss (Hack the game to access. No weapon, Bass Man only, have all weapons): guts-man Forest Man (Backstory: During the making of Forest Man, there was a strange power-surge. Due to it, for some reason, the data of Forest Man was lost. Frustrated by this, Dr. Dark decides it would be best to stop working on Forest Man, and Dr. Trust reluctantly agrees. This caused Forest Man to be scrapped, the leftover parts used to make Carve Man and Missile Man. Due to the loss of data, as well as the scrapping of Forest Man, Forest Man was erased from reality, and his "spirit" is sent to a place called the World Subspace (the opposite of the Prototype Subspace). The only people to have memory of Forest Man was the two doctors, as well as Carve Man and Missile Man, as a side-effect of using the spare parts of the scrapped robot. However, the two doctors, as well as Carve Man and Missile Man, agreed to keep it a secret from everyone. So practically, Forest Man is the Mega Swap version of Gaster. Due to is fight being "incomplete", Forest Man's attacks, including his main weapon the Tree Stump, will teleport at random times, as will he and the player. Forest Man will sometimes disappear, and will even transform into inverted-color versions of the other Robot Masters and Fortress Bosses. There is also no pattern, making it much harder to beat him. But if the player manages to beat him, there is no boss-defeating explosion- the game just resets, all data gone.)

Weaknesses: Boulder Man- Fast Forward and Hyper Missile Carve Man- Rolling Boulder Inferno Man- Water Beam and Hyper Missile Missile Man- Sharp Carve Frozen Man- Inferno Slasher Flow Man- Frozen Storm** Fast Man- Water Beam and Natural Slider*** Natural Man- Inferno Slasher Forest Man- Normal Form- Frozen Storm and Sharp Carve. Other Forms- Depends on form

Dark Labs 1: Yellow Dragon
Dark Labs 2: Proto Battery
Dark Labs 3: CWU-10P
Dark Labs 4: Robot Master Rematches bass Clone Robot (BetaBoyX7) (HEY, LOOK, BETA MAN SWITCHES PLACES WITH MEGABOY IN THIS WORLD. I WONDER HOW BETA COULD'VE COME UP WITH THAT.)
Final Boss: dr-light Dark Machine 1

A bonus will come on the next post.

*This world's version of Bond Man, who switches places with the Guts Man of this world.
**Because nothing else makes sense as a weakness.
***Because Time Man is weak to Nature-core, and since nobody else is weak to it... Eh.
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on April 7th, 2016 at 6:24pm Edited on 2016/04/07 at 7:12pm
Posted 2016/04/07 at 6:24pm Edited 2016/04/07 at 7:12pm
#4
(Continued of Mega Man 5 Redux)

Robot Master 4: stone-man Stone Man
-LE: 28 (1st) 42 (2nd)
Weapon: Power Stone (1st)(The now five stones travel faster and in a tighter arc) Stone Smasher (2nd)(The player slams their fist against the ground (cannot be used in the air, unless if there's ground under the player) and makes stones fall from the ground, they disappear after about ten seconds, but can be thrown with Super Arm
Weakness: Wave Rider Super Arm (can pick up and throw Stone Man around)
Overview- Stone Man now occasionally sends off a Power Stone when he reaches the highest point in the air, and when he falls and crumbles, stones fall from the top of the screen. In the second time fighting him, when he does fall and crumble, Metall Aunties (and sometimes even Big Eyes) are now summoned.

Mid Boss (after 4 Robot Masters are defeated): bass Bass
-LE: 28
-Weapon: Copy Fist (shoot a short-ranged fist that always comes back)
-Weakness: Starstorm and Roll Buster
Overview:
This is just like Bass's first fight from MM7, he jumps around the room and occasionally shoots a cluster of solar shots. When his LE is under 14, Bass starts dashing around the room, shooting his fist at the player, he also calls in Treble, who jumps around and shoots Charge Shots at the player.

Robot Master: [gyro-man
Stage Overview: The stage is pretty much the same, but there's now somehow an anti-gravity effect, there's also the opportunity to jump down a "bottomless pit" and fight

Miniboss: air-man Air Man
-LE: 25
-Weapon: Air Shot (shoot a small tornado that climbs walls) (1st) Wind Tornado (shoot three small, blue tornadoes that travel upwards) (2nd)

If the player chose to fight Air Man, they will be taken to the boss door.

Robot Master 5: gyro-man Gyro Man
-LE: 20 (1st) 38 (2nd)
Weakness: Gravity Hold and Psycho Hold
Weapon: Gyro Attack Gyro Gust (shoot a gust of air that destroys every medium-sized mecha on-screen)
Overview: Just like in MM5, but in his rematch, he uses Gyro Gusts instead of Gyro Attacks

Robot Master: gravity-man Gravity Man
Stage Overview: mechas named met PsychoMettaurs now change gravity at will! There's also a more dense gravity at some segments of the stage, so the player can't jump as high, and there's also another breed of mets named met BoomerTaurs that will always take any attack without taking damage, then use said attack until they are defeated.

Robot Master 6: gravity-man Gravity Man Has P-Chip
LE: 15 (1st) 51 (2nd)
Weakness: Star Barrier
Weapon: Gravity Hold (grounded enemies fly into the air, airborne enemies get slowly crushed [Psycho Hold (shoot an uncharged shot at a mecha (can't be blocked) and then input a direction to send the target in that direction.
Overview: Gravity Man is not affected by his gravity, so he can freely go as he pleases, in the rematch, he uses Psycho Hold instead of Gravity Hold
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on April 7th, 2016 at 7:52pm
Posted 2016/04/07 at 7:52pm
#5
Mega Swap

BONUS: Core-Swap Chart
Copy and Neutral stays the same, because eh.
Crystal and Shadow because Crystal is KINDA like light.
Cutter and Impact because Rock Paper Scissors.
Earth and Nature because I think mud and dirt counts as nature. (And sure, I guess the whole "pollution" thing, too.)
Electric and Water because... well, you know.
Explode and Missile because EXPLOSIONS.
Flame and Freeze because of Fire Man's strange weakness to ice.
Laser and Shield because... Well... Weapon and Shield... Err, let's just move on.
Space and Empty because space is everything and empty is nothing.
Swift and Time because all the Time-core moves seem to either slow down or stop time.
Wind and... Wind and... Uh... Oh. ...You know what, I wanted to avoid using cores that don't exist in MMRPG. Seems I don't have a choice anymore, do I? Fine. I will make the Poison-Core using the Cossack/Dr. Cossack color for the swapping thing, because... Well, however you would like to describe it's relationship.
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on April 20th, 2016 at 5:18pm
Posted 2016/04/20 at 5:18pm
#6
Name: Mega Swap 2

Player: bass Bass Man
Description: In the year 20YY, Dr. Dark tried to take over the world. However, Forte, an assistant-bot created by the authority of robotics, Dr. Trust, had a strong sense of justice and was converted into a fighting robot called Bass Man, stopping the invasion. However, Dr. Dark created 8 new robots in order to counter Bass Man.

Robot Master 1: metal-man Metallic Man (Weapon: Metallic Box)
Robot Master 2: air-man Toxic Man (Weapon: Toxic Storm)
Robot Master 3: bubble-man Static Man (Weapon: Rolling Static)
Robot Master 4: quick-man Stop Man (Weapon: Stop Boomerang)
Robot Master 5: crash-man Clash Man* (Weapon: Clash Tracker)
Robot Master 6: flash-man Fast Man (Weapon: Fast Speed)
Robot Master 7: heat-man Cool Man (Weapon: Arctic Ice)
Robot Master 8: wood-man Pollution Man (Weapon: Trash Shield)

Weaknesses: Metallic Man- Metallic Box, Stop Boomerang Toxic Man- Arctic Ice Static Man- Metallic Box Stop Man- Clash Tracker, Fast Speed Clash Man- Toxic Storm, Trash Shield Fast Man- Stop Boomerang Cool Man- Rolling Static Pollution Man- Arctic Ice

Dark Labs 1: Steampunk Dragon
Dark Labs 2: Carve Tank**
Dark Labs 3: Shield Generator
Dark Labs 4: Picopico-chan***
Dark Labs 5: Robot Master Rematches dr-light Dark Machine 2
Final Boss: Core

*Yes, I just HAD to make that joke.
**Because since the alternate version of Guts Man doesn't live in the game's world's plane of existence, Bond Man (or Carve Man, in this game) takes the place of the most reused robot or something.
***Because I had no idea what else to call this thing.
^ Top
 
MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on April 22nd, 2016 at 10:55am Edited on 2016/04/22 at 1:42pm
Posted 2016/04/22 at 10:55am Edited 2016/04/22 at 1:42pm
#7
Mega Man World 2 Remastered: Time Misfunctions a sequel to Beta Man's Mega Man World Remastered. And a prequel to Retro Pikachu's Mega Man World 5 Remastered.

Players: Mega Man mega-man Break Man? (After Beating the game once) proto-man

Description: In the Year 20XX, a strange robot has appeared attacking the city with some old Wily Bots. Mega Man is sent into the city to stop this Mysterious Robot.

Intro Stage: MegaCity Coast. Boss: Guts Tank guts-man
Robot Master 1: Wood Man wood-man
Robot Master 2: Metal Man metal-man
Quarter Point Boss: Enker enker
Robot Master 3: Air Man air-man
Robot Master 4: Crash Man crash-man
Mid Point Boss: Quint w/ Sakugarange quint
Robot Master 5: Top Man top-man
Robot Master 6: Hard Man hard-man
Robot Master 7: Magnet Man magnet-man
Robot Master 8: Needle Man needle-man
Quint Fight (With MM1-MM2 Weapons) quint
Wily Machine World 2 dr-wily

Weaponsmet

Player Character Weapons
Mega Buster
Proto Buster

Rush and Proto Items
Rush Marine/Swim Boots
Rush Jet/Shield Jet
Rush Coil/Wall Kick
Rush Drill/Scanner Shades

Items
Energy Capsule/Energy Pellet
Weapon Capsule/Weapon Pellet
E-Tank
W-Tank
M-Tank
1-Up

Remains of the MMK-001 Troop
Leaf Shield
Metal Blade
Air Shooter
Crash Bomber
Mirror Buster

Quint SVN-001 Squad
Sakugarange
Needle Cannon
Top Spin
Hard Knuckle
Magnet Missle
New Buster Parts

Wily Machine World 2
Wily Bomber

Weakness Chartsniper-joe


Quint Has no weakness
Enker is weak to the Mega Buster

^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on April 22nd, 2016 at 4:08pm Edited on 2016/04/22 at 7:26pm
Posted 2016/04/22 at 4:08pm Edited 2016/04/22 at 7:26pm
#8
Name: Beta Man 5: Slur's Last Stand*

Players: Beta Man (New items: Jetpack Adapter, Fighting Adapter, Boots Adapter (Protects the user from spikes, but has durability that can be recharged using Weapon Energy. Also doesn't protect the user from enemy attacks.)) MegaBoy (Shares Beta Man's items, but also has EEKADO, which does one of 3 random things per use: 1. Shoots from buster for a short period of time. 2. Shocks all nearby enemies. 3. (The rarest of all 3) Destroys everything in the entire room, including protected mechas and- sadly enough- items, and excluding bosses, though bosses will be damaged highly.) bass ZeroDXZ (Collects the pieces of the Black Armor, which increases health with the helmet, defense and strength with the torso, and speed and wall-clinging and dash duration, as well as splits spike damage in half, with the legs/boots.) proto-man Sargent Man (Has to obtain the 3 items from MM2, as well as a new armor that increases defense and allows him to use a new weapon called the Sargent Rocket, a more powerful- yet non-tracking- variation of the Sargent Missile.) bass Meta ring-man Ender Man (Can summon robotic Creepers) crash-man Crash Man (CrashBomber) (Can summon in Cyro Man or Guard Man, who moves around randomly and attacks with their weapons. Disapears if moved off-screen, and each of their attacks use up Weapon Energy.) shadow-man Dark Man (Can summon shadow clones to attack enemies.) mega-man Mega Man proto-man Proto Man bass Bass
Description: Slur has decided to take down our heroes once and for all. However, Beta Man and his friends are ready to do the same. With Beta Man's new adapters, as well as the help from his friends, there's no WAY he could lose! ...Right?

Robot Master 1: gravity-man Gravity Man
Robot Master 2: wave-man Wave Man
Robot Master 3: stone-man Stone Man
Robot Master 4: gyro-man Gyro Man
Robot Master 5: star-man Star Man
Robot Master 6: charge-man Charge Man
Robot Master 7: napalm-man Napalm Man
Robot Master 8: crystal-man Crystal Man

Weaknesses: Gravity Man- Star Clash, Teleporting Rings, Portal Ring, Black Hole Bomb (Crash Man), Beta Man's Attacks, Dark Man's Attacks, Z-Saber (Space and Shadow) Wave Man- Charge Kick, Sargent Man's Attacks, Genbu Zero, Z-Saber (Swift and Missile) Stone Man- Napalm Bomb, Crash Man's Attacks, Sargent Rocket, Beta Blast, Cold Mist, Elemental Saber (MegaBoy), Z-Saber (Explode and Freeze) Gyro Man- Gravity Hold, Shadow Bolt, Magnet Missile (Sargent Man), Z-Saber (Electric and Nature) Star Man- Water Wave, Meta's Attacks, Power Stone, Ender Ring, Oil Slider (Ender Man), Z-Saber (Water and Earth) Charge Man- Power Stone, Ender Ring, Oil Slider, Water Wave, Meta's Attacks, Z-Saber (Earth and Water) Napalm Man- Crystal Eye, Crystal Sword, Diamond Sword, Elemental Saber, MegaBoyical Laser, Z-Saber (Crystal and Flame) Crystal Man- Gyro Blade, Charge Kick, Genbu Zero, Z-Saber (Wind and Swift)

Space Station 1: cut-man bomb-man fire-man elec-man time-man Weapons Gauntlet: Rolling Cutter, Hyper Bomb, Fire Storm, Thunder Beam, Time Slow robot Copy Robot
Space Station 2: metal-man air-man quick-man crash-man Weapons Gauntlet: Metal Blade, Air Shooter, Quick Boomerang, Crash Bomber Astro Devil
Space Station 3: magnet-man gemini-man snake-man shadow-man Weapons Gauntlet: Magnet Missile, Gemini Laser, Search Snake, Shadow Blade trill Trill

To be continued in the next post.

*At least until the MM6 Robots are finished and THEIR Darkness alts are created, whenever that may be. Chances are, probably late this year or some time next year, but who really knows? Could be quite a long time until it happens, but it could not. Only the future will tell.
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on April 22nd, 2016 at 7:27pm
Posted 2016/04/22 at 7:27pm
#9
Space Station 4: toad-man pharaoh-man ring-man skull-man Weapons Gauntlet: Rain Flush, Pharaoh Shot, Ring Boomerang, Skull Barrier Robot Master Rematches
Final Boss?: slur Slur

After defeating Slur...

slur Hahahahaha...
robot (Player's Character) What's so funny? You lost. *Starts charging* Now to end this, once and for all! *Shoots a Charged Shot at Slur, which is blocked by a strange energy field*
slur You really are a fool. You thought it would be THAT easy? You really are a FOOL. I found a lot of Evil Energy since my last failure, and I've been waiting to use it in case I couldn't defeat you in my regular form. And now... *Form changes, changing his colors to colors similar to those of the Darkness Alts* Let's finish this, once and for all! NO MORE MERCY!

TRUE Final Boss: slur Slur (Powered by Evil Energy) (Faster and Stronger with more health. Can't be damaged by regular busters, including Charged Shots

In the end, Slur is defeated for good. However...

slur *Coughs* Hahaha...
robot What now, Slur? It's OVER. We've won, and your done for.
*WARNING: SELF DESTRUCTION ACTIVATED!*
slur *If the player is Beta Man or MegaBoy, Slur fires one last, powerful Slur Beam with every last bit of his energy left, severely damaging them, disables teleportation, and makes them collapse on the floor. If not, then the Slur Beam instead disables teleportation.* Goodbye... *Robot's name*... *Shuts down... Forever. Unless if used again by another user, but who knows.*
*If the player is Beta Man or MegaBoy, the robot slowly gets up.*

The player must then escape the Space Station in a certain time period, getting in Rush's Space thing (or fusing with Treble, if the player is Bass). However, there are a few endless pits and spikes on the way. If the counter reaches 0, the space station explodes, and the player will lose a life and have to start all over again. If the player is NOT Beta Man or MegaBoy, and they escape on time, they escape undamaged as the Space Station explodes. If the player IS Beta Man or MegaBoy, the counter stops and the player collapses near the end of the final section. MegaBoy or Beta Man, depends on who you are playing as, teleports in instantly and grabs Beta Man or MegaBoy respectively, teleporting out with the player before the station explodes and bringing the damaged Beta Man/MegaBoy to Light Labs for repairs.

Congratulations! You beaten the game! You now earned Hard Mode, where almost everything the bosses throw at you are instakill! Good luck!
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MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on April 22nd, 2016 at 8:38pm
Posted 2016/04/22 at 8:38pm
#10
@Beta Man : Now for the Beta And Mega ACTUAL GAMES
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Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on April 22nd, 2016 at 10:33pm
Posted 2016/04/22 at 10:33pm
#11
@Beta Man : i find that for my characters story, SarahZX should be included for an Assist for one time per stage...she could be used for an intense platform section or a boss battle,...either choice would be good...though in the ending she appears and helps ZeroDXZ escape thanks to the power of MegaboyX7's cool and random hoverbike given to him thanks to Commando/Sarge or whatever his name is-man from the "Beta And Mega" comics...
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MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on April 22nd, 2016 at 10:50pm
Posted 2016/04/22 at 10:50pm
#12
@Omega Zero : What the heck are you talking about? I never "RECIVED" The hoverbike. I just had it.
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Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on April 25th, 2016 at 11:55am
Posted 2016/04/25 at 11:55am
#13
@MegaBoyX7 : yes you did... :3
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MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on April 25th, 2016 at 3:28pm
Posted 2016/04/25 at 3:28pm
#14
@Omega Zero : Send me the page the- oh I know what you mean... No I was refering to matthew the trashbag that a threw into lava the other day. he had a robot master and I just parodied his name...
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on April 30th, 2016 at 6:10pm Edited on 2016/04/30 at 10:21pm
Posted 2016/04/30 at 6:10pm Edited 2016/04/30 at 10:21pm
#15
I am here to make a new "game" series! You know, MegaBoy's comment of "Now for the Beta And Mega ACTUAL GAMES" gave me an idea...

Name: Beta Man and MegaBoy

Players: Beta Man (New Weapons: Dark Fire- a Fireball made of shadows. Shadow Barrier- Beta's variation of Mirror Buster) MegaBoy
Description: This takes place about 3 days after Beta Man 5. After a successful mission to defeat Slur once and for all, and after the repairs (Making either Beta Man's ending or MegaBoy's ending in Beta Man 5 canon, but still making it a mystery...), our heroes Beta Man and MegaBoy are ready to relax and take a break. But then, suddenly, Dr. Wily kidnapped all of Beta and Mega's friends and reprogrammed all of Dr. Light's original Robot Masters, including Mega Man and Proto Man! It is up to Beta Man and MegaBoy to defeat Dr. Wily and save their friends! However, all the robots have gotten stronger and earned new weapons!

Robot Master 1: cut-man Cut Man (Weapon: Tracking Cutter- A Rolling Cutter that homes in towards the opponent.)
Robot Master 2: guts-man Guts Man (Weapon: Super Toss- Tosses the player towards the wall. For Beta and MegaBoy, it is used to be able to carry mechas and throw them like Super Arm. To give it an advantage in boss battles, it also allows the player to grab RM Weapons, though it costs MORE Weapon Energy to do so.)
Robot Master 3: ice-man Ice Man (Weapon: Ice Blizzard- Surrounds the user with a shield made of ice particles, protecting him and damaging and freezing all nearby opponents.)
Robot Master 4: bomb-man Bomb Man (Weapon: Mine Bomb- Tosses a mine with the same distance as a Hyper Bomb. However, it clings to walls, floors, and ceilings, exploding after a while or when touched by a target.)

Mid Boss 1: enker quint Enker (Beta)/Quint (MegaBoy)

Robot Master 5: fire-man Fire Man (Weapon: Fire Tornado- Like Air Shooter, but made of fire.)
Robot Master 6: elec-man Elec Man (Weapon: Thunder Fist- The user dashes while punching, their hand surrounded by electricity. This also counters and blocks/destroys projectiles.)
Robot Master 7: time-man Time Man (Weapon: Time Pause- Completely stops time instead of slowing it down.)
Robot Master 8: oil-man Oil Man (Weapon: Oil Launcher- Oil Man jumps high in the air and launches oil from the sky, like Slash Man. Also like Slash Man, this slows targets down, but it also damages them. For the player, it is launched a short distance and does the same thing. Fire attacks can burn this attack for extra damage.)

Mid Boss 2: punk ballade Punk (Beta)/Ballade (MegaBoy)

Weaknesses: Cut Man- Super Toss, Beta Fist, Fire Tornado, Dark Fire, MegaBoy's Weaponss Guts Man- Mine Bomb, Ballade Cracker, Beta Blast, Time Pause, Time Smoke Ice Man- Thunder Fist, Dark Bolt, Mine Bomb, Ballade Cracker, Beta Blast Bomb Man- Tracking Cutter, Screw Crusher, Shadow Rapier, Shadow Blade, Fire Tornado, Dark Fire, MegaBoy's Weapons Fire Man- Ice Blizzard, Cold Mist, Elemental Saber (MegaBoy) Elec Man- Tracking Cutter, Screw Crusher, Shadow Rapier, Shadow Blade, Oil Launcher Time Man- Thunder Fist, Dark Bolt Oil Man- Fire Tornado, Dark Fire, MegaBoy's Weapons, Ice Blizzard, Cold Mist Enker- Tracking Cutter, Shadow Rapier, Shadow Blade, Mine Bomb, Beta Blast. Since there are no rematches for these bosses, Screw Crusher can't be used. And since this is a Beta-only boss, MegaBoy's weapons can't be used, either. Quint- Time Pause. Like the situation with Beta-only bosses, Beta's weapons can't be used on Quint because he's a MegaBoy-only boss. Punk- Mine Bomb, Beta Blast. Same thing as said before. Ballade- Tracking Cutter

Wily Stage 1: Yellow Devil
Wily Stage 2: CWU-01P
Wily Stage 3: bass proto-man Ninja Man (Beta)/Phantom Man (MegaBoy)
Wily Stage 4: Robot Master Rematches mega-man mega-man-copy Copy Beta Man/MegaBoy
Final Boss: dr-wily Wily Machine 1
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loler52
67,322,841 BP
1 TP | 5 PP
Posted on May 1st, 2016 at 3:51pm
Posted 2016/05/01 at 3:51pm
#16
good one man
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on May 4th, 2016 at 4:48pm
Posted 2016/05/04 at 4:48pm
#17
Name: MegaSwap 3

Players: bass Bass Man quint (Still no Quint alts) Quint Man (Beat the game)
Description: Dr. Dark and Dr. Trust worked together once more to create a series of new robots, including the peace-keeping robot Sigma. (Because Gamma and Sigma are both Greek letters.) However, Dr. Dark converts Sigma and the other 8 robots and uses them to take over the world! There is only one robot that can stop him. However, to do so, he'd also have to face against another robot... but is this robot friend or foe?

Robot Master 1: needle-man Cannon Man (Weapon: Fire Cannon)
Robot Master 2: magnet-man Magnetic Man (Weapon: Magnetic Bomb)
Robot Master 3: gemini-man Sagittarius Man (Gemini and Sagittarius are both zodiac signs) (Weapon: Sagittarius Laser)
Robot Master 4: hard-man Sharp Man (Weapon: Sharp Blade)
Robot Master 5: top-man Clock Man (Weapon: Clock Spin)
Robot Master 6: snake-man Serpent Man (Weapon: Dig Serpent)
Robot Master 7: spark-man Aquatic Man (Weapon: Aquatic Bubble)
Robot Master 8: shadow-man Light Man (Weapon: Light Blade)

Mid-Stage Boss (in certain stages): quint Quint Man/Copy Quint Man

Pro Robots 1+2 (Cannon): air-man crash-man Toxic Man and Clash Man
Pro Robots 3+4 (Sagittarius): flash-man bubble-man Foot* Man and Static Man
Pro Robots 5+6 (Aquatic): metal-man quick-man Metallic Man and Stop Man
Pro Robots 7+8 (Light): wood-man heat-man Pollution Man and Cool Man

Mid Boss: quint Saku Man/Copy Quint Man

Bonus Boss 1: enker (Only Ballade has an alt, but it's his 2nd form, so eh.) Dissonance (Weapon: Opposing Buster)
Bonus Boss 2: proto-man Proto (Weapon: Breaker)

OK, at some point during this, I'm probably going to go "Ah, forget it." and just use a name from the ORIGINAL Robot Masters. Not that it'll matter, though, since this is an alternate reality of Mega Man.

Weaknesses: Cannon Man- Sagittarius Laser Magnetic Man- Fire Cannon and Aquatic Bubble Sagittarius Man- Dig Serpent Sharp Man- Magnetic Bomb and Fire Cannon Clock Man- Sharp Blade Serpent Man- Fire Cannon Aquatic Man- Light Blade and Sagittarius Laser Light Man- Clock Spin Quint Man/Copy Quint Man/Breaker Man- None Pro Toxic- Aquatic Bubble Pro Clash- Dig Serpent Pro Foot- Clock Spin Pro Static- Fire Cannon Pro Metallic- Fire Cannon and Clock Spin Pro Stop- Magnetic Bomb Pro Pollution- Aquatic Bubble Pro Cool- Magnetic Bomb Dissonance- Fire Cannon Proto- Sharp Cutter

Dark Labs 1: Thundereel Maker
Dark Labs 2: Yellow Dragon MKII
Dark Labs 3: bass Clone Robot (BetaBoy) and the Holographs
Dark Labs 4: Robot Master Rematches dr-light Dark Machine 3
Final Boss: Sigma

*Name change since I realized that there were actually TWO Fast Men in MegaSwap. Whoops.
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Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on May 4th, 2016 at 7:32pm
Posted 2016/05/04 at 7:32pm
#18
@Beta Man : now there should be a BT and Mega Adventures swap... :3
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on May 4th, 2016 at 7:54pm
Posted 2016/05/04 at 7:54pm
#19
@ZeroDXZSarahZX : Bt and Beta are the same guy.
...Although, I introduced a new character based on his past, but whatever.
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MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on May 5th, 2016 at 4:18pm
Posted 2016/05/05 at 4:18pm
#20
@Beta Man : I think he ment Beta and Mega.
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