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Mega Man RPG Prototype Fanart & Fanfics

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"Create" a Mega Man Game!

November 3rd, 2014 at 10:33pm
 
Holly Jolly Beta
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.
Here is an example:
Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2

Player: Mega Man mega-man

Robot Master 1: Cut Man cut-man
Robot Master 2: Air Man air-man
Robot Master 3: Bubble Man bubble-man
Robot Master 4: Quick Man quick-man
Robot Master 5: Bomb Man bomb-man
Robot Master 6: Time Man time-man
Robot Master 7: Fire Man fire-man
Robot Master 8: Wood Man wood-man

Robot Master Weaknesses: Cut Man-Fire Storm Air Man-Leaf Shield Bubble Man-Rolling Cutter Quick Man-Time Slow and Hyper Bomb Bomb Man-Rolling Cutter and Fire Storm Time Man-Leaf Shield Fire Man-Air Shooter Wood Man-Fire Storm and Rolling Cutter

Wily Stage 1 Boss: Mecha Dragon
Wily Stage 2 Boss: Yellow Devil
Wily Stage 3 Boss: Guts Man guts-man
Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called)
Final Boss 1: Wily Machine 1
Final Boss 2: Wily Machine 2
Here is a blank version:

Name:

Player(s):
DLC (Optional):
Description (Optional):

Robot Master 1:
Robot Master 2:
Robot Master 3:
Robot Master 4:
Robot Master 5:
Robot Master 6:
Robot Master 7:
Robot Master 8:

Weaknesses:

Wily Stage 1:
Wily Stage 2:
Wily Stage 3:
Wily Stage 4:
Final Boss:
Oh, and you can now make MegaTale AUs. Here is the list of characters from the regular MegaTale if you need it:

Rock as Frisk
bass Forte as Chara (Alternatively, you can use Rhythm.)
proto-man Retro Pikachu as Flowey/Asriel
dr-cossack Adrian as Toriel
disco StupidStudiosC2 as Napstablook
MegaBoy as Papyrus
Beta Man as Sans
Ninja Man as Doggo
Jazz MKII as Lesser Dog
Sargent Man as Greater Dog
bass Meta as Grillby
Ender as Annoying Dog
ice-man NiceIce as Nice Cream Guy
bass ZeroDXZ as Undyne
Proto Man MKII as Monster Kid
Walter as Onion-San. (Mugshot is not really good, but in a way things work out, I guess.)
Ura as Temmie (currently)
gemini-man TailsMK4 as Gerson
RotomSlashBlast as Mad Dummy (with a random Rotom as the Ruins Dummy)
proto-man StupidStudiosN as Mettaton
bright-man ThatGuyNamedMikey as Alphys
proto-man StupidStudiosA as Burgerpants
time-man MusicalKitty -SST- as Muffet
quick-man MegaBossMan as Asgore
REDACTED as Gaster
ERASED as Goner Kid
"Create" a Mega Man Game!
Posted by Holly Jolly Beta on November 3rd, 2014 at 10:33pm
Viewed 32898 Times
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on October 9th, 2015 at 9:16pm Edited on 2015/11/26 at 1:11pm
Posted 2015/10/09 at 9:16pm Edited 2015/11/26 at 1:11pm
#1
The Fighting Genre just hit this Thread, so here's the newest entry, Mega Kick based on Drop Kick

Mega Kick uses only two Buttons for Gameplay, there's no ability to move, so the two inputs are divided in two categories
Dive- The user launches him/herself into the air, this input usually is only used to avoid enemy attacks,
Kick- The user's attack, the input usually can only be used in the air

Characters:
mega-man Mega Man
Dive: Jet [Flies in a Mainly Vertical Angle]
Kick: Power Knuckle [Launches in a Diagnally Downward angle]

proto-man Proto Man
Dive: Tengu Blade [Flies in an Upward angle]
Kick: Proto Strike [Short Range Attack, attack makes user launch at a horizontal angle]

bass Bass
Dive: Treble Adaptor [Flies at a 45 Degree Angle]
Kick: Bass Buster [Shoots 3 shots at random angles, mid-long ranged]

roll Roll
Dive: Item-2 [Create a floating platform]
Kick: Flower Bomb [Falls at the angle of Hyper Bomb in MM1]
Unlockable:

cut-man Cut Man
Dive: Cut Roller [Summersaults at a Horizontal angle]
Kick: Scissor Slasher [short-ranged attack]

guts-man Guts Man
Dive: Guts Smash [Slams fist on the ground to propel at a 30 degree angle]
Kick: Super Arm [Throws Guts Block at a downward angle]

bomb-man Bomb Man
Dive: Bomb Blaster [Blasts a Bomb to propel at a 50 degree angle]
Kick: Dynamo Bomb [Explosion covers a small area around user]

fire-man Fire Man
Dive: Chimney Chaser [Jumps in an 85 degree angle in a cloud of Smoke]
Kick: Flame Chaser [Shoots a Flame at a downward angle]

ice-man Ice Man
Dive: Freezing Whirlwind [Flies at an upwards diagnol angle in a Burst of ice]
Kick: Ice Slash [Shoots a Cluster of Ice at a 45 degree angle]

elec-man Elec Man
Dive: Elec Surge [Launches at a 45 degree angle]
Kick: Elec Knuckle [Short-ranged attack]

Story Mode: Travel through shortened versions of the MM1 Robot Master's Stages with the New controls

Stage 1: Random RM
Stage 2: Random RM
Stage 3: mega-man Copy Bot
Dive: Copy Jet
Kick: (Random RM Kick input)

Stage 4: dr-wily dr-light Dr. Wily (Mega Man, Proto Man, Roll) Dr. Light (Bass, Robot Masters)
Dive: Wily/Light Booster (Flies in an upwards angle)
Kick: Wily/Light Buster (Shoots a Spread Shot in a downward angle)


Ending: the Player Flies off with a Burning Castle in the background and returns back home, the screen slowly blacks out, but with the faint hum of an aircraft.

^ Top
 
ThePieT-Rex
100,893,949 BP
4 TP | 178 PP
Posted on November 21st, 2015 at 9:20pm
Posted 2015/11/21 at 9:20pm
#2
Sense I am bored and I dunno what to do, I'll do some
MEGA MAN FOOTBAAAAAAAAAALL!!!
PLAYERS:

Wait! Before I get in-depth, the goal is football. Either [rush the football with friendly AI or friends OR online peeps] or (if you can) kick that football to the goal thingy!] You can Kick, Run (left stick), Dash (O) and SHAKE SHAKE ShAKE! With Triangle. Shake to get the tacklers off (You can press R1 and L1 to Tackle BTW) Run to move and you know why you can kick! There is 2 specials for each character, including their personal moves (Like Mega Buster) and well, special moves. :3
mega-man MEGA MAN: Personal Move: MEGA BUSTER, shoot the ball with R2 or shoot other to make them less durable and easier to tackle. MEGA BALL, confuse enemies by throwing a Mega Ball in front of you, but it acts like a mine to slow enemies down ultimately! Takes 15 seconds for Cool Down.
I'll do more later.
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on December 1st, 2015 at 6:15pm Edited on 2015/12/01 at 7:27pm
Posted 2015/12/01 at 6:15pm Edited 2015/12/01 at 7:27pm
#3
Name: Beta Man 3: Evil Man Strikes Back

Players: Beta Man (New Weapon List: Beta Buster, Beta Blast (A ball made of shadows that explodes), and Shadow Rapier mega-man MegaBoy (Beat the game) mega-man Zero (Beat Hard Mode) bass
Description: Beta Man, previously known as Bt Man, has recently had an upgrade so he could be prepared for more villains. And not a moment too soon, because Evil Man and his evil clones of the 3rd-gen robots have arrived, and they are more powerful than ever! Once again, Beta Man calls upon MegaBoy for help, not knowing that Zero, too, is after Evil Man.

Robot Master 1: Evil Needle Man (Weapon: Needle Blitz- Shoots multiple needles in multiple directions rapidly.) needle-man
Robot Master 2: Evil Magnet Man (Weapon: Magnet Blast- Similar to his magnetic field, but when the magnet connects, it explodes.) magnet-man
Robot Master 3: Evil Gemini Man (Weapon: Gemini Clone- When alone, Gemini Man summons a clone that takes only one hit. The clone fires Gemini Lasers.) gemini-man
Robot Master 4: Evil Hard Man (Weapon: Hard Punch- Shoots out two Hard Knuckles, then shoots out a bigger one that is similar to the Mega Fist.) hard-man
Robot Master 5: Evil Top Man (Weapon: Explosive Top- While spinning on his path, he summons three tops that stands still and then explodes.) top-man
Robot Master 6: Evil Snake Man (Weapon: Exploding Snake- The third Search Snake is slightly bigger and, when it hits Beta Man/MegaBoy/Zero, it explodes/) snake-man
Robot Master 7: Evil Spark Man (Weapon: Giga Spark- Launches a bigger version of the Spark Shock after shooting the originals. Does much more damage than the regular Spark Shock.) spark-man
Robot Master 8: Evil Shadow Man (Weapon: Shadow Katana- A very big hop in which, when he comes down, he lands in the middle, stabbing a katana in the ground, causing two waves to spread out for a wider attack.) shadow-man/Super Shadow Man (Secret Boss on Hard Mode) (Based off of the Shadow Man boss from Rockman 4: Minus Infinity) shadow-man

Weaknesses: Evil Needle Man- Gemini Clone Evil Magnet Man- Needle Blitz, Giga Spark, Shadow Katana, Shadow Rapier, Z-Saber, Shadow Blade* Evil Gemini Man- Exploding Snake Evil Hard Man- Magnet Blast, Hard Fist Evil Top Man- Hard Fist, Beta Blast Evil Snake Man- Giga Spark, Magnet Blast, Needle Blitz, Shadow Katana, Shadow Rapier, Z-Saber, Shadow Blade Evil Spark Man- Shadow Katana, Beta Blast, Shadow Rapier, Shadow Blade Evil Shadow Man- Explosive Top Super Shadow Man- None

*The weapon you get from beating Super Shadow Man.

Evil Man's Lair 1: Evil Copy Robot mega-man mega-man bass-copy
Evil Man's Lair 2: Evil Man Form 1 bass
Evil Man's Lair 3: Evil Man Form 2 proto-man
Evil Man's Lair 4: Robot Master Rematches Retro-type proto-man (A once-malfunctioning prototype of Retro Pikachu)
Final Boss: Evil Man Final Form mega-man-copy

Congratulations! You have unlocked Hard Mode! Most of the bosses' weapons are insta-kill, and the mechas take longer to defeat! You also unlocked MegaBoy!

Secret Final Boss: Slur slur (Slur AGAIN!? You know the deal.)
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on December 5th, 2015 at 2:05pm Edited on 2015/12/05 at 8:48pm
Posted 2015/12/05 at 2:05pm Edited 2015/12/05 at 8:48pm
#4
I have yet another, strange entry to the thread
Dr. Wily's invasion

Player(s):
dr-light Dr. Light sniper-joe Mecha

Story:
In order to upgrade his robots, Dr. Wily steals all of Dr. Light's parts from the lab one night. All of Dr. Light's robots are gone, even Mega Man. Now it's Dr. Light's turn in the limelight!

I believe the best way to decsribe this would be a Metroidvania styled game in which Dr. Light has to travel around the Robot Masters' territory to collect different kinds of materials to create robots to protect him and take down the Robots Wily stole from him.

In order to construct a Robot, it requires an Engine, a Memory chip, and a Core, the available Robots include:
mettal =Basic Engine, 1MB Chip, Basic core. 1 LE, Buster-Based
tackle-fire =Renegade Engine, 1MB Chip, Flame Core. 2 LE, Bash/Flame-Based
flea =Basic Engine, 2MB Chip, Basic Core. 2 LE, Bash-Based
sniper-joe =Sniper Engine, 4MB Chip, Shield Core, Mettaur. 4 LE, Buster-Based
hot-head =Renegade Engine, 6MB Chip, Flame Core, 3 Tackle Fires. 6 LE Flame-Based
picket-man =Sniper Engine, 6MB Chip, Shield Core, Sniper Joe. 8 LE Buster-Based
fan-fiend =Windy Engine, 8MB Chip, Wind Core. 8 LE Wind-Based
snapper =Aqua Engine, 10MB Chip, Water Core. 10 LE Water-Based
fire-man =Fire Engine, 24MB Chip, Flame Core, 6 Tackle Fires, 2 Hotheads, Mettaur. 14 LE Flame-Based
air-man =Windy Engine, 32MB Chip, Wind Core, 3 Fan Fiends, Sniper Joe. 16 LE Wind-Based
bubble-man =Aqua Engine, 32MB Chip, Water Core, 8 Snappers, 3 Mettaurs. 16 LE Water-Based
roll =Support Engine, 64MB Chip, Support Core, 4 Sniper Joes, 6 Mettaurs. 20 LE, Support-Based

Area 0: Higsby's Shop [Buy robots here for Zenny after unlocking them]
Mettaur: 100Z
Tackle Fire: 300Z
Flea: 650Z
Sniper Joe: 1000Z
Picket Man: 1350Z
Hothead: 1400Z
Fan Fiend: 1800Z
Snapper: 2500Z
Fire Man: 5000Z
Bubble Man: 6000Z
Air Man: 7000Z

Area 1: Clock Tower
time-man Time Man Weak to Flame-Based Attacks. 8 LE
elec-man Elec Man Weak to Bash-Based Attacks. 8 LE

Area 2: Quarry
guts-man Guts Man Weak to Water-Based Attacks. 12 LE
bomb-man Bomb Man Weak to Flame-Based Attacks. 10 LE

Area 3: Warehouse
cut-man Cut Man Weak to Bash-Based attacks. 8 LE
oil-man Oil Man Weak to flame based attacks. 12 LE

Area 4: Wily Citadel
fire-man Fire Man Weak to Water-Based attacks. 12 LE
ice-man Ice Man Weak to Support-Based attacks. 14 LE
bass Bass Weak to Wind-Based attacks. 14 LE

Area 5: Plaza
mega-man Mega Man Weak to Water-Based Attacks. 16 LE
proto-man Proto Man Weak to Flame-Based attacks. 16 LE

Area 6: Wily Laboratories
dr-wily Dr. Wily Wily Machine 1
Form 1 Weak to Flame-Based Attacks. 20 LE
Form 2 Weak to Wind-Based Attacks. 10 LE

After defeating Wily, your current mecha and Dr. Light run home and meet up at home with Mega Man and Roll a la Mega Man 1. When the reunite, the screen slowly fades to black.

^ Top
 
MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on December 6th, 2015 at 6:38pm
Posted 2015/12/06 at 6:38pm
#5
@MusicalReindeer : Nobody knows who I am anymore
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on December 13th, 2015 at 12:37pm Edited on 2015/12/13 at 10:07pm
Posted 2015/12/13 at 12:37pm Edited 2015/12/13 at 10:07pm
#6
Sorry for (kind of) double posting, but...
Dr. Wily's Invasion Act II

Player(s): dr-light Dr. Light dr-cossack Dr. Cossack

Story: In order to power up his own robots, Dr. Wily decides it would be best to steal the parts from Dr. Light and Dr. Cossack, leaving them with nothing. The two Doctors decide to team up to get back what was stolen from them!

This "game" would play similarly to the first entry, However, the robots' stats will differ depending on who controls them (similar to MMRPG). For example, robots controlled by Dr. Light are more sturdy, while robots controlled by Dr. Cossack are faster

Similar to the first entry, building a robot requires an engine, a Chip, and a core, the available robots are:
mettaur Mettaur Basic Engine, 1MB Chip, Basic Core. 1 LE, Buster-Based
flea Flea Basic Engine, 2MB Chip, Basic Core. 2 LE, Bash-Based
sniper-joe Sniper Joe Sniper Engine, 4MB Chip, Buster Core. 4 LE, BusterShield-Based
picket-man Picket Man Guts Engine, 4MB Chip, Guts Core. 6 LE, Buster-Based
fan-fiend Fan Fiend Windy Engine, 8MB Chip, Wind Core. 8 LE, Wind-Based.
spin-fiend Spin Fiend Spin Engine, 8MB Chip, Swift Core. 8 LE, Spin-Based
needle-ned Needle Ned Needle Engine, 12MB Chip, Cutter Core. 10 LE, Needle-Based
batton Batton Nature Engine, 16MB Chip, Nature Core. 12 LE, DrainNature-Based.
guts-man Guts Man Guts Engine, 12MB Chip, Guts Core, Mettaur, 2 Picket Men. 10 LE, Bash-Based
air-man Air Man Windy Engine, 16MB Chip, Wind Core, 3 Fan Fiends. 12 LE, Wind-Based.
top-man Top Man Spin Engine, 20 MB Chip, Swift Core, 3 Spin Fiends. 13 LE, Spin-Based
needle-man Needle Man Needle Engine, 24MB Chip, Cutter Core, 4 Needle Neds. 16 LE, Needle-Based.
wood-man Wood Man Nature Engine, 32MB Chip, Nature Core, 4 Battons. 18 LE, Nature-Based
roll Roll Support Engine, 64MB Chip, Support Core, 5 Mettaurs. 20 LE, Support Based

Area 0: Prototype Training Grounds (Test out different kinds of robots here)
mega-man Copy Bot Indefinite LE.

Area 1: Clock Tower
metal-man Metal Man 10 LE. Weak to Needle-Based attacks
flash-man Flash Man 11 LE. Weak to Spin-Based attacks
bright-man Bright Man 12 LE. Weak to Impact-Based attacks

Area 2: Quarry
crash-man Crash Man 14 LE. Weak to Bash-Based Attacks
drill-man Drill Man 15 LE. Weak to Nature-Based Attacks

Area 3: Egyptian Tombs
pharoah-man Pharoah Man 18 LE. Weak to Wind-Based attacks
heat-man Heat Man 20 LE. Weak to Wind-Based attacks
skull-man Skull Man 21 LE. Weak to Impact-Based attacks

Area 4: Super Evil Laboratory
quick-man Quick Man 24 LE. Weak to Spin-Based attacks
bass Bass 28 LE. Weak to Support-Based attacks
shadow-man Shadow Man 26 LE. Weak to Spin-Based attacks
air-man Air Man 28 LE, weak to Nature-Based attacks

Area 5: Environment Preservation Facility
wood-man Wood Man 27 LE. Weak to Wind-Based attacks
bubble-man Bubble Man 30 LE. Weak to No Attacks
top-man Top Man 30 LE. Weak to Needle-Based Attacks

Area 6: Space Station
ring-man Ring Man 32 LE. Weak to Needle-Based Attacks
star-man Star Man 34 LE. Weak to Impact-Based Attacks
galaxy-man Galaxy Man 36 LE. Weak to Impact-Based attacks.

Area 7: Plaza
mega-man Mega Man 28 LE. Weak to Buster-Based attacks
proto-man Proto Man 28 LE. Weak to Buster-Based attacks
bass Bass 28 LE. Weak to Support-Based attacks
rhythm Rhythm 36 LE. Weak to Support-Based Attacks
disco Disco 36 LE. Weak to Support-Based Attacks

Area 8: Wily Castle
dr-wily Dr. Wily (Piloting Wily Machine 1 Form 1: 30 LE, Weak to Nature-Based Attacks
Form 2: 15 LE, Weak to Drain-Based attacks
dr-wily Dr. Wily (Piloting Cossack Machine Form 1: 35 LE, Weak to Spin-Based attacks
Form 2: 23 LE, Weak to Support-Based attacks
Form 3: 11 LE, Weak to Wind-Based Attacks

The "game" ends like MM7. Dr. Light or Dr. Cossack (accompanied with their current Robot) walk away from a burning castle, the screen darkens, and the credits roll.
^ Top
 
Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on December 16th, 2015 at 7:11pm
Posted 2015/12/16 at 7:11pm
#7
Name: Mega Man 9 1/2

Players: Mega Man mega-man Proto Man proto-man Doc Robot (Has access to attacks from MM9 Robot Masters that are replaced in the game.)
Description: Dr. Light created new robots to help out in the world. However, a new law is passed to give robots expiration dates in which at that time they must be scrapped, and a few of the robots, as well as, like in ALL games in the 1/2 series, robots who once helped out King in his conquest (and others, to follow along with the 1/2 game series' storyline) were scheduled to be scrapped. However, they rebelled and isolated themselves in locations all around Monstropolis, and Dr. Light is blamed! It's up to Mega Man and Proto Man to work together and stop them.

Although I respect the fact that Tengu Man and Astro Man are from Mega Man & Bass as well, and the two robots could replace Tornado Man and Galaxy Man respectively, they originated from MM8, thus aren't OFFICIALLY qualified to replace them. Or however you'd like to say it.

Robot Master 1: Ground Man
Robot Master 2: Tornado Man
Robot Master 3: Splash Woman
Robot Master 4: Dynamo Man
Robot Master 5: Jewel Man jewel-man
Robot Master 6: Hornet Man hornet-man
Robot Master 7: Burner Man
Robot Master 8: Galaxy Man galaxy-man

There are also 3 bonus bosses, compared to the 1 in the original. Two of these bosses are based on the early designs of Splash Woman and Hornet Man, which I'm sure you are aware of the tale. The two bosses have different variations of the

Bonus Boss 1: Fake Man (Weapon: Revolver Buster- A rapid-fire buster that, on Mega Man/Proto Man/Doc Robot, works like Bass' buster, except it can't be aimed and has limited energy, like other weapons.)
Bonus Boss 2: Ocean Man (Weapon: Harpoon Missile- Exploding version of Laser Trident, which locks on the opponent.)
Bonus Boss 3: Blossom Woman (Weapon: Bee Swarm- A shield made of bees that, if it hits the player or a boss, swarms around the player/boss, stinging it three times. It gets weaker the more bees that are disabled, which can be taken down with a single attack until it makes contact with the player/boss/mecha.)

Weaknesses: Ground Man- Jewel Satellite Tornado Man- Lightning Bolt, Plug Ball Splash Woman- Hornet Chaser, Revolver Buster, Bee Swarm Dynamo Man- Black Hole Bomb Jewel Man- Black Hole Bomb Hornet Man- Wave Burner, Tornado Blow, Magma Bazooka Burner Man- Laser Trident, Harpoon Missile Galaxy Man- Spread Drill, Concrete Shot Fake Man- Jewel Satellite Ocean Man- Hornet Chaser, Lightning Bolt, Bee Swarm, Plug Ball Blossom Woman- Wave Burner, Magma Bazooka

And, of course, it's Wily's fault and all that.

Wily Stage 1: Spike Pushers
Wily Stage 2: Mega Mech Shark
Wily Stage 3: Green Devil
Wily Stage 4: Robot Master Rematches
Final Boss: Wily Machine 9 and Wily Capsule dr-wily
^ Top
 
ThePieT-Rex
100,893,949 BP
4 TP | 178 PP
Posted on December 28th, 2015 at 7:17pm
Posted 2015/12/28 at 7:17pm
#8
The Return of Things

Story: Puzzles. That's it.

Charecters:Mega Man, cause why not.

Bosses

"Puzzle" {type-puzzle] Attacks: Puzzle [/type-puzzle]

Wily:

Wily 1: Puzzle Bot:Attacks Mega Puzzle

Ending:: The Puzzle Solved itself......

(Basically, I was just really bored and did this for fun...)
^ Top
 
Spooky Man
48,595,294 BP
1 TP | 26 PP
Posted on January 30th, 2016 at 9:00pm Edited on 2016/01/31 at 10:17am
Posted 2016/01/30 at 9:00pm Edited 2016/01/31 at 10:17am
#9
Time to update this thread, I guess...
Name: "The Great Adventures of Serpent Man!"
Player: snake-man Serpent Man
Robot Masters:
bass Meta
bass ZeroDXZ
mega-man Beta Man
ring-man That One Ender Man
Weaknesses:
Meta is weak to Beta Beam
ZeroDXZ is weak to Meta Sword
Beta Man is weak to Ender Pearl
That One Ender Man is weak to Zero Crash
Wily Stages:
bass Bass
enker Enker
punk Punk
ballade Ballade
mega-man Mini-boss: Mega Man
proto-man Mini-boss: Proto Man
Alien Dr. Wily with MM7 Wily moves
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on January 31st, 2016 at 1:59am Edited on 2016/02/07 at 11:55am
Posted 2016/01/31 at 1:59am Edited 2016/02/07 at 11:55am
#10
I shall make (another) entry, and it is:
Mega Man Prototype: The Story of Musical

Players:
time-man Musica| Weapon: Crescendo Crushe r
gemini-man Theatre Man (Defeat Mid-Boss 1) Weapon: Mood Drainer (can copy weapons)

Story: The Prototype was seemingly quiet, until eight strange robots that appeared to be blank versions of Mega Man appeared. The strongests inhabitants of the Prototype were sent to terminate them. However, said inhabitants haven't been seen since then. A Rhythm-seeking Robot by the name Musical (I honestly can't think of a better name) was sent out to find the Robots.

Now, onto the game!

Robot Master 1: mega-man MegaBoy -MegaBoy Buster
Robot Master 2: mega-man Beta Man -Shadow Rapier
Robot Master 3: bass Meta -Water Wings
Mid Boss 1: gemini-man Theatre Man -Mood Drainer
Robot Master 4: bass ZeroDXZ -Zero Saber
Robot Master 5: quick-man MegaBossMan -The Law
Robot Master 6: ring-man Ender Man -Ender Sword
Mid Boss 2: rhythm Net Woman -Net Wave
Robot Master 7: bright-man Mikey -Starforce Shatter
Robot Master 8: gemini-man Tails -Freeze Lasor

Weaknesses: MegaBoy- Shadow Rapier Beta Man- Zero Saber, MegaBoy Buster Meta- Starforce Shatter, Net Wave Theatre Man- Crescendo Crusher, Zero Saber ZeroDZX- Water Wings, Freeze Laser MegaBossMan- Starforce Shatter, MegaBoy Buster Ender Man- Freeze Laser, Net Wave Net Woman- Ender Sword, Mood Drainer Mikey- The Law Tails- Net Wave, Shadow Rapier Unknown Fusion Model 1- MegaBoy Buster, Zero Saber, Ender Sword Vaporwave- Ender Sword, Crescendo Crusher, Mood Drainer Schranz- None

It is revealed that the Robots that the player has recently fought were the Blank Robots masquerading as the others, and that they have been captured and are at a fortress where the Blank Robots rest.

Blank Fortress 1: MegaBoy is standing in the Boss room, and appears to be unable to move, a Blank Robot falls from the ceiling and assumes the appearance of Beta Man, and proceeds to fuse with MegaBoy, the fusion appears to be a large red robot and black robot. it has physical similarities to Duo and Sugilite
mega-man Unknown Fusion Model 1

Blank Fortress 2: Two Blank Robots emerge from the floor, assume the appearance of Net Woman and Gigavolt Man, and fuse. The fusion is a yellow, tall, slender robot with a blue visor covering the eyes, the arms reach down to the knees of the robot, with Electric charged claws portruding from the arms. The robot has no facial features, and has an appearance similar to the Slender Man, it dubs itself "Vaporwave"
rhythm Vaporwave

Blank Fortress 3: The person behind this problem finally reveals himself, and it is slur Slur a Blank Robot falls from the ceiling and assumes the appearance of Musical, the Blank Robot and Slur fuse together, forming a slender robot with four arms, four eyes, and a checkerboard pattern of magenta and purple. The fusion is unstable, often switching from a prominently magenta or purple pallete. It dubs itself "Schranz" (yes, it is a genre of music)
slur Schranz

The story ends with everyone celebrating the removal of the Blank Robots at Dr. Marceau's lab, however, peering out the window, is a partially damaged Slur, who appears to be disapointed, teleports away. The screen darkens, and the credits roll...
^ Top
 
Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on February 7th, 2016 at 2:12pm Edited on 2016/02/10 at 5:27pm
Posted 2016/02/07 at 2:12pm Edited 2016/02/10 at 5:27pm
#11
The Story of Musical: Bad Box Art Fire Man's Attack

Players: time-man Musical: Crescendo Crusher gemini-man Theatre Man(Befriend Theatre Man): Mood Drain slur Slur(eliminate all robot masters): Slur Blast mega-man Beta Man(Save all robot masters): Shadow Rapier

Story: Bad Box Art Fire Man stumbles upon Slurs plans for Blank Robots. He decides that since Copy Robots cannot perfectly emulate the robot it copies, it would be better to just re-program the strongest robots in the Prototype to take it over. Yet again, it's up to a robot by the name of Musical to stop him.

This "game" is a mix of Classic Mega Man and Undertale. You have the choice to either eliminate or befriend the Robot Masters you fight. Also I should add a little detail and say that there's 14 Robot Masters (plus minibosses)
All Robot Masters and Miniboss fights can all end multiple ways, such as:
Eliminate (defeat) Spare (Retreat when boss is at 1 LE) Mercy (Defeat only using Weaknesses) Befriend (do not attack the Robot Master and survive for 3 minutes) (You gain weapons by Mercy or Eliminating the robot)

Robot Master 1: mega-man MegaBoy -MegaBoy Buster
Robot Master 2: mega-man Beta Man -Shadow Rapier
Miniboss 1: rhythm Net Woman -Net Wave
Robot Master 3: bass Meta -Water Wings
Robot Master 4: bass ZeroDXZ -Zero Saber
Robot Master 5: ring-man Ender Man -Ender Ring
Miniboss 2: gemini-man Theatre Man -Mood Drain
Robot Master 6: proto-man Phantom Man -Phantom Phaser
Robot Master 7: proto-man Gigavolt Man -Gigavolt Slash
Mid-Boss 1: [slur Slur}{space} -Slur Blast (You fight Slur if you haven't eliminated any Robots to this point You unlock her if you have eliminated all Robots to this point)
Robot Master 8: bright-man Mikey -Starforce Shatter
Robot Master 9: quick-man MegaBossMan -The Law
Robot Master 10: shadow-man Evil Man -Evil Saber
Miniboss 3: mega-man EEKADO -EEKADO Buster
Robot Master 11: snake-man Tobyjoey -Snake Missile
Robot Master 12: gemini-man Tails -Freeze Laser
Robot Master 13: metal-man T-rexNaffects -Rusty Blades
Robot Master 14: skull-man TheDoc Doc Plague

Weaknesses: MegaBoy- Doc Plague, Crescendo Crusher Beta Man- MegaBoy Buster, EEKADO Buster Net Woman- Water Wings, Rusty Blades Meta- Shadow Rapier, Net Wave, Gigavolt Slash Zero DZX- Water Wings, The Law, Slur Blast Ender Man- Zero Saber, Phantom Phaser, Mood Drain Theatre Man- Crescendo Crusher, Zero Saber, MegaBoy Buster Phantom Man- Zero Saber, Mood Drain, Starforce Shatter Gigavolt Man- Phantom Phaser, EEKADO Buster, MegaBoy Buster Slur- Crescendo Crusher, Mood Drain, Shadow Rapier Mikey- Gigavolt Slash, Phantom Phaser, Evil Saber MegaBossMan- Starforce Shatter, Snake Missile, Rusty Blades Evil Man- The Law, Shadow Rapier, Water Wings EEKADO- MegaBoy Buster, Shadow Rapier, Zero Saber, Evil Saber TobyJoey- Evil Saber, Doc Plague, Net Wave Tails- Snake Missile, Slur Blast, Water Wings T-Rex- Freeze Lasor, Evil Saber, Phantom Phaser TheDoc- Rusty Blades, The Law, Crescendo Crusher

If I should add/take any weaknesses, tell me, I just kinda slapped random weaknesses onto the Robots.

Terminator Castle (eliminate all Robots):
Terminator Castle 1: dr-light Dr. Light
Terminator Castle 2: slur Schranz Clone
Terminator Castle 3: mega-man Blank Robot The fight is very similar to Sans Fight.

Pacifist Castle (eliminate some or no Robot Masters):
Pacifist Castle 1: dr-wily Dr. Wily
Pacifist Castle 2: mega-man Unknown Fusion Model 1 Copy
Pacifist Castle 3: rhythm Vaporwave Clone
Pacifist Castle 4: time-man Musical Clone
Pacifist Castle 5: fire-man Bad Box Art Fire Man Bad Box Art Fire Man has access to all of the available weapons in the game

Terminator Ending: A "You Win?" message appears, distorts itself, and brings the player back to the title screen, the save file deletes itself

Pacifist Ending: The player and all of the living Robots return home and celebrate, it seems as if there's no one left who threatens the Prototype (at least for now)
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Holly Jolly Beta
1,657,007,431 BP
37 TP | 1543 PP
Posted on February 7th, 2016 at 3:16pm
Posted 2016/02/07 at 3:16pm
#12
@MusicalKitty : I'm pretty sure it's EEKADO, not Eekadoo. AND YOU MUST REMEMBER THE CAPS.
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Musical
2,193,837,754 BP
11 TP | 730 PP
Posted on February 7th, 2016 at 5:49pm
Posted 2016/02/07 at 5:49pm
#13
@Beta Man : Thanks, I didn't expect an actuall answer.
Also, I have finished!
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Brimstone
18,073,331 BP
0 TP | 226 PP
Posted on February 16th, 2016 at 7:36am Edited on 2016/02/17 at 2:51am
Posted 2016/02/16 at 7:36am Edited 2016/02/17 at 2:51am
#14
Name: Mega Man Prototype: The Beginning

Player(s): mega-man Mega Man dr-cossack Adrian
Description: The year 20XX. Peace has been achieved for a year, without the maniac, Dr. Wily, attacking. However, things are all to change, when all of a sudden, ten odd Robots, with no evidence of being created by Wily, appear and cause havoc around Megaopolis! Mega Man steps up to stop this new threat, but is then offered help by a mysterious professor, who calls himself "Adrian" who seems to know much about the Robots...

(Well, since they're prototypes, not many of the eh more "well-known" members are in the list.)
Robot Master 1: metal-man Prototype "T-Rex" Weapon: Rusty Slasher
Robot Master 2: crash-man Prototype "Crash" Weapon: Mine Barrage
Robot Master 3: mega-man Prototype "Beta" Weapon: Dusk Rapier
Robot Master 4: skull-man Prototype "Brim" Weapon: Volcano Grenade
Robot Master 5: shadow-man Prototype "Alpha" Weapon: Mokushiroku
Robot Master 6: mega-man Prototype "X7" Weapon: Megaboy Buster
Robot Master 7: bass Prototype "Zero" Weapon: Zero Saber
Robot Master 8: ring-man Prototype "End" Weapon: Ender Warp
Robot Master 9: quick-man Prototype "Boss" Weapon: Lawful Judgement
Robot Master 10: snake-man Prototype "Toby" Weapon: Viper Stinger

Weaknesses: T-Rex: Mine Barrage Crash: Megaboy Buster Beta: Zero Saber / Volcano Grenade Brim: Zero Saber Alpha: Lawful Judgement MegaBoy: Ender Warp Zero: Dusk Rapier / Mokushiroku End: Viper Stinger Boss: Dusk Rapier Toby: Rusty Slashers

After the 10 Robot Masters are defeated, Mega Man finds out that Adrian was the one who made those Robots, and sets out to defeat him and bring him to justice.

In Adrian's story, he thinks that Mega Man has spent enough time being useful for him, and attempts to stop him from suspecting anything, but a curious Mega Man forces Adrian to have to distract him by attacking Light Labs.

Adrian Stage 1: top-man Spinstrike Weakness: Lawful Judgement and Mokushiroku
Adrian Stage 2: skull-man Doc Weakness: Mine Barrage and Megaboy Buster
Adrian Stage 3: bass Rhythm Weakness: Zero Saber and Viper Stinger
Adrian Stage 4: metal-man Metal Weakness: Rusty Slashers and Dusk Rapier
Adrian Stage 5: robot Robot Master Rematches
Final Boss (Mega Man Story): dr-cossack Adrian Machine and Adrian Battle Suit Weakness: Skull Grenade and Ender Warp (first phase) None (second phase)

Light Stage 1: guts-mancut-man Guts Man and Cut Man Weakness: Skull Grenade and Megaboy Buster (respectively)
Light Stage 2: fire-manice-man Fire Man and Ice Man Weakness: Dusk Rapier and Mine Barrage
Light Stage 3: elec-manbomb-man Elec Man and Bomb Man Weakness: Rusty Slashers and Zero Saber
Light Stage 4: proto-man Beat-suit Proto Man Weakness: Mine Barrage
Light Stage 5: roll Power Suit Roll Weakness: Viper Stinger
Final Boss (Adrian Story): mega-man Super Adaptor Mega Man Weakness: None

Mega Man ending: Adrian is defeated by Mega Man, who promptly attempts to bring him to the police to jail him. However, shortly after, Adrian escapes from the prison, aided by even more odd Robots he had created.

Adrian ending: Adrian manages to defeat Mega Man, but spares him. Mega Man attempts to unleash a final rush on Adrian, but is too weak to do so. Adrian then states that he should have made his work more private, and how his "pesky creations" were under a virus made by Wily. Adrian then leaves the scene slowly.
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MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on February 16th, 2016 at 8:30am
Posted 2016/02/16 at 8:30am
#15
@Valenstone : Matthew was never a first prototype member he came in late 2015... Also not fond of him that much. also why am I not in this?
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Brimstone
18,073,331 BP
0 TP | 226 PP
Posted on February 17th, 2016 at 2:49am
Posted 2016/02/17 at 2:49am
#16
@MegaBoyX7 : Oh CRUD, I was actually thinking "Wait, did I forget someone" throughout typing the game out.

Yeah, Matt got in there only 'cause I ran out of ideas. Eh, time to add ya in.
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MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on February 17th, 2016 at 8:15am
Posted 2016/02/17 at 8:15am
#17
@Brimstone : That went better than expected
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Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on February 17th, 2016 at 8:51am Edited on 2016/02/17 at 9:19am
Posted 2016/02/17 at 8:51am Edited 2016/02/17 at 9:19am
#18
ZeroDXZ:...Warrior of the Future

....Years far into the future 2XXX...a warrior armed with the infamous Z-Saber,..and the Z-Buster,... returns to 20XX,....to prevent a fatal mistake to cause the futures downfall to arise... that warrior.. is ZeroDXZ...

Characters: bassZeroDXZ bassMeta -HARD MODE-

Prototype Master 1: gemini-manTailsMK4
Weakness: Z-Saber Meta Buster Weapon Get: Gemini Laser/Slash

Prototype Master 2: quick-manMegaBossMan
Weakness: Z-Buster Gemini Laser Weapon Get: Quick Boomerang/Dash

Prototype Master 3: ring-manThatOneEnderMan
Weakness: Gemini Slash Quick Boomerang Weapon Get: Ring Cutter/Barrier

Prototype Master 4: snake-manTobyJoey
Weakness: Quick Dash Ring Cutter

-Intermission-

Rival Battle: Vs. ZeroDXZ or Meta
Weakness: Meta Buster- ZeroDXZ Z-Saber- Meta

Prototype Master 5: bright-manThatGuyNamedMikey
Weakness: Ring Barrier Meta Buster Weapon Get: Bright Burst

Prototype Master 6: mega-manMegaBoyX7
Weakness: Z-Buster Bright Burst Weapon Get: Flame Buster/Upper

Prototype Master 7: skull-manTheDoc
Weakness: Flame Upper Flame Buster Weapon Get: Skull Shot

Prototype Master 8: time-manMusicalKitty
Weakness: Skull Shot Weapon Get: Time Arrow/Slow

......the time has come...the 8 threats defeated....ZeroDXZ rushes into the Dark Castle to finish his quest....

Dark Castle 1: Shadow Devil
Weakness: Time Arrow Time Slow

Dark Castle 2: Copy Battle: Copy ZeroDXZ Copy Meta
Weakness: Z-Saber-Copy ZeroDXZ Meta Dash-Copy Meta

Dark Castle 3: dr-cossackAdrian?
Weakness: Skull Shot

Dark Castle 4: dr-wilyDr Wily!
Weakness: Z-Saber Meta Buster

.....with the threat defeated.... ZeroDXZ returns to the future...............knowing the world has been saved...once again

-UNLOCKED HARD MODE!: Unlocked Meta!-

(....this is random....)
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MegaBoy
11,821,991 BP
31 TP | 601 PP
Posted on February 17th, 2016 at 9:56am
Posted 2016/02/17 at 9:56am
#19
@ZeroDXZ : Almost everyone is weak to your primary weapons maybe you should not make them weak to your starter weapon
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Zero The Link
332,297,151 BP
11 TP | 526 PP
Posted on February 17th, 2016 at 2:09pm
Posted 2016/02/17 at 2:09pm
#20
@MegaBoyX7 : have you SEEEEN how strong the Z-Saber is!? ...PLUS HOW BROKEN IT IS ON MVC3!?!?!?
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