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Mega Man RPG Prototype General Discussion

custom MMBN navi thread

August 5th, 2014 at 2:17pm
 
thefastestlink
thefastestlink
29,581,279 BP
6 TP | 33 PP
GAAAAAAAAAAHHHHHHWHYISCHRONOXTAKINGSOLOOOOOOOONG!!!???

uh, ahem. anyways, i REALLY want to make my own battle network navi, but I DONT KNOW HOW TO SPRITE!!!

so i made this thread so we can discuss some ideas of navis we might be able to take into net battles when chrono X FINALLY releases!

here are the rules:

the navi needs an operator, starting stats, a special charge shot, and an exclusive chip


the navi CAN, but doesn't need direction/ buster input attacks (ex: -> + buster: longsword), navisoul, or exclusive beastout


the navi can be assigned to these sides of the story: heroes, enemies, support, or bonus (postgame boss)

and, last but not least, the navi MUST have a boss fight!
custom MMBN navi thread
Posted by thefastestlink on August 5th, 2014 at 2:17pm
Viewed 965 Times

4 Comments

 
Administrator
MegaBossMan
4,484,807,684 BP
46 TP | 1624 PP
Posted on August 5th, 2014 at 2:53pm Edited on 2014/08/05 at 3:42pm
Posted 2014/08/05 at 2:53pm Edited 2014/08/05 at 3:42pm
#1
I haven't played any of the Battle Networks in a year, so I don't think I'm the right person for this. Although, I might go dust off 2 later.

Also, new direct for Hyrule Warriors!
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Moderator
Reisrat
10,600,490 BP
8 TP | 310 PP
Posted on August 5th, 2014 at 3:36pm
Posted 2014/08/05 at 3:36pm
#2
You're staff for Chrono X? Huh.

I'll go think of something later.
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thefastestlink
29,581,279 BP
6 TP | 33 PP
Posted on August 8th, 2014 at 4:33pm
Posted 2014/08/08 at 4:33pm
#3
@reisrat no, i'm not making chrono x, but in my opinion, it is taking FOREVER!!! and HOPEFULLY it get a mac version! if not, WINE DON'T FAIL ME NOW!
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thefastestlink
29,581,279 BP
6 TP | 33 PP
Posted on August 8th, 2014 at 4:35pm
Posted 2014/08/08 at 4:35pm
#4
also, i WAS gonna start with a version of dragonman.EXE, but for some reason, IT CUT OFF!
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4 Comments

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