Attention! This is a legacy build of the Mega Man RPG from 2017 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype News & Updates

Community  »  News & Updates  » 

Buster Shot, Mega Buster, Proto Buster Revised

January 27th, 2013 at 4:40pm
 
Developer
Adrian Marceau
Adrian Marceau
113,913,695 BP
204 TP | 518 PP
The Buster Shot, Mega Buster, and Proto Buster abilities have all been updated. Previously, the three abilites were all clones with slight differences in power/accuracy. Now, the Buster Shot is a completely separate ability that deal moderate neutral damage has no special effects but great accuracy. This ability mimicks the standard buster shot used by Mega Man in the games without charging more accurately, I think. The Mega Buster and Proto Buster have also been changed, and are now two-turn charging attacks. The two abilities still have differences in power / accuracy like before, but they also offer differences in special effects. The Mega Buster raises defense slightly on every charge, while the Proto Buster raises attack power. With these changes come slightly modified sprites, and hopefully everything together enourage people to use both ability types in tandem rather than one or the other like before. Because of Buster Shot's new simplicity, all Robot Masters now start with the ability from the get-go in addition to their signature move.
Buster Shot, Mega Buster, Proto Buster Revised
Posted by Adrian Marceau on January 27th, 2013 at 4:40pm
Viewed 860 Times

- comments disabled -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2024. | Contact & Feedback »
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)